(svn r16527) -Codechange: use static member functions instead of simple casts when converting Vehicle to specialised vehicle types. Includes safety check

pull/155/head
smatz 15 years ago
parent 6cf1610a08
commit af85994f7f

@ -46,11 +46,11 @@
case VEH_ROAD: {
uint total_length = 0;
for (const Vehicle *u = v; u != NULL; u = u->Next()) {
total_length += ((const RoadVehicle *)u)->rcache.cached_veh_length;
total_length += ::RoadVehicle::From(u)->rcache.cached_veh_length;
}
return total_length;
}
case VEH_TRAIN: return ((const Train *)v)->tcache.cached_total_length;
case VEH_TRAIN: return ::Train::From(v)->tcache.cached_total_length;
default: return -1;
}
}
@ -86,11 +86,11 @@
EnforcePrecondition(false, ::Vehicle::Get(source_vehicle_id)->type == VEH_TRAIN);
EnforcePrecondition(false, dest_vehicle_id == -1 || ::Vehicle::Get(dest_vehicle_id)->type == VEH_TRAIN);
const Train *v = (const Train *)::Vehicle::Get(source_vehicle_id);
const Train *v = ::Train::Get(source_vehicle_id);
while (source_wagon-- > 0) v = GetNextUnit(v);
const Train *w = NULL;
if (dest_vehicle_id != -1) {
w = (const Train *)::Vehicle::Get(dest_vehicle_id);
w = ::Train::Get(dest_vehicle_id);
while (dest_wagon-- > 0) w = GetNextUnit(w);
}
@ -137,7 +137,7 @@
EnforcePrecondition(false, IsValidVehicle(vehicle_id) && wagon < GetNumWagons(vehicle_id));
EnforcePrecondition(false, ::Vehicle::Get(vehicle_id)->type == VEH_TRAIN);
const Train *v = (const Train *)::Vehicle::Get(vehicle_id);
const Train *v = ::Train::Get(vehicle_id);
while (wagon-- > 0) v = GetNextUnit(v);
return AIObject::DoCommand(0, v->index, sell_attached_wagons ? 1 : 0, CMD_SELL_RAIL_WAGON);
@ -244,7 +244,7 @@
const Vehicle *v = ::Vehicle::Get(vehicle_id);
if (v->type == VEH_TRAIN) {
while (wagon-- > 0) v = GetNextUnit((const Train *)v);
while (wagon-- > 0) v = GetNextUnit(::Train::From(v));
}
return v->engine_type;
}
@ -282,7 +282,7 @@
const Vehicle *v = ::Vehicle::Get(vehicle_id);
if (v->type == VEH_TRAIN) {
while (wagon-- > 0) v = GetNextUnit((const Train *)v);
while (wagon-- > 0) v = GetNextUnit(::Train::From(v));
}
return v->age;
}
@ -369,7 +369,7 @@
if (!IsValidVehicle(vehicle_id)) return AIRoad::ROADTYPE_INVALID;
if (GetVehicleType(vehicle_id) != VT_ROAD) return AIRoad::ROADTYPE_INVALID;
return (AIRoad::RoadType)((RoadVehicle*)::Vehicle::Get(vehicle_id))->roadtype;
return (AIRoad::RoadType)(::RoadVehicle::Get(vehicle_id))->roadtype;
}
/* static */ int32 AIVehicle::GetCapacity(VehicleID vehicle_id, CargoID cargo)
@ -412,8 +412,8 @@
const Vehicle *v = ::Vehicle::Get(vehicle_id);
switch (v->type) {
case VEH_ROAD: return RoadVehHasArticPart(v);
case VEH_TRAIN: return EngineHasArticPart(v);
case VEH_ROAD: return ::RoadVehHasArticPart(v);
case VEH_TRAIN: return ::EngineHasArticPart(v);
default: NOT_REACHED();
}
}

@ -67,7 +67,7 @@ void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection)
SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
DrawSprite(v->GetImage(DIR_W), pal, x + 25, y + 10);
if (v->subtype == AIR_HELICOPTER) {
const Aircraft *a = (const Aircraft *)v;
const Aircraft *a = Aircraft::From(v);
SpriteID rotor_sprite = GetCustomRotorSprite(a, true);
if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED;
DrawSprite(rotor_sprite, PAL_NONE, x + 25, y + 5);

@ -208,7 +208,7 @@ bool IsArticulatedVehicleCarryingDifferentCargos(const Vehicle *v, CargoID *carg
switch (v->type) {
case VEH_TRAIN:
v = (EngineHasArticPart((const Train *)v) ? GetNextArticPart((const Train *)v) : NULL);
v = (EngineHasArticPart(Train::From(v)) ? GetNextArticPart(Train::From(v)) : NULL);
break;
case VEH_ROAD:
@ -256,7 +256,7 @@ void CheckConsistencyOfArticulatedVehicle(const Vehicle *v)
switch (v->type) {
case VEH_TRAIN:
v = (EngineHasArticPart((const Train *)v) ? GetNextArticPart((const Train *)v) : NULL);
v = (EngineHasArticPart(Train::From(v)) ? GetNextArticPart(Train::From(v)) : NULL);
break;
case VEH_ROAD:
@ -305,7 +305,7 @@ void AddArticulatedParts(Vehicle *first, VehicleType type)
default: NOT_REACHED();
case VEH_TRAIN: {
Train *front = (Train *)first;
Train *front = Train::From(first);
Train *t = new Train();
v->SetNext(t);
v = t;
@ -328,7 +328,7 @@ void AddArticulatedParts(Vehicle *first, VehicleType type)
} break;
case VEH_ROAD: {
RoadVehicle *front = (RoadVehicle *)first;
RoadVehicle *front = RoadVehicle::From(first);
RoadVehicle *rv = new RoadVehicle();
v->SetNext(rv);
v = rv;

