Commit Graph

20356 Commits

Author SHA1 Message Date
Niels Martin Hansen
2fee8ecdda Add #7525: Allow autoreplace with same model vehicle 2023-02-26 21:29:25 +01:00
Jonathan G Rennison
4c1406a4b5 Add: NewGRF road stops 2023-02-26 21:28:30 +01:00
Tyler Trahan
a18182e24b
Revert 92c7551: Line drawing algorithm fix broke other cases (#10497)
This reverts commit 92c755161d.
2023-02-26 19:23:31 +00:00
translators
07fbd19da3 Update: Translations from eints
luxembourgish: 8 changes by phreeze83
2023-02-26 18:45:57 +00:00
Rubidium
947a789bf6 Codechange: split large function into smaller steps and simplify logic 2023-02-25 23:57:36 +01:00
Rubidium
8cbf1be9d6 Codechange: split large function into smaller functions with self-explanatory names 2023-02-25 23:57:36 +01:00
Rubidium
a409e4b026 Add: documention to large functions that have too little documentation according to CodeQL 2023-02-25 23:57:36 +01:00
translators
2561fad5d4 Update: Translations from eints
romanian: 1 change by bnegrut
2023-02-25 18:45:15 +00:00
dP
c73b88ddca
Fix: Don't send unused tile field over the network (#10507) 2023-02-24 22:50:11 +01:00
Michael Lutz
9b3326e3fd Codechange: [Script] Use std::vector instead of a hand-rolled alternative. 2023-02-24 21:46:27 +01:00
Michael Lutz
ca3cb4d2ef Codechange: [Script] Use a class template instead of a function template for squirrel type conversion.
Class templates allow using partial template specialization, which is useful in
case one wants to have a type conversion on a type that is itself templated.
2023-02-24 21:46:27 +01:00
translators
187d330177 Update: Translations from eints
spanish (mexican): 1 change by GNosii
2023-02-24 18:48:34 +00:00
SamuXarick
b52b29b1a4 Change: Avoid crashing to the side of a train
When a road vehicle is already running on a multi level crossing, and a train shows up ahead, don't make the road vehicle crash on the side of the train.
2023-02-22 20:09:02 +01:00
SamuXarick
8351b97f52 Add: [Script] Labels for negative values of a setting 2023-02-21 00:28:21 +01:00
SamuXarick
376820c0b6 Doc: [Script] Update info descriptions 2023-02-21 00:28:21 +01:00
SamuXarick
bb2ac8b3c4 Fix: [Script] Save config item values up to 10 digits + 1 for sign + 1 for termination, enough to fit min and max int 2023-02-21 00:28:21 +01:00
SamuXarick
fde7028a95 Fix #10059: [Script] Let custom values on a config item be up to 10 digits + 1 for sign 2023-02-21 00:28:21 +01:00
SamuXarick
7b1fd3e37f Fix #10059: [Script] Clamp config item values to int32
Also prevent random_deviation to be below 0.
2023-02-21 00:28:21 +01:00
Nik Nyby
92c755161d
Fix #10222: Adjust line drawing algorithm (#10491) 2023-02-20 16:18:25 -05:00
translators
8778949b6a Update: Translations from eints
english (us): 1 change by nikolas
galician: 18 changes by pvillaverde
2023-02-20 18:47:32 +00:00
translators
9ade3345f7 Update: Translations from eints
english (us): 3 changes by nikolas
galician: 1 change by pvillaverde
2023-02-19 18:43:37 +00:00
translators
4a8b8807e6 Update: Translations from eints
vietnamese: 6 changes by KhoiCanDev
korean: 1 change by telk5093
2023-02-18 18:44:22 +00:00
PeterN
2376112c77
Fix #10477: Not enough space for text due to rounding down (OSX) (#10489) 2023-02-18 05:50:20 -05:00
SamuXarick
3df9321a65 Fix: Some Script::IsValidVehicle checks need to be complemented with IsPrimaryVehicle
Add: [Script] ScriptVehicle.IsPrimaryVehicle
2023-02-18 09:58:02 +01:00
glx22
3559576166 Codechange: [Script] Don't expose static buffers outside of ScriptText 2023-02-17 21:28:14 +01:00
glx22
e735370318 Change: [Script] A ScriptText with too many parameters is now a fatal error
It should never happen as adding/setting parameters already checks that anyway.
2023-02-17 21:28:14 +01:00
translators
2fdfc38da8 Update: Translations from eints
korean: 6 changes by telk5093
slovak: 8 changes by legitalk
catalan: 3 changes by J0anJosep
turkish: 5 changes by EndChapter
dutch: 1 change by Afoklala
portuguese (brazilian): 8 changes by ericandradex
polish: 2 changes by pAter-exe
2023-02-17 18:47:31 +00:00
Loïc Guilloux
4072dcff49
Fix #10486: [Script] Debug window requires AIs to be started before GS (#10487) 2023-02-17 12:24:51 +01:00
Patric Stout
fdfcb09aa3 Fix #10131: actually cancel downloads when pressing cancel 2023-02-15 23:48:06 +01:00
Patric Stout
dea2dea881 Fix: reset content download progress to zero if falling back to TCP
Otherwise this chain of events can happen:
- You already have a (partial) file downloaded
- You start the download, and HTTP fails
- This resets the download progress to the current size of the file
- The TCP download starts at a very large value (UINT32_MAX - filesize)

It now resets to 0% done when any negative value is being given.
As added bonus, we no longer have to query how much was already
downloaded.
2023-02-15 23:48:06 +01:00
Patric Stout
1c17556f96 Codechange: replace instance of char * with std::string 2023-02-15 23:48:06 +01:00
Patric Stout
0722bb3bf4
Change: try to detect the CA file/path for CURL (#10481)
The default is given compile-time, not run-time. So libcurl is
of no use to us.

Current list is kindly borrowed from
https://go.dev/src/crypto/x509/root_linux.go
2023-02-15 22:58:43 +01:00
Patric Stout
ea90fa24f8
Codechange: move curl into a thread so simplify code (#10480)
With a thread, we can just run curl_easy_perform() and let CURL
and threads handle the blocking part.

With async solution there are too many things to keep track of,
and it makes "when to update the GUI" tricky. By using a thread
that all gets a lot simpler, as the game-thread and download-thread
run side-by-side.

This is similar to how the WinHttp backend already works.
2023-02-15 21:56:19 +01:00
translators
228b34c2bf Update: Translations from eints
english (au): 1 change by krysclarke
czech: 2 changes by jachymozo
finnish: 1 change by hpiirai
2023-02-14 18:46:38 +00:00
dP
fe2c8a1240
Codechange: Decouple INDUSTRY_CTRL into separate commands (#10475) 2023-02-14 11:29:11 +01:00
frosch
d7fcb420c4 Fix: compilation with libcurl from 2013. 2023-02-13 22:45:07 +01:00
translators
04847b1208 Update: Translations from eints
english (us): 1 change by 2TallTyler
portuguese: 2 changes by ppxppy
2023-02-13 18:47:38 +00:00
translators
695ce0ab09 Update: Translations from eints
swedish: 3 changes by joeax910
italian: 1 change by Rivarossi
russian: 1 change by Ln-Wolf
ukrainian: 1 change by serg-bloim
latvian: 7 changes by lexuslatvia
2023-02-12 18:45:01 +00:00
Patric Stout
64523709bf
Add: use https:// for content-service connections (#10448)
This requires the use of WinHTTP (for Windows) or libcurl (for all
others except Emscripten). Emscripten does not support http(s)
calls currently.

