Jonathan G Rennison
483e3172af
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/core/strong_typedef_type.hpp
# src/gfx.cpp
# src/group_cmd.cpp
# src/industry_cmd.cpp
# src/map_func.h
# src/newgrf_debug_gui.cpp
# src/order_cmd.cpp
# src/pathfinder/follow_track.hpp
# src/rail_cmd.cpp
# src/road_cmd.cpp
# src/road_gui.cpp
# src/saveload/saveload.cpp
# src/screenshot.cpp
# src/smallmap_gui.cpp
# src/station_cmd.cpp
# src/strings.cpp
# src/tile_type.h
# src/timetable_gui.cpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/viewport.cpp
1 year ago
Jonathan G Rennison
ff0e779680
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/lang/czech.txt
# src/order_backup.h
# src/settings_internal.h
# src/string.cpp
# src/viewport.cpp
1 year ago
rubidium42
6ba55e663e
Codechange: do not hide variables with other variables
1 year ago
Rubidium
f001e84e5e
Codechange: use RAII to automatically restore _cur_dpi after use
1 year ago
Rubidium
04d10b3d2d
Codechange: instead of global pointer to stack variable, just put variable in that global
...
Removes one indirection and a dangling pointer to a stack location
1 year ago
Rubidium
71b46db8d0
Cleanup: remove commented out code
1 year ago
Rubidium
fe2bcd2a58
Codechange: migrate size related functions to Map structure
1 year ago
Jonathan G Rennison
d97968a4f9
Rename ChildScreenSpritePositionMode enum values
1 year ago
Jonathan G Rennison
87056562e5
Change ChildScreenSpriteToDraw relative flag to an enum
...
Use separate modes for prior and upstream non-relative modes
1 year ago
Jonathan G Rennison
58d841486e
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/os/windows/font_win32.cpp
# src/script/api/script_object.hpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/viewport.cpp
# src/viewport_func.h
1 year ago
PeterN
c8cc61d889
Fix #10150 : Force FS_SMALL for small viewport signs. ( #10283 )
...
* Fix #10150 : Force FS_SMALL for small viewport signs.
This is a workaround for string widths being different with mixed
font-sizes.
* Fix: Flag small sign shadow as small text.
(This method of drawing shadows is hilarious and needs replacing, but
this is a quick fix.)
1 year ago
Peter Nelson
138198e971
Change: Separate ground sprite from foundation sprite offsets.
1 year ago
Peter Nelson
002fe67bef
Add: Optionally disable child sprites drawing relative to parent sprites offsets.
1 year ago
PeterN
f6e7e44169
Fix #10151 : Use smaller padding for viewport signs. ( #10272 )
...
Before variable-scaling, the padding was always 1x1 pixel. This was
changed to be scaled, except using the wrong dimension of 2x1 pixels
instead of 1x1 pixel.
1 year ago
Jonathan G Rennison
6d4474b84e
Merge tag '13.0-beta2' into jgrpp
...
# Conflicts:
# src/cheat_gui.cpp
# src/company_gui.cpp
# src/console_gui.cpp
# src/depot_gui.cpp
# src/error_gui.cpp
# src/gfx.cpp
# src/graph_gui.cpp
# src/group_gui.cpp
# src/lang/english.txt
# src/lang/korean.txt
# src/lang/polish.txt
# src/misc_gui.cpp
# src/network/network_content_gui.h
# src/newgrf_debug_gui.cpp
# src/order_gui.cpp
# src/rail_gui.cpp
# src/road_gui.cpp
# src/settings_gui.cpp
# src/settings_type.h
# src/station_gui.cpp
# src/subsidy_gui.cpp
# src/table/settings/gui_settings.ini
# src/timetable_gui.cpp
# src/town_gui.cpp
# src/train_cmd.cpp
# src/vehicle_gui.cpp
# src/viewport.cpp
# src/water_cmd.cpp
# src/widgets/dropdown.cpp
# src/window_gui.h
2 years ago
Jonathan G Rennison
b52bb3ca44
Show viewport route overlay for shared order vehicle list windows
2 years ago
Jonathan G Rennison
6cf62af092
Change vehicle route overlay settings
...
Add a mode setting: off, all locations, station stops only
Change show vehicle route setting to on/off
Move settings to their own section in the GUI
Add an unset hotkey to switch the mode setting
2 years ago
Peter Nelson
890b2666d3
Change: Use scaled WidgetDimensions.
