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(svn r5398) Rename checkRadioTowerNearby() to IsRadioTowerNearby() and flip its return value to make it a bit less ambiguous
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@ -297,14 +297,14 @@ static void ClickTile_Unmovable(TileIndex tile)
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/* checks, if a radio tower is within a 9x9 tile square around tile */
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static bool checkRadioTowerNearby(TileIndex tile)
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static bool IsRadioTowerNearby(TileIndex tile)
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{
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TileIndex tile_s = tile - TileDiffXY(4, 4);
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BEGIN_TILE_LOOP(tile, 9, 9, tile_s)
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if (IsTransmitterTile(tile)) return false;
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if (IsTransmitterTile(tile)) return true;
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END_TILE_LOOP(tile, 9, 9, tile_s)
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return true;
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return false;
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}
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void GenerateUnmovables(void)
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@ -323,7 +323,7 @@ void GenerateUnmovables(void)
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do {
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tile = RandomTile();
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if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= TILE_HEIGHT * 4) {
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if (!checkRadioTowerNearby(tile)) continue;
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if (IsRadioTowerNearby(tile)) continue;
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MakeTransmitter(tile);
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if (--j == 0) break;
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}
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