belugas
c21787238c
(svn r12107) -Codechange: Add and use the typedef BridgeType
17 years ago
belugas
f54a21450a
(svn r12106) -Fix(r12105): Kill warnings and raise an error when the transport type is not supported
17 years ago
belugas
d2f6320d09
(svn r12105) -Codechange: Use TransportType instead of guessing what kind of bridge we are preparing to build
17 years ago
smatz
17d9c9bf2b
(svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings
17 years ago
smatz
d00bf03012
(svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes
17 years ago
belugas
7f5f48281c
(svn r12066) -Codechange: Rename GetBridge for the more common GetBridgeSpec
...
-Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec
-Codechange: Rationalize the use of Bridge type pointer
17 years ago
belugas
0ee48fc6d3
(svn r12064) -Codechange : Give grf bridges their own ResetBridges function, and put bridge spec in table/bridge_land.h, where it should be.
17 years ago
belugas
260b32e736
(svn r12048) -Cleanup: Move some strings in the original bridge array, adjust documentation a bit.
17 years ago
peter1138
c05d10dd35
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
...
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
17 years ago
frosch
d4dc5e0775
(svn r11983) -Codechange: Add some helper functions for slopes and use them.
17 years ago
smatz
74af65e556
(svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
17 years ago
smatz
8be486c27e
(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
17 years ago
peter1138
ae7689620c
(svn r11955) -Fix (r11926): Prevent bridge and tunnel ends being placed on rivers.
17 years ago
frosch
8a72af3a13
(svn r11946) -Fix: slope detection of bridge ramps.
...
YAPF failed for steep slopes.
Trolly failed for a lot.
17 years ago
frosch
2e63435124
(svn r11937) -Feature: Allow building bridge heads on more slopes.
...
These are SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE (with bridge perpendicular to the slope) and SLOPE_NS, SLOPE_EW.
17 years ago
frosch
05ab49eb23
(svn r11936) -Fix: 'BRIDGE_TOO_LOW_FOR_TERRAIN'-check was wrong for steep slopes.
17 years ago
peter1138
0c6bdb0d21
(svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor.
17 years ago
smatz
61e40b1aa5
(svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station
17 years ago
smatz
81cad58c68
(svn r11864) -Codechange: pass owner whose signals we will update instead of complex detection later
17 years ago
smatz
e0c61a8921
(svn r11861) -Fix: do not call rail specific functions when removing road tunnel/bridge
17 years ago
rubidium
90acd52f22
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
17 years ago
rubidium
2fc62eab05
(svn r11818) -Codechange: split player.h into smaller pieces.
17 years ago
smatz
bc4ed3eafd
(svn r11802) -Fix [FS#716]: do not crash trains when leaving depot to a very long track
...
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
17 years ago
rubidium
2d2e1e3863
(svn r11800) -Codechange: move some functions to a more logical location + some type safety.
17 years ago
glx
8ee8d1b964
(svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed.
17 years ago
rubidium
0365c1f33b
(svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114).
17 years ago
rubidium
64d691bacc
(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.
17 years ago
smatz
9728072310
(svn r11767) -Fix: do not call rail specific functions when building road bridge
...
-Fix: missing space in terraform_gui.cpp
17 years ago
glx
bf57e3d868
(svn r11750) -Revert (r11749): commited too much
17 years ago
glx
e9a35fd75d
(svn r11749) -Fix (r11352): when a bankrupted company is bought, reset vehicle color mapping so the vehicles use the new owner color
17 years ago
rubidium
445a733eb6
(svn r11719) -Codechange: split sound.h in a header with types and one with functions.
17 years ago
rubidium
722613f7f3
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
17 years ago
rubidium
db73addb43
(svn r11702) -Codechange: move all date related stuff to date*.
17 years ago
rubidium
f82aeb82c5
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
17 years ago
rubidium
81bf9f8503
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
17 years ago
rubidium
3074bca136
(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.
17 years ago
rubidium
766551b0bc
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
17 years ago
rubidium
8427b8bad2
(svn r11675) -Codechange: split the string types from the string functions.
17 years ago
rubidium
be923601bf
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
17 years ago
smatz
531651293e
(svn r11657) -Fix: show better error message when trying to convert rail
...
