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@ -240,7 +240,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
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return score;
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}
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// use OWNER_SPECTATOR as new_player to delete the player.
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// use PLAYER_SPECTATOR as new_player to delete the player.
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void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
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{
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PlayerID old = _current_player;
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@ -249,12 +249,12 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
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/* Temporarily increase the player's money, to be sure that
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* removing his/her property doesn't fail because of lack of money.
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* Not too drastically though, because it could overflow */
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if (new_player == OWNER_SPECTATOR) {
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if (new_player == PLAYER_SPECTATOR) {
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GetPlayer(old_player)->money64 = MAX_UVALUE(uint64) >>2; // jackpot ;p
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UpdatePlayerMoney32(GetPlayer(old_player));
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}
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if (new_player == OWNER_SPECTATOR) {
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if (new_player == PLAYER_SPECTATOR) {
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Subsidy *s;
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for (s = _subsidies; s != endof(_subsidies); s++) {
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@ -265,7 +265,7 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
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}
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/* Take care of rating in towns */
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if (new_player != OWNER_SPECTATOR) {
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if (new_player != PLAYER_SPECTATOR) {
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Town *t;
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FOR_ALL_TOWNS(t) {
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/* If a player takes over, give the ratings to that player. */
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@ -306,7 +306,7 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
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FOR_ALL_VEHICLES(v) {
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if (v->owner == old_player && IS_BYTE_INSIDE(v->type, VEH_Train, VEH_Aircraft + 1)) {
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if (new_player == OWNER_SPECTATOR) {
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if (new_player == PLAYER_SPECTATOR) {
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DeleteWindowById(WC_VEHICLE_VIEW, v->index);
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DeleteWindowById(WC_VEHICLE_DETAILS, v->index);
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DeleteWindowById(WC_VEHICLE_ORDERS, v->index);
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@ -334,7 +334,7 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
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}
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// Change color of existing windows
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if (new_player != OWNER_SPECTATOR) {
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if (new_player != PLAYER_SPECTATOR) {
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Window *w;
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for (w = _windows; w != _last_window; w++) {
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if (w->caption_color == old_player) w->caption_color = new_player;
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@ -350,14 +350,14 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
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for (i = 0; i < 4; i++) {
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/* 'Sell' the share if this player has any */
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if (p->share_owners[i] == _current_player) {
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p->share_owners[i] = OWNER_SPECTATOR;
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p->share_owners[i] = PLAYER_SPECTATOR;
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}
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}
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}
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p = GetPlayer(_current_player);
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/* Sell all the shares that people have on this company */
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for (i = 0; i < 4; i++)
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p->share_owners[i] = OWNER_SPECTATOR;
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p->share_owners[i] = PLAYER_SPECTATOR;
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}
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_current_player = old;
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@ -429,7 +429,7 @@ static void PlayersCheckBankrupt(Player *p)
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FOR_ALL_CLIENTS(cs) {
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ci = DEREF_CLIENT_INFO(cs);
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if ((ci->client_playas-1) == owner) {
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ci->client_playas = OWNER_SPECTATOR;
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ci->client_playas = PLAYER_SPECTATOR;
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// Send the new info to all the clients
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NetworkUpdateClientInfo(_network_own_client_index);
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}
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@ -438,12 +438,12 @@ static void PlayersCheckBankrupt(Player *p)
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// Make sure the player no longer controls the company
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if (IsHumanPlayer(owner) && owner == _local_player) {
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// Switch the player to spectator..
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_local_player = OWNER_SPECTATOR;
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_local_player = PLAYER_SPECTATOR;
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}
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#endif /* ENABLE_NETWORK */
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/* Remove the player */
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ChangeOwnershipOfPlayerItems(owner, OWNER_SPECTATOR);
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ChangeOwnershipOfPlayerItems(owner, PLAYER_SPECTATOR);
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// Register the player as not-active
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p->is_active = false;
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@ -1516,7 +1516,7 @@ static void DoAcquireCompany(Player *p)
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value = CalculateCompanyValue(p) >> 2;
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for (i = 0; i != 4; i++) {
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if (p->share_owners[i] != OWNER_SPECTATOR) {
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if (p->share_owners[i] != PLAYER_SPECTATOR) {
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owner = GetPlayer(p->share_owners[i]);
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owner->money64 += value;
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owner->yearly_expenses[0][EXPENSES_OTHER] += value;
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@ -1552,17 +1552,17 @@ int32 CmdBuyShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (_cur_year - p->inaugurated_year < 6) return_cmd_error(STR_7080_PROTECTED);
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/* Those lines are here for network-protection (clients can be slow) */
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if (GetAmountOwnedBy(p, OWNER_SPECTATOR) == 0) return 0;
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if (GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 0) return 0;
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/* We can not buy out a real player (temporarily). TODO: well, enable it obviously */
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if (GetAmountOwnedBy(p, OWNER_SPECTATOR) == 1 && !p->is_ai) return 0;
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if (GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 1 && !p->is_ai) return 0;
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cost = CalculateCompanyValue(p) >> 2;
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if (flags & DC_EXEC) {
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PlayerID* b = p->share_owners;
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int i;
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while (*b != OWNER_SPECTATOR) b++; /* share owners is guaranteed to contain at least one OWNER_SPECTATOR */
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while (*b != PLAYER_SPECTATOR) b++; /* share owners is guaranteed to contain at least one PLAYER_SPECTATOR */
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*b = _current_player;
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for (i = 0; p->share_owners[i] == _current_player;) {
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@ -1603,7 +1603,7 @@ int32 CmdSellShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (flags & DC_EXEC) {
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PlayerID* b = p->share_owners;
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while (*b != _current_player) b++; /* share owners is guaranteed to contain player */
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*b = OWNER_SPECTATOR;
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*b = PLAYER_SPECTATOR;
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InvalidateWindow(WC_COMPANY, p1);
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}
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return cost;
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