(svn r16720) -Codechange: make Set/ClearFrontEngine(), Set/ClearArticulatedPart(), Set/ClearWagon(), Set/ClearEngine(), Set/ClearFreeWagon() and Set/ClearMultiheaded() members of Train

pull/155/head
smatz 15 years ago
parent 1e1f0ab2cf
commit 9b10bc9cdf

@ -322,7 +322,7 @@ void AddArticulatedParts(Vehicle *first, VehicleType type)
t->cargo_cap = 0;
}
SetArticulatedPart(t);
t->SetArticulatedPart();
} break;
case VEH_ROAD: {

@ -50,7 +50,7 @@ void ConnectMultiheadedTrains()
if (u->IsMultiheaded()) {
if (!u->IsEngine()) {
/* we got a rear car without a front car. We will convert it to a front one */
SetTrainEngine(u);
u->SetEngine();
u->spritenum--;
}
@ -63,7 +63,7 @@ void ConnectMultiheadedTrains()
/* we found a car to partner with this engine. Now we will make sure it face the right way */
if (w->IsEngine()) {
ClearTrainEngine(w);
w->ClearEngine();
w->spritenum++;
}
break;
@ -87,7 +87,7 @@ void ConnectMultiheadedTrains()
u->other_multiheaded_part = w;
} else {
/* we got a front car and no rear cars. We will fake this one for forget that it should have been multiheaded */
ClearMultiheaded(u);
u->ClearMultiheaded();
}
}
}
@ -106,42 +106,42 @@ void ConvertOldMultiheadToNew()
FOR_ALL_TRAINS(t) {
if (HasBit(t->subtype, 7) && ((t->subtype & ~0x80) == 0 || (t->subtype & ~0x80) == 4)) {
for (Vehicle *u = t; u != NULL; u = u->Next()) {
for (Train *u = t; u != NULL; u = u->Next()) {
const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
ClrBit(u->subtype, 7);
switch (u->subtype) {
case 0: // TS_Front_Engine
if (rvi->railveh_type == RAILVEH_MULTIHEAD) SetMultiheaded(u);
SetFrontEngine(u);
SetTrainEngine(u);
if (rvi->railveh_type == RAILVEH_MULTIHEAD) u->SetMultiheaded();
u->SetFrontEngine();
u->SetEngine();
break;
case 1: // TS_Artic_Part
u->subtype = 0;
SetArticulatedPart(u);
u->SetArticulatedPart();
break;
case 2: // TS_Not_First
u->subtype = 0;
if (rvi->railveh_type == RAILVEH_WAGON) {
/* normal wagon */
SetTrainWagon(u);
u->SetWagon();
break;
}
if (rvi->railveh_type == RAILVEH_MULTIHEAD && rvi->image_index == u->spritenum - 1) {
/* rear end of a multiheaded engine */
SetMultiheaded(u);
u->SetMultiheaded();
break;
}
if (rvi->railveh_type == RAILVEH_MULTIHEAD) SetMultiheaded(u);
SetTrainEngine(u);
if (rvi->railveh_type == RAILVEH_MULTIHEAD) u->SetMultiheaded();
u->SetEngine();
break;
case 4: // TS_Free_Car
u->subtype = 0;
SetTrainWagon(u);
SetFreeWagon(u);
u->SetWagon();
u->SetFreeWagon();
break;
default: NOT_REACHED();
}