@ -92,18 +92,18 @@ static void TransferCargo(Vehicle *old_veh, Vehicle *new_head, bool part_of_chai
assert(!part_of_chain || new_head->IsPrimaryVehicle());
/* Loop through source parts */
for (Vehicle *src = old_veh; src != NULL; src = src->Next()) {
if (!part_of_chain && src->type == VEH_TRAIN && src != old_veh && src != ((Train *)old_veh)->other_multiheaded_part && !IsArticulatedPart(src)) {
if (!part_of_chain && src->type == VEH_TRAIN && src != old_veh && src != Train::From(old_veh)->other_multiheaded_part && !IsArticulatedPart(src)) {
/* Skip vehicles, which do not belong to old_veh */
src = GetLastEnginePart((Train *)src);
src = GetLastEnginePart(Train::From(src));
continue;
}
if (src->cargo_type >= NUM_CARGO || src->cargo.Count() == 0) continue;
/* Find free space in the new chain */
for (Vehicle *dest = new_head; dest != NULL && src->cargo.Count() > 0; dest = dest->Next()) {
if (!part_of_chain && dest->type == VEH_TRAIN && dest != new_head && dest != ((Train *)new_head)->other_multiheaded_part && !IsArticulatedPart(dest)) {
if (!part_of_chain && dest->type == VEH_TRAIN && dest != new_head && dest != Train::From(new_head)->other_multiheaded_part && !IsArticulatedPart(dest)) {
/* Skip vehicles, which do not belong to new_head */
dest = GetLastEnginePart((Train *)dest);
dest = GetLastEnginePart(Train::From(dest));
continue;
}
if (dest->cargo_type != src->cargo_type) continue;
@ -116,7 +116,7 @@ static void TransferCargo(Vehicle *old_veh, Vehicle *new_head, bool part_of_chai
}
/* Update train weight etc., the old vehicle will be sold anyway */
if (part_of_chain && new_head->type == VEH_TRAIN) TrainConsistChanged((Train *)new_head, true);
if (part_of_chain && new_head->type == VEH_TRAIN) TrainConsistChanged(Train::From(new_head), true);
}
/**
@ -269,7 +269,7 @@ static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehic
}
/* Try to reverse the vehicle, but do not care if it fails as the new type might not be reversible */
if (new_veh->type == VEH_TRAIN && HasBit(((Train *)old_veh)->flags, VRF_REVERSE_DIRECTION)) {
if (new_veh->type == VEH_TRAIN && HasBit(Train::From(old_veh)->flags, VRF_REVERSE_DIRECTION)) {
DoCommand(0, new_veh->index, true, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
}
@ -403,10 +403,10 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
if (old_head->type == VEH_TRAIN) {
/* Store the length of the old vehicle chain, rounded up to whole tiles */
uint16 old_total_length = (((Train *)old_head)->tcache.cached_total_length + TILE_SIZE - 1) / TILE_SIZE * TILE_SIZE;
uint16 old_total_length = (Train::From(old_head)->tcache.cached_total_length + TILE_SIZE - 1) / TILE_SIZE * TILE_SIZE;
int num_units = 0; ///< Number of units in the chain
for (Train *w = (Train *)old_head; w != NULL; w = GetNextUnit(w)) num_units++;
for (Train *w = Train::From(old_head); w != NULL; w = GetNextUnit(w)) num_units++;
Train **old_vehs = CallocT<Train *>(num_units); ///< Will store vehicles of the old chain in their order
Train **new_vehs = CallocT<Train *>(num_units); ///< New vehicles corresponding to old_vehs or NULL if no replacement
@ -416,7 +416,7 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
* Note: The replacement vehicles can only successfully build as long as the old vehicles are still in their chain */
int i;
Train *w;
for (w = (Train *)old_head, i = 0; w != NULL; w = GetNextUnit(w), i++) {
for (w = Train::From(old_head), i = 0; w != NULL; w = GetNextUnit(w), i++) {
assert(i < num_units);
old_vehs[i] = w;
@ -432,7 +432,7 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
/* Note: When autoreplace has already failed here, old_vehs[] is not completely initialized. But it is also not needed. */
if (cost.Succeeded()) {
/* Separate the head, so we can start constructing the new chain */
Train *second = GetNextUnit((Train *)old_head);
Train *second = GetNextUnit(Train::From(old_head));
if (second != NULL) cost.AddCost(MoveVehicle(second, NULL, DC_EXEC | DC_AUTOREPLACE, true));
assert(GetNextUnit(new_head) == NULL);
@ -538,10 +538,10 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
* Note: The vehicle attach callback is disabled here :) */
if ((flags & DC_EXEC) == 0) {
/* Separate the head, so we can reattach the old vehicles */
Train *second = GetNextUnit((Train *)old_head);
Train *second = GetNextUnit(Train::From(old_head));
if (second != NULL) MoveVehicle(second, NULL, DC_EXEC | DC_AUTOREPLACE, true);
assert(GetNextUnit((Train *)old_head) == NULL);
assert(GetNextUnit(Train::From(old_head)) == NULL);
for (int i = num_units - 1; i > 0; i--) {
CommandCost ret = MoveVehicle(old_vehs[i], old_head, DC_EXEC | DC_AUTOREPLACE, false);
@ -632,7 +632,7 @@ CommandCost CmdAutoreplaceVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1
bool any_replacements = false;
while (w != NULL && !any_replacements) {
any_replacements = (GetNewEngineType(w, c) != INVALID_ENGINE);
w = (!free_wagon && w->type == VEH_TRAIN ? GetNextUnit((Train *)w) : NULL);
w = (!free_wagon && w->type == VEH_TRAIN ? GetNextUnit(Train::From(w)) : NULL);
}
if (any_replacements) {

@ -272,7 +272,7 @@ struct DepotWindow : Window {
DrawTrainImage(v, x + 21, sprite_y, this->sel, this->hscroll.cap + 4, this->hscroll.pos);
/* Number of wagons relative to a standard length wagon (rounded up) */
SetDParam(0, (((const Train *)v)->tcache.cached_total_length + 7) / 8);
SetDParam(0, (Train::From(v)->tcache.cached_total_length + 7) / 8);
DrawString(this->widget[DEPOT_WIDGET_MATRIX].left, this->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, TC_FROMSTRING, SA_RIGHT); // Draw the counter
break;
@ -328,7 +328,7 @@ struct DepotWindow : Window {
hnum = 8;
for (uint num = 0; num < this->vehicle_list.Length(); num++) {
const Vehicle *v = this->vehicle_list[num];
hnum = max(hnum, ((const Train *)v)->tcache.cached_total_length);
hnum = max(hnum, Train::From(v)->tcache.cached_total_length);
}
/* Always have 1 empty row, so people can change the setting of the train */
SetVScrollCount(w, this->vehicle_list.Length() + this->wagon_list.Length() + 1);
@ -450,7 +450,7 @@ struct DepotWindow : Window {
x += skip;
/* find the vehicle in this row that was clicked */
while (v != NULL && (x -= ((const Train *)v)->tcache.cached_veh_length) >= 0) v = v->Next();
while (v != NULL && (x -= Train::From(v)->tcache.cached_veh_length) >= 0) v = v->Next();
/* if an articulated part was selected, find its parent */
while (v != NULL && IsArticulatedPart(v)) v = v->Previous();
@ -514,11 +514,11 @@ struct DepotWindow : Window {
switch (v->type) {
case VEH_TRAIN:
_cursor.short_vehicle_offset = 16 - ((const Train *)v)->tcache.cached_veh_length * 2;
_cursor.short_vehicle_offset = 16 - Train::From(v)->tcache.cached_veh_length * 2;
break;
case VEH_ROAD:
_cursor.short_vehicle_offset = 16 - ((const RoadVehicle *)v)->rcache.cached_veh_length * 2;
_cursor.short_vehicle_offset = 16 - RoadVehicle::From(v)->rcache.cached_veh_length * 2;
break;
default:

@ -313,9 +313,8 @@ static bool DisasterTick_Ufo(DisasterVehicle *v)
return false;
} else {
/* Target a vehicle */
Vehicle *u_tmp = Vehicle::Get(v->dest_tile);
assert(u_tmp != NULL && u_tmp->type == VEH_ROAD && IsRoadVehFront(u_tmp));
RoadVehicle *u = (RoadVehicle *)u_tmp;
RoadVehicle *u = RoadVehicle::Get(v->dest_tile);
assert(u != NULL && u->type == VEH_ROAD && IsRoadVehFront(u));
uint dist = Delta(v->x_pos, u->x_pos) + Delta(v->y_pos, u->y_pos);

@ -1314,7 +1314,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
/* update stats */
int t;
switch (u->type) {
case VEH_TRAIN: t = ((Train *)u)->tcache.cached_max_speed; break;
case VEH_TRAIN: t = Train::From(u)->tcache.cached_max_speed; break;
case VEH_ROAD: t = u->max_speed / 2; break;
default: t = u->max_speed; break;
}
@ -1423,7 +1423,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
if (v->type == VEH_TRAIN) {
/* Each platform tile is worth 2 rail vehicles. */
int overhang = ((Train *)v)->tcache.cached_total_length - st->GetPlatformLength(v->tile) * TILE_SIZE;
int overhang = Train::From(v)->tcache.cached_total_length - st->GetPlatformLength(v->tile) * TILE_SIZE;
if (overhang > 0) {
unloading_time <<= 1;
unloading_time += (overhang * unloading_time) / 8;