On Linux it requires ca-certificates to be installed, so the HTTPS
certificate can be validated. It is really likely this is installed
on any modern machine, as most connections these days are HTTPS.

(On MacOS and Windows the certificate store is filled by default)

Reminder: in case the http(s):// connection cannot be established,
OpenTTD falls back to a custom TCP-based connection to fetch the
content from the content-service. Emscripten will always do this.
2023-02-12 12:07:31 +01:00
translators
09f7f32b8d Update: Translations from eints
ukrainian: 2 changes by serg-bloim
2023-02-11 18:44:57 +00:00
Loïc Guilloux
a2c8168924
Fix #10465: Delay closing of network join progress window (#10466) 2023-02-11 12:32:45 +01:00
Bilongozhko, Serhii (Contractor)
35ad964c6b Feature: Ctrl+Click to reset late counter for the entire vehicle group. 2023-02-11 09:48:09 +01:00
SamuXarick
231935fccd Change: Show buy company dialog window even when playing in the AI company 2023-02-11 09:43:47 +01:00
SamuXarick
43ce73db86 Fix: [Script] Use Money instead of int32 for presenting the value of a company to AIs 2023-02-11 09:43:47 +01:00
Loïc Guilloux
6b99b6672e
Fix: [Script] ScriptBase::Rand() return value was between -MIN(int32) and MAX(int32) (#10443)
Also ensure the parameters for ScriptBase::RandRange() and ScriptBase::Chance() are in [0-MAX(uint32)] range
2023-02-10 19:55:59 +01:00
translators
7bd475b86c Update: Translations from eints
english (au): 2 changes by krysclarke
estonian: 107 changes by RM87
romanian: 2 changes by bnegrut
finnish: 8 changes by hpiirai
dutch: 4 changes by Afoklala
portuguese: 2 changes by azulcosta
polish: 2 changes by pAter-exe
2023-02-10 18:48:19 +00:00
glx22
3278f4c7bb Fix #10280, 59645c6: Ignore double-click for unavailable town actions 2023-02-10 19:39:21 +01:00
glx22
d6aa526b69 Fix #10461, 59645c6: Properly check for _local_company validity 2023-02-10 19:39:21 +01:00
translators
59251d3c6b Update: Translations from eints
english (us): 2 changes by 2TallTyler
estonian: 110 changes by RM87
czech: 5 changes by jacobczsk
italian: 11 changes by Rivarossi
russian: 2 changes by Ln-Wolf
2023-02-09 18:45:50 +00:00
translators
b083584649 Update: Translations from eints
arabic (egypt): 30 changes by AviationGamerX
portuguese: 1 change by azulcosta
2023-02-08 18:47:55 +00:00
Tyler Trahan
f12498b633
Add: Show NewGRF name in NewGRF-created errors (#10457) 2023-02-07 15:13:32 -05:00
translators
0c36e4a771 Update: Translations from eints
english (au): 1 change by krysclarke
english (us): 1 change by 2TallTyler
vietnamese: 2 changes by KhoiCanDev
luxembourgish: 5 changes by phreeze83
catalan: 3 changes by J0anJosep
french: 11 changes by ZarTek-Creole, 5 changes by glx22
2023-02-07 18:45:46 +00:00
dP
b5bc001d42
Codechange: Swap comments for CommandHelper::Post overloads (#10454) 2023-02-07 13:55:46 +00:00
translators
cb2944205c Update: Translations from eints
english (au): 4 changes by krysclarke
swedish: 16 changes by joeax910
english (us): 2 changes by 2TallTyler
chinese (simplified): 2 changes by XiaoJi-Game
hebrew: 3 changes by Boltyansky
romanian: 10 changes by kneekoo
russian: 5 changes by Ln-Wolf
portuguese: 2 changes by azulcosta
polish: 4 changes by pAter-exe
2023-02-06 18:44:47 +00:00
translators
7c998d46bd Update: Translations from eints
spanish (mexican): 22 changes by VMMF
chinese (simplified): 2 changes by XiaoJi-Game
turkish: 2 changes by EndChapter
2023-02-05 18:43:07 +00:00
glx22
b080f24bd8 Codechange: move windows common to AI and GS out of ai_gui 2023-02-05 19:27:25 +01:00
glx22
78e3c93a25 Fix: caption for GS settings window opened from debug window 2023-02-05 19:27:25 +01:00
glx22
cef9931e53 Cleanup: GS don't have "start_date" 2023-02-05 19:27:25 +01:00
translators
6aafccfb22 Update: Translations from eints
korean: 2 changes by telk5093
spanish: 2 changes by MontyMontana
portuguese: 2 changes by azulcosta
2023-02-04 18:44:14 +00:00
translators
b364b41768 Update: Translations from eints
english (us): 2 changes by 2TallTyler
finnish: 2 changes by hpiirai
catalan: 2 changes by J0anJosep
dutch: 2 changes by Afoklala
2023-02-03 18:44:54 +00:00
translators
e41af1f2bb Update: Translations from eints
portuguese (brazilian): 8 changes by ericandradex
2023-02-02 18:44:54 +00:00
SamuXarick
1f194eb94e
Fix: [Script] Incorrect value for GOAL_INVALID (#10436)
* Fix: [Script] Incorrect value for GOAL_INVALID

