(svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give the term 'compatible newgrf' again some sense and to not crash because of trivial changes.

pull/155/head
frosch 15 years ago
parent 880d296b25
commit 959c297fb9

@ -28,6 +28,8 @@
DEFINE_OLD_POOL_GENERIC(Engine, Engine)
EngineOverrideManager _engine_mngr;
/** Year that engine aging stops. Engines will not reduce in reliability
* and no more engines will be introduced */
Year _year_engine_aging_stops;
@ -48,6 +50,8 @@ const uint8 _engine_offsets[4] = {
lengthof(_orig_rail_vehicle_info) + lengthof(_orig_road_vehicle_info) + lengthof(_orig_ship_vehicle_info),
};
const uint EngineOverrideManager::NUM_DEFAULT_ENGINES = _engine_counts[VEH_TRAIN] + _engine_counts[VEH_ROAD] + _engine_counts[VEH_SHIP] + _engine_counts[VEH_AIRCRAFT];
Engine::Engine() :
name(NULL),
overrides_count(0),
@ -280,6 +284,44 @@ uint Engine::GetDisplayMaxTractiveEffort() const
}
}
/**
* Initializes the EngineOverrideManager with the default engines.
*/
void EngineOverrideManager::ResetToDefaultMapping()
{
this->Clear();
for (VehicleType type = VEH_TRAIN; type <= VEH_AIRCRAFT; type++) {
for (uint internal_id = 0; internal_id < _engine_counts[type]; internal_id++) {
EngineIDMapping *eid = this->Append();
eid->type = type;
eid->grfid = INVALID_GRFID;
eid->internal_id = internal_id;
eid->substitute_id = internal_id;
}
}
}
/**
* Looks up an EngineID in the EngineOverrideManager
* @param type Vehicle type
* @param grf_local_id The local id in the newgrf
* @param grfid The GrfID that defines the scope of grf_local_id.
* If a newgrf overrides the engines of another newgrf, the "scope grfid" is the ID of the overridden newgrf.
* If dynnamic_engines is disabled, all newgrf share the same ID scope identified by INVALID_GRFID.
* @return The engine ID if present, or INVALID_ENGINE if not.
*/
EngineID EngineOverrideManager::GetID(VehicleType type, uint16 grf_local_id, uint32 grfid)
{
const EngineIDMapping *end = this->End();
EngineID index = 0;
for (const EngineIDMapping *eid = this->Begin(); eid != end; eid++, index++) {
if (eid->type == type && eid->grfid == grfid && eid->internal_id == grf_local_id) {
return index;
}
}
return INVALID_ENGINE;
}
/** Sets cached values in Company::num_vehicles and Group::num_vehicles
*/
void SetCachedEngineCounts()
@ -323,10 +365,13 @@ void SetupEngines()
_Engine_pool.CleanPool();
_Engine_pool.AddBlockToPool();
for (uint i = 0; i < lengthof(_orig_rail_vehicle_info); i++) new Engine(VEH_TRAIN, i);
for (uint i = 0; i < lengthof(_orig_road_vehicle_info); i++) new Engine(VEH_ROAD, i);
for (uint i = 0; i < lengthof(_orig_ship_vehicle_info); i++) new Engine(VEH_SHIP, i);
for (uint i = 0; i < lengthof(_orig_aircraft_vehicle_info); i++) new Engine(VEH_AIRCRAFT, i);
assert(_engine_mngr.Length() >= _engine_mngr.NUM_DEFAULT_ENGINES);
const EngineIDMapping *end = _engine_mngr.End();
uint index = 0;
for (const EngineIDMapping *eid = _engine_mngr.Begin(); eid != end; eid++, index++) {
const Engine *e = new Engine(eid->type, eid->internal_id);
assert(e->index == index);
}
}

