(svn r4073) Add functions to make and test for (most) unmovable tiles

pull/155/head
tron 18 years ago
parent 4e3714b391
commit 747fe64b31

@ -13,6 +13,7 @@
#include "tunnel_map.h"
#include "variables.h"
#include "table/sprites.h"
#include "unmovable_map.h"
typedef struct TerraformerHeightMod {
TileIndex tile;
@ -379,18 +380,16 @@ int32 CmdPurchaseLandArea(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
if (IsTileType(tile, MP_UNMOVABLE) && _m[tile].m5 == 3 &&
IsTileOwner(tile, _current_player))
if (IsOwnedLandTile(tile) && IsTileOwner(tile, _current_player)) {
return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT);
}
cost = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(cost)) return CMD_ERROR;
if (flags & DC_EXEC) {
ModifyTile(tile,
MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5,
3 /* map5 */
);
MakeOwnedLand(tile, _current_player);
MarkTileDirtyByTile(tile);
}
return cost + _price.purchase_land * 10;
@ -435,7 +434,7 @@ int32 CmdSellLandArea(int x, int y, uint32 flags, uint32 p1, uint32 p2)
tile = TileVirtXY(x, y);
if (!IsTileType(tile, MP_UNMOVABLE) || _m[tile].m5 != 3) return CMD_ERROR;
if (!IsOwnedLandTile(tile)) return CMD_ERROR;
if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR;

@ -27,6 +27,7 @@
#include "waypoint.h"
#include "variables.h"
#include "train.h"
#include "unmovable_map.h"
#include "network_data.h"
#include "network_client.h"
@ -1207,7 +1208,8 @@ static void PlaceProc_LightHouse(TileIndex tile)
return;
}
ModifyTile(tile, MP_SETTYPE(MP_UNMOVABLE) | MP_MAP5, 1);
MakeLighthouse(tile);
MarkTileDirtyByTile(tile);
SndPlayTileFx(SND_1F_SPLAT, tile);
}
@ -1217,7 +1219,8 @@ static void PlaceProc_Transmitter(TileIndex tile)
return;
}
ModifyTile(tile, MP_SETTYPE(MP_UNMOVABLE) | MP_MAP5, 0);
MakeTransmitter(tile);
MarkTileDirtyByTile(tile);
SndPlayTileFx(SND_1F_SPLAT, tile);
}

@ -21,6 +21,7 @@
#include "saveload.h"
#include "economy.h"
#include "gui.h"
#include "unmovable_map.h"
#include "variables.h"
enum {
@ -1577,9 +1578,8 @@ static bool DoBuildStatueOfCompany(TileIndex tile)
if (CmdFailed(r)) return false;
ModifyTile(tile, MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5,
2 /* map5 */
);
MakeStatue(tile, _current_player);
MarkTileDirtyByTile(tile);
return true;
}