@ -434,9 +434,9 @@ static uint8 LiveryHelper(EngineID engine, const Vehicle *v)
if (!Company::IsValidID(_current_company)) return 0;
l = GetEngineLivery(engine, _current_company, INVALID_ENGINE, NULL);
} else if (v->type == VEH_TRAIN) {
l = GetEngineLivery(v->engine_type, v->owner, ((const Train *)v)->tcache.first_engine, v);
l = GetEngineLivery(v->engine_type, v->owner, Train::From(v)->tcache.first_engine, v);
} else if (v->type == VEH_ROAD) {
l = GetEngineLivery(v->engine_type, v->owner, ((const RoadVehicle *)v)->rcache.first_engine, v);
l = GetEngineLivery(v->engine_type, v->owner, RoadVehicle::From(v)->rcache.first_engine, v);
} else {
l = GetEngineLivery(v->engine_type, v->owner, INVALID_ENGINE, v);
}
@ -534,7 +534,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
memset(common_subtypes, 0, sizeof(common_subtypes));
for (u = v; u != NULL; u = u->Next()) {
if (v->type == VEH_TRAIN) user_def_data |= ((const Train *)u)->tcache.user_def_data;
if (v->type == VEH_TRAIN) user_def_data |= Train::From(u)->tcache.user_def_data;
/* Skip empty engines */
if (u->cargo_cap == 0) continue;
@ -590,7 +590,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
uint16 altitude = v->z_pos - w->z_pos; // Aircraft height - shadow height
byte airporttype = ATP_TTDP_LARGE;
const Station *st = GetTargetAirportIfValid((Aircraft *)v);
const Station *st = GetTargetAirportIfValid(Aircraft::From(v));
if (st != NULL) {
switch (st->airport_type) {
@ -668,7 +668,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
uint16 modflags = 0;
if (v->type == VEH_TRAIN) {
const Train *t = (const Train *)v;
const Train *t = Train::From(v);
const Train *u = IsTrainWagon(v) && HasBit(v->vehicle_flags, VRF_POWEREDWAGON) ? t->First() : t;
RailType railtype = GetRailType(v->tile);
bool powered = IsTrainEngine(v) || (IsTrainWagon(v) && HasBit(v->vehicle_flags, VRF_POWEREDWAGON));
@ -736,7 +736,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
case 0x47: return GB(Engine::Get(v->engine_type)->internal_id, 8, 8);
case 0x48:
if (v->type != VEH_TRAIN || v->spritenum != 0xFD) return v->spritenum;
return HasBit(((Train *)v)->flags, VRF_REVERSE_DIRECTION) ? 0xFE : 0xFD;
return HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION) ? 0xFE : 0xFD;
case 0x49: return v->day_counter;
case 0x4A: return v->breakdowns_since_last_service;
@ -768,7 +768,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
/* Vehicle specific properties */
switch (v->type) {
case VEH_TRAIN: {
Train *t = (Train *)v;
Train *t = Train::From(v);
switch (variable - 0x80) {
case 0x62: return t->track;
case 0x66: return t->railtype;
@ -784,7 +784,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
} break;
case VEH_ROAD: {
RoadVehicle *rv = (RoadVehicle *)v;
RoadVehicle *rv = RoadVehicle::From(v);
switch (variable - 0x80) {
case 0x62: return rv->state;
case 0x64: return rv->blocked_ctr;
@ -797,7 +797,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
} break;
case VEH_AIRCRAFT: {
Aircraft *a = (Aircraft *)v;
Aircraft *a = Aircraft::From(v);
switch (variable - 0x80) {
case 0x62: return MapAircraftMovementState(a); // Current movement state
case 0x63: return a->targetairport; // Airport to which the action refers
@ -886,10 +886,10 @@ static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *
/* We always use cached value, except for callbacks because the override spriteset
* to use may be different than the one cached. It happens for callback 0x15 (refit engine),
* as v->cargo_type is temporary changed to the new type */
group = use_cache ? ((const Train *)v)->tcache.cached_override : GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, ((const Train *)v)->tcache.first_engine);
group = use_cache ? Train::From(v)->tcache.cached_override : GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, Train::From(v)->tcache.first_engine);
if (group != NULL) return group;
} else if (v->type == VEH_ROAD) {
group = GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, ((const RoadVehicle *)v)->rcache.first_engine);
group = GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, RoadVehicle::From(v)->rcache.first_engine);
if (group != NULL) return group;
}
}
@ -952,7 +952,7 @@ SpriteID GetRotorOverrideSprite(EngineID engine, const Aircraft *v, bool info_vi
bool UsesWagonOverride(const Vehicle *v)
{
assert(v->type == VEH_TRAIN);
return ((const Train *)v)->tcache.cached_override != NULL;
return Train::From(v)->tcache.cached_override != NULL;
}
/**

@ -425,7 +425,7 @@ static int32 NPFFindDepot(AyStar *as, OpenListNode *current)
/** Find any safe and free tile. */
static int32 NPFFindSafeTile(AyStar *as, OpenListNode *current)
{
const Train *v = (const Train *)((NPFFindStationOrTileData*)as->user_target)->v;
const Train *v = Train::From(((NPFFindStationOrTileData *)as->user_target)->v);
return
IsSafeWaitingPosition(v, current->path.node.tile, current->path.node.direction, true, _settings_game.pf.forbid_90_deg) &&
@ -506,7 +506,7 @@ static void NPFSaveTargetData(AyStar *as, OpenListNode *current)
if (as->user_target != NULL && ((NPFFindStationOrTileData*)as->user_target)->reserve_path && as->user_data[NPF_TYPE] == TRANSPORT_RAIL) {
/* Path reservation is requested. */
const Train *v = (const Train *)((NPFFindStationOrTileData*)as->user_target)->v;
const Train *v = Train::From(((NPFFindStationOrTileData *)as->user_target)->v);
const PathNode *target = FindSafePosition(&current->path, v);
ftd->node = target->node;

@ -1119,7 +1119,7 @@ void StateGameLoop()
switch (v->type) {
case VEH_ROAD: {
RoadVehicle *rv = (RoadVehicle *)v;
RoadVehicle *rv = RoadVehicle::From(v);
RoadVehicleCache cache = rv->rcache;
RoadVehUpdateCache(rv);
@ -1130,7 +1130,7 @@ void StateGameLoop()
case VEH_TRAIN: {
uint length = 0;
Train *t = (Train *)v;
Train *t = Train::From(v);
for (Vehicle *u = t; u != NULL; u = u->Next()) length++;
TrainCache *wagons = MallocT<TrainCache>(length);
@ -1151,7 +1151,7 @@ void StateGameLoop()
} break;
case VEH_AIRCRAFT: {
Aircraft *a = (Aircraft *)v;
Aircraft *a = Aircraft::From(v);
AircraftCache cache = a->acache;
UpdateAircraftCache(a);

@ -21,6 +21,7 @@
#include "settings_type.h"
#include "core/pool_func.hpp"
#include "aircraft.h"
#include "roadveh.h"
#include "table/strings.h"
@ -734,7 +735,7 @@ CommandCost CmdSkipToOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
if (flags & DC_EXEC) {
v->cur_order_index = sel_ord;
if (v->type == VEH_ROAD) ClearSlot((RoadVehicle *)v);
if (v->type == VEH_ROAD) ClearSlot(RoadVehicle::From(v));
if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
@ -1360,7 +1361,7 @@ static TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st)
case VEH_TRAIN: return st->train_tile;
case VEH_AIRCRAFT: return st->airport_tile;
case VEH_SHIP: return st->dock_tile;
case VEH_ROAD: return st->GetPrimaryRoadStop((RoadVehicle *)v)->xy;
case VEH_ROAD: return st->GetPrimaryRoadStop(RoadVehicle::From(v))->xy;
}
}
@ -1615,7 +1616,7 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth)
if (v->type == VEH_TRAIN && reverse) DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
if (v->type == VEH_AIRCRAFT) {
Aircraft *a = (Aircraft *)v;
Aircraft *a = Aircraft::From(v);
if (a->state == FLYING && a->targetairport != destination) {
/* The aircraft is now heading for a different hangar than the next in the orders */
extern void AircraftNextAirportPos_and_Order(Aircraft *a);
@ -1734,13 +1735,13 @@ bool ProcessOrders(Vehicle *v)
if (v->type == VEH_AIRCRAFT) {
/* Aircraft do something vastly different here, so handle separately */
extern void HandleMissingAircraftOrders(Aircraft *v);
HandleMissingAircraftOrders((Aircraft *)v);
HandleMissingAircraftOrders(Aircraft::From(v));
return false;
}
v->current_order.Free();
v->dest_tile = 0;
if (v->type == VEH_ROAD) ClearSlot((RoadVehicle *)v);
if (v->type == VEH_ROAD) ClearSlot(RoadVehicle::From(v));
return false;
}

@ -235,7 +235,7 @@ static Vehicle *FindTrainOnTrackEnum(Vehicle *v, void *data)
if (v->type != VEH_TRAIN || (v->vehstatus & VS_CRASHED)) return NULL;
Train *t = (Train *)v;
Train *t = Train::From(v);
if (HasBit((TrackBits)t->track, TrackdirToTrack(info->res.trackdir))) {
t = t->First();

