(svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGLpull/155/head
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8c3e9d111f
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#include "../stdafx.h"
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#include "../gfx.h"
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#include "32bpp_base.hpp"
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void *Blitter_32bppBase::MoveTo(const void *video, int x, int y)
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{
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return (uint32 *)video + x + y * _screen.pitch;
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}
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void Blitter_32bppBase::SetPixel(void *video, int x, int y, uint8 color)
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{
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*((uint32 *)video + x + y * _screen.pitch) = LookupColourInPalette(color);
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}
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void Blitter_32bppBase::SetPixelIfEmpty(void *video, int x, int y, uint8 color)
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{
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uint32 *dst = (uint32 *)video + x + y * _screen.pitch;
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if (*dst == 0) *dst = LookupColourInPalette(color);
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}
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void Blitter_32bppBase::SetHorizontalLine(void *video, int width, uint8 color)
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{
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uint32 *dst = (uint32 *)video;
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uint32 color32 = LookupColourInPalette(color);
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for (; width > 0; width--) {
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*dst = color32;
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dst++;
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}
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}
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void Blitter_32bppBase::DrawLine(void *video, int x, int y, int x2, int y2, uint8 color)
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{
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int dy;
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int dx;
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int stepx;
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int stepy;
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int frac;
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dy = (y2 - y) * 2;
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if (dy < 0) {
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dy = -dy;
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stepy = -1;
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} else {
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stepy = 1;
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}
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dx = (x2 - x) * 2;
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if (dx < 0) {
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dx = -dx;
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stepx = -1;
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} else {
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stepx = 1;
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}
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this->SetPixel(video, x, y, color);
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if (dx > dy) {
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frac = dy - (dx >> 1);
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while (x != x2) {
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if (frac >= 0) {
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y += stepy;
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frac -= dx;
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}
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x += stepx;
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frac += dy;
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this->SetPixel(video, x, y, color);
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}
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} else {
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frac = dx - (dy >> 1);
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while (y != y2) {
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if (frac >= 0) {
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x += stepx;
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frac -= dy;
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}
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y += stepy;
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frac += dx;
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this->SetPixel(video, x, y, color);
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}
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}
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}
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void Blitter_32bppBase::CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch)
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{
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int direction = (height < 0) ? -1 : 1;
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uint32 *dst = (uint32 *)video;
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uint32 *usrc = (uint32 *)src;
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height = abs(height);
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for (; height > 0; height--) {
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memcpy(dst, usrc, width * sizeof(uint32));
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usrc += src_pitch * direction;
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dst += _screen.pitch * direction;
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}
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}
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void Blitter_32bppBase::CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch)
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{
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int direction = (height < 0) ? -1 : 1;
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uint32 *udst = (uint32 *)dst;
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uint32 *src = (uint32 *)video;
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height = abs(height);
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for (; height > 0; height--) {
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memcpy(udst, src, width * sizeof(uint32));
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src += _screen.pitch * direction;
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udst += dst_pitch * direction;
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}
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}
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void Blitter_32bppBase::MoveBuffer(void *video_dst, const void *video_src, int width, int height)
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{
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uint32 *dst = (uint32 *)video_dst;
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uint32 *src = (uint32 *)video_src;
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for (; height > 0; height--) {
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memmove(dst, src, width * sizeof(uint32));
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src += _screen.pitch;
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dst += _screen.pitch;
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}
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}
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int Blitter_32bppBase::BufferSize(int width, int height)
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{
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return width * height * sizeof(uint32);
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}
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#include "../stdafx.h"
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#include "../gfx.h"
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#include "8bpp_base.hpp"
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void Blitter_8bppBase::DrawColorMappingRect(void *dst, int width, int height, int pal)
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{
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const uint8 *ctab = GetNonSprite(pal) + 1;
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do {
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for (int i = 0; i != width; i++) *((uint8 *)dst + i) = ctab[((uint8 *)dst)[i]];
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dst = (uint8 *)dst + _screen.pitch;
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} while (height--);
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}
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void *Blitter_8bppBase::MoveTo(const void *video, int x, int y)
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{
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return (uint8 *)video + x + y * _screen.pitch;
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}
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void Blitter_8bppBase::SetPixel(void *video, int x, int y, uint8 color)
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{
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*((uint8 *)video + x + y * _screen.pitch) = color;
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}
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void Blitter_8bppBase::SetPixelIfEmpty(void *video, int x, int y, uint8 color)
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{
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uint8 *dst = (uint8 *)video + x + y * _screen.pitch;
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if (*dst == 0) *dst = color;
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}
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void Blitter_8bppBase::SetHorizontalLine(void *video, int width, uint8 color)
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{
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memset(video, color, width);
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}
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void Blitter_8bppBase::DrawLine(void *video, int x, int y, int x2, int y2, uint8 color)
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{
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int dy;
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int dx;
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int stepx;
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int stepy;
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int frac;
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dy = (y2 - y) * 2;
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if (dy < 0) {
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dy = -dy;
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stepy = -1;
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} else {
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stepy = 1;
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}
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dx = (x2 - x) * 2;
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if (dx < 0) {
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dx = -dx;
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stepx = -1;
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} else {
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stepx = 1;
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}
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this->SetPixel(video, x, y, color);
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if (dx > dy) {
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frac = dy - (dx / 2);
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while (x != x2) {
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if (frac >= 0) {
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y += stepy;
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frac -= dx;
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}
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x += stepx;
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frac += dy;
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this->SetPixel(video, x, y, color);
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}
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} else {
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frac = dx - (dy / 2);
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while (y != y2) {
