rubidium
dcea681cbb
(svn r17138) -Fix: some MSVC 64 bits compiler warnings
15 years ago
smatz
d59b687f65
(svn r17124) -Codechange: store subsidies in a pool (instead of an array)
15 years ago
smatz
0f1a07d185
(svn r17119) -Codechange: replace constants in subsidy.cpp by enum values
15 years ago
smatz
0502a6df42
(svn r17113) -Change [FS#265][FS#2094][FS#2589]: apply the subsidy when subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source
...
-Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost
-Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies
15 years ago
smatz
738d7fde53
(svn r17107) -Codechange: store type of subsidy source and destination in the Subsidy struct instead of determining it every time it's needed
15 years ago
rubidium
e918be12f2
(svn r17097) -Fix [FS#3092] (r13256): make restart command work again and make the help show how it works and how it doesn't work
15 years ago
rubidium
d61be2637e
(svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives
15 years ago
smatz
98bc2e8d2b
(svn r17069) -Fix (r17004): invalid read when converting old waypoints
15 years ago
rubidium
a1e60a0085
(svn r17004) -Fix (r16909): StationRect of loading buoys/waypoints wasn't correctly set when loading 'old' games.
15 years ago
rubidium
1ab2d22318
(svn r16993) -Change: make the rail waypoint builder draggable
15 years ago
rubidium
34cb882127
(svn r16988) -Codechange: unify the code for removing (parts of) stations and waypoints
15 years ago
rubidium
66bca52949
(svn r16962) -Codechange: more work towards multi tile waypoints
15 years ago
rubidium
58563eafa7
(svn r16947) -Codechange: use TileArea instead of train_tile, trainst_w and trainst_h.
15 years ago
rubidium
c02c85d645
(svn r16944) -Codechange: remove needlessly complex way of getting the offset of items within a struct that are within a struct
15 years ago
rubidium
196856f54e
(svn r16939) -Codechange: s/RailwayStation/RailStation/ to unify the way it's written.
15 years ago
rubidium
00a9b2fd3d
(svn r16938) -Codechange: introduce helper function to tell whether a tile is either a rail station or rail waypoint tile
15 years ago
rubidium
01eabc5f4c
(svn r16921) -Codechange: make it more clear what strings are related to road vehicles; only ROAD isn't always enough. Also unify the way of writing it.
15 years ago
rubidium
c252e18421
(svn r16917) -Codechange: fix some GCC 4.5 'case X is not in enum Y' warnings
15 years ago
smatz
1fcd3293c4
(svn r16916) -Fix (r16909): station acceptance was reset after game load
15 years ago
rubidium
6435dc89fe
(svn r16912) -Codechange: split waypoint.h in waypoint_base.h and waypoint_func.h
15 years ago
rubidium
100cb17fa8
(svn r16909) -Fix [FS#2996]: NewGRF stations would be triggering assertions all over the place when using the more advanced station types.
...
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
15 years ago
rubidium
9eaee690bc
(svn r16908) -Codechange: s/DepotWaypointReservation/DepotReservation/
15 years ago
rubidium
1dda60343f
(svn r16900) -Codechange: prepare the waypoint window for buoys
15 years ago
rubidium
4d3072ec67
(svn r16897) -Codechange: use the 'generic' station spec to station allocation for waypoints too
15 years ago
smatz
3564579dc4
(svn r16877) -Codechange: use Subsidy::IsAwarded() instead of testing subsidy's age
15 years ago
rubidium
b4f5a1eebb
(svn r16868) -Codechange: unify UpdateAll[Station|Waypoint]VirtCoords
15 years ago
rubidium
a475a81706
(svn r16862) -Codechange: make waypoints use the same system of station station spec lists.
15 years ago
rubidium
0e6b735b45
(svn r16860) -Codechange: introduce a helper to assign a station spec to Waypoints
15 years ago
smatz
0b4b9dd764
(svn r16857) -Fix [FS#3036](r16652): crash when train partially in depot crashed
15 years ago
rubidium
70bf10b34a
(svn r16855) -Codechange: remove unused 'conversion' stuff from the waypoint struct and make it more similar to Station.
15 years ago
rubidium
9b879dc988
(svn r16854) -Fix (r2046): savegames from before this version would get the town id as their 'index' (#<num). For stations with custom names that custom name would be dropped and the lowest 6 bits of the StringID would be used for the 'index'. In other words, it resulted in a mess.
