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(svn r4193) -Codechange: Add and make use of an accessor function to create company HQs
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@ -89,10 +89,8 @@ int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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p->location_of_house = tile;
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ModifyTile(tile + TileDiffXY(0, 0), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x80);
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ModifyTile(tile + TileDiffXY(0, 1), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x81);
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ModifyTile(tile + TileDiffXY(1, 0), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x82);
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ModifyTile(tile + TileDiffXY(1, 1), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x83);
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MakeCompanyHQ(tile, _current_player);
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UpdatePlayerHouse(p, score);
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InvalidateWindow(WC_COMPANY, p->index);
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}
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@ -4,7 +4,11 @@ typedef enum UnmovableType {
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UNMOVABLE_TRANSMITTER = 0,
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UNMOVABLE_LIGHTHOUSE = 1,
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UNMOVABLE_STATUE = 2,
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UNMOVABLE_OWNED_LAND = 3
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UNMOVABLE_OWNED_LAND = 3,
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UNMOVABLE_HQ_NORTH = 0x80,
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UNMOVABLE_HQ_WEST = 0x81,
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UNMOVABLE_HQ_EAST = 0x82,
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UNMOVABLE_HQ_SOUTH = 0x83,
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} UnmovableType;
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@ -65,3 +69,12 @@ static inline void MakeOwnedLand(TileIndex t, Owner o)
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{
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MakeUnmovable(t, UNMOVABLE_OWNED_LAND, o);
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}
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static inline void MakeCompanyHQ(TileIndex t, Owner o)
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{
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MakeUnmovable(t + TileDiffXY(0, 0), UNMOVABLE_HQ_NORTH, o);
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MakeUnmovable(t + TileDiffXY(0, 1), UNMOVABLE_HQ_WEST, o);
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MakeUnmovable(t + TileDiffXY(1, 0), UNMOVABLE_HQ_EAST, o);
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MakeUnmovable(t + TileDiffXY(1, 1), UNMOVABLE_HQ_SOUTH, o);
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}
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