2 years ago
Jonathan G Rennison
449ed7aa51
Fix drawing of dirty block overlays
2 years ago
Jonathan G Rennison
2f4f862480
Viewport: Do bounding boxes and link graph/route overlays in threaded part
2 years ago
Jonathan G Rennison
5dcffe3142
Add variants of Gfx draw functions which take a DPI
2 years ago
Jonathan G Rennison
1eb18e5d24
Debug: Add a flag to disable viewport thread jobs
2 years ago
Jonathan G Rennison
7685c36f35
Implement partial parallelisation of non-map mode viewport rendering
2 years ago
Jonathan G Rennison
ee2763dcfd
Avoid using globals to control drawing of viewport sprites
2 years ago
Jonathan G Rennison
29a1e49c28
Change various asserts to not be included in release builds
2 years ago
Jonathan G Rennison
8688840e24
Viewport route step markers are now variable size to match font/text
...
See: #410
2 years ago
Jonathan G Rennison
cd4a9fba68
Fix viewport map mode bridges/tunnels not appearing dotted at high zoom
2 years ago
Jonathan G Rennison
28724d651d
Tracerestrict: Add button to highlight all signals using program
2 years ago
Jonathan G Rennison
d6015194c1
Allow ctrl-clicking other company trains on own track to start/stop
...
See: #392
2 years ago
Jonathan G Rennison
6107aa9e5c
Render an overlay of the measurement tool area in viewport map mode
...
See: #388
2 years ago
Jonathan G Rennison
a9caeaa7f1
Fix viewport map scrolling box blend on emscripten
2 years ago
Jonathan G Rennison
b464c589af
Reduce blitter MoveTo calls when drawing viewport map scrolling box blend
2 years ago
Tyler Trahan
fbbc80f79e
Fix #9020 : Update station coverage highlight when adding/removing tiles
2 years ago
Jonathan G Rennison
d4f11eca42
Add NewGRF object properties to set viewport map mode/smallmap tile type
2 years ago
Jonathan G Rennison
d81cbc25b8
Add setting to allow hiding viewport labels of inidivudal waypoints
2 years ago
Jonathan G Rennison
dfc6e309d0
Fix ground/tree tile vegetation changes not updating map mode viewports
...
(In vegetation mode)
2 years ago
Michael Lutz
58cff7b081
Codechange: Un-bitstuff the remaining on-map commands.
2 years ago
Michael Lutz
7048e1522f
Codechange: Move flags in CommandProc in front of the command arguments.
2 years ago
Michael Lutz
33ca4f2b99
Codechange: Let the compile generate the master command table out of templated command traits.
...
This is using a non-intrusive type-traits like templated system, which
allows compile-time validation that the command table and the command
enum match up.
2 years ago
Jonathan G Rennison
324e90e5ac
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/lang/arabic_egypt.txt
# src/lang/english.txt
# src/lang/greek.txt
# src/network/core/tcp_connect.cpp
# src/network/network_client.cpp
# src/network/network_client.h
# src/pathfinder/npf/npf.cpp
# src/pathfinder/yapf/yapf_ship.cpp
# src/rail_gui.cpp
# src/settings_table.cpp
# src/settings_type.h
# src/station_cmd.cpp
# src/table/settings/gui_settings.ini
# src/town_cmd.cpp
# src/widgets/rail_widget.h
3 years ago
Jonathan G Rennison
fd605e3cf3
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# .github/workflows/commit-checker.yml
# src/company_cmd.cpp
# src/console_cmds.cpp
# src/crashlog.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/lang/indonesian.txt
# src/lang/japanese.txt
# src/lang/korean.txt
# src/lang/swedish.txt
# src/linkgraph/linkgraphjob.cpp
# src/linkgraph/mcf.cpp
# src/network/core/tcp.cpp
# src/network/core/tcp.h
# src/network/core/tcp_game.h
# src/network/core/udp.h
# src/network/network.cpp
# src/network/network_admin.cpp
# src/network/network_admin.h
# src/network/network_chat_gui.cpp
# src/network/network_client.cpp
# src/network/network_client.h
# src/network/network_func.h
# src/network/network_internal.h
# src/network/network_server.cpp
# src/network/network_server.h
# src/newgrf.cpp
# src/newgrf_station.cpp
# src/order_gui.cpp
# src/rail_cmd.cpp
# src/saveload/saveload.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_type.h
# src/station_cmd.cpp
# src/stdafx.h
# src/table/currency_settings.ini
# src/table/misc_settings.ini
# src/table/settings.h.preamble
# src/table/settings.ini
# src/terraform_cmd.cpp
# src/timetable_gui.cpp
# src/train_cmd.cpp
# src/tree_cmd.cpp
# src/water_cmd.cpp
3 years ago
Jonathan G Rennison
0b0d154788
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# .github/workflows/ci-build.yml
# src/lang/german.txt
# src/lang/romanian.txt
# src/lang/slovak.txt
# src/lang/turkish.txt
# src/network/core/address.cpp
# src/network/core/tcp.h
# src/network/core/udp.cpp
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_server.cpp
# src/network/network_server.h
# src/network/network_udp.cpp
# src/openttd.cpp
# src/saveload/newgrf_sl.cpp
# src/tree_cmd.cpp
# src/video/video_driver.hpp
# src/window.cpp
# src/window_gui.h
3 years ago
Patric Stout
8ab267496b
Codechange: reference a string by its name, not with "another + 1" ( #9517 )
...
