2005-07-24 14:12:37 +00:00
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/* $Id$ */
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2008-05-06 15:11:33 +00:00
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/** @file unmovable_cmd.cpp Handling of unmovable tiles. */
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2007-04-04 04:08:47 +00:00
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2004-08-09 17:04:08 +00:00
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#include "stdafx.h"
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2005-06-02 19:30:21 +00:00
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#include "openttd.h"
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2007-12-21 22:50:51 +00:00
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#include "tile_cmd.h"
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2007-04-12 13:07:15 +00:00
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#include "landscape.h"
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2007-12-21 21:50:46 +00:00
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#include "command_func.h"
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2008-01-09 09:45:45 +00:00
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#include "viewport_func.h"
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2008-01-12 14:10:35 +00:00
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#include "player_func.h"
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#include "player_base.h"
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2004-08-09 17:04:08 +00:00
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#include "gui.h"
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#include "town.h"
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2004-11-14 16:42:08 +00:00
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#include "sprite.h"
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2007-07-08 18:40:15 +00:00
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#include "bridge_map.h"
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2006-03-23 20:47:56 +00:00
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#include "unmovable_map.h"
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2005-07-21 22:15:02 +00:00
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#include "variables.h"
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(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
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#include "genworld.h"
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2007-02-26 18:25:03 +00:00
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#include "bridge.h"
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2007-09-14 22:27:40 +00:00
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#include "autoslope.h"
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2007-11-10 01:17:15 +00:00
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#include "transparency.h"
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2007-12-25 11:26:07 +00:00
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#include "functions.h"
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#include "window_func.h"
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2008-01-07 00:45:05 +00:00
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#include "vehicle_func.h"
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2008-01-12 14:10:35 +00:00
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#include "player_gui.h"
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2008-04-17 19:10:30 +00:00
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#include "station_type.h"
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#include "economy_func.h"
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2008-04-17 21:21:01 +00:00
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#include "cheat_func.h"
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2008-05-07 09:07:19 +00:00
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#include "landscape_type.h"
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2004-08-09 17:04:08 +00:00
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2008-01-13 01:21:35 +00:00
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "table/unmovable_land.h"
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2005-05-12 23:46:01 +00:00
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/** Destroy a HQ.
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* During normal gameplay you can only implicitely destroy a HQ when you are
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* rebuilding it. Otherwise, only water can destroy it.
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2007-04-18 00:41:09 +00:00
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* @param pid Player requesting the destruction of his HQ
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2005-05-12 23:46:01 +00:00
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* @param flags docommand flags of calling function
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2007-04-18 00:41:09 +00:00
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* @return cost of the operation
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2005-05-12 23:46:01 +00:00
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*/
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2007-06-18 10:48:15 +00:00
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static CommandCost DestroyCompanyHQ(PlayerID pid, uint32 flags)
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2005-05-12 23:46:01 +00:00
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{