* Cleanup: Remove unused static variable
2023-02-01 23:35:51 +01:00
Rubidium
bf8b32d193 Change: explicitly allow initial loan of 0, however show warning in UI 2023-02-01 21:41:18 +01:00
Rubidium
b7b7c11b90 Change #10077: make maximum loan a positive multiple of the loan interval
And set the minimum maximum loan to the value of loan interval, so there is
always an amount of money to lend. Compared to being allowed to set max loan
to 0 and never be allowed to lend any money.
2023-02-01 21:41:18 +01:00
SamuXarick
d0639cdc28 Fix: [Script] Incorrect subsidy SourceID value used 2023-02-01 21:17:16 +01:00
SamuXarick
4fc4874a30 Add: [Script] Let random road layout be a choice 2023-02-01 21:15:13 +01:00
SamuXarick
184ff92057
Cleanup: [Script] Pass new_rating directly to CmdTownRating (#10441) 2023-02-01 13:48:39 -05:00
translators
654a77c4f7 Update: Translations from eints
luxembourgish: 21 changes by phreeze83
2023-02-01 18:47:29 +00:00
Rubidium
31869501ee Fix: make script goals work with the whole range of ClientIDs 2023-01-31 20:09:48 +01:00
translators
1897e98c3d Update: Translations from eints
slovak: 10 changes by legitalk
2023-01-31 18:45:28 +00:00
Michael Lutz
05ed9f56fd Feature: [NewGRF] Engine name callback. 2023-01-30 22:00:56 +01:00
Michael Lutz
2d73076056 Add: [NewGRF] Second vehicle property for additional callback flags. 2023-01-30 22:00:56 +01:00
Michael Lutz
f5394ed2ef Change: [NewGRF] Extend the D8xx (DCxx) string area up to FFFF.
This adds the Exxx and Fxxx blocks to the usable range for NewGRF
local strings. TTDPatch uses these ranges for internal strings, but as
we don't support any of them anyway, it is "free" real estate for us.
2023-01-30 22:00:56 +01:00
translators
43657cf65d Update: Translations from eints
chinese (traditional): 9 changes by wpi3
2023-01-30 18:45:30 +00:00
Loïc Guilloux
07b40c02fe
Fix #10361, fe30f66: Don't try to give saved data to a dead script (#10433) 2023-01-29 22:27:29 +00:00
Jonathan G Rennison
9c915f05ec Fix: Water infrastructure accounting when building docks 2023-01-29 23:15:53 +01:00
Jonathan G Rennison
b82bcac3cd Fix #10419: Water infrastructure accounting when building ship depots 2023-01-29 23:15:53 +01:00
Rubidium
4e65ec1dc4 Codechange: do not declare functions in blocks 2023-01-29 20:28:45 +01:00
translators
5a4f0498fe Update: Translations from eints
hebrew: 6 changes by haimlm
catalan: 4 changes by J0anJosep
turkish: 7 changes by ahmetlii
2023-01-29 18:42:05 +00:00
Rubidium
8be908c919 Fix #10430, Fix 6ba55e6: display chain window causing assert 2023-01-29 18:11:38 +01:00
rubidium42
6ba55e663e Codechange: do not hide variables with other variables 2023-01-29 07:21:34 +01:00
rubidium42
1951af07c0 Codechange: do not hide parameters with local variables 2023-01-29 07:21:34 +01:00
Rubidium
f001e84e5e Codechange: use RAII to automatically restore _cur_dpi after use 2023-01-28 20:33:02 +01:00
Rubidium
b7a5d8e296 Codechange: add annotation to selectively force inlining in debug build 2023-01-28 20:32:45 +01:00
SamuXarick
df89c34e03
Fix 7e1e275: Measure AI Collect Garbage performance (#9924) 2023-01-28 20:18:28 +01:00
translators
4a58d197ee Update: Translations from eints
japanese: 26 changes by Azusa257
vietnamese: 4 changes by KhoiCanDev
chinese (simplified): 4 changes by XiaoJi-Game
french: 8 changes by glx22
2023-01-28 18:44:03 +00:00
Rubidium
04d10b3d2d Codechange: instead of global pointer to stack variable, just put variable in that global
Removes one indirection and a dangling pointer to a stack location
2023-01-28 17:23:30 +01:00
Rubidium
d51d08ddcb Codechange: put stack variables in global variables for gamelog/crashlog 2023-01-28 17:23:30 +01:00
Rubidium
ed7685910d Codechange: pass large objects by reference instead of value
Especially when they get passed on directly to the next function or via a
constructor into an instance variable
2023-01-28 13:43:21 +01:00
translators
dbc666905d Update: Translations from eints
czech: 10 changes by jacobczsk
dutch: 4 changes by Afoklala
2023-01-27 18:45:27 +00:00
Rubidium
7e1d272397 Cleanup: remove unused static variables 2023-01-27 07:05:49 +01:00
Rubidium
00721787e1 Fix: wrong type for INVALID_LINK_GRAPH_JOB 2023-01-27 07:05:49 +01:00
Rubidium
755e41de9f Codechange: make rounding code clearer
-O1 already optimizes it to the original hand optimized magic code
2023-01-26 23:47:55 +01:00
Rubidium
71b46db8d0 Cleanup: remove commented out code 2023-01-26 23:47:55 +01:00
Rubidium
5863d78cb4 Codechange: use commented out code, or guard by #ifdef 2023-01-26 23:47:55 +01:00
Rubidium
ae422be979 Cleanup: remove/replace trailing ; with . in comments 2023-01-26 23:47:55 +01:00
Henry Wilson
0b2567d882 Codechange: Remove shift as fast-forward key when _DEBUG is defined 2023-01-26 22:15:06 +01:00
SamuXarick
46dc6da270
Codechange: Make void tiles flood edge tiles, instead of edge tiles flooding themselves (#8517) 2023-01-26 21:57:25 +01:00
Peter Nelson
ede1201b6a Codechange: Rename override manager variables. 2023-01-26 21:39:16 +01:00
Peter Nelson
bcc53c5ad5 Codechange: Add missing this-> in override manager.
Variable scope is also tweaked in a couple of cases reducing line count.
2023-01-26 21:39:16 +01:00
Peter Nelson
eedb786872 Codechange: Use vector for NewGRF spec overrides.
This replaces C-style memory management.
2023-01-26 21:39:16 +01:00
translators
07940726d3 Update: Translations from eints
korean: 4 changes by telk5093
2023-01-26 18:45:34 +00:00
Rubidium
2fd99467ea Fix: scripts are not aware of nullptr, they only know null 2023-01-26 16:07:14 +01:00
Rubidium
f9a473bef7 Fix: missing/duplicate documentation tags for scripts 2023-01-26 16:07:14 +01:00
Rubidium
3112b387e7 Fix: warnings about obsolete settings/setting values in Doxygen configurations 2023-01-26 16:07:14 +01:00
Rubidium
41fa94bc56 Fix: scripts cannot call constructors of ScriptEvents, so remove from the documentation 2023-01-25 22:28:30 +01:00
merni-ns
2d0c1ffdb7
Change #10255: Reduce basic thickness of linkgraph GUI lines (#10410)
From 3px to 2px (multiplied by UI scale).
2023-01-25 18:06:19 +00:00
translators
01a2449489 Update: Translations from eints
finnish: 8 changes by hpiirai
polish: 4 changes by pAter-exe
2023-01-24 18:44:59 +00:00
PeterN
4dfd6a096f
Fix #10220: Don't select unselectable engine as default. (#10404) 2023-01-24 00:05:42 +00:00
translators
97844df123 Update: Translations from eints
spanish: 4 changes by MontyMontana
2023-01-23 18:43:48 +00:00
Tyler Trahan
9c5de7fd72
Fix #10395: When loading old saves, don't forcibly bar level crossings (#10400) 2023-01-23 18:08:19 +01:00
Rubidium
8aeef665c7 Fix #10377, Fix 94167df: bad sorting of rail vehicles when primary variant is missing 2023-01-22 21:13:17 +01:00
translators
7d502e2857 Update: Translations from eints
english (us): 4 changes by 2TallTyler
romanian: 10 changes by bnegrut
russian: 4 changes by Ln-Wolf
portuguese: 4 changes by azulcosta
2023-01-22 18:42:21 +00:00
SamuXarick
b2a5ebcfc4
Fix 3c047b1: AIGroup.GetProfitLastYear could get values different than those displayed in GUI (#10227)
* Change: Store "all time" and "since minimum age" last year profits on groups

* Fix: Update last year profit for groups when copying vehicle statistics on autoreplace