-Codechange: merge DoConvert functions into one, make test and exec runs the same for tunnels/bridges
17 years ago
smatz
d56a690ba4
(svn r11649) -Codechange: some code can be simplified thanks to changes in r11642
17 years ago
smatz
926fe5c9e9
(svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
17 years ago
smatz
60f9bbd17e
(svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks
17 years ago
smatz
d31506654c
(svn r11633) -Codechange: merge CheckTunnelEmpty and IsVehicleOnBridge into GetVehicleTunnelBridge
17 years ago
smatz
911273948b
(svn r11603) -Fix [FS#1481]: make price for railtype conversion more realistic
17 years ago
skidd13
3ae50673a3
(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style
17 years ago
skidd13
6801cceda1
(svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style
17 years ago
skidd13
c0a2c0c23e
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
17 years ago
skidd13
f4a5c80d71
(svn r11476) -Codechange: rename the function myabs to abs to get rid of an unneeded define
17 years ago
truelight
58e5282e38
(svn r11407) -Fix: do not allow building of tram-tracks when they are not available (SmatZ)
17 years ago
belugas
f26a591e6c
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
...
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
17 years ago
truelight
1ebfc21e7a
(svn r11395) -Fix: allow town-bridges to be build on slopes (Rafal Rzepecki)
17 years ago
rubidium
8342c18fb5
(svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
17 years ago
rubidium
3bcfe14cd1
(svn r11276) -Codechange: be more consistent with naming of some accessors.
...
-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
17 years ago
maedhros
ee4823857f
(svn r11265) -Feature: Make more advanced rail types more expensive to build.
17 years ago
rubidium
7a20f662ac
(svn r11263) -Codechange: Reduce code duplication between DrawBridgePillars and HasFoundation{NW|NE}. Patch by frosch.
17 years ago
rubidium
646615307e
(svn r11231) -Fix [FS#1311] (r11128): Someone misplaced a "static". This results in wrong bounding boxes for tunnels in X direction. Patch by frosch.
17 years ago
rubidium
af5399fa41
(svn r11213) -Fix [FS#1298]: confusing messages when trying to build a bridge.
17 years ago
rubidium
0827b314f9
(svn r11208) -Fix [FS#1300]: tunnel excavation could disown somebody elses owned land. Patch by frosch.
17 years ago
rubidium
5c9553d48b
(svn r11128) -Fix: a lot of graphical glitches by changing some bounding boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch.
17 years ago
rubidium
ba55c4cef2
(svn r11112) -Fix (r11107) [FS#1229]: in some cases one could destroy (parts of) buildings when building tunnels.
17 years ago
rubidium
3055d42fc4
(svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
17 years ago
rubidium
643ffb270c
(svn r11068) -Codechange: remove Vehicle::HasFront as all vehicles have the Vehicle::first pointer correctly set.
17 years ago
rubidium
c97804461e
(svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ.
17 years ago
rubidium
f4482907da
(svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
...
-Codechange: barren the rail grounds on terraforming.
17 years ago
rubidium
e93f41676f
(svn r10979) -Fix [FS#1157]: catenary on tunnel tiles was drawn non-transparant when the other catenary was drawn transparant. Patch by smatz.
17 years ago
rubidium
537025e63b
(svn r10776) -Fix [FS#1081]: you would not pay for some foundations of bridges whereas you would pay for others.
17 years ago
rubidium
c60988a1d5
(svn r10758) -Codechange: make the depot struct use the pool item class as super class.
17 years ago
rubidium
2800a49f03
(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
17 years ago
rubidium
903a0a08c2
(svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
17 years ago
rubidium
a26ef1ee3a
(svn r10696) -Codechange: remove duplication of the "make sprite transparent" code.
17 years ago
truelight
c239884287
(svn r10660) -Codechange: simplified tunnel cost algorithm (bilbo)
17 years ago
rubidium
df009178d4
(svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h
17 years ago
rubidium
46a6b03940
(svn r10549) -Fix [FS#1031]: wrong tram catenary poles drawn in some bridge directions.
17 years ago
rubidium
b9db0b8cf1
(svn r10362) -Codechange: make tunnel costs less exponential for (very) long tunnels.
18 years ago
rubidium
71295c7d9e
(svn r10309) -Revert (part of r10308): "fixing" the bounding box for bridge entrances reveals one of the bugs that will be fixed when FS#119 is fixed.
18 years ago
rubidium
949fc3d78c
(svn r10308) -Codechange: some "cleanup" chunks from B. N. SmatZ!' work on fixing FS#119.
18 years ago
rubidium
d92d65a99a
(svn r10306) -Fix [FS#890]: the fix in r10219 was not enough to stop this bug from happening.
18 years ago
rubidium
75ebd2c5a8
(svn r10259) -Fix (r10258): committed a little too much.. would've made pretty cheap tunnels though :)
18 years ago
rubidium
d0fa4eb9de
(svn r10258) -Codechange: as we are now using int64 all over the place, it's better to use int64 variables in the string generating too instead of packing them into two int32s.
...
-Fix: some displays of money were wrong.
