(svn r16338) -Codechange: split loading of references to two phases

In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
pull/155/head
smatz 15 years ago
parent 21e2842f34
commit 769de62daf

@ -71,7 +71,7 @@ struct CargoPacket : PoolItem<CargoPacket, CargoPacketID, &_CargoPacket_pool> {
*/
#define FOR_ALL_CARGOPACKETS(cp) FOR_ALL_CARGOPACKETS_FROM(cp, 0)
extern void SaveLoad_STNS(Station *st);
extern const struct SaveLoad *GetGoodsDesc();
/**
* Simple collection class for a list of cargo packets
@ -99,7 +99,7 @@ private:
uint days_in_transit; ///< Cache for the number of days in transit
public:
friend void SaveLoad_STNS(Station *st);
friend const struct SaveLoad *GetGoodsDesc();
/** Create the cargo list */
CargoList() { this->InvalidateCache(); }

@ -260,8 +260,8 @@ private:
public:
/** Default constructor producing an invalid order list. */
OrderList()
: first(NULL), num_orders(INVALID_VEH_ORDER_ID), num_vehicles(0), first_shared(NULL),
OrderList(VehicleOrderID num_orders = INVALID_VEH_ORDER_ID)
: first(NULL), num_orders(num_orders), num_vehicles(0), first_shared(NULL),
timetable_duration(0) { }
/** Create an order list with the given order chain for the given vehicle.

@ -102,5 +102,5 @@ static void Save_AIPL()
}
extern const ChunkHandler _ai_chunk_handlers[] = {
{ 'AIPL', Save_AIPL, Load_AIPL, CH_ARRAY | CH_LAST},
{ 'AIPL', Save_AIPL, Load_AIPL, NULL, CH_ARRAY | CH_LAST},
};

@ -52,5 +52,5 @@ static void Load_ANIT()
* the animated tile table.
*/
extern const ChunkHandler _animated_tile_chunk_handlers[] = {
{ 'ANIT', Save_ANIT, Load_ANIT, CH_RIFF | CH_LAST},
{ 'ANIT', Save_ANIT, Load_ANIT, NULL, CH_RIFF | CH_LAST},
};

@ -45,6 +45,15 @@ static void Load_ERNW()
}
}
static void Ptrs_ERNW()
{
EngineRenew *er;
FOR_ALL_ENGINE_RENEWS(er) {
SlObject(er, _engine_renew_desc);
}
}
extern const ChunkHandler _autoreplace_chunk_handlers[] = {
{ 'ERNW', Save_ERNW, Load_ERNW, CH_ARRAY | CH_LAST},
{ 'ERNW', Save_ERNW, Load_ERNW, Ptrs_ERNW, CH_ARRAY | CH_LAST},
};

@ -40,5 +40,5 @@ static void Load_CAPA()
}
extern const ChunkHandler _cargopacket_chunk_handlers[] = {
{ 'CAPA', Save_CAPA, Load_CAPA, CH_ARRAY | CH_LAST},
{ 'CAPA', Save_CAPA, Load_CAPA, NULL, CH_ARRAY | CH_LAST},
};

@ -33,5 +33,5 @@ static void Load_CHTS()
}
extern const ChunkHandler _cheat_chunk_handlers[] = {
{ 'CHTS', Save_CHTS, Load_CHTS, CH_RIFF | CH_LAST}
{ 'CHTS', Save_CHTS, Load_CHTS, NULL, CH_RIFF | CH_LAST},
};

@ -277,6 +277,15 @@ static void Load_PLYR()
}
}
static void Ptrs_PLYR()
{
Company *c;
FOR_ALL_COMPANIES(c) {
SlObject(c, _company_desc);
}
}
extern const ChunkHandler _company_chunk_handlers[] = {
{ 'PLYR', Save_PLYR, Load_PLYR, CH_ARRAY | CH_LAST},
{ 'PLYR', Save_PLYR, Load_PLYR, Ptrs_PLYR, CH_ARRAY | CH_LAST},
};

@ -35,5 +35,5 @@ static void Load_DEPT()
}
extern const ChunkHandler _depot_chunk_handlers[] = {
{ 'DEPT', Save_DEPT, Load_DEPT, CH_ARRAY | CH_LAST},
{ 'DEPT', Save_DEPT, Load_DEPT, NULL, CH_ARRAY | CH_LAST},
};