It is wrong anyway, as "TINY" normally is at -1. Just weird code.
3 years ago
Jonathan G Rennison
727e7543dc
Show unowned roads in viewport map owner mode
3 years ago
Jonathan G Rennison
9f56818ca7
Fix display of high freeform edges at north edges in viewport map mode
3 years ago
Jonathan G Rennison
24ad8759db
Viewport map: Improve handling of sloped tile rendering
3 years ago
Jonathan G Rennison
c4cb700738
Viewport map: Don't double draw north tile of bridge/tunnel
3 years ago
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
3 years ago
Jonathan G Rennison
1002c6d9d2
Fix various compiler warnings
...
See: #267
3 years ago
Jonathan G Rennison
c0bb428e9e
Fix vehicle sprites not being updated when moving viewport
...
When move is instantaneous and old and new viewport rects do not overlap
3 years ago
glx22
5799402f7a
Codechange: Rename window related DeleteXXX to match new behaviour
3 years ago
rubidium42
2e136285e1
Codechange: move from C-string to std::string for DoCommand
3 years ago
rubidium42
b791ffc6de
Fix: do not hide parameter by local variable with the same name
3 years ago
Jonathan G Rennison
aa0c1ba2e0
Only update vehicle image when in the vicinity of a viewport
...
This reduces the performance impact of expensive NewGRF
graphics chains.
3 years ago
Jonathan G Rennison
6ea97d6068
Viewport: Cache viewport areas for use in MarkAllViewportsDirty
3 years ago
frosch
f96f113951
Codechange: use IterateFromBack/Front only if the order is important.
...
Use Iterate if the order does not matter.
3 years ago
frosch
22567a1f43
Codechange: use iterators instead of 'subranges' when iterating from a specific window.
...
Using iterators makes it easier to include or exclude the start window in the iteration.
3 years ago
glx22
dfe616bef4
Codechange: Replace window related FOR_ALL with range-based for loops
...
(cherry picked from commit 14e92bd8e2
)
3 years ago
glx22
14e92bd8e2
Codechange: Replace window related FOR_ALL with range-based for loops
3 years ago
Jonathan G Rennison
227041008f
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/debug.cpp
# src/lang/russian.txt
# src/misc_gui.cpp
# src/os/windows/crashlog_win.cpp
# src/os/windows/font_win32.cpp
# src/os/windows/win32.cpp
# src/rail_cmd.cpp
# src/window_gui.h
3 years ago
Jonathan G Rennison
f39b6f4ba3
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/cheat_gui.cpp
# src/genworld_gui.cpp
# src/landscape.cpp
# src/lang/english.txt
# src/saveload/afterload.cpp
# src/screenshot.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_type.h
# src/table/settings.ini
# src/tile_type.h
# src/widgets/genworld_widget.h
3 years ago
Jonathan G Rennison
3ede756d23
Fix: Viewport drag tooltips not being removed when dragging over other windows
3 years ago
Jonathan G Rennison
e3d9cce3ae
Fix viewport drag tooltips not being removed when dragging over other windows
3 years ago
Jonathan G Rennison
7ad8b69a74
Fix old polyrail tooltips being left on screen
3 years ago
Jonathan G Rennison
aec2793487
Fix flickering of polyrail measurement tooltip
3 years ago
Jonathan G Rennison
42e57995dd
Improve visibility of slopes under trees in viewport map vegetation mode
...