* Codechange: Refactor profit last year

* Change: Rename some group related items for clarity

* Change: Reorder the fields in GroupStatistics

That way less memory gets wasted.
2023-01-22 08:14:02 -05:00
translators
8b5fa2cc7b Update: Translations from eints
english (au): 4 changes by krysclarke
2023-01-21 18:42:26 +00:00
Rubidium
7cdc23fd64 Codechange: hide the map's size related fields in the Map structure 2023-01-21 17:11:40 +01:00
Rubidium
de6bc8e692 Codechange: move TILE_MASK to Map::WrapToMap 2023-01-21 17:11:40 +01:00
Rubidium
fe2bcd2a58 Codechange: migrate size related functions to Map structure 2023-01-21 17:11:40 +01:00
Rubidium
d481f78b24 Codechange: add map size related functions to Map structure 2023-01-21 17:11:40 +01:00
Rubidium
9c1a3b17e3 Codechange: use MapLogY() instead of FindFirstBit(MapSizeY()), MapSize() instead of MapSizeX() * MapSizeY() 2023-01-21 17:11:40 +01:00
Rubidium
22d3de8b67 Codechange: use ScriptMap size functions instead of global functions 2023-01-21 17:11:40 +01:00
Rubidium
953445a5ac Codechange: use MakeSea/AllocateMap in the oldloader instead of MemSetT 2023-01-21 17:11:40 +01:00
Andy
3b0b572ebf
Change: Log AI/GS Squirrel crashes in white text for readability (#10375) 2023-01-20 22:42:57 +01:00
translators
5eb2e0fd3d Update: Translations from eints
dutch: 4 changes by Afoklala
2023-01-20 18:46:24 +00:00
Francis Herne
01be423237 Fix #10362: NewGRF bridges without speed limits.
For bridges, a max speed of 0xFFFF (i.e. no effective limit)
 is no longer displayed as a limit in the UI.

A max speed of 0 is also considered unlimited, for similarity to the
 roadtype and railtype interface.
2023-01-19 22:24:33 +01:00
translators
3c80f2d14a Update: Translations from eints
english (au): 6 changes by krysclarke
chinese (simplified): 3 changes by XiaoJi-Game, 1 change by ZZY2357
arabic (egypt): 11 changes by AviationGamerX
korean: 3 changes by telk5093
indonesian: 8 changes by K4smun1
2023-01-19 18:45:02 +00:00
translators
83d5e681fc Update: Translations from eints
vietnamese: 6 changes by chupper100
italian: 4 changes by Rivarossi
tamil: 10 changes by merni-ns
2023-01-18 18:46:14 +00:00
PeterN
5801442780
Fix: Switch to OWNER_TOWN prevented OWNER_DEITY test during industry prospecting. (#10360) 2023-01-17 17:33:03 -05:00
Rubidium
8d8519c3f6 Fix #10368, Fix 994bf19: server restarting game caused clients to hit assertion
Upon closing the EndGameWindow, triggered from UnInitWindowSystem, the
HighScoreWindow would be opened and _z_windows would not be empty.
2023-01-17 22:48:39 +01:00
translators
dcc06f44bc Update: Translations from eints
english (us): 6 changes by 2TallTyler
catalan: 6 changes by J0anJosep
spanish: 5 changes by MontyMontana
portuguese: 4 changes by azulcosta
polish: 4 changes by pAter-exe
2023-01-17 18:43:58 +00:00
translators
8a6f4c22c9 Update: Translations from eints
finnish: 2 changes by hpiirai
french: 2 changes by glx22
portuguese: 2 changes by azulcosta
portuguese (brazilian): 2 changes by ericandradex
polish: 2 changes by pAter-exe
2023-01-16 18:44:06 +00:00
Tyler Trahan
dbf69fde53
Fix #10363: CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic (#10364)
* Fix #10363: CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic

* Fix: Always capitalize the first word of a sentence, even if a quoted setting name
2023-01-16 11:55:44 -05:00
translators
750d89d37b Update: Translations from eints
russian: 2 changes by Ln-Wolf
turkish: 2 changes by EndChapter
2023-01-15 18:44:57 +00:00
Rubidium
a4a819c983 Fix #9865: removing files with the console always failed 2023-01-15 14:47:05 +01:00
Rubidium
1ed0b35520 Fix #10009: bad overflow protection when taking out loans 2023-01-15 12:04:50 +01:00
PeterN
2355882ec1
Codechange: Remove object enabled flag and shuffle members. (#10358)
`enabled` flag is replaced with IsEnabled() which checks if views is
non-zero.