@ -8,6 +8,7 @@
#include "engine_type.h"
#include "economy_type.h"
#include "oldpool.h"
#include "core/smallvec_type.hpp"
DECLARE_OLD_POOL(Engine, Engine, 6, 10000)
@ -60,6 +61,26 @@ struct Engine : PoolItem<Engine, EngineID, &_Engine_pool> {
uint GetDisplayMaxTractiveEffort() const;
};
struct EngineIDMapping {
uint32 grfid; ///< The GRF ID of the file the entity belongs to
uint16 internal_id; ///< The internal ID within the GRF file
VehicleTypeByte type; ///< The engine type
uint8 substitute_id; ///< The (original) entity ID to use if this GRF is not available (currently not used)
};
/**
* Stores the mapping of EngineID to the internal id of newgrfs.
* Note: This is not part of Engine, as the data in the EngineOverrideManager and the engine pool get resetted in different cases.
*/
struct EngineOverrideManager : SmallVector<EngineIDMapping, 256> {
static const uint NUM_DEFAULT_ENGINES; ///< Number of default entries
void ResetToDefaultMapping();
EngineID GetID(VehicleType type, uint16 grf_local_id, uint32 grfid);
};
extern EngineOverrideManager _engine_mngr;
static inline bool IsEngineIndex(uint index)
{
return index < GetEnginePoolSize();

@ -328,39 +328,57 @@ static Engine *GetNewEngine(const GRFFile *file, VehicleType type, uint16 intern
{
/* Hack for add-on GRFs that need to modify another GRF's engines. This lets
* them use the same engine slots. */
const GRFFile *grf_match = NULL;
uint32 scope_grfid = INVALID_GRFID; // If not using dynamic_engines, all newgrfs share their ID range
if (_settings_game.vehicle.dynamic_engines) {
/* If dynamic_engies is enabled, there can be multiple independent ID ranges. */
scope_grfid = file->grfid;
uint32 override = _grf_id_overrides[file->grfid];
if (override != 0) {
grf_match = GetFileByGRFID(override);
scope_grfid = override;
const GRFFile *grf_match = GetFileByGRFID(override);
if (grf_match == NULL) {
grfmsg(5, "Tried mapping from GRFID %x to %x but target is not loaded", BSWAP32(file->grfid), BSWAP32(override));
} else {
grfmsg(5, "Mapping from GRFID %x to %x", BSWAP32(file->grfid), BSWAP32(override));
}
}
/* Check if the engine is registered in the override manager */
EngineID engine = _engine_mngr.GetID(type, internal_id, scope_grfid);
if (engine != INVALID_ENGINE) return GetEngine(engine);
}
/* Check if this vehicle is already defined... */
Engine *e = NULL;
FOR_ALL_ENGINES(e) {
if (_settings_game.vehicle.dynamic_engines && e->grffile != NULL && e->grffile != file && e->grffile != grf_match) continue;
if (e->type != type) continue;
if (e->internal_id != internal_id) continue;
/* Check if there is an unreserved slot */
EngineID engine = _engine_mngr.GetID(type, internal_id, INVALID_GRFID);
if (engine != INVALID_ENGINE) {
Engine *e = GetEngine(engine);
if (e->grffile == NULL) {
e->grffile = file;
grfmsg(5, "Replaced engine at index %d for GRFID %x, type %d, index %d", e->index, BSWAP32(file->grfid), type, internal_id);
}
/* Reserve the engine slot */
EngineIDMapping *eid = _engine_mngr.Get(engine);
eid->grfid = scope_grfid; // Note: this is INVALID_GRFID if dynamic_engines is disabled, so no reservation
return e;
}
uint engine_pool_size = GetEnginePoolSize();
/* ... it's not, so create a new one based off an existing engine */
e = new Engine(type, internal_id);
Engine *e = new Engine(type, internal_id);
e->grffile = file;
/* Reserve the engine slot */
assert(_engine_mngr.Length() == e->index);
EngineIDMapping *eid = _engine_mngr.Append();
eid->type = type;
eid->grfid = scope_grfid; // Note: this is INVALID_GRFID if dynamic_engines is disabled, so no reservation
eid->internal_id = internal_id;
eid->substitute_id = min(internal_id, _engine_counts[type]); // substitute_id == _engine_counts[subtype] means "no substitute"
if (engine_pool_size != GetEnginePoolSize()) {
/* Resize temporary engine data ... */
_gted = ReallocT(_gted, GetEnginePoolSize());
@ -377,24 +395,14 @@ static Engine *GetNewEngine(const GRFFile *file, VehicleType type, uint16 intern
EngineID GetNewEngineID(const GRFFile *file, VehicleType type, uint16 internal_id)
{
extern uint32 GetNewGRFOverride(uint32 grfid);
const GRFFile *grf_match = NULL;
uint32 scope_grfid = INVALID_GRFID; // If not using dynamic_engines, all newgrfs share their ID range
if (_settings_game.vehicle.dynamic_engines) {
scope_grfid = file->grfid;
uint32 override = _grf_id_overrides[file->grfid];
if (override != 0) grf_match = GetFileByGRFID(override);
}
const Engine *e = NULL;
FOR_ALL_ENGINES(e) {
if (_settings_game.vehicle.dynamic_engines && e->grffile != file && (grf_match == NULL || e->grffile != grf_match)) continue;
if (e->type != type) continue;
if (e->internal_id != internal_id) continue;
return e->index;
if (override != 0) scope_grfid = override;
}
return INVALID_ENGINE;
return _engine_mngr.GetID(type, internal_id, scope_grfid);
}
/** Map the colour modifiers of TTDPatch to those that Open is using.

