Commit Graph

894 Commits (65818db1f4332fecb9395df2e41f2068bb86feeb)

Author SHA1 Message Date
peter1138 a05bc04b63 Feature: Per-group wagon removal flag. 3 years ago
peter1138 27a956ba62 Codechange: Replace Group::replace_protection with Group::flags 3 years ago
Milek7 aade177d79
Fix: Corrupted savegame could cause heap corruption by writing outside link graph edge matrix. (#9046) 3 years ago
Milek7 da55286c2c
Fix: Corrupted savegame could crash the game by providing invalid gamelog enums. (#9045) 3 years ago
Patric Stout 13a5264438 Fix: store the recent new game_creation settings in savegames
This allows us to later on see what someone did, and makes sure
that "restart" command still knows how the game was created.
3 years ago
Patric Stout 1a1049bc0d Change: rename setting "max_heightlevel" to "map_height_limit"
This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.

Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.

Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
3 years ago
Patric Stout 9bfa7198fd
Change: Heading for 1.12 now (#8862) 3 years ago
Patric Stout c3dc27e37e Add: settings to limit your fast-forward game speed
By default this setting is set to 2500% normal game speed.
3 years ago
Michael Lutz 7845434270 Codechange: Don't use cpp_offsetof in the save/load code.
Many of the member variables that are used in save/load are inside types
that are not standard layout types. Using pointer arithmetics to determine
addresses of members inside types that are not standard layout is generally
undefined behaviour. If we'd use C++17, it is conditionally supported, which means
each compiler may or may not support it. And even then using it for individual
array elements is syntactically not supported the the standard offsetof function.

Unfortunately, the trickery employed for saving linkgraph settings causes quite some
clutter in the settings ini files.
3 years ago
Michael Lutz 9c9292949f Codechange: Don't use cpp_offsetof in the TTO/TTD savegame loader.
Many of the member variables that are used in the oldloader are inside types
that are not standard layout types. Using pointer arithmetics to determine
addresses of members inside types that are not standard layout is generally
undefined behaviour. If we'd use C++17, it is conditionally supported, which means
each compiler may or may not support it. And even then using it for individual
array elements is syntactically not supported the the standard offsetof function.
3 years ago
glx22 6b8ad5a9b1 Change: Apply some consistency to singleplayer related comments 3 years ago
dP bab7de6cf2 Feature: Allow GameScripts to add additional text to Industry view window 3 years ago
Michael Lutz 7da224d29d
Fix #8589, 653e7fa548: Motion counter is NewGRF-visible but not saved, leading to desyncs. (#8591) 3 years ago
Matt Kimber 40d5fe1631
Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds (#8540) 3 years ago
Patric Stout ef6b17baf7 Fix 2fd871e2af5: load correct ending-year for old (pre 0.7) savegames
Despite what it looked like, you could never really change the
ending-year (it was always reset to 2050 on start-up). See commit
683b65ee1 for details. As a side-effect, the variable that was
suppose to store the ending-year was just zero, never containing
a real ending-year.
4 years ago
Charles Pigott 9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 4 years ago
Matt Kimber 9b28b15e67 Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods 4 years ago
Patric Stout 8596b43b2b
Codechange: move some DEBUG-levels and remove some others in saveload routine (#8474)
When running with -dsl=2 it is very easy to miss important information
as there was a lot of noise in between too. This tunes the debug
levels a bit to be less noisy while keeping the important bits.
4 years ago
Michael Lutz b408fe77f7 Codechange: Use std::string in file scanners. 4 years ago
Michael Lutz 5cbb2da794 Codechange: Even more std::string usage in file IO. 4 years ago
Michael Lutz 65f65ad2ad Codechange: Convert some more FIO functions to take std::string. 4 years ago
Charles Pigott 860c270c73 Codechange: Replace assert_compile macro with static_assert 4 years ago
cirdan 395a5d9991 Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTH
CH_AUTO_LENGTH is no longer used anywhere, so remove all code
that depends on it.
4 years ago
cirdan 46ff7d918b Cleanup: Remove save-only autolength flag from economy chunk handlers
CH_AUTO_LENGTH is only used when saving chunks; it makes no sense
to set it for chunks without a save handler.
4 years ago
glx22 d8605ad18d Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops 4 years ago
Jonathan G Rennison 0c5dc5d41e Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470)
Check if the job is still running two date fract ticks before it is due
to join, and if so pause the game until its done.
When loading a game, check if the game would block immediately due to
a job which is scheduled to be joined within two date fract ticks,
and if so pause the game until its done.
This avoids the main thread being blocked on a thread join, which appears
to the user as if the game is unresponsive, as the UI does not repaint
and cannot be interacted with.
Show if pause is due to link graph job in status bar, update network
messages.
This does not apply for network clients.
4 years ago
Pavel Stupnikov 9a45a0f535
Feature: Set exclusive access to industry from GS (#8115) 4 years ago
Niels Martin Hansen b7751c483e
Feature: Influence industry production changes from GS (#7912) 4 years ago
Patric Stout d8c8f4e72d
Fix: next 67 savegame versions are used in PatchPacks; skip them (#8411)
Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions
slightly higher than ours. Of course, as time went by, this
caught up with us, and we are now almost pushing a new version
that would conflict with them. To avoid users creating unneeded
issues about "why can I not load my savegame", lets be ahead of
the curve and flat-out refuse to load them.