Loosely based on tree slope brightness adjustment from
https://github.com/nielsmh/OpenTTD/tree/tree-slope-brightness
3 years ago
Jonathan G Rennison
2a0acd9d91
Fix viewport order lines with unconditional jump orders
3 years ago
Loïc Guilloux
f06c16fda0
Fix 81d335b081: Use non-pulsating red highlight for coverage ( #8622 )
...
(cherry picked from commit b927da73c1
)
3 years ago
Loïc Guilloux
b927da73c1
Fix 81d335b081: Use non-pulsating red highlight for coverage ( #8622 )
3 years ago
Jonathan G Rennison
e75e2b5bdc
Fix left mouse button scroll in viewport map mode
3 years ago
SamuXarick
a4035af337
Codechange: Apply coding style ( #8640 )
...
* Fix: Missing or needed spaces
* Codechange: Remove space
* Codechange: Remove space
* Codechange: More missing spaces
* Codechange: Missing spaces
* Codechange: Remove space
* Codechange: Remove space
3 years ago
Jonathan G Rennison
b7ddd486cf
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/aircraft_cmd.cpp
# src/blitter/32bpp_anim.cpp
# src/cargopacket.cpp
# src/cheat_gui.cpp
# src/company_cmd.cpp
# src/company_gui.cpp
# src/core/pool_func.hpp
# src/date.cpp
# src/economy.cpp
# src/error_gui.cpp
# src/ground_vehicle.cpp
# src/ground_vehicle.hpp
# src/group_gui.cpp
# src/industry_cmd.cpp
# src/lang/dutch.txt
# src/lang/french.txt
# src/lang/german.txt
# src/linkgraph/linkgraph_gui.cpp
# src/linkgraph/mcf.cpp
# src/network/network_content.cpp
# src/network/network_server.cpp
# src/network/network_udp.cpp
# src/newgrf_engine.cpp
# src/newgrf_station.cpp
# src/order_cmd.cpp
# src/order_gui.cpp
# src/pathfinder/follow_track.hpp
# src/pathfinder/yapf/yapf_common.hpp
# src/saveload/saveload.cpp
# src/settings_gui.cpp
# src/station_cmd.cpp
# src/station_kdtree.h
# src/string_func.h
# src/table/settings.ini
# src/tgp.cpp
# src/timetable_cmd.cpp
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/train_gui.cpp
# src/tree_gui.cpp
# src/tunnelbridge_cmd.cpp
# src/vehicle.cpp
# src/vehicle_gui.cpp
# src/video/sdl2_v.cpp
# src/video/sdl_v.cpp
# src/video/win32_v.cpp
# src/viewport.cpp
# src/viewport_sprite_sorter_sse4.cpp
# src/window.cpp
3 years ago
Jonathan G Rennison
6c3e5642f8
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/crashlog.cpp
# src/fileio.cpp
# src/fileio_func.h
# src/fios_gui.cpp
# src/ini_load.cpp
# src/ini_type.h
# src/lang/english.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/network/network_client.cpp
# src/order_base.h
# src/order_cmd.cpp
# src/os/windows/win32.cpp
# src/road_cmd.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/settings.cpp
# src/station_cmd.cpp
# src/stdafx.h
# src/table/settings.ini
# src/tree_cmd.cpp
# src/tree_gui.cpp
# src/vehicle_base.h
# src/video/cocoa/cocoa_v.mm
# src/video/cocoa/event.mm
# src/video/cocoa/wnd_quartz.mm
# src/viewport.cpp
# src/widgets/tree_widget.h
3 years ago
Jonathan G Rennison
43980639de
Merge branch 'master' into jgrpp
...
# Conflicts:
# .gitignore
# CMakeLists.txt
# src/3rdparty/optional/optional.hpp
# src/group_cmd.cpp
# src/industry_cmd.cpp
# src/misc_gui.cpp
# src/video/sdl2_v.cpp
3 years ago
Matt Kimber
40d5fe1631
Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds ( #8540 )
3 years ago
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
3 years ago
Niels Martin Hansen
2d9fa81bd0
Feature: Plant clumps of trees in editor by dragging on the landscape
3 years ago
dP
e82333cf77
Feature #7962 : Improve rendering of large viewports
3 years ago
dP
5ca8a0bda9
Feature #7962 : Significantly improve sprite sorter performance
3 years ago
Michael Lutz
79240eab1e
Codechange: Make use of the improved C++17 emplace_back function.