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2008-04-25 15:25:28 +00:00
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Player *p = GetPlayer(pid);
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2005-05-12 23:46:01 +00:00
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2006-06-24 08:08:28 +00:00
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if (flags & DC_EXEC) {
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TileIndex t = p->location_of_house;
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DoClearSquare(t + TileDiffXY(0, 0));
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DoClearSquare(t + TileDiffXY(0, 1));
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DoClearSquare(t + TileDiffXY(1, 0));
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DoClearSquare(t + TileDiffXY(1, 1));
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p->location_of_house = 0; // reset HQ position
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InvalidateWindow(WC_COMPANY, pid);
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}
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2005-05-12 23:46:01 +00:00
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2007-04-04 04:08:47 +00:00
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/* cost of relocating company is 1% of company value */
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2008-01-09 16:55:48 +00:00
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return CommandCost(EXPENSES_PROPERTY, CalculateCompanyValue(p) / 100);
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2005-05-12 23:46:01 +00:00
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}
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2006-03-31 08:59:19 +00:00
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void UpdateCompanyHQ(Player *p, uint score)
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{
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byte val;
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TileIndex tile = p->location_of_house;
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2006-06-27 21:25:53 +00:00
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if (tile == 0) return;
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2006-03-31 08:59:19 +00:00
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2006-03-31 09:09:26 +00:00
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(val = 0, score < 170) ||
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(val++, score < 350) ||
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(val++, score < 520) ||
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(val++, score < 720) ||
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(val++, true);
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2006-03-31 08:59:19 +00:00
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2006-03-31 09:09:26 +00:00
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EnlargeCompanyHQ(tile, val);
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2006-03-31 08:59:19 +00:00
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MarkTileDirtyByTile(tile + TileDiffXY(0, 0));
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MarkTileDirtyByTile(tile + TileDiffXY(0, 1));
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MarkTileDirtyByTile(tile + TileDiffXY(1, 0));
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MarkTileDirtyByTile(tile + TileDiffXY(1, 1));
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}
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2007-10-26 20:42:03 +00:00
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extern CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, StationID *station, bool check_clear = true);
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2007-04-04 04:08:47 +00:00
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2005-05-12 23:46:01 +00:00
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/** Build or relocate the HQ. This depends if the HQ is already built or not
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2006-04-10 07:15:58 +00:00
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* @param tile tile where the HQ will be built or relocated to
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2007-04-04 04:08:47 +00:00
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* @param flags type of operation
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2005-09-30 08:57:12 +00:00
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* @param p1 unused
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2005-05-12 23:46:01 +00:00
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* @param p2 unused
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*/
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2007-06-18 10:48:15 +00:00
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CommandCost CmdBuildCompanyHQ(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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2005-05-12 23:46:01 +00:00
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{
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2005-06-21 16:28:17 +00:00
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Player *p = GetPlayer(_current_player);
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2008-01-09 16:55:48 +00:00
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CommandCost cost(EXPENSES_PROPERTY);
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2005-05-12 23:46:01 +00:00
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2007-06-18 19:53:50 +00:00
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cost = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