@ -52,7 +52,7 @@ static void Load_ECMY()
}
extern const ChunkHandler _economy_chunk_handlers[] = {
{ 'PRIC', SaveLoad_PRIC, SaveLoad_PRIC, CH_RIFF | CH_AUTO_LENGTH},
{ 'CAPR', SaveLoad_CAPR, SaveLoad_CAPR, CH_RIFF | CH_AUTO_LENGTH},
{ 'ECMY', Save_ECMY, Load_ECMY, CH_RIFF | CH_LAST},
{ 'PRIC', SaveLoad_PRIC, SaveLoad_PRIC, NULL, CH_RIFF | CH_AUTO_LENGTH},
{ 'CAPR', SaveLoad_CAPR, SaveLoad_CAPR, NULL, CH_RIFF | CH_AUTO_LENGTH},
{ 'ECMY', Save_ECMY, Load_ECMY, NULL, CH_RIFF | CH_LAST},
};

@ -143,7 +143,7 @@ static void Load_EIDS()
}
extern const ChunkHandler _engine_chunk_handlers[] = {
{ 'EIDS', Save_EIDS, Load_EIDS, CH_ARRAY },
{ 'ENGN', Save_ENGN, Load_ENGN, CH_ARRAY },
{ 'ENGS', NULL, Load_ENGS, CH_RIFF | CH_LAST },
{ 'EIDS', Save_EIDS, Load_EIDS, NULL, CH_ARRAY },
{ 'ENGN', Save_ENGN, Load_ENGN, NULL, CH_ARRAY },
{ 'ENGS', NULL, Load_ENGS, NULL, CH_RIFF | CH_LAST },
};

@ -162,5 +162,5 @@ static void Save_GLOG()
extern const ChunkHandler _gamelog_chunk_handlers[] = {
{ 'GLOG', Save_GLOG, Load_GLOG, CH_RIFF | CH_LAST }
{ 'GLOG', Save_GLOG, Load_GLOG, NULL, CH_RIFF | CH_LAST }
};

@ -39,5 +39,5 @@ static void Load_GRPS(void)
}
extern const ChunkHandler _group_chunk_handlers[] = {
{ 'GRPS', Save_GRPS, Load_GRPS, CH_ARRAY | CH_LAST},
{ 'GRPS', Save_GRPS, Load_GRPS, NULL, CH_ARRAY | CH_LAST},
};

@ -148,8 +148,17 @@ static void Load_TIDS()
}
}
static void Ptrs_INDY()
{
Industry *i;
FOR_ALL_INDUSTRIES(i) {
SlObject(i, _industry_desc);
}
}
extern const ChunkHandler _industry_chunk_handlers[] = {
{ 'INDY', Save_INDY, Load_INDY, CH_ARRAY},
{ 'IIDS', Save_IIDS, Load_IIDS, CH_ARRAY},
{ 'TIDS', Save_TIDS, Load_TIDS, CH_ARRAY | CH_LAST},
{ 'INDY', Save_INDY, Load_INDY, Ptrs_INDY, CH_ARRAY},
{ 'IIDS', Save_IIDS, Load_IIDS, NULL, CH_ARRAY},
{ 'TIDS', Save_TIDS, Load_TIDS, NULL, CH_ARRAY | CH_LAST},
};

@ -120,6 +120,6 @@ static void Load_RAIL()
}
extern const ChunkHandler _labelmaps_chunk_handlers[] = {
{ 'RAIL', Save_RAIL, Load_RAIL, CH_ARRAY | CH_LAST},
{ 'RAIL', Save_RAIL, Load_RAIL, NULL, CH_ARRAY | CH_LAST},
};