4 years ago
Jonathan G Rennison
760a1f0163
Fix assert failure in MarkAllViewportMapsDirty
...
Assertion is incorrect
4 years ago
Jonathan G Rennison
0902243ab3
Allow changing the colour of plans
4 years ago
Jonathan G Rennison
ddaffef632
Add viewport map mode: routes
4 years ago
Jonathan G Rennison
2c4808e239
Viewport: Add debug flag to disable landscape cache
4 years ago
Jonathan G Rennison
7e68459ebd
Fix plans/route line viewport mark dirty not being wide enough
4 years ago
Jonathan G Rennison
b4ceb93406
Plans: Improve drawing performance of current plan line
4 years ago
Jonathan G Rennison
d29a08dfe1
Add gfx_debug console command
4 years ago
Jonathan G Rennison
a474e71243
Viewport: Cache landscape pixels in map mode
...
Avoid invalidating landscape pixels for non-landscape updates
(vehicles, overlays, etc.)
4 years ago
Jonathan G Rennison
35565a115b
Viewport: Fix casing of ClearViewportCache(s)
4 years ago
Jonathan G Rennison
352b361e1b
Viewport: Replace viewport mark dirty if zoom level below with flags param
...
Fix missing flags for tracerestrict and effect vehicles
4 years ago
Jonathan G Rennison
38ebad6123
Plans: Fix adding plan lines in viewport map mode
4 years ago
Jonathan G Rennison
3b47b7b091
Plans: Improve performance of viewport plan rendering
4 years ago
Jonathan G Rennison
3b49f892fa
Redraw connecting link graph overlay links when moving station sign
...
Add test console command
4 years ago
Jonathan G Rennison
5b78090a61
Merge branch 'master' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# src/saveload/town_sl.cpp
# src/screenshot.h
# src/script/api/ai/ai_date.hpp.sq
# src/script/api/ai/ai_marine.hpp.sq
# src/script/api/ai/ai_station.hpp.sq
# src/script/api/game/game_date.hpp.sq
# src/script/api/game/game_marine.hpp.sq
# src/script/api/game/game_station.hpp.sq
# src/script/api/game/game_window.hpp.sq
# src/script/api/script_window.hpp
# src/script/api/template/template_window.hpp.sq
# src/signal.cpp
# src/statusbar_gui.cpp
# src/toolbar_gui.cpp
# src/viewport.cpp
# src/viewport_func.h
4 years ago
TechGeekNZ
a10013dd00
Codechange: Spell 'Viewport' consistently
...
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
4 years ago
TechGeekNZ
8652a4db76
Cleanup: Give `SetDirtyBlocks` a more descriptive name.
4 years ago
Jonathan G Rennison
e559bb98c4
Viewport: Fix scroll region sort comparison not meeting strict weak ordering
...
fa90b567
was not a proper fix
4 years ago
Jonathan G Rennison
686ff03817
Fix graphical glitch when rendering narrow viewport slices
4 years ago
Jonathan G Rennison
60dabc68a0
Add a scope info logger for DoSetViewportPosition calls
4 years ago
Jonathan G Rennison
3cb521afb3
Viewport: Fix screen bounds of empty bounding box sprites when splitting
4 years ago
Jonathan G Rennison
89902f2f4a
Debug: Add viewport debug flags for sprite split control
4 years ago
Jonathan G Rennison
4b374cb84a
Add half-tile margin when horizontally splitting viewport drawing region
4 years ago
Jonathan G Rennison
e0902c93a4
Revert "Viewport: Trim parent sprites to redraw area before sorting"
...
This reverts commit f563dfe194
.
This caused rendering issues with vehicles passing under bridges
at the very edge of the drawing area.
4 years ago
Jonathan G Rennison
5ac240147e
Fix wrong viewport virtual size in InitializeWindowViewport
4 years ago
Jonathan G Rennison
fa90b56780
Viewport: Fix scroll region sort comparison not meeting strict weak ordering
...