15 years ago
rubidium
8f4ad741aa
(svn r16851) -Codechange: use StationSpecList in waypoint too
15 years ago
rubidium
5a38d8e007
(svn r16850) -Codechange: unify some naming of variables between waypoints and stations.
15 years ago
smatz
8718babe90
(svn r16849) -Codechange: replace GetCargo() by CargoSpec::Get()
15 years ago
rubidium
e39646d93b
(svn r16841) -Cleanup: spaces/tabs where they don't belong
15 years ago
rubidium
79deeee323
(svn r16821) -Codechange: unify the naming of type::UpdateVirtCoord and UpdateAll[Type]VirtCoords.
15 years ago
smatz
64de470917
(svn r16814) -Codechange: make IsNormalAircraft() member of Aircraft
15 years ago
smatz
2de68b2894
(svn r16809) -Fix [FS#3021](r13096): automatic resizing of SelectCompanyLiveryWindow wasn't working as expected
15 years ago
smatz
2185ab8656
(svn r16808) -Fix (r16338): don't crash when loading savegame with invalid references
15 years ago
rubidium
026f3c8feb
(svn r16785) -Codechange: make ships going to buoys use OT_GOTO_WAYPOINT too
15 years ago
rubidium
e56535fda5
(svn r16735) -Codechange: had_vehicle_of_type only stored 7 bits, all less that bit 7... but it was a word wasting space etc.
15 years ago
smatz
32bf91aa41
(svn r16723) -Codechange: make GetNextArticPart(), GetLastEnginePart(), GetNextVehicle(), GetPrevVehicle(), GetNextUnit(), GetPrevUnit() members of Train
15 years ago
rubidium
18fbe0aac4
(svn r16722) -Codechange: unify the naming of the Is/Set/HasArticulatedPart functions
15 years ago
rubidium
f97bd41ed4
(svn r16721) -Codechange: make Is/SetRoadVehicleFront, Is/Set/HasArticulatedPart member of RoadVehicle.
15 years ago
smatz
9b10bc9cdf
(svn r16720) -Codechange: make Set/ClearFrontEngine(), Set/ClearArticulatedPart(), Set/ClearWagon(), Set/ClearEngine(), Set/ClearFreeWagon() and Set/ClearMultiheaded() members of Train
15 years ago
smatz
1e1f0ab2cf
(svn r16719) -Codechange: make IsArticulatedPart(), IsTrainEngine(), IsTrainWagon(), IsMultiheaded(), EngineHasArticPart() and IsRearDualheaded() members of Train
15 years ago
smatz
378d01f2f4
(svn r16718) -Codechange: make IsFreeWagon() member of Train
15 years ago
smatz
20fedeb3d6
(svn r16717) -Codechange: make IsFrontEngine() member of Train
15 years ago
smatz
fe57925910
(svn r16715) -Codechange: add attribute to assert_compile(), so it doesn't warn when used inside function
15 years ago
smatz
93557ba4e9
(svn r16714) -Codechange: use pool-like accessors for Subsidy
15 years ago
smatz
d04750ff87
(svn r16711) -Codechange: use FOR_ALL_SUBSIDIES macro when iterating over all subsidies
15 years ago
smatz
5a227bffdc
(svn r16710) -Fix: invalidate subsidies with invalid source or destination when converting older savegames
15 years ago
rubidium
3b44f44287
(svn r16709) -Fix [FS#2994]: the list of animated tiles could have duplicates (only for old savegames) and tiles that weren't animated
15 years ago
rubidium
4f99508114
(svn r16694) -Fix [FS#2995] (rgradual loading, rnewindustries): only pay for whatever has been actually unloaded and perform the payment when unloading has finished. This fixes, amongst others:
...
* cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder)
* cargo being dropped onto a station at the moment a stockpiling industry doesn't accept it anymore
* industries getting cargo that has not been unloaded yet and subsequently dumping it back on the station in one go
Note: you will now get paid after the unloading has finished, so you'll have to wait a bit longer for 'your' money.
15 years ago
smatz
0e5af86ead
(svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[]
15 years ago
smatz
7b78bae8e7
(svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile()
15 years ago
smatz
d39c08fd9d
(svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files
15 years ago
smatz
72bee4ad2d
(svn r16654) -Codechange: cache industries in station's coverage area instead of searching them everytime payment is made
16 years ago
yexo
210c61bef7
(svn r16651) -Fix: When there is no AI version that can load data from the savegame, load the latest version of the same AI instead of a random AI.
