(svn r8567) -Feature: Allow upgrading bridges by building a new bridge over the top. (Based on a patch by gigajum)

- The replacement bridge must be the same transport type, and if it's a rail bridge it must have the same railtype.
  - Town owned bridges can also be upgraded, but only to a bridge with a higher top speed.
pull/155/head
maedhros 18 years ago
parent ab3c3e09d4
commit fa22b5f2ae

@ -173,7 +173,7 @@ bool CheckBridge_Stuff(byte bridge_type, uint bridge_len)
*/
int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
{
int bridge_type;
uint bridge_type;
RailType railtype;
uint x;
uint y;
@ -191,6 +191,8 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
Axis direction;
int32 cost, terraformcost, ret;
bool allow_on_slopes;
bool replace_bridge = false;
uint replaced_bridge_type;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
@ -256,30 +258,70 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
allow_on_slopes = (!_is_old_ai_player
&& _current_player != OWNER_TOWN && _patches.build_on_slopes);
/* Try and clear the start landscape */
TransportType transport_type = railtype == INVALID_RAILTYPE ? TRANSPORT_ROAD : TRANSPORT_RAIL;
ret = DoCommand(tile_start, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost = ret;
if (IsBridgeTile(tile_start) && IsBridgeTile(tile_end) &&
GetOtherBridgeEnd(tile_start) == tile_end &&
GetBridgeTransportType(tile_start) == transport_type) {
/* Replace a current bridge. */
terraformcost = CheckBridgeSlopeNorth(direction, tileh_start);
if (CmdFailed(terraformcost) || (terraformcost != 0 && !allow_on_slopes))
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
cost += terraformcost;
/* If this is a railway bridge, make sure the railtypes match. */
if (transport_type == TRANSPORT_RAIL && GetRailType(tile_start) != railtype) {
return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
}
/* Try and clear the end landscape */
/* Do not replace town bridges with lower speed bridges. */
if (!(flags & DC_QUERY_COST) && IsTileOwner(tile_start, OWNER_TOWN) &&
_bridge[bridge_type].speed < _bridge[GetBridgeType(tile_start)].speed) {
Town *t = ClosestTownFromTile(tile_start, UINT_MAX);
ret = DoCommand(tile_end, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost += ret;
if (t == NULL) {
return CMD_ERROR;
} else {
SetDParam(0, t->index);
return_cmd_error(STR_2009_LOCAL_AUTHORITY_REFUSES);
}
}
// false - end tile slope check
terraformcost = CheckBridgeSlopeSouth(direction, tileh_end);
if (CmdFailed(terraformcost) || (terraformcost != 0 && !allow_on_slopes))
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
cost += terraformcost;
/* Do not replace the bridge with the same bridge type. */
if (!(flags & DC_QUERY_COST) && bridge_type == GetBridgeType(tile_start)) {
return_cmd_error(STR_1007_ALREADY_BUILT);
}
/* Do not allow replacing another player's bridges. */
if (!IsTileOwner(tile_start, _current_player) && !IsTileOwner(tile_start, OWNER_TOWN)) {
return_cmd_error(STR_1024_AREA_IS_OWNED_BY_ANOTHER);
}
cost = (bridge_len + 1) * _price.clear_bridge; // The cost of clearing the current bridge.
replace_bridge = true;
replaced_bridge_type = GetBridgeType(tile_start);
} else {
/* Build a new bridge. */
/* Try and clear the start landscape */
ret = DoCommand(tile_start, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost = ret;
terraformcost = CheckBridgeSlopeNorth(direction, tileh_start);
if (CmdFailed(terraformcost) || (terraformcost != 0 && !allow_on_slopes))
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
cost += terraformcost;
/* Try and clear the end landscape */
ret = DoCommand(tile_end, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost += ret;
// false - end tile slope check
terraformcost = CheckBridgeSlopeSouth(direction, tileh_end);
if (CmdFailed(terraformcost) || (terraformcost != 0 && !allow_on_slopes))
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
cost += terraformcost;
}
{
if (!replace_bridge) {
TileIndex Heads[] = {tile_start, tile_end};
int i;
@ -301,13 +343,14 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
/* do the drill? */
if (flags & DC_EXEC) {
DiagDirection dir = AxisToDiagDir(direction);
Owner owner = (replace_bridge && IsTileOwner(tile_start, OWNER_TOWN)) ? OWNER_TOWN : _current_player;
if (railtype != INVALID_RAILTYPE) {
MakeRailBridgeRamp(tile_start, _current_player, bridge_type, dir, railtype);
MakeRailBridgeRamp(tile_end, _current_player, bridge_type, ReverseDiagDir(dir), railtype);
MakeRailBridgeRamp(tile_start, owner, bridge_type, dir, railtype);
MakeRailBridgeRamp(tile_end, owner, bridge_type, ReverseDiagDir(dir), railtype);
} else {
MakeRoadBridgeRamp(tile_start, _current_player, bridge_type, dir);
MakeRoadBridgeRamp(tile_end, _current_player, bridge_type, ReverseDiagDir(dir));
MakeRoadBridgeRamp(tile_start, owner, bridge_type, dir);
MakeRoadBridgeRamp(tile_end, owner, bridge_type, ReverseDiagDir(dir));
}
MarkTileDirtyByTile(tile_start);
MarkTileDirtyByTile(tile_end);
@ -319,7 +362,7 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
if (GetTileSlope(tile, &z) != SLOPE_FLAT && z >= z_start) return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED);
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) {
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile) && !replace_bridge) {
/* Disallow crossing bridges for the time being */
return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
}
@ -340,6 +383,7 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
case MP_TUNNELBRIDGE:
if (IsTunnel(tile)) break;
if (replace_bridge) break;
if (direction == DiagDirToAxis(GetBridgeRampDirection(tile))) goto not_valid_below;
if (z_start < GetBridgeHeight(tile)) goto not_valid_below;
break;
@ -349,7 +393,7 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
break;
case MP_CLEAR:
if (IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
if (!replace_bridge && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
break;
default:

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