(svn r10480) -Fix: Don't allow building lighthouses and transmitters under bridges in the scenario editor, or during world generation.

pull/155/head
maedhros 17 years ago
parent 73d2e5840a
commit e17cbca358

@ -31,6 +31,7 @@
#include "variables.h"
#include "train.h"
#include "roadveh.h"
#include "bridge_map.h"
#include "unmovable_map.h"
#include "string.h"
#include "screenshot.h"
@ -1137,7 +1138,7 @@ static void PlaceProc_RockyArea(TileIndex tile)
static void PlaceProc_LightHouse(TileIndex tile)
{
if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL))) {
if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL)) || IsBridgeAbove(tile)) {
return;
}
@ -1148,7 +1149,7 @@ static void PlaceProc_LightHouse(TileIndex tile)
static void PlaceProc_Transmitter(TileIndex tile)
{
if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL))) {
if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL)) || IsBridgeAbove(tile)) {
return;
}

@ -18,6 +18,7 @@
#include "economy.h"
#include "town.h"
#include "sprite.h"
#include "bridge_map.h"
#include "unmovable_map.h"
#include "variables.h"
#include "table/unmovable_land.h"
@ -358,7 +359,7 @@ void GenerateUnmovables()
do {
tile = RandomTile();
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= TILE_HEIGHT * 4) {
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= TILE_HEIGHT * 4 && !IsBridgeAbove(tile)) {
if (IsRadioTowerNearby(tile)) continue;
MakeTransmitter(tile);
IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
@ -401,7 +402,7 @@ restart:
do {
if (--j == 0) goto restart;
tile = TILE_MASK(tile + TileOffsByDiagDir(dir));
} while (!(IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h <= TILE_HEIGHT * 2));
} while (!(IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h <= TILE_HEIGHT * 2 && !IsBridgeAbove(tile)));
assert(tile == TILE_MASK(tile));

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