Redraw connecting link graph overlay links when moving station sign

Add test console command
pull/192/head
Jonathan G Rennison 4 years ago
parent a0f78a8071
commit 3b49f892fa

@ -2282,6 +2282,26 @@ DEF_CONSOLE_CMD(ConViewportMarkDirty)
return true;
}
DEF_CONSOLE_CMD(ConViewportMarkStationOverlayDirty)
{
if (argc != 2) {
IConsoleHelp("Debug: Mark main viewport link graph overlay station links. Usage: 'viewport_mark_dirty_st_overlay <station-id>'");
return true;
}
if (_game_mode != GM_NORMAL && _game_mode != GM_EDITOR) {
return true;
}
const Station *st = Station::GetIfValid(atoi(argv[1]));
if (st == nullptr) return true;
MarkAllViewportOverlayStationLinksDirty(st);
return true;
}
DEF_CONSOLE_CMD(ConDoDisaster)
{
if (argc == 0) {
@ -2679,6 +2699,7 @@ void IConsoleStdLibRegister()
IConsoleCmdRegister("show_industry_window", ConShowIndustryWindow, nullptr, true);
IConsoleCmdRegister("viewport_debug", ConViewportDebug, nullptr, true);
IConsoleCmdRegister("viewport_mark_dirty", ConViewportMarkDirty, nullptr, true);
IConsoleCmdRegister("viewport_mark_dirty_st_overlay", ConViewportMarkStationOverlayDirty, nullptr, true);
/* NewGRF development stuff */
IConsoleCmdRegister("reload_newgrfs", ConNewGRFReload, ConHookNewGRFDeveloperTool);

@ -16,6 +16,7 @@
#include "../viewport_func.h"
#include "../smallmap_gui.h"
#include "../zoom_func.h"
#include "../landscape.h"
#include "../core/geometry_func.hpp"
#include "../widgets/link_graph_legend_widget.h"
@ -81,6 +82,29 @@ bool LinkGraphOverlay::CacheStillValid() const
}
}
void LinkGraphOverlay::MarkStationViewportLinksDirty(const Station *st)
{
if (this->window->viewport) {
Viewport *vp = this->window->viewport;
const Point pt = RemapCoords2(TileX(st->xy) * TILE_SIZE, TileY(st->xy) * TILE_SIZE);
const int padding = ScaleByZoom(3 * this->scale, vp->zoom);
MarkViewportDirty(vp, pt.x - padding, pt.y - padding, pt.x + padding, pt.y - padding);
const int block_radius = ScaleByZoom(10, vp->zoom);
for (LinkList::iterator i(this->cached_links.begin()); i != this->cached_links.end(); ++i) {
if (i->from_id == st->index) {
const Station *stb = Station::GetIfValid(i->to_id);
if (stb == nullptr) continue;
MarkViewportLineDirty(vp, pt, RemapCoords2(TileX(stb->xy) * TILE_SIZE, TileY(stb->xy) * TILE_SIZE), block_radius);
} else if (i->to_id == st->index) {
const Station *sta = Station::GetIfValid(i->from_id);
if (sta == nullptr) continue;
MarkViewportLineDirty(vp, RemapCoords2(TileX(sta->xy) * TILE_SIZE, TileY(sta->xy) * TILE_SIZE), pt, block_radius);
}
}
}
}
/**
* Rebuild the cache and recalculate which links and stations to be shown.
*/

@ -69,6 +69,7 @@ public:
void RebuildCache(bool incremental = false);
bool CacheStillValid() const;
void MarkStationViewportLinksDirty(const Station *st);
void Draw(const DrawPixelInfo *dpi);
void SetCargoMask(CargoTypes cargo_mask);
void SetCompanyMask(uint32 company_mask);

@ -433,11 +433,15 @@ void Station::MoveSign(TileIndex new_xy)
{
if (this->xy == new_xy) return;
MarkAllViewportOverlayStationLinksDirty(this);
_station_kdtree.Remove(this->index);
this->BaseStation::MoveSign(new_xy);
_station_kdtree.Insert(this->index);
MarkAllViewportOverlayStationLinksDirty(this);
}
/** Update the virtual coords needed to draw the station sign for all stations. */