16 years ago
smatz
f6a4d61cca
(svn r16643) -Codechange: replace GetStationByTile() by Station::GetByTile()
16 years ago
smatz
61a42f42c1
(svn r16640) -Codechange: move roadstop stuff to separate files
16 years ago
smatz
45312433b6
(svn r16632) -Codechange: rename Town::flags12 to Town::flags
16 years ago
smatz
f733d75dad
(svn r16631) -Fix (r1826)(r1881)(r9613): loading of some town data from old savegames was broken
16 years ago
smatz
717248b0d8
(svn r16596) -Fix (r16378): there were several hundreds of empty signs above tile 0 after loading TTO/TTD savegame
16 years ago
rubidium
11c7c258dd
(svn r16586) -Codechange: don't store lifelength in the savegame; it can easily be calculated, it isn't used often and now changing extend_vehicle_life in game has some effect.
16 years ago
rubidium
c09176b0b7
(svn r16572) -Codechange: also catch FPEs in saveload and the warning about missing NewGRFs; only happens when assertions are disabled and NewGRFs are missing.
16 years ago
smatz
a2567c84a0
(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
16 years ago
smatz
ca9787b2ea
(svn r16553) -Codechange: don't use TRACK_BIT_WORMHOLE and TRACK_BIT_DEPOT as bitmasks
16 years ago
smatz
af85994f7f
(svn r16527) -Codechange: use static member functions instead of simple casts when converting Vehicle to specialised vehicle types. Includes safety check
16 years ago
frosch
289e8a7f45
(svn r16525) -Codechange: Notify small ufos on deletion of road vehicles, so they can head for somewhere else instead of stumbling over a ghost.
16 years ago
alberth
580e478e4e
(svn r16491) -Codechange: Added parentheses around bitwise operators for code style.
16 years ago
glx
41b9670bc2
(svn r16446) -Fix (r16378): 'cast to pointer from integer of different size' warning
16 years ago
smatz
e419fe6d3f
(svn r16442) -Codechange: use new Vehicle accessors at more places
16 years ago
smatz
0c53f04c07
(svn r16441) -Codechange: new class SpecializedVehicle used as superclass for all vehicle types
16 years ago
yexo
f044ad6f80
(svn r16439) -Change: Make the default vehicle servicing settings company-based settings, so in a multiplayer game everyone can change them.
16 years ago
rubidium
d39f442bd0
(svn r16434) -Cleanup: remove some dead code; primarily stuff that can't be reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
16 years ago
smatz
bebab3cd79
(svn r16407) -Fix [FS#2913]: set CargoPacket::source to INVALID_STATION when source station is deleted
16 years ago
smatz
1eb48cdded
(svn r16403) -Codechange: move code related to subsidies to separate file
16 years ago
rubidium
cd382b28a3
(svn r16394) -Codechange: move (NewGRF) cache variables into a separate struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
16 years ago
rubidium
4c0542c17f
(svn r16393) -Codechange: move VehicleRail to Train.
16 years ago
rubidium
6350648a6c
(svn r16392) -Codechange: move some variables (the ones that aren't caches) from VehicleRail to Train
16 years ago
rubidium
1324100d69
(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.
16 years ago
rubidium
489253b630
(svn r16390) -Codechange: move u.road to RoadVehicle.
16 years ago
rubidium
1ceb349779
(svn r16389) -Codechange: use RoadVehicle instead of Vehicle where appropriate
16 years ago
rubidium
4ae19b7451
(svn r16388) -Codechange: move u.air to Aircraft
16 years ago
rubidium
1e853b1226
(svn r16387) -Codechange: use Aircraft instead of Vehicle where appropriate
16 years ago
rubidium
d40c61749f
(svn r16385) -Codechange: move u.disaster to DisasterVehicle.
16 years ago
rubidium
521c265282
(svn r16384) -Codechange: move u.effect to EffectVehicle
16 years ago
rubidium
86fc432293
(svn r16382) -Codechange: make GetVehicleTrackdir a member function of Vehicle.
16 years ago
smatz
50624d5c0f
(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
16 years ago
smatz
85043a1fb7
(svn r16373) -Codechange: use () instead of (void) for functions without parameters
16 years ago
smatz
af57719513
(svn r16357) -Codechange: delete invalid depots in TTD savegames caused by improper SVXConverter conversions
16 years ago
smatz
fe498e21e7
(svn r16353) -Fix (r1): invalid read when OTTD savegame contains VEH_INVALID
16 years ago
smatz
512db5248e
(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get()
16 years ago
smatz
1eca6aefeb
(svn r16351) -Fix (r14773): signal handler could end in endless loop
16 years ago
smatz
05db91dc65
(svn r16349) -Codechange: rename IsPlainRailTile() to IsPlainRail(), introduce shiny new IsPlainRailTile()
16 years ago
rubidium
d46d1e706e
(svn r16346) -Codechange: don't exploit the pool system in the way done for the saveload pool; it makes writing replacements unnecessarily difficult. And now we've got SmallVector that does more than enough for saving with less lines of 'interface' code.