ObjectSpec is shuffled to reduce its memory footprint.
2023-01-15 10:58:03 +00:00
Rubidium
8f9a60893d Fix #10177: company list password padlock showed after switching to single player 2023-01-15 11:52:51 +01:00
Rubidium
c578917783 Fix #10057: FallbackParagraphLayout fails to properly wrap
... during the first word after a new run has been started.
2023-01-15 11:43:22 +01:00
SamuXarick
96ec9908a0
Codechange: refactor removal of desert around river tiles 2023-01-15 00:43:41 +01:00
Rubidium
20a9e13272 Fix: inconsistent definition of copy constructor and assignment 2023-01-15 00:24:20 +01:00
Rubidium
6dfd2cad69 Fix: comparison result is always the same warnings 2023-01-15 00:24:20 +01:00
PeterN
b4f0450974
Change: Display font status as aa/noaa instead of true/false. (#10352) 2023-01-14 22:39:15 +00:00
Rubidium
921c6591f9 Codechange: do not use interactive random anymore for script configuration 2023-01-14 22:00:11 +01:00
Rubidium
c5ff61c5f2 Add: script specific Randomizer instances 2023-01-14 22:00:11 +01:00
Rubidium
6abad681bd Codechange: move choice for randomizer of scripts to a single location 2023-01-14 22:00:11 +01:00
Rubidium
3373128233 Codechange: pass the randomizer directly to the town name generation 2023-01-14 22:00:11 +01:00
Rubidium
b3b8c3fd2d Codechange: pass the randomizer to use directly to the company face generation 2023-01-14 22:00:11 +01:00
Peter Nelson
8149ba338f Change: Check glyph size before trying to render it.
This change of order ensures that the "Font glyph is foot large" occurs
even if the glyph is too large for an alloca() allocation.
2023-01-14 20:50:59 +00:00
Peter Nelson
fa0c67b10a Change: Remove guess-work from calls to GetGlyphOutline().
This API method is intended to be called twice, so don't attempt to guess
the required size.
2023-01-14 20:50:59 +00:00
Peter Nelson
5370e910d3 Change: Use std::vector for fallback font list. 2023-01-14 20:50:59 +00:00
Rubidium
90f1768006 Codechange: add non-nullptr asserts in cases where it should never be nullptr
Though where similar calls are checked for nullptr as in those instances of
the use of that function it can actually return nullptr. In other words, write
down the assumption that the function never returns nullptr in an assert.
2023-01-14 21:15:23 +01:00
Rubidium
bcfe0fb076 Codechange: introduce GetMainWindow() to properly account for nullptr checks
Some nullptr checks have been removed as they were not triggered with nullptr
with the null video driver and in dedicated server mode.
2023-01-14 21:15:23 +01:00
Rubidium
9c70c38c5e Fix: check for the existence of shadow and rotor vehicles for aircraft
Instead of just assuming that it exists in the savegame that got loaded.
2023-01-14 21:15:23 +01:00
translators
5ddfd38de6 Update: Translations from eints
norwegian (bokmal): 1 change by buzzCraft
2023-01-14 18:43:25 +00:00
Jonathan G Rennison
10e76b2788 Fix #10032: Capacities of articulated vehicles in build window
See also: #9954
2023-01-14 18:52:01 +01:00
Tyler Trahan
07fba75238
Fix: Various Wide River issues (#10348) 2023-01-14 08:20:19 -05:00
Tyler Trahan
2206c73156
Feature: Set a custom number of industries in map generation window (#10340) 2023-01-14 05:12:29 -05:00
Tyler Trahan
5c64cdcb79
Feature: Press Ctrl to build a diagonal area of trees (#10342) 2023-01-13 18:04:30 -05:00
Rubidium
b951332def Codechange: use smart pointers when creating StringIterators 2023-01-13 21:09:40 +01:00
Rubidium
b35c791d05 Codechange: use smart pointers when cloning iterators 2023-01-13 21:09:40 +01:00
Rubidium
f667a831a5 Codechange: unify creation of diagonal/orthogonal iterator using smart pointers 2023-01-13 21:09:40 +01:00
PeterN
6a0d1c7c19
Fix: Link variants to parents when finalising engines. (#10346)
This ensures that definition-order of engines within the NewGRF does not matter.
2023-01-13 19:22:31 +00:00
Tyler Trahan
dced2d8c30
Fix #10333, c53f29d: Only show industry prospecting errors to local company (#10338) 2023-01-12 14:03:39 -05:00
translators
b05c21203a Update: Translations from eints
arabic (egypt): 20 changes by AviationGamerX
2023-01-12 18:47:22 +00:00
Tyler Trahan
5a2907a99f
Change: Remove land generator setting from World Generation GUI (#10093) 2023-01-12 13:26:18 -05:00
translators
80322b85c2 Update: Translations from eints
swedish: 7 changes by joeax910
japanese: 17 changes by scabtert
luxembourgish: 14 changes by phreeze83
lithuanian: 80 changes by devastatorius
2023-01-11 18:47:32 +00:00
PeterN
09a32f2ce1
Fix #10335: Set initial scrollbar count for object GUI. (#10336)
This previously happened when the window was resized by itself which was fixed by #10196. Explicitly set the count instead.
2023-01-11 18:26:38 +00:00
translators
70157b2ad5 Update: Translations from eints
luxembourgish: 3 changes by phreeze83
hebrew: 125 changes by haimlm
2023-01-10 18:45:18 +00:00
translators
9d13213c61 Update: Translations from eints
spanish (mexican): 3 changes by absay
2023-01-09 18:47:47 +00:00
translators
81c5c16477 Update: Translations from eints
galician: 1 change by NicoSGF64
romanian: 8 changes by ALEX11BR
2023-01-08 18:42:25 +00:00
PeterN
c18a171028
Fix #10331: Starting new company during load must happen after AI start. (#10332)
This situation occurs when loading a savegame in single-player which only
has AI companies.
2023-01-08 18:09:38 +00:00
translators
7460fdb298 Update: Translations from eints
chinese (simplified): 7 changes by HansKaffee
turkish: 13 changes by rustoocas
2023-01-07 18:43:34 +00:00
Rubidium
46dfb309bc Fix #10309: [SDL] Uninitialized width and height when turning off full screen 2023-01-07 15:46:00 +01:00
translators
29af0f8c7b Update: Translations from eints
swedish: 18 changes by joeax910
chinese (simplified): 2 changes by HansKaffee
romanian: 3 changes by ALEX11BR
slovak: 15 changes by legitalk
tamil: 21 changes by Aswn
2023-01-06 18:46:19 +00:00
Rubidium
0251786f46 Fix: virtual call from constructor
That fills an instance variable that is only read from the Game Options window
and that is overwritten when the video driver is started. Since you cannot get
into the Game Options window without starting the video driver, it is just
pointless and wrong code that would never be noticed by the end user.
2023-01-06 19:34:35 +01:00
Rubidium
c1ff471c77 Fix: bad oddness checks
Modulo on a signed number returns negative values for negative values, so
i % 2 == 1 will only return true for positive odd numbers, whereas i % 2 != 0
returns true for both positive and negative odd numbers.
2023-01-06 19:34:35 +01:00
Rubidium
f7af9a299a Codechange: prevent suspicious pointer scaling 2023-01-06 19:34:35 +01:00
Rubidium
170f37d07f Codechange: silence some potentially uninitialized local variable errors
In these cases technically they are false positives, however dismissing the
alerts when the underlying code may make them true positives does not seem
like the safest solution.
2023-01-06 19:34:35 +01:00
Rubidium
496ec1f012 Fix: use reference and array indexing to prevent suspicious pointer scaling 2023-01-06 19:34:35 +01:00
Rubidium
fbd0f5ad7d Fix: inconsistent allocation error handling
Mix-and-matching std::bad_alloc exception handling with nullptr checks
2023-01-06 19:34:35 +01:00
Rubidium
3c54344825 Fix: comparison of narrow type with wide type in loop condition
Technically this can't be triggered with the currently returned values though.
2023-01-06 19:34:35 +01:00
Charles Pigott
e00996a18a
Change: Big UFO disaster targets current location of a random train (#10290) 2023-01-06 13:05:09 +00:00
PeterN
1b1aa682a6
Fix: Don't assume engclass 2 should be elrail. (#10315)
When disabling/enabling elrail, there is an assumption that `engclass` of 2
means the engine will run on elrail. While this holds for default engines,
NewGRFs can do other things.

