(svn r16353) -Fix (r1): invalid read when OTTD savegame contains VEH_INVALID

This commit is contained in:
smatz 2009-05-18 17:40:03 +00:00
parent 512db5248e
commit fe498e21e7
2 changed files with 2 additions and 2 deletions

View File

@ -1260,7 +1260,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
uint type = ReadByte(ls);
switch (type) {
default: return false;
case 0x00 /* VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break;
case 0x00 /* VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break;
case 0x25 /* MONORAIL */:
case 0x20 /* VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
case 0x21 /* VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;

View File

@ -698,7 +698,7 @@ void Load_VEHS()
case VEH_AIRCRAFT: v = new (index) Aircraft(); break;
case VEH_EFFECT: v = new (index) EffectVehicle(); break;
case VEH_DISASTER: v = new (index) DisasterVehicle(); break;
case VEH_INVALID: v = new (index) InvalidVehicle(); break;
case VEH_INVALID: /* Savegame shouldn't contain invalid vehicles */
default: NOT_REACHED();
}