16 years ago
smatz
769de62daf
(svn r16338) -Codechange: split loading of references to two phases
...
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
16 years ago
smatz
1287f01872
(svn r16335) -Codechange: indenting fixes in saveload.cpp
16 years ago
smatz
59e1d05995
(svn r16334) -Codechange: use NeedLength enum
16 years ago
smatz
45f9d334fb
(svn r16331) -Codechange: replace _sl.save by an enum
16 years ago
rubidium
b96770ab84
(svn r16330) -Fix (r16329): we were shortly visited by Mr. Kenobi.
16 years ago
rubidium
c0204dc186
(svn r16329) -Fix: possible desync when removing lots of towns in-game (not that we allow removing towns now, but better not have desync prone code lingering around)
16 years ago
rubidium
57a7313ea5
(svn r16328) -Fix: desync when removing lots of stations
16 years ago
smatz
0c10daa243
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
16 years ago
smatz
cf986c3099
(svn r16326) -Codechange: replace GetPoolItemPoolSize() by PoolItem::GetPoolSize()
16 years ago
smatz
d495dc5dbc
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
16 years ago
smatz
3d5ca93674
(svn r16320) -Fix (r11939): loading of savegames created in revision between 0.3.5 and 0.3.6 caused crash
16 years ago
yexo
d489f93473
(svn r16315) -Codechange: move the autorenew settings to a new CompanySettings struct
16 years ago
smatz
ce7dff4acc
(svn r16269) -Codechange: use gcc's ability to check parameters sent to printf-like functions
...
-Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
16 years ago
rubidium
241af768f0
(svn r16242) -Codechange: rework pausing
...
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
16 years ago
rubidium
57841b93a4
(svn r16214) -Fix [FS#2878]: shared orders without orders weren't properly converted causing corrupt/invalid orders when loading pre 0.7 savegames.
16 years ago
rubidium
8d3b681b6b
(svn r16133) -Fix (r16129): who would've thought that the saveload system couldn't handle skipping strings on load yet?
16 years ago
rubidium
ca04dc1916
(svn r16129) -Feature-ish: configurable digit group separator per language with user override.
16 years ago
rubidium
5c5b357043
(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible.
16 years ago
rubidium
4c707c7414
(svn r16037) -Feature: allow (per order) to let a train stop at the near end, middle or far end of a platform from the point of view of the driver of the train that enters the station.
16 years ago
glx
ec704b21ca
(svn r15893) -Add: watermark crash.sav and don't generate crash information if a loaded crash.sav causes a crash
16 years ago
peter1138
b23d16d76f
(svn r15799) -Codechange: Save rail type label list to savegame and perform mapping on load if necessary.
16 years ago
smatz
2168f2f4b9
(svn r15727) -Codechange: apply coding style to namegen arrays
...
-Fix (r1307): missing comma in _name_original_english_4
16 years ago
rubidium
c3e87f345d
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
16 years ago
rubidium
f3e0fd7416
(svn r15711) -Codechange: lots of whitespace cleanup/fixes
16 years ago
belugas
aa441cd4d7
(svn r15695) -Feature [FS#2672]: Allow the number of towns that will be generated in the generate world window to be customized.
...
Some warnings:
-the maximum number of towns to be accepted is set to 5000
-the minimum number of towns to be accepted is set to 1
-the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail.
-setting a custom number of town will change your difficulty settings to custom as well
16 years ago
rubidium
0ca15db98f
(svn r15678) -Fix (r15676): crash when (re)applying newgrf settings
16 years ago
rubidium
b003536ea8
(svn r15676) -Codechange: remove the need for BeginVehicleMove and merge VehiclePositionChanged and EndVehicleMove.
16 years ago
rubidium
9d0c77b123
(svn r15672) -Codechange: (left,right,top,bottom)_coord -> coord.(left,right,top,bottom), i.e. use Rect.
16 years ago
frosch
959c297fb9
(svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give the term 'compatible newgrf' again some sense and to not crash because of trivial changes.
