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@ -872,7 +872,10 @@ static void DrawBridgeTramBits(int x, int y, byte z, int offset, bool overlay)
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static const SpriteID back_offsets[6] = { 95, 95, 99, 102, 100, 101 };
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static const SpriteID front_offsets[6] = { 97, 98, 103, 106, 104, 105 };
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AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + tram_offsets[overlay][offset], PAL_NONE, x, y, 16, 16, offset >= 2 ? 1 : 0, z);
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static const uint size_x[6] = { 11, 16, 16, 16, 16, 16 };
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static const uint size_y[6] = { 16, 11, 16, 16, 16, 16 };
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AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + tram_offsets[overlay][offset], PAL_NONE, x, y, size_x[offset], size_y[offset], offset >= 2 ? 1 : 0, z);
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SpriteID front = SPR_TRAMWAY_BASE + front_offsets[offset];
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SpriteID back = SPR_TRAMWAY_BASE + back_offsets[offset];
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@ -883,9 +886,9 @@ static void DrawBridgeTramBits(int x, int y, byte z, int offset, bool overlay)
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pal = PALETTE_TO_TRANSPARENT;
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}
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AddSortableSpriteToDraw(back, pal, x, y, 16, 16, 0, z);
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AddSortableSpriteToDraw(back, pal, x, y, size_x[offset], size_y[offset], 0, z);
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/* For sloped sprites the bounding box needs to be higher, as the pylons stop on a higher point */
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AddSortableSpriteToDraw(front, pal, x, y, 16, 16, offset >= 2 ? 0x30 : 0x10, z);
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AddSortableSpriteToDraw(front, pal, x, y, size_x[offset], size_y[offset], offset >= 2 ? 0x30 : 0x10, z);
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}
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/**
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