To resolve this we store the intended railtype so that toggling elrail will
restore to the correct type.
2023-01-06 00:44:57 +00:00
Rubidium
51049946d1 Fix: prevent corrupted GRF files to allocate stupid amounts of memory 2023-01-05 20:11:59 +01:00
translators
58068883f8 Update: Translations from eints
swedish: 33 changes by joeax910
arabic (egypt): 11 changes by AviationGamerX
luxembourgish: 3 changes by Gubius
greek: 85 changes by SStelioss
indonesian: 55 changes by indrabagus, 20 changes by K4smun1
serbian: 527 changes by nkrs
latvian: 82 changes by lexuslatvia
polish: 2 changes by pAter-exe
2023-01-05 18:48:43 +00:00
Rubidium
752cd5c0da Cleanup 84b71f7: remove G5 detector as it's not referenced anymore
The last supported Mac OS X for G5 is 10.5.8 and support for < 10.7 has already been removed.
2023-01-04 22:42:23 +01:00
Rubidium
375a5b8e3f Codechange: refactor FindClosestDepot to not use pointers, but return a struct 2023-01-04 22:30:48 +01:00
translators
b3907b1359 Update: Translations from eints
swedish: 39 changes by DonaldDuck313, 9 changes by joeax910
chinese (traditional): 62 changes by wpi3
greek: 8 changes by SStelioss
indonesian: 29 changes by indrabagus
serbian: 528 changes by nkrs
ukrainian: 82 changes by StepanIvasyn
turkish: 4 changes by jnmbk
french: 19 changes by glx22
2023-01-04 18:45:02 +00:00
Rubidium
a0694759a1 Fix: do not allow more palette colours than there are indices for the colours
Or: do not pass unchecked size from BMP file into memory allocation
2023-01-04 18:36:49 +01:00
translators
3af2c7fff6 Update: Translations from eints
swedish: 9 changes by joeax910
norwegian (bokmal): 7 changes by buzzCraft
chinese (traditional): 48 changes by wpi3
galician: 98 changes by pvillaverde
vietnamese: 13 changes by myquartz
czech: 42 changes by vladoschreiner, 40 changes by PatrikSamuelTauchim, 19 changes by adamek0202, 3 changes by LubosKolouch
chinese (simplified): 52 changes by HansKaffee
luxembourgish: 148 changes by phreeze83
hungarian: 50 changes by PstasDev, 23 changes by baliball
german: 69 changes by Wuzzy2, 4 changes by Luensche
romanian: 3 changes by kneekoo
ukrainian: 45 changes by StepanIvasyn
catalan: 12 changes by J0anJosep
turkish: 9 changes by Anceph
french: 1 change by Athozus
portuguese (brazilian): 9 changes by ericandradex
2023-01-03 18:45:43 +00:00
Patric Stout
1fb101eabb
Codechange: address CodeQL issue "Multiplication result converted to larger type" (#10306)
Most are very unlikely to ever be triggered in our codebase; two
stand out: linkgraph and money cheat. Those, potentially, could
wrap earlier than expected.
2023-01-02 20:30:02 +00:00
translators
fcbe390353 Update: Translations from eints
dutch: 10 changes by Afoklala
polish: 33 changes by pAter-exe
2023-01-02 18:46:20 +00:00
Loïc Guilloux
91ca088065
Fix #10304, fe30f66: [Scripts] Don't start GS in intro (#10305) 2023-01-02 02:13:16 +01:00
Michael Lutz
150f05dc15
Change: Heading for 14 now. (#10302) 2023-01-01 22:52:23 +01:00
PeterN
5e22788664
Fix #10220: Adding unavailable variants failed for non-rail engines. (#10297)
Unavailable parent variant engine for non-rail engines was added to the
wrong (temporary) list so the hierarchy was not added correctly.
2022-12-31 10:10:25 +00:00
translators
22035b7eab Update: Translations from eints
english (us): 10 changes by 2TallTyler
chinese (simplified): 1 change by lysinelai
korean: 13 changes by telk5093
catalan: 1 change by DiogoMCampos
2022-12-30 18:42:42 +00:00
Charles Pigott
67f02e20de
Change: Display text files in black (#10291) 2022-12-30 10:31:02 +00:00
glx22
012fd2be0d Codechange: Suppress warnings when asserts are disabled 2022-12-30 02:17:38 +01:00
translators
f90156f74c Update: Translations from eints
romanian: 2 changes by bnegrut
spanish: 2 changes by MontyMontana
2022-12-29 18:43:05 +00:00
translators
918b2cb3ee Update: Translations from eints
english (au): 10 changes by krysclarke
italian: 3 changes by Rivarossi
russian: 3 changes by Ln-Wolf
finnish: 3 changes by hpiirai
spanish: 15 changes by MontyMontana
portuguese: 6 changes by azulcosta
portuguese (brazilian): 2 changes by DiogoMCampos
2022-12-28 18:44:23 +00:00
Loïc Guilloux
fe30f66570
Fix #9720: Delay start of GS/AI to after loading of savegame (#9745) 2022-12-28 05:02:26 +01:00
PeterN
f7e2b6ef12
Change: Make vehicle list dropdown buttons resize to fit strings. (#10286) 2022-12-27 18:39:37 +00:00
Francis Herne
6caed5f15e
Add: Slope-aware and roadtype-specific one-way sprites. (#10282) 2022-12-26 15:06:21 -05:00
translators
7a18631291 Update: Translations from eints
italian: 10 changes by bagnacauda
romanian: 91 changes by bnegrut
russian: 6 changes by Ln-Wolf
finnish: 9 changes by hpiirai
portuguese: 8 changes by azulcosta
2022-12-26 18:42:39 +00:00
PeterN
9e56e16147
Fix: Local authority window rating list height ignored icon sizes. (#10285)
Only font height was taken into account, so the list was broken if icon
sizes were taller than font height.
2022-12-26 18:26:01 +00:00
PeterN
961e66df30
Fix #10224: Don't fiddle with fast-forward when saving. (#10230)
The original comment about saving with fast-forward on was written 18 years
ago, and predates lots of changes to how saveload work.
2022-12-26 00:05:14 +01:00
PeterN
4f26f6b8aa
Cleanup: Simplify GRFLabel linked-list with std::vector. (#10284) 2022-12-25 22:32:22 +00:00
Daniel Robinson
c53f29df53
Fix #10181: Show error message on failed industry prospecting (#10202) 2022-12-25 23:12:06 +01:00
Didac Perez Parera
35d55bd534
Feature: Expand all towns in the scenario editor (#10215) 2022-12-25 19:42:50 +01:00
Tyler Trahan
4ffe7e0477
Fix #10198: Rearrange Intro GUI to make button rows narrower (#10203) 2022-12-25 13:26:26 -05:00
Tyler Trahan
8063fcb6e0
Feature: Ctrl-click to bulk edit timetable speeds/waiting times (#10265) 2022-12-25 13:20:31 -05:00
Peter Nelson
efa20dd969 Change: Support engine property 0xC6 in purchase list. 2022-12-25 16:41:58 +00:00
Peter Nelson
cbf48c4dd9 Change: Add extra random seed to StartupEngines().
This means that calling reset_engines will rerandomise introduction dates
and reliability.

Probably not necessary.
2022-12-25 16:41:58 +00:00
Peter Nelson
74180efe7f Change: Attempt to improve randomisation of reliability 2022-12-25 16:41:58 +00:00
Peter Nelson
3485709f53 Add: Additional vehicle flags to control variants. 2022-12-25 16:41:58 +00:00
Peter Nelson
898dadadb2 Change: Mark build/autoreplace windows dirty less often in monthy loop.
These window classes were marked dirty for every engine that had
reliability calculated every month.
2022-12-25 16:41:58 +00:00
Peter Nelson
85814b29d4 Feature: Vehicle add-ons can now group engines in purchase list.
Grouped engines are collapsed by default but can be expanded. This allows
similar engines to be grouped together to avoid cluttering the list.

Suggested uses for this are e.g.:
* Liveries; same stats but different paint job.
* Re-gearing; engine design is mostly the same but different stats.

... but avoiding complex hidden cargo subtype refit systems.

Grouped engines are otherwise separate, so can be independently
autoreplaced, even between variants.
2022-12-25 16:41:58 +00:00
peter1138
94167dfd34 Change: Add variant hierarchy to build vehicle window list. 2022-12-25 16:41:58 +00:00
Peter Nelson
c11db7d593 Change: Clear last variant when engine becomes unavailable. 2022-12-25 16:41:58 +00:00
peter1138
d7f561a400 Change: Add variant property to engines. 2022-12-25 16:41:58 +00:00
PeterN
c8cc61d889
Fix #10150: Force FS_SMALL for small viewport signs. (#10283)
* Fix #10150: Force FS_SMALL for small viewport signs.

This is a workaround for string widths being different with mixed
font-sizes.

* Fix: Flag small sign shadow as small text.

(This method of drawing shadows is hilarious and needs replacing, but
this is a quick fix.)
2022-12-25 13:29:38 +00:00
PeterN
23eec0b7b3
Fix #8971: Resize QueryStrings with interface scale change. (#10281)
* Fix: Use width of caret symbol '_' for text entry.

This replaces an arbitrary pixel width with the space actually required.