@ -92,7 +92,7 @@ Vehicle *EnsureNoTrainOnTrackProc(Vehicle *v, void *data)
if (v->type != VEH_TRAIN) return NULL;
Train *t = (Train *)v;
Train *t = Train::From(v);
if ((t->track != rail_bits) && !TracksOverlap(t->track | rail_bits)) return NULL;
_error_message = VehicleInTheWayErrMsg(v);
@ -1235,7 +1235,7 @@ Vehicle *UpdateTrainPowerProc(Vehicle *v, void *data)
if (v->type == VEH_TRAIN && !IsArticulatedPart(v)) {
const RailVehicleInfo *rvi = RailVehInfo(v->engine_type);
if (GetVehicleProperty(v, 0x0B, rvi->power) != 0) TrainPowerChanged((Train *)v->First());
if (GetVehicleProperty(v, 0x0B, rvi->power) != 0) TrainPowerChanged(Train::From(v)->First());
}
return NULL;
@ -2461,7 +2461,7 @@ static VehicleEnterTileStatus VehicleEnter_Track(Vehicle *u, TileIndex tile, int
/* this routine applies only to trains in depot tiles */
if (u->type != VEH_TRAIN || !IsRailDepotTile(tile)) return VETSB_CONTINUE;
Train *v = (Train *)u;
Train *v = Train::From(u);
/* depot direction */
dir = GetRailDepotDirection(tile);

@ -1541,7 +1541,7 @@ static VehicleEnterTileStatus VehicleEnter_Road(Vehicle *v, TileIndex tile, int
case ROAD_TILE_DEPOT: {
if (v->type != VEH_ROAD) break;
RoadVehicle *rv = (RoadVehicle *)v;
RoadVehicle *rv = RoadVehicle::From(v);
if (rv->frame == RVC_DEPOT_STOP_FRAME &&
_roadveh_enter_depot_dir[GetRoadDepotDirection(tile)] == rv->state) {
rv->state = RVSB_IN_DEPOT;

@ -762,7 +762,7 @@ static RoadVehicle *RoadVehFindCloseTo(RoadVehicle *v, int x, int y, Direction d
if (++front->blocked_ctr > 1480) return NULL;
return (RoadVehicle *)rvf.best;
return RoadVehicle::From(rvf.best);
}
static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)

@ -130,7 +130,7 @@ void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int c
int highlight_w = 0;
for (int dx = 0; v != NULL && dx < max_length ; v = v->Next()) {
int width = ((const RoadVehicle *)v)->rcache.cached_veh_length;
int width = RoadVehicle::From(v)->rcache.cached_veh_length;
if (dx + width > 0 && dx <= max_length) {
SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);

@ -912,9 +912,9 @@ bool AfterLoadGame()
continue;
}
if (v->type == VEH_TRAIN) {
((Train *)v)->track = TRACK_BIT_WORMHOLE;
Train::From(v)->track = TRACK_BIT_WORMHOLE;
} else {
((RoadVehicle *)v)->state = RVSB_WORMHOLE;
RoadVehicle::From(v)->state = RVSB_WORMHOLE;
}
}
}

@ -177,7 +177,7 @@ void FixOldVehicles()
/* We haven't used this bit for stations for ages */
if (v->type == VEH_ROAD) {
RoadVehicle *rv = (RoadVehicle *)v;
RoadVehicle *rv = RoadVehicle::From(v);
if (rv->state != RVSB_IN_DEPOT && rv->state != RVSB_WORMHOLE) {
ClrBit(rv->state, RVS_IS_STOPPING);
}
@ -1316,7 +1316,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
};
if (v->spritenum / 2 >= lengthof(spriteset_rail)) return false;
v->spritenum = spriteset_rail[v->spritenum / 2]; // adjust railway sprite set offset
((Train *)v)->railtype = type == 0x25 ? 1 : 0; // monorail / rail
Train::From(v)->railtype = type == 0x25 ? 1 : 0; // monorail / rail
break;
}

@ -242,8 +242,8 @@ void AfterLoadVehicles(bool part_of_load)
if (part_of_load) v->fill_percent_te_id = INVALID_TE_ID;
v->first = NULL;
if (v->type == VEH_TRAIN) ((Train *)v)->tcache.first_engine = INVALID_ENGINE;
if (v->type == VEH_ROAD) ((RoadVehicle *)v)->rcache.first_engine = INVALID_ENGINE;
if (v->type == VEH_TRAIN) Train::From(v)->tcache.first_engine = INVALID_ENGINE;
if (v->type == VEH_ROAD) RoadVehicle::From(v)->rcache.first_engine = INVALID_ENGINE;
v->cargo.InvalidateCache();
}
@ -308,10 +308,10 @@ void AfterLoadVehicles(bool part_of_load)
assert(v->first != NULL);
if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) {
if (IsFrontEngine(v)) ((Train *)v)->tcache.last_speed = v->cur_speed; // update displayed train speed
TrainConsistChanged((Train *)v, false);
if (IsFrontEngine(v)) Train::From(v)->tcache.last_speed = v->cur_speed; // update displayed train speed
TrainConsistChanged(Train::From(v), false);
} else if (v->type == VEH_ROAD && IsRoadVehFront(v)) {
RoadVehUpdateCache((RoadVehicle *)v);
RoadVehUpdateCache(RoadVehicle::From(v));
}
}
@ -335,7 +335,7 @@ void AfterLoadVehicles(bool part_of_load)
FOR_ALL_VEHICLES(v) {
switch (v->type) {
case VEH_ROAD: {
RoadVehicle *rv = (RoadVehicle *)v;
RoadVehicle *rv = RoadVehicle::From(v);
rv->roadtype = HasBit(EngInfo(v->First()->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
rv->compatible_roadtypes = RoadTypeToRoadTypes(rv->roadtype);
}
@ -356,10 +356,10 @@ void AfterLoadVehicles(bool part_of_load)
/* In the case of a helicopter we will update the rotor sprites */
if (v->subtype == AIR_HELICOPTER) {
Vehicle *rotor = shadow->Next();
rotor->cur_image = GetRotorImage((Aircraft *)v);
rotor->cur_image = GetRotorImage(Aircraft::From(v));
}
UpdateAircraftCache((Aircraft *)v);
UpdateAircraftCache(Aircraft::From(v));
}
break;
default: break;

@ -184,7 +184,7 @@ static SmallSet<DiagDirection, SIG_GLOB_SIZE> _globset("_globset"); ///< set of
/** Check whether there is a train on rail, not in a depot */
static Vehicle *TrainOnTileEnum(Vehicle *v, void *)
{
if (v->type != VEH_TRAIN || ((Train *)v)->track == TRACK_BIT_DEPOT) return NULL;
if (v->type != VEH_TRAIN || Train::From(v)->track == TRACK_BIT_DEPOT) return NULL;
return v;
}

@ -1488,7 +1488,7 @@ CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
static Vehicle *ClearRoadStopStatusEnum(Vehicle *v, void *)
{
if (v->type == VEH_ROAD) ((RoadVehicle *)v)->state &= RVSB_ROAD_STOP_TRACKDIR_MASK;
if (v->type == VEH_ROAD) RoadVehicle::From(v)->state &= RVSB_ROAD_STOP_TRACKDIR_MASK;
return NULL;
}
@ -2617,7 +2617,7 @@ static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, i
int station_ahead;
int station_length;
int stop = GetTrainStopLocation(station_id, tile, (Train *)v, &station_ahead, &station_length);
int stop = GetTrainStopLocation(station_id, tile, Train::From(v), &station_ahead, &station_length);
/* Stop whenever that amount of station ahead + the distance from the
* begin of the platform to the stop location is longer than the length
@ -2645,7 +2645,7 @@ static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, i
}
}
} else if (v->type == VEH_ROAD) {
RoadVehicle *rv = (RoadVehicle *)v;
RoadVehicle *rv = RoadVehicle::From(v);
if (rv->state < RVSB_IN_ROAD_STOP && !IsReversingRoadTrackdir((Trackdir)rv->state) && rv->frame == 0) {
if (IsRoadStop(tile) && IsRoadVehFront(v)) {
/* Attempt to allocate a parking bay in a road stop */