See: #137
4 years ago
Jonathan G Rennison
b4a814d371
Improve performance of vehicle route overlay rendering
4 years ago
Jonathan G Rennison
a4608f6f72
Cache vehicle positions across draw blocks in viewport map mode
4 years ago
Jonathan G Rennison
7949de2c05
Add a minimum visible height and no ground tile parameter to DrawTileProc.
...
Filter out tile parts which are entirely outside the drawing area.
4 years ago
Jonathan G Rennison
8ef367b126
Add viewport debug commands
4 years ago
Jonathan G Rennison
8f442500ea
Change how dirty screen, window and viewport areas are tracked for later redrawing
...
Track dirty viewport areas seperately form general screen redraws.
Maintain a dirty block grid per viewport, with a smaller block size.
Use even smaller block size in viewport map mode.
Use a rectangle array for general screen redraws instead of a block grid.
Add a dirty bit to windows and widgets, to simplify the common case
of repainting a whole window or widget, without catching
neighbouring windows or viewports.
4 years ago
Jonathan G Rennison
d740a19e5f
Increase viewport chunking size
4 years ago
Jonathan G Rennison
8956b1ab02
Improve performance of tunnel rendering in viewport map mode
4 years ago
Jonathan G Rennison
65152503de
Viewport: Do not process tile selection sprites below drawing area
4 years ago
Jonathan G Rennison
f563dfe194
Viewport: Trim parent sprites to redraw area before sorting
4 years ago
Jonathan G Rennison
61dfca98c7
Fix text effects using the wrong size for viewport dirtying at 8x zoom
4 years ago
Jonathan G Rennison
c13ff2a1d3
Reduce viewport invalidation area of track reservation changes
4 years ago
Jonathan G Rennison
2c2184f89d
Fix viewport signs always using the larger font size for marking dirty
4 years ago
Jonathan G Rennison
c42ce832ae
Fix viewport signs and text effects marking viewports dirty unnecessarily
...
* When at high zoom levels where the signs are not shown
* Where the sign type is disabled in the display options
4 years ago
Jonathan G Rennison
a152e2327c
Viewport: Reduce unnecessary region redraws when scrolling viewports
4 years ago
Jonathan G Rennison
4d9e07e885
Viewport: Split sprite sort regions when more than 60 sprites present
4 years ago
Jonathan G Rennison
a561f29dc3
Viewporrt map mode: Bridge and tunnel cache optimisations
4 years ago
Jonathan G Rennison
14af8701df
Fix #6566 : Fix signed integer overflow in viewport draw area chunking
...
This caused drawing areas larger than 2097151 pixels at 8x zoom to
not be subdivided into smaller chunks as required.
This resulted in pathological performance issues in the sprite sorter.
4 years ago
Jonathan G Rennison
6f6bac5212
Fix signed integer overflow in viewport draw area chunking
...
This caused drawing areas larger than 2097151 pixels at 8x zoom to
not be subdivided into smaller chunks as required.
This resulted in pathological performance issues in the sprite sorter.
4 years ago
Jonathan G Rennison
7960db35f2
Merge branch 'master' into jgrpp
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# Conflicts:
# config.lib
# projects/openttd_vs140.vcxproj
# projects/openttd_vs140.vcxproj.filters
# projects/openttd_vs141.vcxproj
# projects/openttd_vs141.vcxproj.filters
# projects/openttd_vs142.vcxproj
# projects/openttd_vs142.vcxproj.filters
# src/aircraft_cmd.cpp
# src/base_station_base.h
# src/core/pool_type.hpp
# src/disaster_vehicle.cpp
# src/economy.cpp
# src/engine.cpp
# src/group.h
# src/group_cmd.cpp
# src/group_gui.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/linkgraph/linkgraph_gui.cpp
# src/network/network_command.cpp
# src/network/network_server.cpp
# src/openttd.cpp
# src/order_cmd.cpp
# src/road_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/cargopacket_sl.cpp
# src/saveload/linkgraph_sl.cpp
# src/saveload/order_sl.cpp
# src/saveload/station_sl.cpp
# src/saveload/town_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/screenshot.cpp
# src/screenshot.h
# src/settings_gui.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/station.cpp
# src/station_cmd.cpp
# src/table/settings.ini
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/train.h
# src/train_cmd.cpp
# src/train_gui.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/vehiclelist.cpp
# src/window_type.h
4 years ago
glx
ee7a8eebca
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
5 years ago
glx
869581eb23
Codechange: Replace FOR_ALL_SIGNS with range-based for loops
5 years ago
glx
ddabfed1cd
Codechange: Replace station related FOR_ALL with range-based for loops
5 years ago
Jonathan G Rennison
fe9b024f1a
Merge branch 'master' into jgrpp
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# Conflicts:
# src/signs_cmd.cpp
# src/station.cpp
# src/station_cmd.cpp
# src/town_cmd.cpp
# src/viewport.cpp
# src/waypoint.cpp
# src/waypoint_cmd.cpp
5 years ago
Niels Martin Hansen
9900af38f5
Fix #7847 : Use ViewportSign coordinates for sign Kdtree coordinates ( #7849 )
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Ensure the same coordinates are used for station/town/player signs regardless of how the landscape changes below it after the coordinates were first determined.