@ -51,114 +51,6 @@ enum TrainSubtype {
TS_MULTIHEADED = 5, ///< Engine is a multiheaded
};
/** Set front engine state
* @param v vehicle to change
*/
static inline void SetFrontEngine(Vehicle *v)
{
assert(v->type == VEH_TRAIN);
SetBit(v->subtype, TS_FRONT);
}
/** Remove the front engine state
* @param v vehicle to change
*/
static inline void ClearFrontEngine(Vehicle *v)
{
assert(v->type == VEH_TRAIN);
ClrBit(v->subtype, TS_FRONT);
}
/** Set a vehicle to be an articulated part
* @param v vehicle to change
*/
static inline void SetArticulatedPart(Vehicle *v)
{
assert(v->type == VEH_TRAIN);
SetBit(v->subtype, TS_ARTICULATED_PART);
}
/** Clear a vehicle from being an articulated part
* @param v vehicle to change
*/
static inline void ClearArticulatedPart(Vehicle *v)
{
assert(v->type == VEH_TRAIN);
ClrBit(v->subtype, TS_ARTICULATED_PART);
}
/** Set a vehicle to be a wagon
* @param v vehicle to change
*/
static inline void SetTrainWagon(Vehicle *v)
{
assert(v->type == VEH_TRAIN);
SetBit(v->subtype, TS_WAGON);
}
/** Clear wagon property
* @param v vehicle to change
*/
static inline void ClearTrainWagon(Vehicle *v)
{
assert(v->type == VEH_TRAIN);
ClrBit(v->subtype, TS_WAGON);
}
/** Set engine status
* @param v vehicle to change
*/
static inline void SetTrainEngine(Vehicle *v)
{
assert(v->type == VEH_TRAIN);
SetBit(v->subtype, TS_ENGINE);
}
/** Clear engine status
* @param v vehicle to change
*/
static inline void ClearTrainEngine(Vehicle *v)
{
assert(v->type == VEH_TRAIN);
ClrBit(v->subtype, TS_ENGINE);
}
/** Set if a vehicle is a free wagon
* @param v vehicle to change
*/
static inline void SetFreeWagon(Vehicle *v)
{
assert(v->type == VEH_TRAIN);
SetBit(v->subtype, TS_FREE_WAGON);
}
/** Clear a vehicle from being a free wagon
* @param v vehicle to change
*/
static inline void ClearFreeWagon(Vehicle *v)
{
assert(v->type == VEH_TRAIN);
ClrBit(v->subtype, TS_FREE_WAGON);
}
/** Set if a vehicle is a multiheaded engine
* @param v vehicle to change
*/
static inline void SetMultiheaded(Vehicle *v)
{
assert(v->type == VEH_TRAIN);
SetBit(v->subtype, TS_MULTIHEADED);
}
/** Clear multiheaded engine property
* @param v vehicle to change
*/
static inline void ClearMultiheaded(Vehicle *v)
{
assert(v->type == VEH_TRAIN);
ClrBit(v->subtype, TS_MULTIHEADED);
}
void CcBuildLoco(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2);
@ -257,6 +149,69 @@ struct Train : public SpecializedVehicle<Train, VEH_TRAIN> {
TileIndex GetOrderStationLocation(StationID station);
bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
/**
* Set front engine state
*/
FORCEINLINE void SetFrontEngine() { SetBit(this->subtype, TS_FRONT); }
/**
* Remove the front engine state
*/
FORCEINLINE void ClearFrontEngine() { ClrBit(this->subtype, TS_FRONT); }
/**
* Set a vehicle to be an articulated part
*/
FORCEINLINE void SetArticulatedPart() { SetBit(this->subtype, TS_ARTICULATED_PART); }
/**
* Clear a vehicle from being an articulated part
*/
FORCEINLINE void ClearArticulatedPart() { ClrBit(this->subtype, TS_ARTICULATED_PART); }
/**
* Set a vehicle to be a wagon
*/
FORCEINLINE void SetWagon() { SetBit(this->subtype, TS_WAGON); }
/**
* Clear wagon property
*/
FORCEINLINE void ClearWagon() { ClrBit(this->subtype, TS_WAGON); }
/**
* Set engine status
* @param v vehicle to change
*/
FORCEINLINE void SetEngine() { SetBit(this->subtype, TS_ENGINE); }
/**
* Clear engine status
*/
FORCEINLINE void ClearEngine() { ClrBit(this->subtype, TS_ENGINE); }
/**
* Set if a vehicle is a free wagon
*/
FORCEINLINE void SetFreeWagon() { SetBit(this->subtype, TS_FREE_WAGON); }
/**
* Clear a vehicle from being a free wagon
* @param v vehicle to change
*/
FORCEINLINE void ClearFreeWagon() { ClrBit(this->subtype, TS_FREE_WAGON); }
/**
* Set if a vehicle is a multiheaded engine
*/
FORCEINLINE void SetMultiheaded() { SetBit(this->subtype, TS_MULTIHEADED); }
/**
* Clear multiheaded engine property
*/
FORCEINLINE void ClearMultiheaded() { ClrBit(this->subtype, TS_MULTIHEADED); }
/**
* Check if train is a front engine
* @return Returns true if train is a front engine

