Debug: Add a flag to disable viewport thread jobs

pull/451/head
Jonathan G Rennison 2 years ago
parent 551ef03478
commit 1eb18e5d24

@ -3020,6 +3020,7 @@ DEF_CONSOLE_CMD(ConViewportDebug)
IConsoleHelp(" 8: VDF_DISABLE_DRAW_SPLIT");
IConsoleHelp(" 10: VDF_SHOW_NO_LANDSCAPE_MAP_DRAW");
IConsoleHelp(" 20: VDF_DISABLE_LANDSCAPE_CACHE");
IConsoleHelp(" 40: VDF_DISABLE_THREAD");
return true;
}

@ -389,6 +389,7 @@ enum ViewportDebugFlags {
VDF_DISABLE_DRAW_SPLIT,
VDF_SHOW_NO_LANDSCAPE_MAP_DRAW,
VDF_DISABLE_LANDSCAPE_CACHE,
VDF_DISABLE_THREAD,
};
uint32 _viewport_debug_flags;
@ -3651,9 +3652,13 @@ void ViewportDoDraw(Viewport *vp, int left, int top, int right, int bottom, uint
}
_viewport_drawer_jobs++;
_general_worker_pool.EnqueueJob([](void *data1, void *data2, void *data3) {
ViewportDoDrawRenderJob(static_cast<Viewport *>(data1), static_cast<ViewportDrawerDynamic *>(data2));
}, vp, _vdd.release());
if (unlikely(HasBit(_viewport_debug_flags, VDF_DISABLE_THREAD))) {
ViewportDoDrawRenderJob(vp, _vdd.release());
} else {
_general_worker_pool.EnqueueJob([](void *data1, void *data2, void *data3) {
ViewportDoDrawRenderJob(static_cast<Viewport *>(data1), static_cast<ViewportDrawerDynamic *>(data2));
}, vp, _vdd.release());
}
}
_cur_dpi = old_dpi;
@ -3699,9 +3704,13 @@ static void ViewportDoDrawRenderJob(Viewport *vp, ViewportDrawerDynamic *vdd)
vdd->draw_jobs_active.store((uint)vdd->parent_sprite_sets.size(), std::memory_order_relaxed);
for (uint i = 1; i < (uint)vdd->parent_sprite_sets.size(); i++) {
_general_worker_pool.EnqueueJob([](void *data1, void *data2, void *data3) {
ViewportDoDrawRenderSubJob(static_cast<Viewport *>(data1), static_cast<ViewportDrawerDynamic *>(data2), static_cast<uint>(reinterpret_cast<uintptr_t>(data3)));
}, vp, vdd, reinterpret_cast<void *>(static_cast<uintptr_t>(i)));
if (unlikely(HasBit(_viewport_debug_flags, VDF_DISABLE_THREAD))) {
ViewportDoDrawRenderSubJob(vp, vdd, i);
} else {
_general_worker_pool.EnqueueJob([](void *data1, void *data2, void *data3) {
ViewportDoDrawRenderSubJob(static_cast<Viewport *>(data1), static_cast<ViewportDrawerDynamic *>(data2), static_cast<uint>(reinterpret_cast<uintptr_t>(data3)));
}, vp, vdd, reinterpret_cast<void *>(static_cast<uintptr_t>(i)));
}
}
ViewportDoDrawRenderSubJob(vp, vdd, 0);

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