18 years ago
rubidium
dffad5260b
(svn r10248) -Codechange: don't limit the cost of tunnels.
18 years ago
rubidium
773a7c9cb6
(svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
18 years ago
rubidium
3ccc83e640
(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
18 years ago
maedhros
c186f91cbd
(svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
...
road vehicles for those who prefer the technical explanation.
18 years ago
rubidium
5ac10d4d2b
(svn r9966) -Fix: bridges and tunnels were not always removed on bankruptcy, thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them.
18 years ago
rubidium
fba2106536
(svn r9944) -Fix: tile selection drawn on the wrong height for some road bridges.
18 years ago
rubidium
a88d005c76
(svn r9940) -Fix [FS#805]: upgrading a bridge removed roadtypes.
18 years ago
rubidium
01709037c0
(svn r9931) -Fix: some glitches with catenary and bridges.
18 years ago
rubidium
a8d9b4e040
(svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0.
18 years ago
rubidium
ce84250249
(svn r9919) -Codechange: prepare some more places for more road types.
18 years ago
rubidium
821e58ac95
(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
18 years ago
rubidium
34c3ecc80b
(svn r9894) -Fix (r9892): catenary was drawn on road bridges ;)
18 years ago
rubidium
51109475a2
(svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile.
18 years ago
rubidium
87b07694a5
(svn r9726) -Fix [FS#738]: crash when destroying bridge with train partially one it.
18 years ago
belugas
0eaa72e324
(svn r9665) -Documentation: Doxygen corrections,errors, corrections of corrections...
18 years ago
peter1138
51d72c11c8
(svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
18 years ago
belugas
4c4f2a34ef
(svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done
18 years ago
belugas
27311537ce
(svn r9542) -Fix(FS# 712): When checking if a vehicle is on a given tile, and you are working on the ground tile, do not take aircrafts into account, as they do not pose any danger for the construction/destruction/conversion itself. Z stuff, in other words
18 years ago
celestar
44be40052f
(svn r9425) -Codechange/Fix (FS#689): Housekeeping in the convert rail functions: Changed the order of error checks to generate more meaningful error messages, added some doxygen comments and replaced bitshifting by proper mathematical operations
18 years ago
belugas
691f8578fd
(svn r9400) -Codechange: Use some more representative enum names for landscape types.
18 years ago
maedhros
94db6aa1a2
(svn r9371) -Feature: Add support for variable snow lines in the arctic climate, supplied
...
by newgrf files. When this is enabled forests cannot be built below the highest
snow line, and farms can't be built above it. Houses still use the
_opt.snow_line so they are all consistent, so to make them respect the snowline
you may want to use some newhouses features as well.
18 years ago
rubidium
36cea84b11
(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
18 years ago
rubidium
979ccd45ba
(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
18 years ago
Darkvater
f8a5fa0921
(svn r9009) -Fix (r1): Determine whether to play a sound or not when entering a tunnel based on engine type (only steam engines) instead of on spritenum which can be invalid for newgrf trains. DBSet(XL) or any other steam trains without newsounds should sound their horn now.
18 years ago
tron
5c91ec0587
(svn r8884) -Fix
...
Replace SetSpeedLimitOnBridge() by something simpler
18 years ago
belugas
b1b5aecae9
(svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
18 years ago
tron
053e2ddda5
(svn r8841) -Fix
...
Remove {,u}intswap() and replace them by Swap()
18 years ago
celestar
bde06e75b4
(svn r8732) -Codechange/Fix(r8705): Turned the bit-handling macros into template functions. Fixes a problem with MSVC and 64-bit shifts.
18 years ago
rubidium
b5dade8098
(svn r8715) -Codechange/cleanup: replace magic numbers related to state of road vehicles with enums. Original patch by mart3p.
18 years ago
rubidium
0ba18a677c
(svn r8701) -Codechange: replace magic numbers with enums for u.rail.track.
18 years ago
rubidium
eb5648f382
(svn r8698) -Codechange: enumify the returns of VehicleEnterTile
18 years ago
maedhros
fa22b5f2ae
(svn r8567) -Feature: Allow upgrading bridges by building a new bridge over the top. (Based on a patch by gigajum)
...
- The replacement bridge must be the same transport type, and if it's a rail bridge it must have the same railtype.
- Town owned bridges can also be upgraded, but only to a bridge with a higher top speed.
18 years ago
tron
e446379102
(svn r8426) -Fix
...
Slightly simplify the code which determines whether to build a rail or a road bridge
18 years ago
peter1138
ca9843424b
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
...
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
18 years ago
rubidium
a7d0cdf95f
(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
18 years ago
KUDr
07c30785ab
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
18 years ago