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@ -1188,12 +1188,12 @@ struct BuildVehicleWindow : Window {
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this->eng_list.ForceRebuild();
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this->GenerateBuildList(); // generate the list, since we need it in the next line
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/* Select the first engine in the list as default when opening the window */
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if (this->eng_list.size() > 0) {
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this->SelectEngine(this->eng_list[0].engine_id);
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} else {
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this->SelectEngine(INVALID_ENGINE);
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}
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/* Select the first unshaded engine in the list as default when opening the window */
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EngineID engine = INVALID_ENGINE;
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auto it = std::find_if(this->eng_list.begin(), this->eng_list.end(), [&](GUIEngineListItem &item){ return (item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None; });
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if (it != this->eng_list.end()) engine = it->engine_id;
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this->SelectEngine(engine);
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}
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/** Set the filter type according to the depot type */
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