@ -236,13 +236,13 @@ static void Save_MAP7()
}
extern const ChunkHandler _map_chunk_handlers[] = {
{ 'MAPS', Save_MAPS, Load_MAPS, CH_RIFF },
{ 'MAPT', Save_MAPT, Load_MAPT, CH_RIFF },
{ 'MAPO', Save_MAP1, Load_MAP1, CH_RIFF },
{ 'MAP2', Save_MAP2, Load_MAP2, CH_RIFF },
{ 'M3LO', Save_MAP3, Load_MAP3, CH_RIFF },
{ 'M3HI', Save_MAP4, Load_MAP4, CH_RIFF },
{ 'MAP5', Save_MAP5, Load_MAP5, CH_RIFF },
{ 'MAPE', Save_MAP6, Load_MAP6, CH_RIFF },
{ 'MAP7', Save_MAP7, Load_MAP7, CH_RIFF | CH_LAST },
{ 'MAPS', Save_MAPS, Load_MAPS, NULL, CH_RIFF },
{ 'MAPT', Save_MAPT, Load_MAPT, NULL, CH_RIFF },
{ 'MAPO', Save_MAP1, Load_MAP1, NULL, CH_RIFF },
{ 'MAP2', Save_MAP2, Load_MAP2, NULL, CH_RIFF },
{ 'M3LO', Save_MAP3, Load_MAP3, NULL, CH_RIFF },
{ 'M3HI', Save_MAP4, Load_MAP4, NULL, CH_RIFF },
{ 'MAP5', Save_MAP5, Load_MAP5, NULL, CH_RIFF },
{ 'MAPE', Save_MAP6, Load_MAP6, NULL, CH_RIFF },
{ 'MAP7', Save_MAP7, Load_MAP7, NULL, CH_RIFF | CH_LAST },
};

@ -102,6 +102,6 @@ static void SaveLoad_VIEW()
}
extern const ChunkHandler _misc_chunk_handlers[] = {
{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF},
{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF | CH_LAST},
{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, NULL, CH_RIFF},
{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, NULL, CH_RIFF | CH_LAST},
};

@ -48,5 +48,5 @@ static void Load_NGRF()
}
extern const ChunkHandler _newgrf_chunk_handlers[] = {
{ 'NGRF', Save_NGRF, Load_NGRF, CH_ARRAY | CH_LAST }
{ 'NGRF', Save_NGRF, Load_NGRF, NULL, CH_ARRAY | CH_LAST }
};

@ -121,7 +121,7 @@ static void Load_ORDR()
{
if (CheckSavegameVersionOldStyle(5, 2)) {
/* Version older than 5.2 did not have a ->next pointer. Convert them
(in the old days, the orderlist was 5000 items big) */
* (in the old days, the orderlist was 5000 items big) */
size_t len = SlGetFieldLength();
uint i;
@ -170,6 +170,17 @@ static void Load_ORDR()
}
}
static void Ptrs_ORDR()
{
if (CheckSavegameVersionOldStyle(5, 2)) return;
Order *o;
FOR_ALL_ORDERS(o) {
SlObject(o, GetOrderDescription());
}
}
const SaveLoad *GetOrderListDescription()
{
static const SaveLoad _orderlist_desc[] = {
@ -195,12 +206,23 @@ static void Load_ORDL()
int index;
while ((index = SlIterateArray()) != -1) {
OrderList *list = new (index) OrderList();
/* set num_orders to 0 so it's a valid OrderList */
OrderList *list = new (index) OrderList(0);
SlObject(list, GetOrderListDescription());
}
}
static void Ptrs_ORDL()
{
OrderList *list;
FOR_ALL_ORDER_LISTS(list) {
SlObject(list, GetOrderListDescription());
}
}
extern const ChunkHandler _order_chunk_handlers[] = {
{ 'ORDR', Save_ORDR, Load_ORDR, CH_ARRAY},
{ 'ORDL', Save_ORDL, Load_ORDL, CH_ARRAY | CH_LAST},
{ 'ORDR', Save_ORDR, Load_ORDR, Ptrs_ORDR, CH_ARRAY},
{ 'ORDL', Save_ORDL, Load_ORDL, Ptrs_ORDL, CH_ARRAY | CH_LAST},
};