@ -15,6 +15,7 @@
#include "economy.h"
#include "town.h"
#include "sprite.h"
#include "unmovable_map.h"
#include "variables.h"
/** Destroy a HQ.
@ -184,7 +185,7 @@ static void DrawTile_Unmovable(TileInfo *ti)
static uint GetSlopeZ_Unmovable(const TileInfo* ti)
{
if (_m[ti->tile].m5 == 3) {
if (IsOwnedLand(ti->tile)) {
return ti->z + GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh);
} else {
return ti->z + (ti->tileh == 0 ? 0 : 8);
@ -193,20 +194,19 @@ static uint GetSlopeZ_Unmovable(const TileInfo* ti)
static uint GetSlopeTileh_Unmovable(const TileInfo *ti)
{
return _m[ti->tile].m5 == 3 ? ti->tileh : 0;
return IsOwnedLand(ti->tile) ? ti->tileh : 0;
}
static int32 ClearTile_Unmovable(TileIndex tile, byte flags)
{
byte m5 = _m[tile].m5;
if (m5 & 0x80) {
if (_m[tile].m5 & 0x80) {
if (_current_player == OWNER_WATER) return DestroyCompanyHQ(tile, DC_EXEC);
return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN);
}
if (m5 == 3) // company owned land
if (IsOwnedLand(tile)) {
return DoCommandByTile(tile, 0, 0, flags, CMD_SELL_LAND_AREA);
}
// checks if you're allowed to remove unmovable things
if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) )
@ -245,19 +245,16 @@ static void GetAcceptedCargo_Unmovable(TileIndex tile, AcceptedCargo ac)
ac[CT_MAIL] = max(1, level / 2);
}
static const StringID _unmovable_tile_str[] = {
STR_5803_COMPANY_HEADQUARTERS,
STR_5801_TRANSMITTER,
STR_5802_LIGHTHOUSE,
STR_2016_STATUE,
STR_5805_COMPANY_OWNED_LAND,
};
static void GetTileDesc_Unmovable(TileIndex tile, TileDesc *td)
{
int i = _m[tile].m5;
if (i & 0x80) i = -1;
td->str = _unmovable_tile_str[i + 1];
switch (GetUnmovableType(tile)) {
case UNMOVABLE_TRANSMITTER: td->str = STR_5801_TRANSMITTER; break;
case UNMOVABLE_LIGHTHOUSE: td->str = STR_5802_LIGHTHOUSE; break;
case UNMOVABLE_STATUE: td->str = STR_2016_STATUE; break;
case UNMOVABLE_OWNED_LAND: td->str = STR_5805_COMPANY_OWNED_LAND; break;
default: td->str = STR_5803_COMPANY_HEADQUARTERS; break;
}
td->owner = GetTileOwner(tile);
}
@ -321,9 +318,7 @@ static bool checkRadioTowerNearby(TileIndex tile)
TileIndex tile_s = tile - TileDiffXY(4, 4);
BEGIN_TILE_LOOP(tile, 9, 9, tile_s)
// already a radio tower here?
if (IsTileType(tile, MP_UNMOVABLE) && _m[tile].m5 == 0)
return false;
if (IsTransmitterTile(tile)) return false;
END_TILE_LOOP(tile, 9, 9, tile_s)
return true;
}
@ -345,9 +340,7 @@ void GenerateUnmovables(void)
tile = RandomTile();
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h >= 32) {
if (!checkRadioTowerNearby(tile)) continue;
SetTileType(tile, MP_UNMOVABLE);
SetTileOwner(tile, OWNER_NONE);
_m[tile].m5 = 0;
MakeTransmitter(tile);
if (--j == 0) break;
}
} while (--i);
@ -380,9 +373,7 @@ restart:
assert(tile == TILE_MASK(tile));
SetTileType(tile, MP_UNMOVABLE);
SetTileOwner(tile, OWNER_NONE);
_m[tile].m5 = 1;
MakeLighthouse(tile);
} while (--i);
}

@ -0,0 +1,65 @@
/* $Id$ */
typedef enum UnmovableType {
UNMOVABLE_TRANSMITTER = 0,
UNMOVABLE_LIGHTHOUSE = 1,
UNMOVABLE_STATUE = 2,
UNMOVABLE_OWNED_LAND = 3
} UnmovableType;
static inline UnmovableType GetUnmovableType(TileIndex t)
{
return _m[t].m5;
}
static inline bool IsTransmitterTile(TileIndex t)
{
return
IsTileType(t, MP_UNMOVABLE) &&
GetUnmovableType(t) == UNMOVABLE_TRANSMITTER;
}
static inline bool IsOwnedLand(TileIndex t)
{
return GetUnmovableType(t) == UNMOVABLE_OWNED_LAND;
}
static inline bool IsOwnedLandTile(TileIndex t)
{
return IsTileType(t, MP_UNMOVABLE) && IsOwnedLand(t);
}
static inline void MakeUnmovable(TileIndex t, UnmovableType u, Owner o)
{
SetTileType(t, MP_UNMOVABLE);
SetTileOwner(t, o);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = u;
}
static inline void MakeTransmitter(TileIndex t)
{
MakeUnmovable(t, UNMOVABLE_TRANSMITTER, OWNER_NONE);
}
static inline void MakeLighthouse(TileIndex t)
{
MakeUnmovable(t, UNMOVABLE_LIGHTHOUSE, OWNER_NONE);
}
static inline void MakeStatue(TileIndex t, Owner o)
{
MakeUnmovable(t, UNMOVABLE_STATUE, o);
}
static inline void MakeOwnedLand(TileIndex t, Owner o)
{
MakeUnmovable(t, UNMOVABLE_OWNED_LAND, o);
}
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