Version-wise, this is totally fine. We have ~32k versions to go
before we run out (0x8000 is masked by JGRPP; we should avoid
using that). At the rate we bump savegames, this is not going to
happen in any sane reality.
4 years ago
Patric Stout d15dc9f40f Add: support for emscripten (play-OpenTTD-in-the-browser)
Emscripten compiles to WASM, which can be loaded via
HTML / JavaScript. This allows you to play OpenTTD inside a
browser.

Co-authored-by: milek7 <me@milek7.pl>
4 years ago
Michael Lutz 79240eab1e Codechange: Make use of the improved C++17 emplace_back function. 4 years ago
Patric Stout 731af1f1f3 Codechange: don't do work GetVariableAddress() is already doing 4 years ago
Patric Stout c98717cb45 Fix: do not add an offset to a nullptr
This is, by specs, undefined behaviour. See
https://reviews.llvm.org/D67122

In cases where this is done, optimizations done by LLVM can
generate code that causes crashes.

GetVariableAddress() had two (legit) ways this could happen:
- For SaveLoad set to global
- For SaveLoad set to SLE_VAR_NULL, where sld->address is always
  a nullptr, and object could or could not be a nullptr.
4 years ago
Michael Lutz c558936ec3
Fix 63ccb36ef3: Crash trying to load TTO/TTD savegames. (#8356) 4 years ago
dP 452e1e3328 Codechange #8258: Remove unused town cargo caches from the savegame 4 years ago
TechGeekNZ a10013dd00 Codechange: Spell 'Viewport' consistently
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
4 years ago
dP 7045186594 Change #8159: Remove now unused town cargo caches without bumping the savegame version 4 years ago
dP ca2604c4e2 Revert #8157: Redundant change 4 years ago
Jonathan G Rennison 7a09413a1a Fix: Incorrect save/load array size of Town::cargo_accepted
In 11ab3c4e the number of cargo types was changed from 32 to 64.
The save/load of Town::cargo_accepted was not updated, such that
only half of the data structure is saved/loaded in savegame versions
199 to 218.
Discard and regenerate data from all savegame versions prior to 219.
4 years ago
Jonathan G Rennison 54237b0e98 Codechange: Move SlSkipBytes to saveload.h 4 years ago
Charles Pigott 64b1c70fdd Codechange: Add WARN_FORMAT to vseprintf and fix the cascade of warnings that followed 4 years ago
Jonathan G Rennison e6f3e15c32 Fix 63ccb36e: Incorrect string type for OrderBackup::name save/load
In 63ccb36e BaseConsist::name was changed from a malloced char*
to a std::string.
OrderBackup inherits from BaseConsist.
The saveload of OrderBackup::name was not updated.
4 years ago
Patric Stout 56d54cf60e Add: introduce CMake for project management
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.

Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.

This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.

Addtiionally, this heavily improves our detection of libraries, etc.
4 years ago
Michael Lutz 63ccb36ef3 Codechange: Use std::string for most of the user-settable custom names. 4 years ago
Michael Lutz 9b6f5e3bb8 Codechange: Store GS lang texts in std::strings. 4 years ago
glx22 cca613e3b8
Fix #8142, 5aa6351: Buoy owner and tile owner can be different (#8143) 4 years ago
glx 5aa6351042 Fix #8132: Corrupted savegame crashing OpenTTD on load 4 years ago
glx 0ed00ae111 Fix: Stop any gamelog action when recovering from SlError() 4 years ago
glx bc8333723c Fix #8021: limit savegame range for docking tiles fixing 4 years ago
Yexo 64278fd598 Fix: reset roadtype/streetcartype info for non-road bridges 4 years ago