@ -50,6 +50,8 @@ enum GrfSpecFeature {
GSF_END,
};
static const uint32 INVALID_GRFID = 0xFFFFFFFF;
struct GRFLabel {
byte label;
uint32 nfo_line;

@ -286,6 +286,8 @@ static void ParseResolution(Dimension *res, const char *s)
static void InitializeDynamicVariables()
{
/* Dynamic stuff needs to be initialized somewhere... */
_engine_mngr.ResetToDefaultMapping();
_house_mngr.ResetMapping();
_industry_mngr.ResetMapping();
_industile_mngr.ResetMapping();
_Company_pool.AddBlockToPool();
@ -763,6 +765,7 @@ static void MakeNewGame(bool from_heightmap)
_game_mode = GM_NORMAL;
ResetGRFConfig(true);
_engine_mngr.ResetToDefaultMapping();
_house_mngr.ResetMapping();
_industile_mngr.ResetMapping();
_industry_mngr.ResetMapping();

@ -111,7 +111,39 @@ static void Load_ENGS()
}
}
/** Save and load the mapping between the engine id in the pool, and the grf file it came from. */
static const SaveLoad _engine_id_mapping_desc[] = {
SLE_VAR(EngineIDMapping, grfid, SLE_UINT32),
SLE_VAR(EngineIDMapping, internal_id, SLE_UINT16),
SLE_VAR(EngineIDMapping, type, SLE_UINT8),
SLE_VAR(EngineIDMapping, substitute_id, SLE_UINT8),
SLE_END()
};
static void Save_EIDS()
{
const EngineIDMapping *end = _engine_mngr.End();
uint index = 0;
for (EngineIDMapping *eid = _engine_mngr.Begin(); eid != end; eid++, index++) {
SlSetArrayIndex(index);
SlObject(eid, _engine_id_mapping_desc);
}
}
static void Load_EIDS()
{
int index;
_engine_mngr.Clear();
while ((index = SlIterateArray()) != -1) {
EngineIDMapping *eid = _engine_mngr.Append();
SlObject(eid, _engine_id_mapping_desc);
}
}
extern const ChunkHandler _engine_chunk_handlers[] = {
{ 'EIDS', Save_EIDS, Load_EIDS, CH_ARRAY },
{ 'ENGN', Save_ENGN, Load_ENGN, CH_ARRAY },
{ 'ENGS', NULL, Load_ENGS, CH_RIFF | CH_LAST },
};

@ -34,6 +34,7 @@
#include "../fileio_func.h"
#include "../gamelog.h"
#include "../string_func.h"
#include "../engine_base.h"
#include "table/strings.h"
@ -1675,6 +1676,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
/* Load a TTDLX or TTDPatch game */
if (mode == SL_OLD_LOAD) {
_engine_mngr.ResetToDefaultMapping();
InitializeGame(256, 256, true); // set a mapsize of 256x256 for TTDPatch games or it might get confused
GamelogReset();
if (!LoadOldSaveGame(filename)) return SL_REINIT;
@ -1789,6 +1791,8 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, err_str);
}
_engine_mngr.ResetToDefaultMapping();
/* Old maps were hardcoded to 256x256 and thus did not contain
* any mapsize information. Pre-initialize to 256x256 to not to
* confuse old games */

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