@ -56,6 +56,7 @@ typedef size_t ReaderProc();
enum SaveLoadAction {
SLA_LOAD, ///< loading
SLA_SAVE, ///< saving
SLA_PTRS, ///< fixing pointers
};
enum NeedLength {
@ -564,6 +565,7 @@ static void SlSaveLoadConv(void *ptr, VarType conv)
WriteValue(ptr, conv, x);
break;
}
case SLA_PTRS: break;
default: NOT_REACHED();
}
}
@ -671,6 +673,7 @@ static void SlString(void *ptr, size_t length, VarType conv)
str_validate((char *)ptr, (char *)ptr + len);
break;
}
case SLA_PTRS: break;
default: NOT_REACHED();
}
}
@ -693,6 +696,8 @@ static inline size_t SlCalcArrayLen(size_t length, VarType conv)
*/
void SlArray(void *array, size_t length, VarType conv)
{
if (_sl.action == SLA_PTRS) return;
/* Automatically calculate the length? */
if (_sl.need_length != NL_NONE) {
SlSetLength(SlCalcArrayLen(length, conv));
@ -767,13 +772,14 @@ void SlList(void *list, SLRefType conv)
if (_sl.need_length == NL_CALCLENGTH) return;
}
std::list<void *> *l = (std::list<void *> *) list;
typedef std::list<void *> PtrList;
PtrList *l = (PtrList *)list;
switch (_sl.action) {
case SLA_SAVE: {
SlWriteUint32((uint32)l->size());
std::list<void *>::iterator iter;
PtrList::iterator iter;
for (iter = l->begin(); iter != l->end(); ++iter) {
void *ptr = *iter;
SlWriteUint32(ReferenceToInt(ptr, conv));
@ -785,7 +791,18 @@ void SlList(void *list, SLRefType conv)
/* Load each reference and push to the end of the list */
for (uint i = 0; i < length; i++) {
void *ptr = IntToReference(CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32(), conv);
size_t data = CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32();
l->push_back((void *)data);
}
break;
}
case SLA_PTRS: {
PtrList temp = *l;
l->clear();
PtrList::iterator iter;
for (iter = temp.begin(); iter != temp.end(); ++iter) {
void *ptr = IntToReference((size_t)*iter, conv);
l->push_back(ptr);
}
break;
@ -885,7 +902,10 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
SlWriteUint32(ReferenceToInt(*(void **)ptr, (SLRefType)conv));
break;
case SLA_LOAD:
*(void **)ptr = IntToReference(CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32(), (SLRefType)conv);
*(size_t *)ptr = (size_t)(CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32());
break;
case SLA_PTRS:
*(void **)ptr = IntToReference(*(size_t *)ptr, (SLRefType)conv);
break;
default: NOT_REACHED();
}
@ -906,6 +926,7 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
switch (_sl.action) {
case SLA_SAVE: SlWriteByte(sld->version_to); break;
case SLA_LOAD: *(byte *)ptr = sld->version_from; break;
case SLA_PTRS: break;
default: NOT_REACHED();
}
break;
@ -1116,6 +1137,33 @@ static void SlLoadChunks()
}
}
/** Fix all pointers (convert index -> pointer) */
static void SlFixPointers()
{
const ChunkHandler *ch;
const ChunkHandler * const *chsc;
_sl.action = SLA_PTRS;
DEBUG(sl, 1, "Fixing pointers");
for (chsc = _sl.chs; (ch = *chsc++) != NULL;) {
while (true) {
if (ch->ptrs_proc != NULL) {
DEBUG(sl, 2, "Fixing pointers for %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id);
ch->ptrs_proc();
}
if (ch->flags & CH_LAST)
break;
ch++;
}
}
DEBUG(sl, 1, "All pointers fixed");
assert(_sl.action == SLA_PTRS);
}
/*******************************************
********** START OF LZO CODE **************
*******************************************/
@ -1424,6 +1472,8 @@ static const ChunkHandler * const _chunk_handlers[] = {
*/
static uint ReferenceToInt(const void *obj, SLRefType rt)
{
assert(_sl.action == SLA_SAVE);
if (obj == NULL) return 0;
switch (rt) {
@ -1452,8 +1502,13 @@ static uint ReferenceToInt(const void *obj, SLRefType rt)
* @param rt SLRefType type of the object the pointer is sought of
* @return Return the index converted to a pointer of any type
*/
assert_compile(sizeof(size_t) <= sizeof(void *));
