Codechange: pass large objects by reference instead of value

Especially when they get passed on directly to the next function or via a
constructor into an instance variable
pull/484/head
Rubidium 1 year ago committed by rubidium42
parent dbc666905d
commit ed7685910d

@ -115,7 +115,7 @@ private:
public:
TCPConnecter() {};
TCPConnecter(const std::string &connection_string, uint16 default_port, NetworkAddress bind_address = {}, int family = AF_UNSPEC);
TCPConnecter(const std::string &connection_string, uint16 default_port, const NetworkAddress &bind_address = {}, int family = AF_UNSPEC);
virtual ~TCPConnecter();
/**

@ -29,7 +29,7 @@ static std::vector<TCPConnecter *> _tcp_connecters;
* @param default_port If not indicated in connection_string, what port to use.
* @param bind_address The local bind address to use. Defaults to letting the OS find one.
*/
TCPConnecter::TCPConnecter(const std::string &connection_string, uint16 default_port, NetworkAddress bind_address, int family) :
TCPConnecter::TCPConnecter(const std::string &connection_string, uint16 default_port, const NetworkAddress &bind_address, int family) :
bind_address(bind_address),
family(family)
{

@ -70,7 +70,7 @@ struct IniItem;
/** Properties of config file settings. */
struct SettingDesc {
SettingDesc(SaveLoad save, SettingFlag flags, bool startup) :
SettingDesc(const SaveLoad &save, SettingFlag flags, bool startup) :
flags(flags), startup(startup), save(save) {}
virtual ~SettingDesc() {}
@ -149,7 +149,7 @@ struct IntSettingDesc : SettingDesc {
*/
typedef void PostChangeCallback(int32 value);
IntSettingDesc(SaveLoad save, SettingFlag flags, bool startup, int32 def,
IntSettingDesc(const SaveLoad &save, SettingFlag flags, bool startup, int32 def,
int32 min, uint32 max, int32 interval, StringID str, StringID str_help, StringID str_val,
SettingCategory cat, PreChangeCheck pre_check, PostChangeCallback post_callback) :
SettingDesc(save, flags, startup), def(def), min(min), max(max), interval(interval),
@ -191,7 +191,7 @@ private:
/** Boolean setting. */
struct BoolSettingDesc : IntSettingDesc {
BoolSettingDesc(SaveLoad save, SettingFlag flags, bool startup, bool def,
BoolSettingDesc(const SaveLoad &save, SettingFlag flags, bool startup, bool def,
StringID str, StringID str_help, StringID str_val, SettingCategory cat,
PreChangeCheck pre_check, PostChangeCallback post_callback) :
IntSettingDesc(save, flags, startup, def, 0, 1, 0, str, str_help, str_val, cat,
@ -207,7 +207,7 @@ struct BoolSettingDesc : IntSettingDesc {
struct OneOfManySettingDesc : IntSettingDesc {
typedef size_t OnConvert(const char *value); ///< callback prototype for conversion error
OneOfManySettingDesc(SaveLoad save, SettingFlag flags, bool startup, int32 def,
OneOfManySettingDesc(const SaveLoad &save, SettingFlag flags, bool startup, int32 def,
int32 max, StringID str, StringID str_help, StringID str_val, SettingCategory cat,
PreChangeCheck pre_check, PostChangeCallback post_callback,
std::initializer_list<const char *> many, OnConvert *many_cnvt) :
@ -231,7 +231,7 @@ struct OneOfManySettingDesc : IntSettingDesc {
/** Many of many setting. */
struct ManyOfManySettingDesc : OneOfManySettingDesc {
ManyOfManySettingDesc(SaveLoad save, SettingFlag flags, bool startup,
ManyOfManySettingDesc(const SaveLoad &save, SettingFlag flags, bool startup,
int32 def, StringID str, StringID str_help, StringID str_val, SettingCategory cat,
PreChangeCheck pre_check, PostChangeCallback post_callback,
std::initializer_list<const char *> many, OnConvert *many_cnvt) :
@ -260,7 +260,7 @@ struct StringSettingDesc : SettingDesc {
*/
typedef void PostChangeCallback(const std::string &value);
StringSettingDesc(SaveLoad save, SettingFlag flags, bool startup, const char *def,
StringSettingDesc(const SaveLoad &save, SettingFlag flags, bool startup, const char *def,
uint32 max_length, PreChangeCheck pre_check, PostChangeCallback post_callback) :
SettingDesc(save, flags, startup), def(def == nullptr ? "" : def), max_length(max_length),
pre_check(pre_check), post_callback(post_callback) {}
@ -286,7 +286,7 @@ private:
/** List/array settings. */
struct ListSettingDesc : SettingDesc {
ListSettingDesc(SaveLoad save, SettingFlag flags, bool startup, const char *def) :
ListSettingDesc(const SaveLoad &save, SettingFlag flags, bool startup, const char *def) :
SettingDesc(save, flags, startup), def(def) {}
virtual ~ListSettingDesc() {}
@ -299,7 +299,7 @@ struct ListSettingDesc : SettingDesc {
/** Placeholder for settings that have been removed, but might still linger in the savegame. */
struct NullSettingDesc : SettingDesc {
NullSettingDesc(SaveLoad save) :
NullSettingDesc(const SaveLoad &save) :
SettingDesc(save, SF_NOT_IN_CONFIG, false) {}
virtual ~NullSettingDesc() {}

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