@ -259,7 +259,6 @@ struct ViewportDrawer {
Point foundation_offset[FOUNDATION_PART_END]; ///< Pixel offset for ground sprites on the foundations.
};
static void MarkViewportDirty(Viewport * const vp, int left, int top, int right, int bottom);
static void MarkRouteStepDirty(RouteStepsMap::const_iterator cit);
static void MarkRouteStepDirty(const TileIndex tile, uint order_nr);
@ -3375,7 +3374,7 @@ void UpdateActiveScrollingViewport(Window *w)
* @param bottom Bottom edge of area to repaint
* @ingroup dirty
*/
static void MarkViewportDirty(Viewport * const vp, int left, int top, int right, int bottom)
void MarkViewportDirty(Viewport * const vp, int left, int top, int right, int bottom)
{
/* Rounding wrt. zoom-out level */
right += (1 << vp->zoom) - 1;
@ -3479,6 +3478,22 @@ void MarkAllViewportMapsDirty(int left, int top, int right, int bottom)
}
}
/**
* Mark all viewport overlays for a specific station dirty (in need of repaint).
* @param st Station
* @ingroup dirty
*/
void MarkAllViewportOverlayStationLinksDirty(const Station *st)
{
Window *w;
FOR_ALL_WINDOWS_FROM_BACK(w) {
Viewport *vp = w->viewport;
if (vp != nullptr && vp->overlay != nullptr) {
vp->overlay->MarkStationViewportLinksDirty(st);
}
}
}
void ConstrainAllViewportsZoom()
{
Window *w;
@ -3522,6 +3537,40 @@ void MarkTileGroundDirtyByTile(TileIndex tile, const ZoomLevel mark_dirty_if_zoo
MarkAllViewportsDirty(top.x - TILE_PIXELS * ZOOM_LVL_BASE, top.y - TILE_HEIGHT * ZOOM_LVL_BASE, top.x + TILE_PIXELS * ZOOM_LVL_BASE, bot.y);
}
void MarkViewportLineDirty(Viewport * const vp, const Point from_pt, const Point to_pt, const int block_radius)
{
int x1 = from_pt.x / block_radius;
int y1 = from_pt.y / block_radius;
const int x2 = to_pt.x / block_radius;
const int y2 = to_pt.y / block_radius;
/* http://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm#Simplification */
const int dx = abs(x2 - x1);
const int dy = abs(y2 - y1);
const int sx = (x1 < x2) ? 1 : -1;
const int sy = (y1 < y2) ? 1 : -1;
int err = dx - dy;
for (;;) {
MarkViewportDirty(
vp,
(x1 - 2) * block_radius,
(y1 - 2) * block_radius,
(x1 + 2) * block_radius,
(y1 + 2) * block_radius
);
if (x1 == x2 && y1 == y2) break;
const int e2 = 2 * err;
if (e2 > -dy) {
err -= dy;
x1 += sx;
}
if (e2 < dx) {
err += dx;
y1 += sy;
}
}
}
void MarkTileLineDirty(const TileIndex from_tile, const TileIndex to_tile)
{
assert(from_tile != INVALID_TILE);

@ -33,9 +33,12 @@ Point GetTileBelowCursor();
void UpdateViewportPosition(Window *w);
void UpdateViewportSizeZoom(Viewport *vp);
void MarkViewportDirty(Viewport * const vp, int left, int top, int right, int bottom);
void MarkAllViewportsDirty(int left, int top, int right, int bottom, const ZoomLevel mark_dirty_if_zoomlevel_is_below = ZOOM_LVL_END);
void MarkAllViewportMapsDirty(int left, int top, int right, int bottom);
void MarkAllViewportOverlayStationLinksDirty(const Station *st);
void MarkAllRouteStepsDirty(const Vehicle *veh);
void MarkViewportLineDirty(Viewport * const vp, const Point from_pt, const Point to_pt, const int block_radius);
void MarkTileLineDirty(const TileIndex from_tile, const TileIndex to_tile);
void MarkAllRoutePathsDirty(const Vehicle *veh);
void CheckMarkDirtyFocusedRoutePaths(const Vehicle *veh);

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