static void *IntToReference(uint index, SLRefType rt)
{
assert(_sl.action == SLA_PTRS);
/* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
* and should be loaded like that */
if (rt == REF_VEHICLE_OLD && !CheckSavegameVersionOldStyle(4, 4)) {
@ -1461,59 +1516,50 @@ static void *IntToReference(uint index, SLRefType rt)
}
/* No need to look up NULL pointers, just return immediately */
if (rt != REF_VEHICLE_OLD && index == 0) {
return NULL;
}
if (index == (rt == REF_VEHICLE_OLD ? 0xFFFF : 0)) return NULL;
index--; // correct for the NULL index
/* Correct index. Old vehicles were saved differently:
* invalid vehicle was 0xFFFF, now we use 0x0000 for everything invalid. */
if (rt != REF_VEHICLE_OLD) index--;
switch (rt) {
case REF_ORDERLIST:
if (_OrderList_pool.AddBlockIfNeeded(index)) return OrderList::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "OrderList index out of range");
if (OrderList::IsValidID(index)) return OrderList::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid OrderList");
case REF_ORDER:
if (_Order_pool.AddBlockIfNeeded(index)) return Order::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Order index out of range");
if (Order::IsValidID(index)) return Order::Get(index);
/* in old versions, invalid order was used to mark end of order list */
if (CheckSavegameVersionOldStyle(5, 2)) return NULL;
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Order");
case REF_VEHICLE_OLD:
case REF_VEHICLE:
if (_Vehicle_pool.AddBlockIfNeeded(index)) return Vehicle::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Vehicle index out of range");
if (Vehicle::IsValidID(index)) return Vehicle::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Vehicle");
case REF_STATION:
if (_Station_pool.AddBlockIfNeeded(index)) return Station::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Station index out of range");
if (Station::IsValidID(index)) return Station::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Station");
case REF_TOWN:
if (_Town_pool.AddBlockIfNeeded(index)) return Town::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Town index out of range");
if (Town::IsValidID(index)) return Town::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Town");
case REF_ROADSTOPS:
if (_RoadStop_pool.AddBlockIfNeeded(index)) return RoadStop::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "RoadStop index out of range");
if (RoadStop::IsValidID(index)) return RoadStop::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid RoadStop");
case REF_ENGINE_RENEWS:
if (_EngineRenew_pool.AddBlockIfNeeded(index)) return EngineRenew::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "EngineRenew index out of range");
if (EngineRenew::IsValidID(index)) return EngineRenew::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid EngineRenew");
case REF_CARGO_PACKET:
if (_CargoPacket_pool.AddBlockIfNeeded(index)) return CargoPacket::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "CargoPacket index out of range");
case REF_VEHICLE_OLD:
/* Old vehicles were saved differently:
* invalid vehicle was 0xFFFF,
* and the index was not - 1.. correct for this */
index++;
if (index == INVALID_VEHICLE) return NULL;
if (_Vehicle_pool.AddBlockIfNeeded(index)) return Vehicle::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Vehicle index out of range");
if (CargoPacket::IsValidID(index)) return CargoPacket::Get(index);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid CargoPacket");
default: NOT_REACHED();
}
return NULL;
}
/** The format for a reader/writer type of a savegame */
@ -1852,6 +1898,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
GamelogReset();
SlLoadChunks();
SlFixPointers();
fmt->uninit_read();
fclose(_sl.fh);