@ -1725,7 +1725,7 @@ static Vehicle *TrainApproachingCrossingEnum(Vehicle *v, void *data)
TileIndex tile = *(TileIndex*)data;
if (TrainApproachingCrossingTile((Train *)v) != tile) return NULL;
if (TrainApproachingCrossingTile(Train::From(v)) != tile) return NULL;
return v;
}
@ -1800,7 +1800,7 @@ static void AdvanceWagonsBeforeSwap(Train *v)
{
Train *base = v;
Train *first = base; // first vehicle to move
Train *last = (Train *)GetLastVehicleInChain(v); // last vehicle to move
Train *last = Train::From(GetLastVehicleInChain(v)); // last vehicle to move
uint length = CountVehiclesInChain(v);
while (length > 2) {
@ -1849,7 +1849,7 @@ static void AdvanceWagonsAfterSwap(Train *v)
Train *base = v;
Train *first = base; // first vehicle to move
Train *last = (Train *)GetLastVehicleInChain(v); // last vehicle to move
Train *last = Train::From(GetLastVehicleInChain(v)); // last vehicle to move
uint length = CountVehiclesInChain(v);
/* we have to make sure all wagons that leave a depot because of train reversing are moved coorectly
@ -3559,7 +3559,7 @@ static Vehicle *FindTrainCollideEnum(Vehicle *v, void *data)
Vehicle *coll = v->First();
/* can't collide with own wagons && can't crash in depot && the same height level */
if (coll != tcc->v && ((Train *)v)->track != TRACK_BIT_DEPOT && abs(v->z_pos - tcc->v->z_pos) < 6) {
if (coll != tcc->v && Train::From(v)->track != TRACK_BIT_DEPOT && abs(v->z_pos - tcc->v->z_pos) < 6) {
int x_diff = v->x_pos - tcc->v->x_pos;
int y_diff = v->y_pos - tcc->v->y_pos;
@ -3567,8 +3567,8 @@ static Vehicle *FindTrainCollideEnum(Vehicle *v, void *data)
if (x_diff * x_diff + y_diff * y_diff > 25) return NULL;
/* crash both trains */
tcc->num += TrainCrashed((Train *)tcc->v);
tcc->num += TrainCrashed((Train *)coll);
tcc->num += TrainCrashed(Train::From(tcc->v));
tcc->num += TrainCrashed(Train::From(coll));
/* Try to reserve all tiles directly under the crashed trains.
* As there might be more than two trains involved, we have to do that for all vehicles */
@ -3632,8 +3632,8 @@ static Vehicle *CheckVehicleAtSignal(Vehicle *v, void *data)
DiagDirection exitdir = *(DiagDirection *)data;
/* front engine of a train, not inside wormhole or depot, not crashed */
if (v->type == VEH_TRAIN && IsFrontEngine(v) && (((Train *)v)->track & TRACK_BIT_MASK) != 0 && !(v->vehstatus & VS_CRASHED)) {
if (v->cur_speed <= 5 && TrainExitDir(v->direction, ((Train *)v)->track) == exitdir) return v;
if (v->type == VEH_TRAIN && IsFrontEngine(v) && (Train::From(v)->track & TRACK_BIT_MASK) && !(v->vehstatus & VS_CRASHED)) {
if (v->cur_speed <= 5 && TrainExitDir(v->direction, Train::From(v)->track) == exitdir) return v;
}
return NULL;
@ -3942,11 +3942,11 @@ static Vehicle *CollectTrackbitsFromCrashedVehiclesEnum(Vehicle *v, void *data)
TrackBits *trackbits = (TrackBits *)data;
if (v->type == VEH_TRAIN && (v->vehstatus & VS_CRASHED) != 0) {
if ((((Train *)v)->track & TRACK_BIT_WORMHOLE) == TRACK_BIT_WORMHOLE) {
if ((Train::From(v)->track & TRACK_BIT_WORMHOLE) == TRACK_BIT_WORMHOLE) {
/* Vehicle is inside a wormhole, v->track contains no useful value then. */
*trackbits |= DiagDirToDiagTrackBits(GetTunnelBridgeDirection(v->tile));
} else {
*trackbits |= ((Train *)v)->track;
*trackbits |= Train::From(v)->track;
}
}

@ -80,7 +80,7 @@ void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int cou
_cur_dpi = &tmp_dpi;
do {
int width = ((const Train *)v)->tcache.cached_veh_length;
int width = Train::From(v)->tcache.cached_veh_length;
if (dx + width > 0) {
if (dx <= count) {
@ -236,7 +236,7 @@ void DrawTrainDetails(const Vehicle *v, int left, int right, int y, int vscroll_
do {
SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
DrawSprite(u->GetImage(DIR_W), pal, x + WagonLengthToPixels(4 + dx), y + 6 + (is_custom_sprite(RailVehInfo(u->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0));
dx += ((const Train *)u)->tcache.cached_veh_length;
dx += Train::From(u)->tcache.cached_veh_length;
u = u->Next();
} while (u != NULL && IsArticulatedPart(u) && u->cargo_cap == 0);

@ -1385,7 +1385,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
DiagDirection vdir;
if (v->type == VEH_TRAIN) {
Train *t = (Train *)v;
Train *t = Train::From(v);
fc = (x & 0xF) + (y << 4);
vdir = DirToDiagDir(t->direction);
@ -1414,7 +1414,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
return VETSB_ENTERED_WORMHOLE;
}
} else if (v->type == VEH_ROAD) {
RoadVehicle *rv = (RoadVehicle *)v;
RoadVehicle *rv = RoadVehicle::From(v);
fc = (x & 0xF) + (y << 4);
vdir = DirToDiagDir(v->direction);
@ -1464,18 +1464,18 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
}
switch (v->type) {
case VEH_TRAIN: {
Train *t = (Train *)v;
Train *t = Train::From(v);
t->track = TRACK_BIT_WORMHOLE;
ClrBit(t->flags, VRF_GOINGUP);
ClrBit(t->flags, VRF_GOINGDOWN);
} break;
case VEH_ROAD:
((RoadVehicle *)v)->state = RVSB_WORMHOLE;
RoadVehicle::From(v)->state = RVSB_WORMHOLE;
break;
case VEH_SHIP:
((Ship *)v)->state = TRACK_BIT_WORMHOLE;
Ship::From(v)->state = TRACK_BIT_WORMHOLE;
break;
default: NOT_REACHED();
@ -1485,7 +1485,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
v->tile = tile;
switch (v->type) {
case VEH_TRAIN: {
Train *t = (Train *)v;
Train *t = Train::From(v);
if (t->track == TRACK_BIT_WORMHOLE) {
t->track = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y);
return VETSB_ENTERED_WORMHOLE;
@ -1493,7 +1493,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
} break;
case VEH_ROAD: {
RoadVehicle *rv = (RoadVehicle *)v;
RoadVehicle *rv = RoadVehicle::From(v);
if (rv->state == RVSB_WORMHOLE) {
rv->state = _road_exit_tunnel_state[dir];
rv->frame = 0;
@ -1502,7 +1502,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
} break;
case VEH_SHIP: {
Ship *ship = (Ship *)v;
Ship *ship = Ship::From(v);
if (ship->state == TRACK_BIT_WORMHOLE) {
ship->state = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y);
return VETSB_ENTERED_WORMHOLE;

