rubidium
766d6d420e
(svn r11030) -Revert r11016, Fix [FS#1178]: the way to determine whether a station should get goods was not done properly.
17 years ago
rubidium
1a82bd9350
(svn r10982) -Fix [FS#1162]: some old savegames could be in a state that the current game logic does not like; in the list of vehicles loading at a station when the vehicle is not actually at the station.
17 years ago
rubidium
f09ebb5ec2
(svn r10807) -Fix [FS#1108]: keep_all_autosaves always got ".sav" as filename, which basically means that it only kept the last autosave.
17 years ago
truelight
8ca03887b9
(svn r10781) -Fix: ported more pieces to WinCE, so it compiles a bit more
...
-Fix: WinCE doesn't support console
-Fix: Set debug lvl4 when running a debug WinCE build (as you can't give parameters any easy way)
17 years ago
rubidium
655b2048e5
(svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
17 years ago
peter1138
23a46a301e
(svn r10762) -Codechange: Change enum StringIDEnum { to static const StringID = for
...
each STR_ entry. This avoids the need for a cast to StringID in some
places and thus better type-safety.
17 years ago
rubidium
2800a49f03
(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
17 years ago
rubidium
45b0b7755d
(svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs.
17 years ago
rubidium
f30a71ab82
(svn r10593) -Fix [FS#1038]: one could not remove locks that were build in a (very) old version of OpenTTD.
17 years ago
rubidium
df009178d4
(svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h
17 years ago
rubidium
cd702d049e
(svn r10460) -Codechange: add some more variables needed for newindustries regarding to the creation of the industries.
17 years ago
peter1138
5e85e8c5e0
(svn r10444) -Codechange: switch to c++ classes and inheritance for sound/music/video drivers, using self-registration based on the blitter-model.
17 years ago
belugas
cd62d5130a
(svn r10426) -Codechange: Activate the reset of industry/tiles mapping upon initialization or new game.
17 years ago
rubidium
926d103482
(svn r10358) -Codechange: remove the cargopacket leakchecker as it never asserted in almost a week of stresstesting, so I'm pretty sure all cornercases are tested by now.
17 years ago
rubidium
f40646bf82
(svn r10329) -Feature [FS#812]: (patch) option to select the "default" rail type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map.
17 years ago
peter1138
8ee9e8bf1e
(svn r10323) -Codechange: reference company name, number and player (president) name
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by index
17 years ago
rubidium
331c9eec7b
(svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
17 years ago
truelight
7bfc7d19e8
(svn r10276) -Codechange: made a counter based on milliseconds and independent of the game-state to base double-click and TGP Generation Process on
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-Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is
17 years ago
rubidium
60c61e5116
(svn r10268) -Fix: some old savegames could have the wrong bits unset (follow up of r10147)
17 years ago
rubidium
fc201d4ad8
(svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
17 years ago
truelight
79cd3f5db0
(svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter
...
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication
Note: this allows much easier adding other types of video-drivers, like OpenGL
17 years ago
rubidium
c016eca97f
(svn r10188) -Codechange: make it a little easier to load a savegame from the console:
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-g <absolute path>
-g <relative path from current working directory>
-g <relative path from within the savegame directory>
17 years ago
rubidium
3c7a85fe94
(svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible.
...
-Codechange: add support for personal directories on Windows.
-Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
17 years ago
rubidium
4e4b152adb
(svn r10181) -Fix (r10093): clamp the zoom level so it won't try to use a wrong zoom level when loading an old savegame.
17 years ago
rubidium
e64eede717
(svn r10139) -Fix: all inner parts of OpenTTD assume that the resolution is at least 1 by 1, so force the resolution to be always at least 1 by 1.