@ -52,6 +52,7 @@ struct ChunkHandler {
uint32 id;
ChunkSaveLoadProc *save_proc;
ChunkSaveLoadProc *load_proc;
ChunkSaveLoadProc *ptrs_proc;
uint32 flags;
};

@ -51,5 +51,5 @@ static void Load_SIGN()
}
extern const ChunkHandler _sign_chunk_handlers[] = {
{ 'SIGN', Save_SIGN, Load_SIGN, CH_ARRAY | CH_LAST},
{ 'SIGN', Save_SIGN, Load_SIGN, NULL, CH_ARRAY | CH_LAST},
};

@ -118,10 +118,9 @@ static const SaveLoad _station_speclist_desc[] = {
SLE_END()
};
void SaveLoad_STNS(Station *st)
const SaveLoad *GetGoodsDesc()
{
static const SaveLoad _goods_desc[] = {
static const SaveLoad goods_desc[] = {
SLEG_CONDVAR( _waiting_acceptance, SLE_UINT16, 0, 67),
SLE_CONDVAR(GoodsEntry, acceptance_pickup, SLE_UINT8, 68, SL_MAX_VERSION),
SLE_CONDNULL(2, 51, 67),
@ -140,7 +139,12 @@ void SaveLoad_STNS(Station *st)
SLE_END()
};
return goods_desc;
}
static void SaveLoad_STNS(Station *st)
{
SlObject(st, _station_desc);
_waiting_acceptance = 0;
@ -148,7 +152,7 @@ void SaveLoad_STNS(Station *st)
uint num_cargo = CheckSavegameVersion(55) ? 12 : NUM_CARGO;
for (CargoID i = 0; i < num_cargo; i++) {
GoodsEntry *ge = &st->goods[i];
SlObject(ge, _goods_desc);
SlObject(ge, GetGoodsDesc());
if (CheckSavegameVersion(68)) {
SB(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15));
if (GB(_waiting_acceptance, 0, 12) != 0) {
@ -197,6 +201,21 @@ static void Load_STNS()
}
}
void Ptrs_STNS()
{
Station *st;
FOR_ALL_STATIONS(st) {
if (!CheckSavegameVersion(68)) {
for (CargoID i = 0; i < NUM_CARGO; i++) {
GoodsEntry *ge = &st->goods[i];
SlObject(ge, GetGoodsDesc());
}
}
SlObject(st, _station_desc);
}
}
static void Save_ROADSTOP()
{
RoadStop *rs;
@ -218,7 +237,15 @@ static void Load_ROADSTOP()
}
}
static void Ptrs_ROADSTOP()
{
RoadStop *rs;
FOR_ALL_ROADSTOPS(rs) {
SlObject(rs, _roadstop_desc);
}
}
extern const ChunkHandler _station_chunk_handlers[] = {
{ 'STNS', Save_STNS, Load_STNS, CH_ARRAY },
{ 'ROAD', Save_ROADSTOP, Load_ROADSTOP, CH_ARRAY | CH_LAST},
{ 'STNS', Save_STNS, Load_STNS, Ptrs_STNS, CH_ARRAY },
{ 'ROAD', Save_ROADSTOP, Load_ROADSTOP, Ptrs_ROADSTOP, CH_ARRAY | CH_LAST},
};

@ -119,5 +119,5 @@ static void Load_NAME()
}
extern const ChunkHandler _name_chunk_handlers[] = {
{ 'NAME', NULL, Load_NAME, CH_ARRAY | CH_LAST},
{ 'NAME', NULL, Load_NAME, NULL, CH_ARRAY | CH_LAST},
};

@ -39,5 +39,5 @@ void Load_SUBS()
}
extern const ChunkHandler _subsidy_chunk_handlers[] = {
{ 'SUBS', Save_SUBS, Load_SUBS, CH_ARRAY | CH_LAST},
{ 'SUBS', Save_SUBS, Load_SUBS, NULL, CH_ARRAY | CH_LAST},
};

@ -192,6 +192,6 @@ static void Load_TOWN()
}
extern const ChunkHandler _town_chunk_handlers[] = {
{ 'HIDS', Save_HOUSEIDS, Load_HOUSEIDS, CH_ARRAY },
{ 'CITY', Save_TOWN, Load_TOWN, CH_ARRAY | CH_LAST},
{ 'HIDS', Save_HOUSEIDS, Load_HOUSEIDS, NULL, CH_ARRAY },
{ 'CITY', Save_TOWN, Load_TOWN, NULL, CH_ARRAY | CH_LAST},
};

@ -732,6 +732,14 @@ void Load_VEHS()
}
}
void Ptrs_VEHS()
{
Vehicle *v;
FOR_ALL_VEHICLES(v) {
SlObject(v, GetVehicleDescription(v->type));
}
}
extern const ChunkHandler _veh_chunk_handlers[] = {
{ 'VEHS', Save_VEHS, Load_VEHS, CH_SPARSE_ARRAY | CH_LAST},
{ 'VEHS', Save_VEHS, Load_VEHS, Ptrs_VEHS, CH_SPARSE_ARRAY | CH_LAST},
};

@ -92,5 +92,5 @@ static void Load_WAYP()
}
extern const ChunkHandler _waypoint_chunk_handlers[] = {
{ 'CHKP', Save_WAYP, Load_WAYP, CH_ARRAY | CH_LAST},
{ 'CHKP', Save_WAYP, Load_WAYP, NULL, CH_ARRAY | CH_LAST},
};

@ -1704,8 +1704,8 @@ void CheckConfig()
}
extern const ChunkHandler _setting_chunk_handlers[] = {
{ 'OPTS', NULL, Load_OPTS, CH_RIFF},
{ 'PATS', Save_PATS, Load_PATS, CH_RIFF | CH_LAST},
{ 'OPTS', NULL, Load_OPTS, NULL, CH_RIFF},
{ 'PATS', Save_PATS, Load_PATS, NULL, CH_RIFF | CH_LAST},
};
static bool IsSignedVarMemType(VarType vt)

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