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@ -28,8 +28,8 @@ static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter.
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SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs), glyph_to_spriteid_map(nullptr)
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{
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this->InitializeUnicodeGlyphMap();
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this->height = ScaleGUITrad(this->GetDefaultFontHeight(this->fs));
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this->ascender = (this->height - ScaleSpriteTrad(this->GetDefaultFontHeight(this->fs))) / 2;
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this->height = ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs));
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this->ascender = (this->height - ScaleSpriteTrad(FontCache::GetDefaultFontHeight(this->fs))) / 2;
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}
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/**
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@ -105,8 +105,8 @@ void SpriteFontCache::ClearGlyphToSpriteMap()
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void SpriteFontCache::ClearFontCache()
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{
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Layouter::ResetFontCache(this->fs);
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this->height = ScaleGUITrad(this->GetDefaultFontHeight(this->fs));
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this->ascender = (this->height - ScaleSpriteTrad(this->GetDefaultFontHeight(this->fs))) / 2;
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this->height = ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs));
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this->ascender = (this->height - ScaleSpriteTrad(FontCache::GetDefaultFontHeight(this->fs))) / 2;
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}
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const Sprite *SpriteFontCache::GetGlyph(GlyphID key)
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