By keeping track of whether each ViewportSign is valid for Kdtree use (and only ever registering the viewport sign when the object is valid) a lot of code can be simplified and become more robust at the same time.
5 years ago
Jonathan G Rennison
cbdd9f84d8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/console_gui.cpp
# src/lang/korean.txt
# src/video/sdl2_v.cpp
# src/video/sdl2_v.h
# src/window.cpp
# src/window_gui.h
5 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Jonathan G Rennison
6562937899
Merge branch 'master' into jgrpp-nrt
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# Conflicts:
# src/console_cmds.cpp
# src/script/api/script_order.cpp
# src/station_cmd.cpp
# src/statusbar_gui.cpp
# src/town_gui.cpp
5 years ago
Gabda
b870596f15
Add #6887 : Option to show zone inside local authority boundary of towns
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Can be found at town information > local authority window
Layout for button is same as Graph Keys
Turn on/off for every town individually
5 years ago
Jonathan G Rennison
7ed86e7488
Merge branch 'jgrpp' into jgrpp-nrt
5 years ago
Jonathan G Rennison
67dd9ffe8c
Use light blue colour for station tile coverage highlight
5 years ago
Jonathan G Rennison
dbc5f1baed
Merge branch 'master' into jgrpp-nrt
...
# Conflicts:
# src/fontcache.cpp
# src/game/game_text.cpp
# src/lang/korean.txt
# src/os/macosx/crashlog_osx.cpp
# src/os/windows/crashlog_win.cpp
# src/station_cmd.cpp
# src/viewport.cpp
5 years ago
Jonathan G Rennison
36eb4165b8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/bridge_map.h
# src/crashlog.cpp
# src/industry.h
# src/linkgraph/linkgraph_type.h
# src/order_type.h
# src/saveload/afterload.cpp
# src/settings.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/spritecache.cpp
# src/stdafx.h
# src/table/settings.h.preamble
# src/train.h
# src/vehicle.cpp
# src/viewport.cpp
# src/viewport_func.h
# src/widgets/station_widget.h
# src/zoom_func.h
# src/zoom_type.h
5 years ago
PeterN
2d0352d67f
Fix e8d397e4ee: Avoid using RemapCoords2 during savegame conversion. ( #7588 )
5 years ago
Niels Martin Hansen
c9fe6e7b8f
Fix #7371 : Avoid dependency on foundations of town tile during saveload
5 years ago
Charles Pigott
96a4787710
Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte
5 years ago
Jonathan G Rennison
d47c083e00
Comment out some unused constants
5 years ago
peter1138
81d335b081
Feature: Add station coverage area display for towns.
5 years ago
peter1138
81f0f97406
Feature: Add existing station coverage area display when placing new station parts.
5 years ago
peter1138
b6733edd17
Feature: Add coverage area display for existing stations.
5 years ago
Jonathan G Rennison
bd2fdde759
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/core/sort_func.hpp
# src/rail_cmd.cpp
# src/timetable_cmd.cpp
# src/video/sdl_v.cpp
# src/video/win32_v.cpp
5 years ago
PeterN
c17736b493
Fix e8d397e: Invisible station/waypoint signs could still be clicked on. ( #7531 )
5 years ago
Jonathan G Rennison
674732cd68
Merge: Codechange: Use null pointer literal instead of the NULL macro
5 years ago
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
5 years ago
Jonathan G Rennison
070160af40
Save point used when adding station to viewport kd tree, use for removal
5 years ago
Jonathan G Rennison
53ff27370d
Do not update viewport sign kd tree in network dedicated mode, or during savegame conversion
5 years ago