@ -524,9 +524,9 @@ void Vehicle::PreDestructor()
if (this->IsPrimaryVehicle()) DecreaseGroupNumVehicle(this->group_id);
}
if (this->type == VEH_ROAD) ClearSlot((RoadVehicle *)this);
if (this->type == VEH_ROAD) ClearSlot(RoadVehicle::From(this));
if (this->type == VEH_AIRCRAFT && this->IsPrimaryVehicle()) {
Aircraft *a = (Aircraft *)this;
Aircraft *a = Aircraft::From(this);
Station *st = GetTargetAirportIfValid(a);
if (st != NULL) {
const AirportFTA *layout = st->Airport()->layout;
@ -984,8 +984,8 @@ void VehicleEnterDepot(Vehicle *v)
if (!IsFrontEngine(v)) v = v->First();
UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner);
v->load_unload_time_rem = 0;
ClrBit(((Train *)v)->flags, VRF_TOGGLE_REVERSE);
TrainConsistChanged((Train *)v, true);
ClrBit(Train::From(v)->flags, VRF_TOGGLE_REVERSE);
TrainConsistChanged(Train::From(v), true);
break;
case VEH_ROAD:
@ -995,13 +995,13 @@ void VehicleEnterDepot(Vehicle *v)
case VEH_SHIP:
InvalidateWindowClasses(WC_SHIPS_LIST);
static_cast<Ship*>(v)->state = TRACK_BIT_DEPOT;
Ship::From(v)->state = TRACK_BIT_DEPOT;
RecalcShipStuff(v);
break;
case VEH_AIRCRAFT:
InvalidateWindowClasses(WC_AIRCRAFT_LIST);
HandleAircraftEnterHangar((Aircraft *)v);
HandleAircraftEnterHangar(Aircraft::From(v));
break;
default: NOT_REACHED();
}
@ -1429,9 +1429,9 @@ SpriteID GetEnginePalette(EngineID engine_type, CompanyID company)
SpriteID GetVehiclePalette(const Vehicle *v)
{
if (v->type == VEH_TRAIN) {
return GetEngineColourMap(v->engine_type, v->owner, ((const Train *)v)->tcache.first_engine, v);
return GetEngineColourMap(v->engine_type, v->owner, Train::From(v)->tcache.first_engine, v);
} else if (v->type == VEH_ROAD) {
return GetEngineColourMap(v->engine_type, v->owner, ((const RoadVehicle *)v)->rcache.first_engine, v);
return GetEngineColourMap(v->engine_type, v->owner, RoadVehicle::From(v)->rcache.first_engine, v);
}
return GetEngineColourMap(v->engine_type, v->owner, INVALID_ENGINE, v);
@ -1493,7 +1493,7 @@ void Vehicle::LeaveStation()
* might not be marked as wanting a reservation, e.g.
* when an overlength train gets turned around in a station. */
if (UpdateSignalsOnSegment(this->tile, TrackdirToExitdir(this->GetVehicleTrackdir()), this->owner) == SIGSEG_PBS || _settings_game.pf.reserve_paths) {
TryPathReserve((Train *)this, true, true);
TryPathReserve(Train::From(this), true, true);
}
}
}
@ -1577,7 +1577,7 @@ CommandCost Vehicle::SendToDepot(DoCommandFlag flags, DepotCommand command)
if (this->type == VEH_TRAIN && reverse) DoCommand(this->tile, this->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
if (this->type == VEH_AIRCRAFT) {
Aircraft *a = (Aircraft *)this;
Aircraft *a = Aircraft::From(this);
if (a->state == FLYING && a->targetairport != destination) {
/* The aircraft is now heading for a different hangar than the next in the orders */
extern void AircraftNextAirportPos_and_Order(Aircraft *a);
@ -1747,7 +1747,7 @@ bool CanVehicleUseStation(EngineID engine_type, const Station *st)
*/
bool CanVehicleUseStation(const Vehicle *v, const Station *st)
{
if (v->type == VEH_ROAD) return st->GetPrimaryRoadStop((const RoadVehicle *)v) != NULL;
if (v->type == VEH_ROAD) return st->GetPrimaryRoadStop(RoadVehicle::From(v)) != NULL;
return CanVehicleUseStation(v->engine_type, st);
}

@ -573,6 +573,28 @@ struct SpecializedVehicle : public Vehicle {
{
return IsValidID(index) ? Get(index) : NULL ;
}
/**
* Converts a Vehicle to SpecializedVehicle with type checking.
* @param v Vehicle pointer
* @return pointer to SpecializedVehicle
*/
static FORCEINLINE T *From(Vehicle *v)
{
assert(v->type == Type);
return (T *)v;
}
/**
* Converts a const Vehicle to const SpecializedVehicle with type checking.
* @param v Vehicle pointer
* @return pointer to SpecializedVehicle
*/
static FORCEINLINE const T *From(const Vehicle *v)
{
assert(v->type == Type);
return (const T *)v;
}
};
#define FOR_ALL_VEHICLES_OF_TYPE(name, var) FOR_ALL_ITEMS_FROM(name, vehicle_index, var, 0) if (var->type == name::EXPECTED_TYPE)

@ -67,7 +67,7 @@ CommandCost CmdStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1,
switch (v->type) {
case VEH_TRAIN:
if ((v->vehstatus & VS_STOPPED) && ((Train *)v)->tcache.cached_power == 0) return_cmd_error(STR_TRAIN_START_NO_CATENARY);
if ((v->vehstatus & VS_STOPPED) && Train::From(v)->tcache.cached_power == 0) return_cmd_error(STR_TRAIN_START_NO_CATENARY);
break;
case VEH_SHIP:
@ -75,7 +75,7 @@ CommandCost CmdStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1,
break;
case VEH_AIRCRAFT: {
Aircraft *a = (Aircraft *)v;
Aircraft *a = Aircraft::From(v);
/* cannot stop airplane when in flight, or when taking off / landing */
if (a->state >= STARTTAKEOFF && a->state < TERM7) return_cmd_error(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT);
} break;
@ -152,7 +152,7 @@ CommandCost CmdMassStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32
if (!vehicle_list_window) {
if (vehicle_type == VEH_TRAIN) {
if (CheckTrainInDepot((const Train *)v, false) == -1) continue;
if (CheckTrainInDepot(Train::From(v), false) == -1) continue;
} else {
if (!(v->vehstatus & VS_HIDDEN)) continue;
}
@ -349,7 +349,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
if (!CheckOwnership(v->owner)) return CMD_ERROR;
if (v->type == VEH_TRAIN && (!IsFrontEngine(v) || ((Train *)v)->crash_anim_pos >= 4400)) return CMD_ERROR;
if (v->type == VEH_TRAIN && (!IsFrontEngine(v) || Train::From(v)->crash_anim_pos >= 4400)) return CMD_ERROR;
/* check that we can allocate enough vehicles */
if (!(flags & DC_EXEC)) {
@ -381,8 +381,8 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
if (flags & DC_EXEC) {
w = Vehicle::Get(_new_vehicle_id);
if (v->type == VEH_TRAIN && HasBit(((Train *)v)->flags, VRF_REVERSE_DIRECTION)) {
SetBit(((Train *)w)->flags, VRF_REVERSE_DIRECTION);
if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION)) {
SetBit(Train::From(w)->flags, VRF_REVERSE_DIRECTION);
}
if (v->type == VEH_TRAIN && !IsFrontEngine(v)) {
@ -403,7 +403,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
}
w_rear = w; // trains needs to know the last car in the train, so they can add more in next loop
}
} while (v->type == VEH_TRAIN && (v = GetNextVehicle((Train *)v)) != NULL);
} while (v->type == VEH_TRAIN && (v = GetNextVehicle(Train::From(v))) != NULL);
if ((flags & DC_EXEC) && v_front->type == VEH_TRAIN) {
/* for trains this needs to be the front engine due to the callback function */
@ -437,7 +437,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
}
if (w->type == VEH_TRAIN && EngineHasArticPart(w)) {
w = GetNextArticPart((Train *)w);
w = GetNextArticPart(Train::From(w));
} else if (w->type == VEH_ROAD && RoadVehHasArticPart(w)) {
w = w->Next();
} else {
@ -453,7 +453,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
}
if (v->type == VEH_TRAIN && EngineHasArticPart(v)) {
v = GetNextArticPart((Train *)v);
v = GetNextArticPart(Train::From(v));
} else if (v->type == VEH_ROAD && RoadVehHasArticPart(v)) {
v = v->Next();
} else {
@ -461,8 +461,8 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
}
} while (v != NULL);
if ((flags & DC_EXEC) && v->type == VEH_TRAIN) w = GetNextVehicle((Train *)w);
} while (v->type == VEH_TRAIN && (v = GetNextVehicle((Train *)v)) != NULL);
if ((flags & DC_EXEC) && v->type == VEH_TRAIN) w = GetNextVehicle(Train::From(w));
} while (v->type == VEH_TRAIN && (v = GetNextVehicle(Train::From(v))) != NULL);
if (flags & DC_EXEC) {
/*