16 years ago
smatz
f5b24edc1e
(svn r15642) -Codechange: use a default parameter value in CalcClosestTownFromTile
16 years ago
rubidium
34bd9ee636
(svn r15626) -Fix [FS#2698]: UTF8 string handling could cause buffer overruns.
16 years ago
rubidium
a6ca7b8237
(svn r15610) -Change: allow loading of heightmaps and savegames (any form) that are in .tar files
16 years ago
rubidium
9f2a906bc1
(svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks.
...
-Feature: allow building road stops on road/tram tracks of competitors.
16 years ago
smatz
e7c2479216
(svn r15588) -Fix: change owner of waypoints and deleted stations when merging companies or when a company benkrupts
16 years ago
yexo
b8601d903d
(svn r15584) -Codechange: Move several variables from variables.h to more appropriate headers.
16 years ago
rubidium
1f028894b5
(svn r15532) -Fix (r15525): don't try to load (and forget) AI data from a non-existing AI when joining a server. In other words: you can join network servers again.
16 years ago
yexo
5223212624
(svn r15528) -Fix (r15525): Check should be the other way around (thanks SmatZ).
16 years ago
yexo
8d4fed85e9
(svn r15525) -Fix: Don't try to find the AIs the server runs when joining a mp server.
16 years ago
smatz
b83b58dd54
(svn r15500) -Fix (r12648): pre-0.5 OTTD stored new_nonstop and full_load_any in a different way, savegame conversion wasn't working for them
16 years ago
peter1138
4b1728079c
(svn r15436) -Codechange: Return index of station spec within station class as a return parameter of GetCustomStationSpecByGrf(), as the index is already known. Saves on an extra loop and an extern...
16 years ago
rubidium
89e1afdaa0
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
16 years ago
rubidium
66cb1fe1ff
(svn r15423) -Codechange: split widget related types to their own header and add a bit of type strictness.
16 years ago
rubidium
283b3d16ab
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
16 years ago
peter1138
bf42e60bba
(svn r15407) -Codechange: When loading a save game with an invalid pool index, report the problem (invalid index) rather than an impossible symptom (too many items), and report it in game instead of causing a crash.
16 years ago
smatz
3a8d57816a
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
...
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
16 years ago
frosch
4b0223976f
(svn r15304) -Fix [FS#2587]: When loading savegames use the roadtype of the front vehicles just like it is done on construction.
16 years ago
smatz
c71949729e
(svn r15303) -Fix (r12381): desync if a GRF used town's last month max. pass/mail
16 years ago
smatz
9021c20b5e
(svn r15299) -Cleanup: remove many redundant includes
16 years ago
belugas
a57c73e2f9
(svn r15290) -Codechange: Isolate size and section of the UnMovable HQ object, in order to keep the Unmovable type free of any irrelevant data
16 years ago
rubidium
4e0505633d
(svn r15287) -Cleanup: some code style, remove erroneous comment.
...
-Document: the fact that zlib reads uninitialised data (valgrind notices this) and that it won't be fixed in zlib and that we can't do anything about it except ignoring it.
16 years ago
smatz
7bc60a19d0
(svn r15274) -Fix (r8705): oldloader wasn't updated to use 64bit airport_flags
16 years ago
peter1138
280fb99f62
(svn r15272) -Codechange: Check that engine types of vehicles are valid and for the correct type on loading a game. This prevents a crash/assertion failure if required NewGRFs are not available. This won't make the game playable, but will let you see what NewGRFs are required.
16 years ago
smatz
adb5eac77e
(svn r15257) -Cleanup: remove Company::is_noai, it is not needed anymore
16 years ago
smatz
8654925923
(svn r15256) -Fix (r15027): use of uninitialised variable while saving/loading game with AIs
16 years ago
smatz
aeceef9437
(svn r15251) -Fix (r15249): trains from 0.2.0-0.3.0 could be in 'stopping' state instead of 'stopped' (this problem doesn't affect trains in depot)
16 years ago
smatz
6a147caa25
(svn r15249) -Fix [FS#2576]: force trains from old (and other vehicles from 'recent') savegames to have zero cur_speed while stopped (cooperation with frosch123)
16 years ago
smatz
59be733b1b
(svn r15248) -Fix [FS#2561]: we require v->cur_speed to be zero for wagons and non-front engines
16 years ago
Yexo
2ce1c074b9
(svn r15239) -Fix [FS#2579]: The start date of random AIs was not stored in the config file or the savegame.