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if (CmdFailed(cost)) return cost;
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2005-05-12 23:46:01 +00:00
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2007-04-04 04:08:47 +00:00
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if (p->location_of_house != 0) { // Moving HQ
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2007-06-18 19:53:50 +00:00
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cost.AddCost(DestroyCompanyHQ(_current_player, flags));
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2005-05-12 23:46:01 +00:00
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}
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if (flags & DC_EXEC) {
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int score = UpdateCompanyRatingAndValue(p, false);
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p->location_of_house = tile;
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2006-03-31 08:44:53 +00:00
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MakeCompanyHQ(tile, _current_player);
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2006-03-31 08:59:19 +00:00
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UpdateCompanyHQ(p, score);
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2006-02-13 21:15:00 +00:00
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InvalidateWindow(WC_COMPANY, p->index);
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2005-05-12 23:46:01 +00:00
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}
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return cost;
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}
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2008-01-07 00:45:05 +00:00
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/** Purchase a land area. Actually you only purchase one tile, so
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* the name is a bit confusing ;p
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* @param tile the tile the player is purchasing
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* @param flags for this command type
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* @param p1 unused
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* @param p2 unused
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* @return error of cost of operation
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*/
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CommandCost CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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2008-01-09 16:55:48 +00:00
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CommandCost cost(EXPENSES_CONSTRUCTION);
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2008-01-07 00:45:05 +00:00
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if (IsOwnedLandTile(tile) && IsTileOwner(tile, _current_player)) {
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return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT);
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}
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cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(cost)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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MakeOwnedLand(tile, _current_player);
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MarkTileDirtyByTile(tile);
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}
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return cost.AddCost(_price.clear_roughland * 10);
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}
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/** Sell a land area. Actually you only sell one tile, so
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* the name is a bit confusing ;p
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* @param tile the tile the player is selling
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* @param flags for this command type
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* @param p1 unused
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* @param p2 unused
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* @return error or cost of operation
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*/
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CommandCost CmdSellLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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if (!IsOwnedLandTile(tile)) return CMD_ERROR;
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if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR;
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if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
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if (flags & DC_EXEC) DoClearSquare(tile);
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2008-04-18 04:37:06 +00:00
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return CommandCost(EXPENSES_CONSTRUCTION, - _price.clear_roughland * 2);
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2008-01-07 00:45:05 +00:00
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}
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2007-09-09 11:30:44 +00:00
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static Foundation GetFoundation_Unmovable(TileIndex tile, Slope tileh);
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2004-08-09 17:04:08 +00:00
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static void DrawTile_Unmovable(TileInfo *ti)
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{