18 years ago
truelight
0e53fd6d32
(svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer
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-Add: added NULL blitter and renderer, which are always used for -vnull
-Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized)
-Remove: removed CTRL+D from win32, which is incompatible with above
-Add: extended screenshot support for PNG and BMP
-Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones
-Codechange: minor stuff in blitters
18 years ago
peter1138
f94300a433
(svn r10107) -Fix (r10092): Missing 'i' in 'optimized'
18 years ago
truelight
27febd474c
(svn r10092) -Codechange: code-seperated the spriteloader and blitter from the rest of the code
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-Add: make it possible to pick your own blitter (-b <blitter>, -h for overview)
-Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels)
-Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter
18 years ago
glx
6a4be9758c
(svn r10006) -Fix (FS#362): allow different signal types on one tile
18 years ago
belugas
06bc9866aa
(svn r9992) -Codechange: Remove some hardcoded references to Industry IDs.
...
A few more to go
18 years ago
rubidium
e831fb4d5e
(svn r9971) -Fix (r9892, r9958): loading of post-'bridges over "everything"' messed with the railtype of bridges.
18 years ago
peter1138
2851f58efa
(svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled with patch setting 'smooth_scroll'
18 years ago
rubidium
cbcd24f562
(svn r9958) -Fix (r9892): upgrading old savegames made (road)bridges unuseable.
18 years ago
rubidium
21546a66f3
(svn r9917) -Codechange: prepare some more areas for more road types.
18 years ago
rubidium
51109475a2
(svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile.
18 years ago
truelight
ecb8585bd4
(svn r9885) -Fix r9846: some last bitshifts with zoom-levels that were forgotten
...
-Fix r9846: initialize the zoom level for 'screen', as assuming 0 is not correct
18 years ago
rubidium
8f0f090c51
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
18 years ago
belugas
641d51a5ad
(svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
...
Basically, it is more a gathering of IDs from grf files and ingame data.
18 years ago
truelight
b605f68631
(svn r9846) -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the obvious reasons
...
-Codechange: introduced ZOOM_LVL_DETAIL to show/remove details
-Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out)
-Fix r9845: missed some int -> ZoomLevel
18 years ago
rubidium
394946d4bc
(svn r9839) -Fix: vehicles in old savegames could leave the station because the changed loading algorithm thought it was already finished.
18 years ago
peter1138
e4ada15d49
(svn r9805) -Codechange: Use HASBIT() et al for display options bits.
18 years ago
glx
4b4fb32e8a
(svn r9785) -Fix (r942, FS#765): only non dedicated servers can't have 0 players
18 years ago
belugas
7de20df379
(svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
...
Based on FS#289, by pitt2
18 years ago
rubidium
1951817f3b
(svn r9683) -Fix [FS#423]: improved loading does not use a huge amount of processing power anymore when having a lot of trains.
18 years ago
rubidium
7577954ced
(svn r9672) -Cleanup: lots of coding style fixes around operands.
18 years ago
maedhros
1a81c1cedd
(svn r9667) -Feature: Add the concept of cities. A (configurable) proportion of towns can
...
start off larger, and will grow twice as quickly as other towns. They can also
be placed specifically in the scenario editor. Thanks to TheJosh for the
initial patch and the idea.
18 years ago
maedhros
3d81de8d7e
(svn r9609) -Codechange: Move some function prototypes out of functions.h and into landscape.h, and add a few where they didn't exist.
18 years ago
peter1138
3148fdca59
(svn r9601) -Codechange: Store grf file reference in station spec, not just GRF ID
18 years ago
peter1138
51d72c11c8
(svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
18 years ago
belugas
4d86aa2479
(svn r9390) -Documentation : correct Doxygen of comments and @file inclusion. This time, brought to you by the letter O
18 years ago
maedhros
ccd448b72f
(svn r9316) -Fix (r9315): Bump the savegame version for the newhouses merge.
18 years ago
maedhros
209101391a
(svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
...
the newhouses grf specs, so all newhouses grfs will be playable in the game.
Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
18 years ago
rubidium
aeb7241db8
(svn r9266) -Codechange: unify the retrieval of the base paths a little more.
