Yexo
19dc31e0b3
Fix #8108 : always update tile_hash after updating v->tile
4 years ago
SamuXarick
8edbb42fe8
Fix c01a2e2: crash on loading old savegames with invalid animated tile information
4 years ago
SamuXarick
c01803cd42
Fix #8108 : possible crash on loading TTD savegames with phantom oil rigs
4 years ago
SamuXarick
57553cd809
Fix #8020 : Add missing docking tiles around industry neutral stations
4 years ago
glx
9116b22386
Fix #8011 , f5381798: Dock tile in TTD savegame was only 2 bytes
4 years ago
glx
2f264f2c92
Change: Heading for 1.11 now
4 years ago
Johannes E. Krause
107283748a
Feature: SLF_HEX to print hexadecimal numbers in the config file
4 years ago
Jonathan G Rennison
c3223903ed
Codechange: Cache resolved town, station and industry name strings
5 years ago
frosch
a4be4514c9
Fix #7925 : Reset temporary saveload data at the start of loading a savegame instead of at the end.
...
Otherwise temporary data may be passed from an aborted load action to the next load action.
5 years ago
Charles Pigott
d1cead7f25
Fix: When loading old timetabled saves, also reset cached timetable duration
5 years ago
Charles Pigott
cddb8a4605
Fix #7587 : Crash when loading saves with waypoints with invalid locations
5 years ago
Niels Martin Hansen
2fd871e2af
Feature: Configurable game ending year
...
Functionally reverts 683b65ee1
5 years ago
glx
ee7a8eebca
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
5 years ago
glx
0b489f9924
Codechange: Replace FOR_ALL_SUBSIDIES with range-based for loops
5 years ago
glx
847e5f33d4
Codechange: Replace story related FOR_ALL with range-based for loops
5 years ago
glx
869581eb23
Codechange: Replace FOR_ALL_SIGNS with range-based for loops
5 years ago
glx
b91abd3af9
Codechange: Replace FOR_ALL_ROADSTOPS with range-based for loops
5 years ago
glx
514565fad6
Codechange: Replace FOR_ALL_OBJECTS with range-based for loops
5 years ago
glx
11f178a312
Codechange: Replace FOR_ALL_STORAGES with range-based for loops
5 years ago
glx
d8a1be48cd
Codechange: Replace vehicle related FOR_ALL with range-based for loops
5 years ago
glx
9892d90b26
Codechange: Replace order related FOR_ALL with range-based for loops
5 years ago
glx
09fa39c5b5
Codechange: Replace linkgraph related FOR_ALL with range-based for loops
5 years ago
glx
00c2a98cf3
Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops
5 years ago
glx
4ae829cb27
Codechange: Replace FOR_ALL_GROUPS with range-based for loops
5 years ago
glx
f58ce3db19
Codechange: Replace FOR_ALL_GOALS with range-based for loops
5 years ago
glx
1f6b3a37f9
Codechange: Replace FOR_ALL_ENGINES with range-based for loops
5 years ago
glx
1c92ba8ebe
Codechange: Replace FOR_ALL_CARGO_PAYMENTS with range-based for loops
5 years ago
glx
fa9769f81a
Codechange: Replace FOR_ALL_DEPOTS with range-based for loops
5 years ago
glx
5fce5fa300
Codechange: Replace FOR_ALL_CARGOPACKETS with range-based for loops
5 years ago
glx
60e3cf8aff
Codechange: Replace FOR_ALL_ENGINE_RENEWS with range-based for loops
5 years ago
glx
ddabfed1cd
Codechange: Replace station related FOR_ALL with range-based for loops
5 years ago
glx
3a14cea068
Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
5 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Jack Baron
e4f08f2880
Fix: Bump savegame version
5 years ago
JMcKiern
04f659e768
Fix: Some typos found using codespell
5 years ago
peter1138
f538179878
Feature: Multi-tile docks and docking points.
5 years ago
Niels Martin Hansen
140a96b3a0
Change: Limit memory allocations for each Squirrel instance
...