@ -603,7 +603,7 @@ static int CDECL VehicleMaxSpeedSorter(const Vehicle * const *a, const Vehicle *
{
int r = 0;
if ((*a)->type == VEH_TRAIN && (*b)->type == VEH_TRAIN) {
r = ((const Train *)(*a))->tcache.cached_max_speed - ((const Train *)(*b))->tcache.cached_max_speed;
r = Train::From(*a)->tcache.cached_max_speed - Train::From(*b)->tcache.cached_max_speed;
} else {
r = (*a)->max_speed - (*b)->max_speed;
}
@ -636,13 +636,13 @@ static int CDECL VehicleLengthSorter(const Vehicle * const *a, const Vehicle * c
int r = 0;
switch ((*a)->type) {
case VEH_TRAIN:
r = ((const Train *)(*a))->tcache.cached_total_length - ((const Train *)(*b))->tcache.cached_total_length;
r = Train::From(*a)->tcache.cached_total_length - Train::From(*b)->tcache.cached_total_length;
break;
case VEH_ROAD: {
const RoadVehicle *u;
for (u = (const RoadVehicle *)*a; u != NULL; u = u->Next()) r += u->rcache.cached_veh_length;
for (u = (const RoadVehicle *)*b; u != NULL; u = u->Next()) r -= u->rcache.cached_veh_length;
for (u = RoadVehicle::From(*a); u != NULL; u = u->Next()) r += u->rcache.cached_veh_length;
for (u = RoadVehicle::From(*b); u != NULL; u = u->Next()) r -= u->rcache.cached_veh_length;
} break;
default: NOT_REACHED();
@ -1471,10 +1471,10 @@ struct VehicleDetailsWindow : Window {
switch (v->type) {
case VEH_TRAIN:
SetDParam(2, v->GetDisplayMaxSpeed());
SetDParam(1, ((const Train *)v)->tcache.cached_power);
SetDParam(0, ((const Train *)v)->tcache.cached_weight);
SetDParam(3, ((const Train *)v)->tcache.cached_max_te / 1000);
DrawString(2, this->width - 2, 25, (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && ((const Train *)v)->railtype != RAILTYPE_MAGLEV) ?
SetDParam(1, Train::From(v)->tcache.cached_power);
SetDParam(0, Train::From(v)->tcache.cached_weight);
SetDParam(3, Train::From(v)->tcache.cached_max_te / 1000);
DrawString(2, this->width - 2, 25, (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && Train::From(v)->railtype != RAILTYPE_MAGLEV) ?
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED);
break;
@ -1943,7 +1943,7 @@ struct VehicleViewWindow : Window {
} else if (v->vehstatus & VS_STOPPED) {
if (v->type == VEH_TRAIN) {
if (v->cur_speed == 0) {
if (((const Train *)v)->tcache.cached_power == 0) {
if (Train::From(v)->tcache.cached_power == 0) {
str = STR_TRAIN_NO_POWER;
} else {
str = STR_VEHICLE_STATUS_STOPPED;
@ -1955,7 +1955,7 @@ struct VehicleViewWindow : Window {
} else { // no train
str = STR_VEHICLE_STATUS_STOPPED;
}
} else if (v->type == VEH_TRAIN && HasBit(((const Train *)v)->flags, VRF_TRAIN_STUCK)) {
} else if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_TRAIN_STUCK)) {
str = STR_TRAIN_STUCK;
} else { // vehicle is in a "normal" state, show current order
switch (v->current_order.GetType()) {

@ -28,6 +28,8 @@ struct Train;
struct RoadVehicle;
struct Ship;
struct Aircraft;
struct EffectVehicle;
struct DisasterVehicle;
struct BaseVehicle
{

@ -29,7 +29,7 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine
switch (type) {
case VEH_TRAIN:
if (IsArticulatedPart(v) || IsRearDualheaded(v)) continue;
if (((const Train *)v)->track != TRACK_BIT_DEPOT) continue;
if (Train::From(v)->track != TRACK_BIT_DEPOT) continue;
if (wagons != NULL && IsFreeWagon(v->First())) {
if (individual_wagons || IsFreeWagon(v)) *wagons->Append() = v;
continue;

@ -813,22 +813,22 @@ static void FloodVehicle(Vehicle *v)
/* FreeTrainTrackReservation() calls GetVehicleTrackdir() that doesn't like crashed vehicles.
* In this case, v->direction matches v->u.rail.track, so we can do this (it wasn't crashed before) */
v->vehstatus &= ~VS_CRASHED;
FreeTrainTrackReservation((Train *)v);
FreeTrainTrackReservation(Train::From(v));
v->vehstatus |= VS_CRASHED;
}
((Train *)v)->crash_anim_pos = 4000; // max 4440, disappear pretty fast
Train::From(v)->crash_anim_pos = 4000; // max 4440, disappear pretty fast
InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
break;
case VEH_ROAD:
if (IsRoadVehFront(v)) pass += 1; // driver
((RoadVehicle *)v)->crashed_ctr = 2000; // max 2220, disappear pretty fast
RoadVehicle::From(v)->crashed_ctr = 2000; // max 2220, disappear pretty fast
InvalidateWindowClassesData(WC_ROADVEH_LIST, 0);
break;
case VEH_AIRCRAFT:
pass += 2; // driver
((Aircraft *)v)->crashed_counter = 9000; // max 10000, disappear pretty fast
Aircraft::From(v)->crashed_counter = 9000; // max 10000, disappear pretty fast
InvalidateWindowClassesData(WC_AIRCRAFT_LIST, 0);
break;
}

@ -55,7 +55,7 @@ struct CFollowTrackT
{
assert(!IsRailTT() || (v != NULL && v->type == VEH_TRAIN));
m_veh = v;
Init(v != NULL ? v->owner : INVALID_OWNER, IsRailTT() && railtype_override == INVALID_RAILTYPES ? ((const Train *)v)->compatible_railtypes : railtype_override, pPerf);
Init(v != NULL ? v->owner : INVALID_OWNER, IsRailTT() && railtype_override == INVALID_RAILTYPES ? Train::From(v)->compatible_railtypes : railtype_override, pPerf);
}
FORCEINLINE void Init(Owner o, RailTypes railtype_override, CPerformanceTimer *pPerf)
@ -76,7 +76,7 @@ struct CFollowTrackT
FORCEINLINE static TransportType TT() {return Ttr_type_;}
FORCEINLINE static bool IsWaterTT() {return TT() == TRANSPORT_WATER;}
FORCEINLINE static bool IsRailTT() {return TT() == TRANSPORT_RAIL;}
FORCEINLINE bool IsTram() {return IsRoadTT() && HasBit(((const RoadVehicle *)m_veh)->compatible_roadtypes, ROADTYPE_TRAM);}
FORCEINLINE bool IsTram() {return IsRoadTT() && HasBit(RoadVehicle::From(m_veh)->compatible_roadtypes, ROADTYPE_TRAM);}
FORCEINLINE static bool IsRoadTT() {return TT() == TRANSPORT_ROAD;}
FORCEINLINE static bool Allow90degTurns() {return T90deg_turns_allowed_;}
FORCEINLINE static bool DoTrackMasking() {return IsRailTT() && Tmask_reserved_tracks;}
@ -106,7 +106,7 @@ struct CFollowTrackT
m_old_tile = old_tile;
m_old_td = old_td;
m_err = EC_NONE;
assert(((TrackStatusToTrackdirBits(GetTileTrackStatus(m_old_tile, TT(), IsRoadTT() && m_veh != NULL ? ((const RoadVehicle *)m_veh)->compatible_roadtypes : 0)) & TrackdirToTrackdirBits(m_old_td)) != 0) ||
assert(((TrackStatusToTrackdirBits(GetTileTrackStatus(m_old_tile, TT(), IsRoadTT() && m_veh != NULL ? RoadVehicle::From(m_veh)->compatible_roadtypes : 0)) & TrackdirToTrackdirBits(m_old_td)) != 0) ||
(IsTram() && GetSingleTramBit(m_old_tile) != INVALID_DIAGDIR)); // Disable the assertion for single tram bits
m_exitdir = TrackdirToExitdir(m_old_td);
if (ForcedReverse()) return true;
@ -207,7 +207,7 @@ protected:
if (IsRailTT() && IsPlainRailTile(m_new_tile)) {
m_new_td_bits = (TrackdirBits)(GetTrackBits(m_new_tile) * 0x101);
} else {
m_new_td_bits = TrackStatusToTrackdirBits(GetTileTrackStatus(m_new_tile, TT(), IsRoadTT() && m_veh != NULL ? ((const RoadVehicle *)m_veh)->compatible_roadtypes : 0));
m_new_td_bits = TrackStatusToTrackdirBits(GetTileTrackStatus(m_new_tile, TT(), IsRoadTT() && m_veh != NULL ? RoadVehicle::From(m_veh)->compatible_roadtypes : 0));
if (IsTram() && m_new_td_bits == 0) {
/* GetTileTrackStatus() returns 0 for single tram bits.