18 years ago
truelight
89794adebe
(svn r9205) -Fix: if you started openttd with '-g' you got the same map every run
18 years ago
peter1138
c4a191dd11
(svn r9147) -Fix (r1770, r8161): when loadin games, enroute_from and enroute_from_xy were updated in the wrong place, causing issues with TTD savegames/scenarios.
18 years ago
rubidium
36cea84b11
(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
18 years ago
truelight
c5a6a4458b
(svn r9066) -Fix [FS#638]: store the owner of a statue, so when it gets removed, the town is notified of it
18 years ago
rubidium
4169bfba06
(svn r9050) -Codechange: Foo(void) -> Foo()
18 years ago
truelight
b3b14ac2ad
(svn r9034) -Codechange: renamed _pause to _pause_game, as some targets already have
...
a symbol called _pause (and therefor our variable conflicts with
thatone. We shouldn't be using _ as global indicator.....)
18 years ago
maedhros
b838a90657
(svn r9031) -Codechange: Introduce grfconfig->status, and use it for states that are
...
mutually exclusive. At the same time, add an INITIALISED state which makes it
possible to check if a grf is not yet active but will be later on during the
GLS_ACTIVATION loading stage.
18 years ago
Darkvater
e3dff16b21
(svn r8976) -Codechange: Reinitialize all engines after grf files have been reloaded/changed.
18 years ago
celestar
5828617a07
(svn r8973) -Feature/Codechange: Changed the internal unit for aircraft velocities to from 8mph to 1km/h (peter1138), also give aircraft realsitic velocities (so that 1km/h is 1km/h independent of vehicle type) (peter1138). Introduce a flag to reduce aircraft speed in holding patterns to some realistic velocity. Use this flag for the city airport for the time being and make use of the different entry points for this airport type.
18 years ago
rubidium
5b4b9cbd5c
(svn r8969) -Codechange: rework of the player face bits.
...
- introduce a new format (with backward compatability) that is more clear and needs a much simpler face drawer
- replace tons of ifs/switches/magic numbers by table lookups
18 years ago
maedhros
2f557f7dc0
(svn r8945) -Codechange: Rename v->load_status to v->vehicle_flags so it can be used for more than just the gradual loading status.
18 years ago
rubidium
b5a997a446
(svn r8935) -Codechange: unification of track type between road and rail tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType.
18 years ago
tron
7917738b54
(svn r8828) -Fix
...
-Regression (r7585): On load calculate the station rectangle for all savegames, not just savegames with at least version 27
18 years ago
rubidium
b5dade8098
(svn r8715) -Codechange/cleanup: replace magic numbers related to state of road vehicles with enums. Original patch by mart3p.
18 years ago
rubidium
b50d995c2c
(svn r8689) -Fix [FS#613] (r8619): crash when an old savegame had buoys on the northern edge of the map.
18 years ago
truelight
750f61012e
(svn r8675) [PSP] -Fix: don't autosave in networking for PSP, to time expensive
18 years ago
truelight
bc5d3ef3b0
(svn r8631) -Add: added parameter -l ip[:port] to ./openttd, which redirects DEBUG() to a remote connection over TCP
...
For example, launch on 192.168.0.1 with, say, netcat a listener: netcat -l -p 3982
Launch OpenTTD on a remote host (say, PSP): ./openttd -l 192.168.0.1 -d9
And you get all debug information on 192.168.0.1. Very useful for debugging Portable systems.
18 years ago
Darkvater
a5228fd33c
(svn r8507) -Codechange/Feature: Don't remove player-owned property on-load in the scenario editor. Add a button to the landscape window to do this.
18 years ago
maedhros
913558797b
(svn r8501) -Fix (r7377) [FS#539]: Keep track of how much cargo has been paid for, so that cargo cannot be paid for more than once.