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2004-09-10 19:02:27 +00:00
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2006-04-03 12:20:55 +00:00
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switch (GetUnmovableType(ti->tile)) {
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case UNMOVABLE_TRANSMITTER:
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2006-06-27 21:25:53 +00:00
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case UNMOVABLE_LIGHTHOUSE: {
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2008-04-25 15:25:28 +00:00
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const DrawTileSeqStruct *dtu = &_draw_tile_transmitterlighthouse_data[GetUnmovableType(ti->tile)];
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2004-09-10 19:02:27 +00:00
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2007-07-26 16:51:10 +00:00
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if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
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2006-06-27 21:25:53 +00:00
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DrawClearLandTile(ti, 2);
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2006-04-03 12:20:55 +00:00
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2008-04-03 19:55:40 +00:00
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if (IsInvisibilitySet(TO_STRUCTURES)) break;
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2006-06-27 21:25:53 +00:00
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AddSortableSpriteToDraw(
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2008-02-16 02:37:31 +00:00
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dtu->image.sprite, PAL_NONE, ti->x | dtu->delta_x, ti->y | dtu->delta_y,
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dtu->size_x, dtu->size_y, dtu->size_z, ti->z,
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2007-11-10 01:17:15 +00:00
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IsTransparencySet(TO_STRUCTURES)
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2006-06-27 21:25:53 +00:00
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);
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break;
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}
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2006-04-03 12:20:55 +00:00
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case UNMOVABLE_STATUE:
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2007-09-09 11:30:44 +00:00
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/* This should prevent statues from sinking into the ground when on a slope. */
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if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, GetFoundation_Unmovable(ti->tile, ti->tileh));
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2007-01-14 19:57:49 +00:00
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DrawGroundSprite(SPR_CONCRETE_GROUND, PAL_NONE);
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2008-04-03 19:55:40 +00:00
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if (IsInvisibilitySet(TO_STRUCTURES)) break;
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2007-11-10 01:17:15 +00:00
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AddSortableSpriteToDraw(SPR_STATUE_COMPANY, PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), ti->x, ti->y, 16, 16, 25, ti->z, IsTransparencySet(TO_STRUCTURES));
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2006-04-03 12:20:55 +00:00
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break;
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2006-06-27 21:25:53 +00:00
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2006-04-03 12:20:55 +00:00
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case UNMOVABLE_OWNED_LAND:
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2004-08-09 17:04:08 +00:00
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DrawClearLandTile(ti, 0);
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2004-09-10 19:02:27 +00:00
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2004-08-09 17:04:08 +00:00
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AddSortableSpriteToDraw(
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2007-07-26 14:07:11 +00:00
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SPR_BOUGHT_LAND, PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)),
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2007-09-19 16:36:42 +00:00
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ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetSlopeZ(ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2)
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2004-08-09 17:04:08 +00:00
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);
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2006-12-27 12:38:02 +00:00
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DrawBridgeMiddle(ti);
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2006-04-03 12:20:55 +00:00
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break;
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2006-06-27 21:25:53 +00:00
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default: {
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assert(IsCompanyHQ(ti->tile));
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2007-07-26 16:51:10 +00:00
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if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
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2006-06-27 21:25:53 +00:00
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2008-04-25 15:25:28 +00:00