16 years ago
smatz
0e8a5bc908
(svn r15230) -Fix (r1): aircraft could have zero speed while in air after loading old savegame
16 years ago
smatz
bba42dc0fe
(svn r15227) -Fix [FS#2571](r1): aircraft could be 'loading in the air' after converting old savegames
16 years ago
smatz
3126914f36
(svn r15223) -Codechange: move GetOldTownName to oldloader_sl.cpp as it is specific to loading of TTO/TTD savegames
16 years ago
rubidium
93b8a6fb3e
(svn r15220) -Fix (r15216): signedness warning
16 years ago
Yexo
c4cc8712af
(svn r15219) -Fix (r15216): MSVC failed to find the proper casts.
16 years ago
smatz
f0ff90d71c
(svn r15216) -Feature: native support for Transport Tycoon (Original) savegames. Based on SVXConverter's source code and documentation by Roman Vetter
16 years ago
smatz
50956b4f7a
(svn r15211) -Fix (r15190): loading of TTD savegames was broken
16 years ago
Yexo
e3c69b7c4e
(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.
16 years ago
smatz
470437df70
(svn r15189) -Cleanup: remove unused includes
16 years ago
smatz
5c96749471
(svn r15183) -Fix: stand-alone rail tiles with invalid owner were not removed. Also, make the whole check a bit more intelligent.
16 years ago
smatz
8c07295dad
(svn r15181) -Fix (r15180): of course it is enough to update aircraft once...
16 years ago
smatz
f8ef801281
(svn r15180) -Fix [FS#2560](r8498): old aircraft have to be updated after updating airport_type of oil rigs
16 years ago
smatz
15e783afa0
(svn r15179) -Fix [FS#2560](r12096): removing of leftover level crossings (from very old savegames) failed
16 years ago
smatz
8d3f0dee85
(svn r15174) -Codechange: split oldloader.cpp
16 years ago
smatz
d6b7c11dd9
(svn r15173) -Codechange: shuffle a few lines of code in oldloader.cpp
16 years ago
smatz
6e6bab2b45
(svn r15170) -Fix: vehicle value is 64bit now, oldloader was reading it as 32bit
16 years ago
smatz
2a2aa282e5
(svn r15169) -Revert (r11271): it was broken by r12924, and the issue is fixed again in r12948 in a cleaner way
16 years ago
smatz
5dc32bb262
(svn r15168) -Codechange: use only really basic map accessors in oldloader.cpp, shuffle the code a bit
16 years ago
smatz
e7af36ae79
(svn r15166) -Codechange: reduce number of includes in afterload.cpp
16 years ago
rubidium
202aeb8306
(svn r15158) -Cleanup: remove some unused/unneeded cruft from the thread generalisation.
16 years ago
Yexo
e84ff99a8b
(svn r15148) -Cleanup: Remove the options "competitor start time" and "competitor intelligence" from the difficulty options because they already were unused.
16 years ago
glx
80af9b446a
(svn r15147) -Fix (r15146): compile before commit
16 years ago
smatz
a7fc02a900
(svn r15146) -Fix: show savegame name even when opening it failed
16 years ago
smatz
14834e67cb
(svn r15145) -Fix: crash when one tried to load a TTO savegame
...
-Fix (r15144): it wasn't safe at all, but the code broken code isn't needed anymore
16 years ago
smatz
575a3a4563
(svn r15144) -Codechange: make sure we don't run out of bounds while determining old savegame name
...
Note this can't happen in current code
16 years ago
smatz
9cc64bfa21
(svn r15137) -Fix (r11822)(r14340): signs with sign 'Sign' were lost when converting from TTD savegames
16 years ago
smatz
bd14084f40
(svn r15116) -Fix (r1): company money weren't correctly converted from TTD(P) savegames
16 years ago
smatz
ca45774160
(svn r15077) -Codechange: enumify DAYS_IN_YEAR and DAYS_IN_LEAP_YEAR
...
-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
16 years ago
truebrain
e05d2ef453
(svn r15075) -Fix: store _next_competitor_start as uint32, else it might overflow for values > 2.4 years
16 years ago
truebrain
5573d9a459
(svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
...
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
16 years ago
truebrain
c2406cd42d
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago
rubidium
28ea38ae55
(svn r14949) -Cleanup: pointer coding style
16 years ago
rubidium
7a5798695d
(svn r14919) -Feature: distant joining of stations (Frostregen and PhilSophus)
16 years ago
smatz
30884396e6
(svn r14829) -Fix (r14828): forgot CH_LAST
16 years ago
smatz
91233ea596
(svn r14828) -Codechange: move most of save/load-specific code to separate files
16 years ago