18 years ago
tron
e937ffee0d
(svn r8498) -Fix
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-Codechange: Move the update of the oil rig airport type to the recently (r8485) added loop
18 years ago
Darkvater
80abfa165e
(svn r8497) -Codechange: Increase the size of the sound/video/music-drivers to 32 bytes (instead of 16) so their actual parameters can be passed. Sound has for example 'bufsize' and 'hz'. Also use the recently introduced StrEmpty().
18 years ago
tron
c846b28d40
(svn r8485) -Fix
...
-Fix (since the dawn of time): Remove phantom oil rigs sometimes present in old savegames
18 years ago
tron
0f17d25377
(svn r8478) -Fix
...
Change the structure of the the loop in r8477 to prepare for further changes
18 years ago
tron
cb859f4a6a
(svn r8477) -Fix
...
-Codechange: Remove the unnecessary attributes Station::{bus,lorry}_tile_obsolete by replacing them with a scan of the map for existing road stops when loading old savegames
18 years ago
tron
f11163bbb9
(svn r8422) -Fix
...
-Regression (r8314): Reevaluate the disabled elrail setting after loading because the railtype doesn't get saved anymore
18 years ago
tron
7fffe8b3d4
(svn r8385) -Fix
...
-Regression (r8314): I only did half the necessary changes to move railtype from Engine to RailVehicleInfo. Now do the rest.
18 years ago
Darkvater
3afe4b8a7c
(svn r8240) -Fix (r8013): Put the output of -h to stdout and not to stderr (through ShowInfo)
18 years ago
tron
decd7fbe31
(svn r8184) if cascade -> switch
18 years ago
tron
b8ede482a9
(svn r8183) When iterating over the map in AfterLoadGame() do it the same way for all loops
18 years ago
bjarni
b10556a90e
(svn r8155) -Fix: fixed compilation when --disable-network is in use
18 years ago
celestar
f69794b8c1
(svn r8144) -Fix: [FS#163] When a station is removed, vehicles do not get excessive payment any longer, as the origin TILE is now stored as long as the origin STATION for the transported cargos. Basically this is only a temporary fix until cargopackets are implemented, but it fixes one of the oldest known bugs (Special Thanks to Darkvater for lots of testing)
18 years ago
rubidium
2352e76a8f
(svn r8137) -Fix (FS#551, r4259, r4320): roadstop->num_vehicles was wrong for savegames with version 24 or lower and do not calculate roadstop->num_vehicles when reading the roadstops as the vehicles might not be loaded at that moment.
18 years ago
Darkvater
5b19111817
(svn r8119) -Fix (r8101): Uninitializing windows should be called before freeing dynamic variables as windows could use those variables during cleanup (eg WE_DESTROY calling GetStation(w->window_number).
...
-Merged UnInitializeGame with UnInitializeAirports and UnInitializeDynamicVariables
18 years ago
glx
378194d6fe
(svn r8111) -Fix r8106: silence warnings
18 years ago
Darkvater
4f413d1ff4
(svn r8106) -Feature/Fix: Add the ability to load savegames when you don't have the exact GRF files in your list. GRF files that are found based on GRFID (but not on matching md5sum) are used instead of disabling them. This does not affect MP games, there you still need an exact match.
...
-GRF Window colour-codes changed a bit: Static is now grey, and compatible GRF (found locally only based on GRFID) are shown in orange. Compatible GRF's also have an orange status/warning text saying they're not the original the game was saved with.
-Loaded games with something amiss regarding GRF's will show an appropiate warning message.
18 years ago
KUDr
8ad471c321
(svn r8095) -Codechange: stuff that is not related to HAL moved from hal.h to gfx.h
18 years ago
rubidium
cf01dc9b16
(svn r8078) -Codechange: rewrite UDP part of the network code to make use classes. This is only one of the many steps to really cleanup the network code.
18 years ago
KUDr
28e969924b
(svn r8066) - Codechange: MallocT(), CallocT(), ReallocT() now return the pointer to allocated memory instead of modifying the pointer given as parameter
18 years ago
rubidium
a7d0cdf95f
(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
18 years ago
KUDr
07c30785ab
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
18 years ago