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SpriteID palette = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
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2006-06-27 21:25:53 +00:00
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2008-04-25 15:25:28 +00:00
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const DrawTileSprites *t = &_unmovable_display_datas[GetCompanyHQSection(ti->tile)];
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2008-02-15 18:40:42 +00:00
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DrawGroundSprite(t->ground.sprite, palette);
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2006-06-27 21:25:53 +00:00
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2008-04-03 19:55:40 +00:00
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if (IsInvisibilitySet(TO_STRUCTURES)) break;
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2008-04-25 15:25:28 +00:00
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const DrawTileSeqStruct *dtss;
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2006-06-27 21:25:53 +00:00
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foreach_draw_tile_seq(dtss, t->seq) {
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AddSortableSpriteToDraw(
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2008-02-15 18:34:26 +00:00
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dtss->image.sprite, palette,
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2006-08-06 08:23:19 +00:00
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ti->x + dtss->delta_x, ti->y + dtss->delta_y,
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dtss->size_x, dtss->size_y,
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2007-07-26 14:07:11 +00:00
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dtss->size_z, ti->z + dtss->delta_z,
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2007-11-10 01:17:15 +00:00
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IsTransparencySet(TO_STRUCTURES)
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2006-06-27 21:25:53 +00:00
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);
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}
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break;
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}
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2004-08-09 17:04:08 +00:00
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}
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}
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2006-08-06 16:32:49 +00:00
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static uint GetSlopeZ_Unmovable(TileIndex tile, uint x, uint y)
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2004-08-09 17:04:08 +00:00
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{
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2006-08-06 16:32:49 +00:00
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if (IsOwnedLand(tile)) {
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uint z;
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2007-01-10 18:56:51 +00:00
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Slope tileh = GetTileSlope(tile, &z);
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2006-08-06 16:32:49 +00:00
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return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
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2006-03-21 20:02:05 +00:00
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} else {
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2006-08-06 16:32:49 +00:00
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return GetTileMaxZ(tile);
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2006-03-21 20:02:05 +00:00
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}
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2004-08-09 17:04:08 +00:00
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}
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2007-07-26 16:51:10 +00:00
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static Foundation GetFoundation_Unmovable(TileIndex tile, Slope tileh)
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2004-08-13 18:27:33 +00:00
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{
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2007-07-26 16:51:10 +00:00
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return IsOwnedLand(tile) ? FOUNDATION_NONE : FlatteningFoundation(tileh);
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2004-08-13 18:27:33 +00:00
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}
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2007-06-18 10:48:15 +00:00
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static CommandCost ClearTile_Unmovable(TileIndex tile, byte flags)
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2004-08-09 17:04:08 +00:00
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{
|
2006-04-03 12:20:55 +00:00
|
|
|
if (IsCompanyHQ(tile)) {
|
2006-06-24 08:08:28 +00:00
|
|
|
if (_current_player == OWNER_WATER) {
|
|
|
|
return DestroyCompanyHQ(GetTileOwner(tile), DC_EXEC);
|
|
|
|
} else {
|
|
|
|
return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN);
|
|
|
|
}
|
2004-09-10 19:02:27 +00:00
|
|
|
}
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2006-03-23 20:47:56 +00:00
|
|
|
if (IsOwnedLand(tile)) {
|
2006-04-10 07:15:58 +00:00
|
|
|
return DoCommand(tile, 0, 0, flags, CMD_SELL_LAND_AREA);
|
2006-03-23 20:47:56 +00:00
|
|
|
}
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2007-04-04 04:08:47 +00:00
|
|
|
/* checks if you're allowed to remove unmovable things */
|
2004-09-03 17:57:27 +00:00
|
|
|
