Codechange: instead of global pointer to stack variable, just put variable in that global

Removes one indirection and a dangling pointer to a stack location
pull/484/head
Rubidium 1 year ago committed by rubidium42
parent d51d08ddcb
commit 04d10b3d2d

@ -40,8 +40,8 @@ DECLARE_ENUM_AS_BIT_SET(VehicleEnterTileStatus)
/** Tile information, used while rendering the tile */
struct TileInfo {
uint x; ///< X position of the tile in unit coordinates
uint y; ///< Y position of the tile in unit coordinates
int x; ///< X position of the tile in unit coordinates
int y; ///< Y position of the tile in unit coordinates
Slope tileh; ///< Slope of the tile
TileIndex tile; ///< Tile index
int z; ///< Height

@ -186,7 +186,7 @@ static bool MarkViewportDirty(const Viewport *vp, int left, int top, int right,
static ViewportDrawer _vd;
TileHighlightData _thd;
static TileInfo *_cur_ti;
static TileInfo _cur_ti;
bool _draw_bounding_boxes = false;
bool _draw_dirty_blocks = false;
uint _dirty_block_colour = 0;
@ -566,7 +566,7 @@ void DrawGroundSpriteAt(SpriteID image, PaletteID pal, int32 x, int32 y, int z,
Point pt = RemapCoords(x, y, z);
AddChildSpriteToFoundation(image, pal, sub, _vd.foundation_part, pt.x + extra_offs_x * ZOOM_LVL_BASE, pt.y + extra_offs_y * ZOOM_LVL_BASE);
} else {
AddTileSpriteToDraw(image, pal, _cur_ti->x + x, _cur_ti->y + y, _cur_ti->z + z, sub, extra_offs_x * ZOOM_LVL_BASE, extra_offs_y * ZOOM_LVL_BASE);
AddTileSpriteToDraw(image, pal, _cur_ti.x + x, _cur_ti.y + y, _cur_ti.z + z, sub, extra_offs_x * ZOOM_LVL_BASE, extra_offs_y * ZOOM_LVL_BASE);
}
}
@ -1219,26 +1219,24 @@ static void ViewportAddLandscape()
assert(row == tilecoord.y + tilecoord.x);
TileType tile_type;
TileInfo tile_info;
_cur_ti = &tile_info;
tile_info.x = tilecoord.x * TILE_SIZE; // FIXME tile_info should use signed integers
tile_info.y = tilecoord.y * TILE_SIZE;
_cur_ti.x = tilecoord.x * TILE_SIZE;
_cur_ti.y = tilecoord.y * TILE_SIZE;
if (IsInsideBS(tilecoord.x, 0, Map::SizeX()) && IsInsideBS(tilecoord.y, 0, Map::SizeY())) {
/* This includes the south border at Map::MaxX / Map::MaxY. When terraforming we still draw tile selections there. */
tile_info.tile = TileXY(tilecoord.x, tilecoord.y);
tile_type = GetTileType(tile_info.tile);
_cur_ti.tile = TileXY(tilecoord.x, tilecoord.y);
tile_type = GetTileType(_cur_ti.tile);
} else {
tile_info.tile = INVALID_TILE;
_cur_ti.tile = INVALID_TILE;
tile_type = MP_VOID;
}
if (tile_type != MP_VOID) {
/* We are inside the map => paint landscape. */
tile_info.tileh = GetTilePixelSlope(tile_info.tile, &tile_info.z);
_cur_ti.tileh = GetTilePixelSlope(_cur_ti.tile, &_cur_ti.z);
} else {
/* We are outside the map => paint black. */
tile_info.tileh = GetTilePixelSlopeOutsideMap(tilecoord.x, tilecoord.y, &tile_info.z);
_cur_ti.tileh = GetTilePixelSlopeOutsideMap(tilecoord.x, tilecoord.y, &_cur_ti.z);
}
int viewport_y = GetViewportY(tilecoord);
@ -1257,10 +1255,10 @@ static void ViewportAddLandscape()
/* Is tile with buildings visible? */
if (min_visible_height < MAX_TILE_EXTENT_TOP) tile_visible = true;
if (IsBridgeAbove(tile_info.tile)) {
if (IsBridgeAbove(_cur_ti.tile)) {
/* Is the bridge visible? */
TileIndex bridge_tile = GetNorthernBridgeEnd(tile_info.tile);
int bridge_height = ZOOM_LVL_BASE * (GetBridgePixelHeight(bridge_tile) - TilePixelHeight(tile_info.tile));
TileIndex bridge_tile = GetNorthernBridgeEnd(_cur_ti.tile);
int bridge_height = ZOOM_LVL_BASE * (GetBridgePixelHeight(bridge_tile) - TilePixelHeight(_cur_ti.tile));
if (min_visible_height < bridge_height + MAX_TILE_EXTENT_TOP) tile_visible = true;
}
@ -1281,8 +1279,8 @@ static void ViewportAddLandscape()
_vd.last_foundation_child[0] = nullptr;
_vd.last_foundation_child[1] = nullptr;
_tile_type_procs[tile_type]->draw_tile_proc(&tile_info);
if (tile_info.tile != INVALID_TILE) DrawTileSelection(&tile_info);
_tile_type_procs[tile_type]->draw_tile_proc(&_cur_ti);
if (_cur_ti.tile != INVALID_TILE) DrawTileSelection(&_cur_ti);
}
}
}

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