This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
5 years ago
PeterN
83c1678f9e
Fix #7577 : Check if linkgraph station index is valid before dereferencing. ( #7583 )
5 years ago
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
5 years ago
Charles Pigott
63a7df027d
Fix 5db883f: Railtype bits were moved too late, leading to rails under bridges losing their type
5 years ago
Charles Pigott
d9f9a64389
Fix #6507 : Don't try to load invalid depots from older savegames
5 years ago
Charles Pigott
3299d6540b
Cleanup: Delete GetSavegameType function since it's been commented out since 2005
5 years ago
Charles Pigott
9da1c5bb0b
Fix: Crash when attempting to load old save game with GRFs set
...
GroupStatistics pool was not initialised before trying to delete vehicles (specifically, trams with no tram track)
5 years ago
Charles Pigott
327ff89808
Codechange: Remove PauseModeByte
5 years ago
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
5 years ago
Charles Pigott
931d32f414
Codechange: Remove RailTypeByte type
5 years ago
Charles Pigott
f20b75d712
Codechange: Remove TownLayoutByte type
5 years ago
Charles Pigott
96a4787710
Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte
5 years ago
Michael Lutz
4e85ccf3c0
Codechange: Replace SmallStackSafeStackAlloc with std::array.
...
The only port that ever used it to make heap allocations instead of stack ones was the NDS port, which got thrown out some time ago.
5 years ago
peter1138
4f052fc2a4
Cleanup: Fix alignment after NULL -> nullptr change.
5 years ago
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
5 years ago
Michael Lutz
8b1880187a
Remove: AutoFreeSmallVector.
...
The last use was for storing a list of memory blocks. As the way these lists are accessed is very
specific, it is easier to just write an explicit destructor instead of trying to exactly match the behaviour.
5 years ago
Michael Lutz
e804173595
Codechange: If something is a vector of strings, use a vector of strings instead of an AutoFreeSmallVector.
5 years ago
Michael Lutz
d3e113eb5f
Codechange: Use std::vector instead of AutoDeleteSmallVector in GS text handling.
5 years ago
Michael Lutz
94c5269fa7
Codechange: Use atomic variables for thread synchronization where useful.
5 years ago
Michael Lutz
05bc2ed7cb
Codechange: Replace custom thread code with C++11 thread objects.
...
We assume a conforming C++11 compiler environment that has a valid <thread>-header.
Failure to run a real thread is handled gracefully.
5 years ago
glx22
66dd7c3879
Fix: MSVC warnings ( #7423 )
5 years ago
Henry Wilson
cc62f4163f
Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|Delete]SmallVector
5 years ago
Henry Wilson
c01a2e2a81
Codechange: Removed SmallVector completely
5 years ago
Henry Wilson
ab711e6942
Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
5 years ago
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
5 years ago
Henry Wilson
f3938fdb83
Codechange: Replaced SmallVector::Reset() with std::vector::clear() + shrink_to_fit()
5 years ago
Henry Wilson
a690936ed7
Codechange: Replace SmallVector::Length() with std::vector::size()
5 years ago
Henry Wilson
bfd79e59dc
Codechange: Replace SmallVector::Clear() with std::vector::clear()
5 years ago
Peter Nelson
f6264e5212
Change: Bump savegame version for tree tile water class conversion.
5 years ago
Peter Nelson
76e77aefad
Fix #7400 : Water class for tree tiles was not converted for old saves preventing industry creation.
...
As the information is always available from the tree ground type, unconditionally
update the map array for tree tiles.
5 years ago
Henry Wilson
af7d9020a1
Codechange: Use override specifer for overriding member declarations
...
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
5 years ago
Charles Pigott
fe448a2616
Remove: OPF
5 years ago
Patric Stout
7adae09897
Codechange: liblzma is called liblzma, how ever strange that might be
...
It is the only library we use that calls itself with 'lib' in the
name. This might be confusing, but with the arrival of cmake a lot
of these things are automated. And detection will find 'liblzma',
not 'lzma', like with 'lzo', 'zlib', ..