@ -247,8 +247,8 @@ public:
const Vehicle *v = Yapf().GetVehicle();
assert(v != NULL);
assert(v->type == VEH_TRAIN);
assert(((const Train *)v)->tcache.cached_total_length != 0);
int missing_platform_length = (((const Train *)v)->tcache.cached_total_length + TILE_SIZE - 1) / TILE_SIZE - platform_length;
assert(Train::From(v)->tcache.cached_total_length != 0);
int missing_platform_length = (Train::From(v)->tcache.cached_total_length + TILE_SIZE - 1) / TILE_SIZE - platform_length;
if (missing_platform_length < 0) {
/* apply penalty for longer platform than needed */
cost += Yapf().PfGetSettings().rail_longer_platform_penalty + Yapf().PfGetSettings().rail_longer_platform_per_tile_penalty * -missing_platform_length;

@ -13,8 +13,8 @@ protected:
public:
void SetDestination(const Vehicle *v, bool override_rail_type = false)
{
m_compatible_railtypes = ((const Train *)v)->compatible_railtypes;
if (override_rail_type) m_compatible_railtypes |= GetRailTypeInfo(((const Train *)v)->railtype)->compatible_railtypes;
m_compatible_railtypes = Train::From(v)->compatible_railtypes;
if (override_rail_type) m_compatible_railtypes |= GetRailTypeInfo(Train::From(v)->railtype)->compatible_railtypes;
}
bool IsCompatibleRailType(RailType rt)
@ -91,8 +91,8 @@ public:
FORCEINLINE bool PfDetectDestination(TileIndex tile, Trackdir td)
{
return
IsSafeWaitingPosition((const Train *)Yapf().GetVehicle(), tile, td, true, !TrackFollower::Allow90degTurns()) &&
IsWaitingPositionFree((const Train *)Yapf().GetVehicle(), tile, td, !TrackFollower::Allow90degTurns());
IsSafeWaitingPosition(Train::From(Yapf().GetVehicle()), tile, td, true, !TrackFollower::Allow90degTurns()) &&
IsWaitingPositionFree(Train::From(Yapf().GetVehicle()), tile, td, !TrackFollower::Allow90degTurns());
}
/** Called by YAPF to calculate cost estimate. Calculates distance to the destination

@ -54,7 +54,7 @@ private:
bool FindSafePositionProc(TileIndex tile, Trackdir td)
{
if (IsSafeWaitingPosition((const Train *)Yapf().GetVehicle(), tile, td, true, !TrackFollower::Allow90degTurns())) {
if (IsSafeWaitingPosition(Train::From(Yapf().GetVehicle()), tile, td, true, !TrackFollower::Allow90degTurns())) {
m_res_dest = tile;
m_res_dest_td = td;
return false; // Stop iterating segment
@ -149,7 +149,7 @@ public:
}
/* Don't bother if the target is reserved. */
if (!IsWaitingPositionFree((const Train *)Yapf().GetVehicle(), m_res_dest, m_res_dest_td)) return false;
if (!IsWaitingPositionFree(Train::From(Yapf().GetVehicle()), m_res_dest, m_res_dest_td)) return false;
for (Node *node = m_res_node; node->m_parent != NULL; node = node->m_parent) {
node->IterateTiles(Yapf().GetVehicle(), Yapf(), *this, &CYapfReserveTrack<Types>::ReserveSingleTrack);
@ -411,7 +411,7 @@ public:
if (target != NULL) target->tile = INVALID_TILE;
/* set origin and destination nodes */
PBSTileInfo origin = FollowTrainReservation((const Train *)v);
PBSTileInfo origin = FollowTrainReservation(Train::From(v));
Yapf().SetOrigin(origin.tile, origin.trackdir, INVALID_TILE, INVALID_TRACKDIR, 1, true);
Yapf().SetDestination(v);
@ -536,9 +536,9 @@ Trackdir YapfChooseRailTrack(const Vehicle *v, TileIndex tile, DiagDirection ent
bool YapfCheckReverseTrain(const Vehicle *vt)
{
const Train *v = (const Train *)vt;
const Train *v = Train::From(vt);
/* last wagon */
const Train *last_veh = (const Train *)GetLastVehicleInChain(v);
const Train *last_veh = Train::From(GetLastVehicleInChain(v));
/* get trackdirs of both ends */
Trackdir td = v->GetVehicleTrackdir();
@ -602,7 +602,7 @@ bool YapfFindNearestRailDepotTwoWay(const Vehicle *v, int max_distance, int reve
const Vehicle *last_veh = GetLastVehicleInChain(v);
PBSTileInfo origin = FollowTrainReservation((const Train *)v);
PBSTileInfo origin = FollowTrainReservation(Train::From(v));
TileIndex last_tile = last_veh->tile;
Trackdir td_rev = ReverseTrackdir(last_veh->GetVehicleTrackdir());

@ -299,13 +299,13 @@ public:
/* our source tile will be the next vehicle tile (should be the given one) */
TileIndex src_tile = tile;
/* get available trackdirs on the start tile */
TrackdirBits src_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, ((const RoadVehicle *)v)->compatible_roadtypes));
TrackdirBits src_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, RoadVehicle::From(v)->compatible_roadtypes));
/* select reachable trackdirs only */
src_trackdirs &= DiagdirReachesTrackdirs(enterdir);
/* get available trackdirs on the destination tile */
TileIndex dest_tile = v->dest_tile;
TrackdirBits dest_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(dest_tile, TRANSPORT_ROAD, ((const RoadVehicle *)v)->compatible_roadtypes));
TrackdirBits dest_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(dest_tile, TRANSPORT_ROAD, RoadVehicle::From(v)->compatible_roadtypes));
/* set origin and destination nodes */
Yapf().SetOrigin(src_tile, src_trackdirs);
@ -349,7 +349,7 @@ public:
/* set destination tile, trackdir
* get available trackdirs on the destination tile */
TrackdirBits dst_td_bits = TrackStatusToTrackdirBits(GetTileTrackStatus(dst_tile, TRANSPORT_ROAD, ((const RoadVehicle *)v)->compatible_roadtypes));
TrackdirBits dst_td_bits = TrackStatusToTrackdirBits(GetTileTrackStatus(dst_tile, TRANSPORT_ROAD, RoadVehicle::From(v)->compatible_roadtypes));
Yapf().SetDestination(dst_tile, dst_td_bits);
/* if path not found - return distance = UINT_MAX */
@ -374,7 +374,7 @@ public:
/* set origin (tile, trackdir) */
TileIndex src_tile = v->tile;
Trackdir src_td = v->GetVehicleTrackdir();
if ((TrackStatusToTrackdirBits(GetTileTrackStatus(src_tile, TRANSPORT_ROAD, ((const RoadVehicle *)v)->compatible_roadtypes)) & TrackdirToTrackdirBits(src_td)) == 0) {
if ((TrackStatusToTrackdirBits(GetTileTrackStatus(src_tile, TRANSPORT_ROAD, RoadVehicle::From(v)->compatible_roadtypes)) & TrackdirToTrackdirBits(src_td)) == 0) {
/* sometimes the roadveh is not on the road (it resides on non-existing track)
* how should we handle that situation? */
return false;
@ -471,7 +471,7 @@ Depot *YapfFindNearestRoadDepot(const Vehicle *v)
{
TileIndex tile = v->tile;
Trackdir trackdir = v->GetVehicleTrackdir();
if ((TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, ((const RoadVehicle *)v)->compatible_roadtypes)) & TrackdirToTrackdirBits(trackdir)) == 0) {
if ((TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, RoadVehicle::From(v)->compatible_roadtypes)) & TrackdirToTrackdirBits(trackdir)) == 0) {
return NULL;
}

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