@ -704,12 +704,12 @@ static CommandCost CmdBuildRailWagon(EngineID engine, TileIndex tile, DoCommandF
v->vehstatus = VS_HIDDEN | VS_DEFPAL;
// v->subtype = 0;
SetTrainWagon(v);
v->SetWagon();
if (u != NULL) {
u->SetNext(v);
} else {
SetFreeWagon(v);
v->SetFreeWagon();
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
}
@ -784,8 +784,8 @@ static void AddRearEngineToMultiheadedTrain(Train *v)
u->build_year = v->build_year;
u->cur_image = SPR_IMG_QUERY;
u->random_bits = VehicleRandomBits();
SetMultiheaded(v);
SetMultiheaded(u);
v->SetMultiheaded();
u->SetMultiheaded();
v->SetNext(u);
VehicleMove(u, false);
@ -886,8 +886,8 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1,
v->group_id = DEFAULT_GROUP;
// v->subtype = 0;
SetFrontEngine(v);
SetTrainEngine(v);
v->SetFrontEngine();
v->SetEngine();
VehicleMove(v, false);
@ -971,7 +971,7 @@ static Train *UnlinkWagon(Train *v, Train *first)
v = GetNextVehicle(v);
if (v == NULL) return NULL;
if (v->IsWagon()) SetFreeWagon(v);
if (v->IsWagon()) v->SetFreeWagon();
/* First can be an articulated engine, meaning GetNextVehicle() isn't
* v->Next(). Thus set the next vehicle of the last articulated part
@ -1020,8 +1020,8 @@ static void AddWagonToConsist(Train *v, Train *dest)
v->SetNext(NULL);
dest->SetNext(v);
v->SetNext(next);
ClearFreeWagon(v);
ClearFrontEngine(v);
v->ClearFreeWagon();
v->ClearFrontEngine();
}
/*
@ -1302,7 +1302,7 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u
if (src->IsEngine()) {
if (!src->IsFrontEngine()) {
/* setting the type to 0 also involves setting up the orders field. */
SetFrontEngine(src);
src->SetFrontEngine();
assert(src->orders.list == NULL);
/* Decrease the engines number of the src engine_type */
@ -1314,7 +1314,7 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u
src->group_id = DEFAULT_GROUP;
}
} else {
SetFreeWagon(src);
src->SetFreeWagon();
}
dst_head = src;
} else {
@ -1331,8 +1331,8 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u
if (src->IsFrontEngine() || src->IsFreeWagon()) {
InvalidateWindowData(WC_VEHICLE_DEPOT, src->tile);
ClearFrontEngine(src);
ClearFreeWagon(src);
src->ClearFrontEngine();
src->ClearFreeWagon();
src->unitnumber = 0; // doesn't occupy a unitnumber anymore.
}
@ -1504,7 +1504,7 @@ CommandCost CmdSellRailWagon(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
/* 4 If the second wagon was an engine, update it to front_engine
* which UnlinkWagon() has changed to TS_Free_Car */
if (switch_engine) SetFrontEngine(first);
if (switch_engine) first->SetFrontEngine();
/* 5. If the train still exists, update its acceleration, window, etc. */
if (first != NULL) {

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