5 years ago
Niels Martin Hansen
e8d397e4ee
Codechange: Make a merged k-d tree index of all viewport signs
5 years ago
Niels Martin Hansen
d84b67e54d
Codechange: Make a k-d tree index of stations
5 years ago
Niels Martin Hansen
7b56be0f3a
Codechange: Make a k-d tree index of towns
5 years ago
Peter Nelson
8b1b3fd0f9
Feature: Non-rectangular sparse station catchment area.
5 years ago
PeterN
6c6971fb43
Add: Road vehicle path cache. ( #7261 )
5 years ago
PeterN
dd20ccee88
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. ( #7234 )
...
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.
"Company stations can serve industries with attached neutral stations"
When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.
When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
5 years ago
Peter Nelson
b8a0107ad1
Change: Add configurable curve penalty for ships.
5 years ago
Niels Martin Hansen
52572cafa6
Add: Option for population-linear town cargo generation
...
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm.
The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist.
The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm.
Existing savegames will use the original algorithm, while new games will default to the new algorithm.
5 years ago
frosch
a67ee02529
Change: Heading for 1.10 now ( #7319 )
5 years ago
PeterN
c0c8fb25fb
Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating. ( #7219 )
5 years ago
Gabda
37bb2c9308
Codechange: Make the style of MakeVoid calls uniform ( #7192 )
5 years ago
Peter Nelson
64878320cc
Fix #6803 : CargoMonitorID bit packing updated to handle 64 cargo types.
...
This requires a saveload bump to change the bitpacking on loading older saves.
5 years ago
Peter Nelson
0b10678050
Change: Make ships stop in locks to move up/down instead of following the slope.
5 years ago
Peter Nelson
33e3f49161
Fix #7119 : When rotating a ship, apply an additional offset to avoid movement glitch.
5 years ago
Niels Martin Hansen
faee0737e0
Codechange: Separate gamelog revision length from network revision length
5 years ago
Peter Nelson
e21ade375e
Codechange: Change from numeric to descriptive SLV enum labels for last entries.
5 years ago
Peter Nelson
0f37a683a2
Codechange: Additional type safety for saveload version variables.
5 years ago
Peter Nelson
9de12521ec
Codechange: Convert saveload numbers to enum values.
...
(This was mostly achieved with a few in-place regexes)
5 years ago
Peter Nelson
ea4ea62816
Codechange: Make saveload version upper bound exclusive, i.e. version object was removed instead of version object last appeared.
5 years ago
PeterN
23960d0f2c
Feature: Group liveries, and livery window usability enhancements. ( #7108 )
...
* Change: Replace checkbox in livery selection window with Default option in drop down selection.
This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired.
* Feature: Add vehicle group liveries.
5 years ago
Peter Nelson
67633606b0
Codechange: Remove value mangling and field misuse in SLE_WRITEBYTE.
...
The original translation functionality hasn't been used since 2007.
5 years ago
Peter Nelson
225790892d
Change: Make ships stop and change direction slowly instead of instantly turning.
6 years ago
Peter Nelson
81330b8d6e
Change: Add path cache for ships.
6 years ago
Peter Nelson
1c725fce47
Change: Add ability to save/load std::deque<> containers.
6 years ago
Niels Martin Hansen
e66cec8f86
Add: NewGRF support for 16-in-16-out industries
6 years ago
Niels Martin Hansen
8859381d30
Add: Industries can produce and accept up to 16 different cargoes
6 years ago
Charles Pigott
e0c0394e37
Fix: Remove various dead or unnecessary assignments
6 years ago
Charles Pigott
f5b1115039
Doc: Lots and lots of doxymentation fixes
6 years ago
Michael Lutz
4b0b4e0643
Feature: [NewGRF] Increase size of persistent storage to 256.
6 years ago
Peter Nelson
bf8d7df736
Change: Extend rail types to 64 (6 bit storage)
6 years ago
Peter Nelson
5db883fbe9
Change: Move rail type bits from m3 to m8.
6 years ago