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(svn r3246) -Fix: small glitch in ai_network_client code (network_client.c)
-Fix: make sure this glitch can never happen again (ai.c)
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ai/ai.c
2
ai/ai.c
@ -250,6 +250,8 @@ void AI_LoadAIControl(void)
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*/
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void AI_StartNewAI(PlayerID player)
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{
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assert(player < MAX_PLAYERS);
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#ifdef GPMI
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/* Keep this in a different IF, because the function can turn _ai.gpmi off!! */
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if (_ai.gpmi && _ai.gpmi_mod == NULL)
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@ -346,8 +346,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
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if (index == _network_own_client_index) {
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_network_playas = playas;
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/* Are we a ai-network-client? */
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if (_ai.network_client) {
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/* Are we a ai-network-client? Are we not joining as a SPECTATOR (playas == 0, means SPECTATOR) */
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if (_ai.network_client && playas != 0) {
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if (_ai.network_playas == OWNER_SPECTATOR)
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AI_StartNewAI(playas - 1);
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