if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) )
|
|
|
|
return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
|
2004-09-10 19:02:27 +00:00
|
|
|
|
2007-03-08 14:34:32 +00:00
|
|
|
if (IsStatue(tile)) {
|
2008-01-31 21:16:40 +00:00
|
|
|
if (flags & DC_AUTO) return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
|
|
|
|
|
2007-03-08 14:34:32 +00:00
|
|
|
TownID town = GetStatueTownID(tile);
|
2008-01-31 23:04:45 +00:00
|
|
|
ClrBit(GetTown(town)->statues, GetTileOwner(tile));
|
2007-03-08 14:34:32 +00:00
|
|
|
InvalidateWindow(WC_TOWN_AUTHORITY, town);
|
|
|
|
}
|
|
|
|
|
2004-09-10 19:02:27 +00:00
|
|
|
if (flags & DC_EXEC) {
|
2004-08-09 17:04:08 +00:00
|
|
|
DoClearSquare(tile);
|
|
|
|
}
|
|
|
|
|
2007-06-18 19:53:50 +00:00
|
|
|
return CommandCost();
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
2005-06-24 12:38:35 +00:00
|
|
|
static void GetAcceptedCargo_Unmovable(TileIndex tile, AcceptedCargo ac)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2006-04-03 12:20:55 +00:00
|
|
|
if (!IsCompanyHQ(tile)) return;
|
2004-08-09 17:04:08 +00:00
|
|
|
|
|
|
|
/* HQ accepts passenger and mail; but we have to divide the values
|
|
|
|
* between 4 tiles it occupies! */
|
|
|
|
|
2008-04-25 15:25:28 +00:00
|
|
|
/* HQ level (depends on company performance) in the range 1..5. */
|
|
|
|
uint level = GetCompanyHQSize(tile) + 1;
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2007-04-04 04:08:47 +00:00
|
|
|
/* Top town building generates 10, so to make HQ interesting, the top
|
|
|
|
* type makes 20. */
|
2007-01-11 11:05:01 +00:00
|
|
|
ac[CT_PASSENGERS] = max(1U, level);
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2007-04-04 04:08:47 +00:00
|
|
|
/* Top town building generates 4, HQ can make up to 8. The
|
|
|
|
* proportion passengers:mail is different because such a huge
|
|
|
|
* commercial building generates unusually high amount of mail
|
|
|
|
* correspondence per physical visitor. */
|
2007-01-11 11:05:01 +00:00
|
|
|
ac[CT_MAIL] = max(1U, level / 2);
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2005-06-24 12:38:35 +00:00
|
|
|
static void GetTileDesc_Unmovable(TileIndex tile, TileDesc *td)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2006-03-23 20:47:56 +00:00
|
|
|
switch (GetUnmovableType(tile)) {
|
|
|
|
case UNMOVABLE_TRANSMITTER: td->str = STR_5801_TRANSMITTER; break;
|
|
|
|
case UNMOVABLE_LIGHTHOUSE: td->str = STR_5802_LIGHTHOUSE; break;
|
|
|
|
case UNMOVABLE_STATUE: td->str = STR_2016_STATUE; break;
|
|
|
|
case UNMOVABLE_OWNED_LAND: td->str = STR_5805_COMPANY_OWNED_LAND; break;
|
|
|
|
default: td->str = STR_5803_COMPANY_HEADQUARTERS; break;
|
|
|
|
}
|
2005-06-04 11:56:32 +00:00
|
|
|
td->owner = GetTileOwner(tile);
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
2005-06-24 12:38:35 +00:00
|
|
|
static void AnimateTile_Unmovable(TileIndex tile)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
|
|
|
/* not used */
|
|
|
|
}
|
|
|
|
|
2005-06-24 12:38:35 +00:00
|
|
|
static void TileLoop_Unmovable(TileIndex tile)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2006-04-03 12:20:55 +00:00
|
|
|
if (!IsCompanyHQ(tile)) return;
|
2004-08-09 17:04:08 +00:00
|
|
|
|
|
|
|
/* HQ accepts passenger and mail; but we have to divide the values
|
|
|
|
* between 4 tiles it occupies! */
|
|
|
|
|
2008-04-25 15:25:28 +00:00
|
|
|
/* HQ level (depends on company performance) in the range 1..5. */
|
|
|
|
uint level = GetCompanyHQSize(tile) + 1;
|
2004-08-09 17:04:08 +00:00
|
|
|
assert(level < 6);
|
|
|
|
|
2008-04-25 15:25:28 +00:00
|
|
|
uint r = Random();
|
2007-04-04 04:08:47 +00:00
|
|
|
/* Top town buildings generate 250, so the top HQ type makes 256. */
|
2005-07-21 06:31:02 +00:00
|
|
|
if (GB(r, 0, 8) < (256 / 4 / (6 - level))) {
|
|
|
|
uint amt = GB(r, 0, 8) / 8 / 4 + 1;
|
2004-08-09 17:04:08 +00:00
|
|
|
if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
|
|
|
|
MoveGoodsToStation(tile, 2, 2, CT_PASSENGERS, amt);
|
|
|
|
}
|
|
|
|
|
2007-04-04 04:08:47 +00:00
|
|
|
/* Top town building generates 90, HQ can make up to 196. The
|
|
|
|
* proportion passengers:mail is about the same as in the acceptance
|
|
|
|
* equations. */
|
2005-07-21 06:31:02 +00:00
|
|
|
if (GB(r, 8, 8) < (196 / 4 / (6 - level))) {
|
|
|
|
uint amt = GB(r, 8, 8) / 8 / 4 + 1;
|
2004-08-09 17:04:08 +00:00
|
|
|
if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
|
|
|
|
MoveGoodsToStation(tile, 2, 2, CT_MAIL, amt);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2008-02-20 17:49:50 +00:00
|
|
|
static TrackStatus GetTileTrackStatus_Unmovable(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2005-06-24 12:38:35 +00:00
|
|
|
static void ClickTile_Unmovable(TileIndex tile)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2006-04-03 12:20:55 +00:00
|
|
|
if (IsCompanyHQ(tile)) ShowPlayerCompany(GetTileOwner(tile));
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* checks, if a radio tower is within a 9x9 tile square around tile */
|
2006-06-28 06:17:41 +00:00
|
|
|
static bool IsRadioTowerNearby(TileIndex tile)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2005-06-25 16:44:57 +00:00
|
|
|
TileIndex tile_s = tile - TileDiffXY(4, 4);
|
2004-08-09 17:04:08 +00:00
|
|
|
|
|
|
|
BEGIN_TILE_LOOP(tile, 9, 9, tile_s)
|
2006-06-28 06:17:41 +00:00
|
|
|
if (IsTransmitterTile(tile)) return true;
|
2004-08-09 17:04:08 +00:00
|
|
|
END_TILE_LOOP(tile, 9, 9, tile_s)
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
|
2006-06-28 06:17:41 +00:00
|
|
|
return false;
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
2007-03-07 11:47:46 +00:00
|
|
|
void GenerateUnmovables()
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2007-03-22 03:42:43 +00:00
|
|
|
if (_opt.landscape == LT_TOYLAND) return;
|