* Fix #8971: Update QueryString sizes with interface scale change.
2022-12-25 00:40:55 +00:00
translators
3451c0a82c Update: Translations from eints
russian: 3 changes by Ln-Wolf
latvian: 21 changes by lexuslatvia
dutch: 3 changes by Afoklala
portuguese: 3 changes by azulcosta
portuguese (brazilian): 13 changes by ericandradex
2022-12-24 18:43:00 +00:00
glx22
04ee86d3ac Add: 'font' console command to configure fonts 2022-12-23 23:23:03 +01:00
glx22
e6c857cdba Codechange: [windows] cache the actually loaded font name 2022-12-23 23:23:03 +01:00
glx22
af3df959c2 Codechange: reduce code duplication 2022-12-23 23:23:03 +01:00
PeterN
7b5edba76c
Change: Support flipping shorter engines without NewGRF support. (#10262)
* Change: Support flipping shorter engines without NewGRF support.
* Cleanup: Remove write-only prop27_set temporary flag.
2022-12-23 21:02:14 +00:00
Peter Nelson
a971eee2e0 Cleanup: Replace foundation drawing magic numbers.
Use TILE_SIZE or TILE_HEIGHT as appropriate instead.
2022-12-23 15:43:11 +00:00
Peter Nelson
138198e971 Change: Separate ground sprite from foundation sprite offsets. 2022-12-23 15:43:11 +00:00
Peter Nelson
002fe67bef Add: Optionally disable child sprites drawing relative to parent sprites offsets. 2022-12-23 15:43:11 +00:00
Jonathan G Rennison
14c1266bbc Fix: Wrong type cast for selected AI/GS script info in AIListWindow
This resulted in technically undefined behaviour when listing GSs
2022-12-22 21:26:27 +01:00
Jonathan G Rennison
d4c530904c Fix #10274: Use after free when rescanning scripts with GS selected 2022-12-22 21:23:48 +01:00
PeterN
f6e7e44169
Fix #10151: Use smaller padding for viewport signs. (#10272)
Before variable-scaling, the padding was always 1x1 pixel. This was
changed to be scaled, except using the wrong dimension of 2x1 pixels
instead of 1x1 pixel.
2022-12-21 22:21:50 +00:00
Loïc Guilloux
c179c10048
Fix #10263, ccefa76: [scripts] restore tile validation for commands (#10269) 2022-12-21 02:37:59 +01:00
translators
a857ed8240 Update: Translations from eints
finnish: 13 changes by hpiirai
spanish: 1 change by MontyMontana
2022-12-20 18:41:59 +00:00
PeterN
c962c77306
Fix: Incorrect available height for dropdowns due to unsigned promotion. (#10264)
Dropdowns which are taller than the main window should automatically have
a scrollbar added. This did not work for toolbar dropdown as the location
near the top of the window resulted in an unsigned underflow.
2022-12-20 09:39:23 -05:00
PeterN
03c1b5169c
Fix #10260: Incorrect rect height drawing image in vehicle details. (#10261) 2022-12-19 21:01:17 +00:00
PeterN
dde15a403c
Fix #10257: Incorrect wire position on sloped bridge heads. (#10258) 2022-12-19 20:16:26 +00:00
translators
2012998563 Update: Translations from eints
finnish: 3 changes by hpiirai
2022-12-19 18:42:04 +00:00
translators
e5720325ff Update: Translations from eints
english (au): 3 changes by krysclarke
english (us): 3 changes by 2TallTyler
2022-12-18 18:39:25 +00:00
Peter Nelson
daaa058493 Change: Vertically centre sprite font relative to TrueType font. 2022-12-18 11:46:01 -05:00
Peter Nelson
8599041ce4 Fix: GetDefaultFontHeight() is static, don't use -> 2022-12-18 11:46:01 -05:00
translators
888c9172e0 Update: Translations from eints
spanish (mexican): 3 changes by absay
korean: 1 change by telk5093
2022-12-17 18:40:23 +00:00
PeterN
1eecbd39ed
Change: Use lowered not disabled widget for current tab. (#10252)
While tab-buttons are not often used, all other similar occurences use
lowered rather than disabled widgets, so use them for train detail
window too.
2022-12-17 18:04:39 +00:00
Peter Nelson
5eb7e1d3ab Fix: Improve sprite aligner list size and alignment. 2022-12-17 15:38:28 +00:00
Peter Nelson
8adc47858d Change: Set minimal size on aligner buttons. 2022-12-17 15:38:28 +00:00
Peter Nelson
33eb9688cf Add: Sprite centre and crosshair toggles on sprite aligner. 2022-12-17 15:38:28 +00:00
Loïc Guilloux
c50fabb574
Fix #10208: allow to use specific underlay for road/tram tunnels (#10233) 2022-12-17 09:01:47 -05:00
PeterN
131b7f5127
Fix: Vertically centre chat prompt. (#10250) 2022-12-17 12:22:02 +00:00
2TallTyler
0116a422ea Cleanup: Refactor Wide Rivers code slightly 2022-12-16 17:43:33 -05:00
2TallTyler
d67259334a Fix #10218: Sloped river tiles need water both up and downstream 2022-12-16 17:43:33 -05:00
Jonathan G Rennison
c7d7658004 Fix #10214: CMD_CREATE_LEAGUE_TABLE did not set CMD_STR_CTRL 2022-12-16 21:07:36 +01:00
Jonathan G Rennison
1a05e95945 Fix #10214: League and graph buttons in toolbar not having a default action 2022-12-16 21:07:36 +01:00
Jonathan G Rennison
e0cb31ff07 Fix #10214: Header and footer missing from league table saveload 2022-12-16 21:07:36 +01:00
Loïc Guilloux
4f9893cc98
Fix 55a1171: Restore skipping of "colour" character (#10244) 2022-12-16 01:56:25 +01:00
PeterN
c448eb04d8
Fix #10242: Allow a space for text shadow when clipping WWT_EMPTY/WWT_TEXT. (#10243) 2022-12-15 23:21:10 +00:00
Loïc Guilloux
2848483810
Fix #10206: Disable scripts in intro game (#10241) 2022-12-15 21:43:07 +01:00
Eddi-z
8db4892f49
Codechange: Reshuffle debuglevels in fileio to address spammyness (#10240) 2022-12-15 13:25:06 -05:00
translators
ac12028278 Update: Translations from eints
spanish: 2 changes by MontyMontana
portuguese (brazilian): 86 changes by ericandradex
2022-12-14 18:45:21 +00:00
translators
7e7e1183cf Update: Translations from eints
finnish: 1 change by hpiirai
2022-12-13 18:43:24 +00:00
translators
fd5de3b366 Update: Translations from eints
spanish (mexican): 7 changes by absay
romanian: 5 changes by bnegrut
finnish: 108 changes by hpiirai
2022-12-12 18:46:56 +00:00
translators
49c121ec29 Update: Translations from eints
vietnamese: 38 changes by KhoiCanDev
2022-12-11 18:44:33 +00:00
PeterN
daacde4496
Fix #10147: Sound effect volume slider no longer set volume. (#10228) 2022-12-10 15:51:45 +00:00
translators
2756741575 Update: Translations from eints
italian: 11 changes by Rivarossi
2022-12-09 18:43:26 +00:00
translators
5cef40591b Update: Translations from eints
slovak: 2 changes by legitalk
2022-12-08 18:43:04 +00:00
Michael Lutz
d5fc423793 Fix #10223: Crash when vehicle cloning fails on order cloning. 2022-12-08 00:09:12 +01:00
translators
985f487065 Update: Translations from eints
spanish: 1 change by MontyMontana
2022-12-05 18:43:08 +00:00
PeterN
53b827c460
Fix: Maximum space for engine preview image was never scaled. (#10219) 2022-12-05 17:57:27 +00:00
Loïc Guilloux
13d2d11fa8
Fix #10216: Initialise RoadStop caches before using them and don't try to teleport crashed vehicles (#10217) 2022-12-05 12:46:46 +01:00
translators
2c5eb206d4 Update: Translations from eints
vietnamese: 39 changes by KhoiCanDev
spanish: 2 changes by MontyMontana
2022-12-04 18:40:57 +00:00
Michael Lutz
1c205b2cda Fix #10212: [Script] Nested ScriptAccounting scopes are not restored properly. 2022-12-04 11:27:24 +01:00
PeterN
1131608eb4
Fix #10114: Incorrect drag-highlight position with non-power-of-2 scaling. (#10211) 2022-12-03 09:31:52 +00:00
translators
644012dea2 Update: Translations from eints
dutch: 7 changes by Afoklala
2022-12-02 18:45:14 +00:00
translators
a7f78af4aa Update: Translations from eints
chinese (simplified): 3 changes by XiaoJi-Game
2022-12-01 18:47:04 +00:00
PeterN
485368f607
Fix: Missing extra padding when drawing tooltip text. (#10201)
* Fix: Missing extra padding when drawing tooltip text.