2004-08-09 17:04:08 +00:00
|
|
|
|
|
|
|
/* add radio tower */
|
2008-04-25 15:25:28 +00:00
|
|
|
int radiotowser_to_build = ScaleByMapSize(15); // maximum number of radio towers on the map
|
|
|
|
int lighthouses_to_build = _opt.landscape == LT_TROPIC ? 0 : ScaleByMapSize1D((Random() & 3) + 7);
|
|
|
|
SetGeneratingWorldProgress(GWP_UNMOVABLE, radiotowser_to_build + lighthouses_to_build);
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
|
2008-04-25 15:25:28 +00:00
|
|
|
for (uint i = ScaleByMapSize(1000); i != 0; i--) {
|
|
|
|
TileIndex tile = RandomTile();
|
|
|
|
|
|
|
|
uint h;
|
2007-07-08 18:40:15 +00:00
|
|
|
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= TILE_HEIGHT * 4 && !IsBridgeAbove(tile)) {
|
2006-06-28 06:17:41 +00:00
|
|
|
if (IsRadioTowerNearby(tile)) continue;
|
2008-04-25 15:25:28 +00:00
|
|
|
|
2006-03-23 20:47:56 +00:00
|
|
|
MakeTransmitter(tile);
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
|
2008-04-25 15:25:28 +00:00
|
|
|
if (--radiotowser_to_build == 0) break;
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
2008-04-25 15:25:28 +00:00
|
|
|
}
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2007-03-22 03:42:43 +00:00
|
|
|
if (_opt.landscape == LT_TROPIC) return;
|
2004-09-10 19:02:27 +00:00
|
|
|
|
2004-08-09 17:04:08 +00:00
|
|
|
/* add lighthouses */
|
2008-04-25 15:25:28 +00:00
|
|
|
uint maxx = MapMaxX();
|
|
|
|
uint maxy = MapMaxY();
|
|
|
|
for (int loop_count = 0; loop_count < 1000 && lighthouses_to_build != 0; loop_count++) {
|
|
|
|
uint r = Random();
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
|
|
|
|
/* Scatter the lighthouses more evenly around the perimeter */
|
2008-04-25 15:25:28 +00:00
|
|
|
int perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy;
|
|
|
|
DiagDirection dir;
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
for (dir = DIAGDIR_NE; perimeter > 0; dir++) {
|
|
|
|
perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy;
|
|
|
|
}
|
|
|
|
|
2008-04-25 15:25:28 +00:00
|
|
|
TileIndex tile;
|
2006-03-08 12:26:56 +00:00
|
|
|
switch (dir) {
|
|
|
|
default:
|
|
|
|
case DIAGDIR_NE: tile = TileXY(maxx, r % maxy); break;
|
|
|
|
case DIAGDIR_SE: tile = TileXY(r % maxx, 0); break;
|
|
|
|
case DIAGDIR_SW: tile = TileXY(0, r % maxy); break;
|
|
|
|
case DIAGDIR_NW: tile = TileXY(r % maxx, maxy); break;
|
|
|
|
}
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2008-04-25 15:25:28 +00:00
|
|
|
for (int j = 0; j < 20; j++) {
|
|
|
|
uint h;
|
|
|
|
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h <= TILE_HEIGHT * 2 && !IsBridgeAbove(tile)) {
|
|
|
|
MakeLighthouse(tile);
|
|
|
|
IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
|
|
|
|
lighthouses_to_build--;
|
|
|
|
assert(tile == TILE_MASK(tile));
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
tile = TILE_MASK(tile + TileOffsByDiagDir(dir));
|
|
|
|
}
|
|
|
|
}
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
2005-09-18 20:56:44 +00:00
|
|
|
static void ChangeTileOwner_Unmovable(TileIndex tile, PlayerID old_player, PlayerID new_player)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2005-06-04 11:56:32 +00:00
|
|
|
if (!IsTileOwner(tile, old_player)) return;
|
2004-09-10 19:02:27 +00:00
|
|
|
|
2006-10-14 15:49:43 +00:00
|
|
|
if (IsOwnedLand(tile) && new_player != PLAYER_SPECTATOR) {
|
2005-06-04 12:13:24 +00:00
|
|
|
SetTileOwner(tile, new_player);
|
2008-02-01 22:13:59 +00:00
|
|
|
} else if (IsStatueTile(tile)) {
|
|
|
|
TownID town = GetStatueTownID(tile);
|
|
|
|
Town *t = GetTown(town);
|
|
|
|
ClrBit(t->statues, old_player);
|
|
|
|
if (new_player != PLAYER_SPECTATOR && !HasBit(t->statues, new_player)) {
|
|
|
|
/* Transfer ownership to the new company */
|
|
|
|
SetBit(t->statues, new_player);
|
|
|
|
SetTileOwner(tile, new_player);
|
|
|
|
} else {
|
|
|
|
DoClearSquare(tile);
|
|
|
|
}
|
|
|
|
|
|
|
|
InvalidateWindow(WC_TOWN_AUTHORITY, town);
|
2005-07-08 22:25:24 +00:00
|
|
|
} else {
|
2004-08-09 17:04:08 +00:00
|
|
|
DoClearSquare(tile);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2007-08-30 17:17:04 +00:00
|
|
|
static CommandCost TerraformTile_Unmovable(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new)
|
|
|
|
{
|
|
|
|
/* Owned land remains unsold */
|
|
|
|
if (IsOwnedLand(tile) && CheckTileOwnership(tile)) return CommandCost();
|
|
|
|
|
2007-09-14 22:27:40 +00:00
|
|
|
if (AutoslopeEnabled() && (IsStatue(tile) || IsCompanyHQ(tile))) {
|
2008-01-09 16:55:48 +00:00
|
|
|
if (!IsSteepSlope(tileh_new) && (z_new + GetSlopeMaxZ(tileh_new) == GetTileMaxZ(tile))) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
|
2007-09-14 22:27:40 +00:00
|
|
|
}
|
|
|
|
|
2007-08-30 17:17:04 +00:00
|
|
|
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
|
|
|
}
|
|
|
|
|
2007-01-10 18:56:51 +00:00
|
|
|
extern const TileTypeProcs _tile_type_unmovable_procs = {
|
2005-03-12 01:02:17 +00:00
|
|
|
DrawTile_Unmovable, /* draw_tile_proc */
|
|
|
|
GetSlopeZ_Unmovable, /* get_slope_z_proc */
|
|
|
|
ClearTile_Unmovable, /* clear_tile_proc */
|
|
|
|
GetAcceptedCargo_Unmovable, /* get_accepted_cargo_proc */
|
|
|
|
GetTileDesc_Unmovable, /* get_tile_desc_proc */
|
|
|
|
GetTileTrackStatus_Unmovable, /* get_tile_track_status_proc */
|
|
|
|
ClickTile_Unmovable, /* click_tile_proc */
|
|
|
|
AnimateTile_Unmovable, /* animate_tile_proc */
|
|
|
|
TileLoop_Unmovable, /* tile_loop_clear */
|
|
|
|
ChangeTileOwner_Unmovable, /* change_tile_owner_clear */
|
|
|
|
NULL, /* get_produced_cargo_proc */
|
|
|
|
NULL, /* vehicle_enter_tile_proc */
|
2007-07-26 16:51:10 +00:00
|
|
|
GetFoundation_Unmovable, /* get_foundation_proc */
|
2007-08-30 17:17:04 +00:00
|
|
|
TerraformTile_Unmovable, /* terraform_tile_proc */
|
2004-08-09 17:04:08 +00:00
|
|
|
};
|