This padding is included when calculating the size of the tooltips, the
difference caused a mismatch in height for some tooltips.

* Codechange: Don't draw grey panel underneath tooltip.

This removes the default framerect padding so it is now added explicitly.
SetMinimalSize is also removed as this is overridden in UpdateWidgetSize
anyway.
2022-11-29 18:55:02 +00:00
translators
3100c6e7d0 Update: Translations from eints
chinese (simplified): 30 changes by XiaoJi-Game
2022-11-29 18:44:34 +00:00
PeterN
387c57b023
Fix eb4ba1991: Signal icons incorrectly positioned in UI. (#10199) 2022-11-28 20:03:27 +00:00
translators
41c893dd4e Update: Translations from eints
chinese (simplified): 13 changes by XiaoJi-Game
russian: 4 changes by Ln-Wolf
slovak: 7 changes by legitalk
catalan: 77 changes by J0anJosep
turkish: 7 changes by EndChapter
polish: 7 changes by pAter-exe
2022-11-28 18:45:52 +00:00
PeterN
eaf1e33bd7
Fix #10021: Object GUI resized when switching between different objects. (#10196)
* Fix: Scale object gui margin by interface scale.

* Fix: Improve padding on object info text.

* Fix #10021: Resizing for 1/2/4 object views didn't account for interface scale.

As halving and doubling padding is problematic due to rounding, it is now
added on lower view counts instead of removing on higher view counts.
2022-11-28 00:27:57 +00:00
translators
978f5b9341 Update: Translations from eints
english (au): 3 changes by krysclarke
english (us): 7 changes by 2TallTyler
korean: 52 changes by telk5093
russian: 4 changes by Ln-Wolf
spanish: 6 changes by MontyMontana
portuguese: 3 changes by azulcosta
2022-11-27 18:46:09 +00:00
PeterN
a7ffd47c64
Fix #10191: Incorrect refit highlight position. (#10195)
Refit highlight was not correct for non-power-of-2 interface scale.
2022-11-27 15:13:09 +00:00
translators
35c4af5cb7 Update: Translations from eints
english (au): 4 changes by krysclarke
spanish: 10 changes by MontyMontana
portuguese: 62 changes by azulcosta
2022-11-26 18:45:39 +00:00
Bernard Teo
8a78fa7121
Feature: Contextual actions for vehicles grouped by shared orders (#8425) 2022-11-26 18:03:21 +01:00
dP
5e14a20b3b
Feature: [GS] Scriptable league tables (#10001) 2022-11-26 18:03:03 +01:00
translators
b9ce3de23d Update: Translations from eints
slovak: 72 changes by legitalk
2022-11-25 18:46:07 +00:00
Tyler Trahan
b846c574d7
Update: Developer credits (#10190) 2022-11-24 16:08:33 -05:00
stormcone
e29547a3a2
Feature: Show the cargoes the vehicles can carry in the vehicle list window (#8304) 2022-11-24 20:58:10 +00:00
translators
d780ca74ed Update: Translations from eints
italian: 50 changes by Rivarossi
2022-11-24 18:46:20 +00:00
Tyler Trahan
0fc7cdb1e4
Change: Allow building canal by area outside editor (#10173) 2022-11-23 17:48:19 -05:00
PeterN
53682b4b6b
Fix #10114: Wonky depot layout. (#10191)
Depot lists internal layout was not handled well. This is improved by
throwing more Rects at it:
- Vehicle images are now be vertically centred in the rect.
- Image clipping is relaxed to cover the rect, improving larger sprites.
- Outline highlight is now aware of bevel thickness.
2022-11-23 21:01:09 +00:00
translators
e85d2603d9 Update: Translations from eints
italian: 27 changes by Rivarossi
2022-11-23 18:44:39 +00:00
translators
afbad255d3 Update: Translations from eints
turkish: 44 changes by EndChapter
spanish: 1 change by MontyMontana
2022-11-21 18:47:58 +00:00
translators
62125c9e76 Update: Translations from eints
korean: 3 changes by telk5093
turkish: 33 changes by EndChapter
2022-11-20 18:46:46 +00:00
PeterN
a7adadcf9b
Fix: Indent production in industry window and resolve button issues. (#10184)
Industry production used to be indented, although a different amount than
the industry accepts list. This is now added back, with the standard indent
width.

Additionally the cheat-mode production modifier buttons now support RTL and
the list height now takes account of the button height.
2022-11-19 21:18:53 +00:00
translators
a942028803 Update: Translations from eints
dutch: 42 changes by Afoklala
french: 12 changes by glx22
2022-11-18 18:49:43 +00:00
PeterN
a044e8e007
Fix: Scale minimum visible caption by interface scale. (#10180) 2022-11-17 22:45:15 +00:00
translators
3040efdb10 Update: Translations from eints
spanish (mexican): 74 changes by absay
russian: 2 changes by Ln-Wolf
spanish: 6 changes by MontyMontana
polish: 1 change by pAter-exe
2022-11-17 18:47:07 +00:00
Peter Nelson
60404c3aea Fix #8770: Centre vehicle status bar icon.
The icon is now centred within its scaled bounding box, which intentionally
leaves a little space around the icon when not at 1/2/4x scale.
2022-11-17 09:12:07 +00:00
Peter Nelson
9bf24ec56f Codechange: Reorder and properly declare DrawSpriteIgnorePadding().
Parameters have been rearranged to be closer to those of the standard
DrawSprite() function, and PaletteID can now be set.
2022-11-17 09:12:07 +00:00
PeterN
c81c242c5a
Fix: Crash if error message window is too wide for screen. (#10172)
This doesn't seem new, just easier to trigger with new scaling.
2022-11-17 09:10:47 +00:00