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if (frac >= 0) {
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x += stepx;
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frac -= dy;
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}
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y += stepy;
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frac += dx;
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this->SetPixel(video, x, y, color);
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}
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}
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}
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void Blitter_8bppBase::CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch)
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{
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int direction = (height < 0) ? -1 : 1;
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uint8 *dst = (uint8 *)video;
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uint8 *usrc = (uint8 *)src;
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height = abs(height);
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for (; height > 0; height--) {
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memcpy(dst, usrc, width);
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usrc += src_pitch * direction;
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dst += _screen.pitch * direction;
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}
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}
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void Blitter_8bppBase::CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch)
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{
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int direction = (height < 0) ? -1 : 1;
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uint8 *udst = (uint8 *)dst;
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uint8 *src = (uint8 *)video;
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height = abs(height);
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for (; height > 0; height--) {
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memcpy(udst, src, width);
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src += _screen.pitch * direction;
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udst += dst_pitch * direction;
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}
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}
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void Blitter_8bppBase::MoveBuffer(void *video_dst, const void *video_src, int width, int height)
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{
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uint8 *dst = (uint8 *)video_dst;
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uint8 *src = (uint8 *)video_src;
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for (; height > 0; height--) {
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memmove(dst, src, width);
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src += _screen.pitch;
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dst += _screen.pitch;
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}
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}
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int Blitter_8bppBase::BufferSize(int width, int height)
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{
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return width * height;
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}
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/* $Id$ */
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/** @file 8bpp.hpp */
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/** @file 8bpp_base.hpp */
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#ifndef RENDERER_8BPP_HPP
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#define RENDERER_8BPP_HPP
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#ifndef BLITTER_8BPP_BASE_HPP
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#define BLITTER_8BPP_BASE_HPP
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#include "renderer.hpp"
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#include "base.hpp"
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class Renderer_8bpp : public Renderer {
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class Blitter_8bppBase : public Blitter {
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public:
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/* virtual */ uint8 GetScreenDepth() { return 8; }
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// /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
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// /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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/* virtual */ void *MoveTo(const void *video, int x, int y);
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/* virtual */ void SetPixel(void *video, int x, int y, uint8 color);
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/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color);
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/* virtual */ void SetHorizontalLine(void *video, int width, uint8 color);
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/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, uint8 color);
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/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch);
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/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
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/* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height);
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/* virtual */ int BufferSize(int width, int height);
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};
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class FRenderer_8bpp: public RendererFactory<FRenderer_8bpp> {
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public:
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/* virtual */ const char *GetName() { return "8bpp"; }
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/* virtual */ Renderer *CreateInstance() { return new Renderer_8bpp(); }
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};
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#endif /* RENDERER_8BPP_HPP */
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#endif /* BLITTER_8BPP_BASE_HPP */
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#include "../stdafx.h"
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#include "../gfx.h"
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#include "32bpp.hpp"
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static FRenderer_32bpp iFRenderer_32bpp;
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void *Renderer_32bpp::MoveTo(const void *video, int x, int y)
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{
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return (uint32 *)video + x + y * _screen.pitch;
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}
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void Renderer_32bpp::SetPixel(void *video, int x, int y, uint8 color)
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{
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*((uint32 *)video + x + y * _screen.pitch) = LookupColourInPalette(color);
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}
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void Renderer_32bpp::SetPixelIfEmpty(void *video, int x, int y, uint8 color)
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{
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uint32 *dst = (uint32 *)video + x + y * _screen.pitch;
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if (*dst == 0) *dst = LookupColourInPalette(color);
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}
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void Renderer_32bpp::SetHorizontalLine(void *video, int width, uint8 color)
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{
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uint32 *dst = (uint32 *)video;
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uint32 color32 = LookupColourInPalette(color);
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for (; width > 0; width--) {
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*dst = color32;
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dst++;
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}
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}
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void Renderer_32bpp::CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch)
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{
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int direction = (height < 0) ? -1 : 1;
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uint32 *dst = (uint32 *)video;
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uint32 *usrc = (uint32 *)src;
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height = abs(height);
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for (; height > 0; height--) {
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memcpy(dst, usrc, width * sizeof(uint32));
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usrc += src_pitch * direction;
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dst += _screen.pitch * direction;
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}
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}
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void Renderer_32bpp::CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch)
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{
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int direction = (height < 0) ? -1 : 1;
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uint32 *udst = (uint32 *)dst;
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uint32 *src = (uint32 *)video;
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height = abs(height);
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for (; height > 0; height--) {
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memcpy(udst, src, width * sizeof(uint32));
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src += _screen.pitch * direction;
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udst += dst_pitch * direction;
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}
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}
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void Renderer_32bpp::MoveBuffer(void *video_dst, const void *video_src, int width, int height)
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{
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uint32 *dst = (uint32 *)video_dst;
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uint32 *src = (uint32 *)video_src;
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for (; height > 0; height--) {
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memmove(dst, src, width * sizeof(uint32));
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src += _screen.pitch;
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dst += _screen.pitch;
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}
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}
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int Renderer_32bpp::BufferSize(int width, int height)
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{
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return width * height * sizeof(uint32);
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}
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#include "../stdafx.h"
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#include "../gfx.h"
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#include "8bpp.hpp"
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static FRenderer_8bpp iFRenderer_8bpp;
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void *Renderer_8bpp::MoveTo(const void *video, int x, int y)
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{
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return (uint8 *)video + x + y * _screen.pitch;
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}
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void Renderer_8bpp::SetPixel(void *video, int x, int y, uint8 color)
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{
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*((uint8 *)video + x + y * _screen.pitch) = color;
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}
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void Renderer_8bpp::SetPixelIfEmpty(void *video, int x, int y, uint8 color)
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{
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uint8 *dst = (uint8 *)video + x + y * _screen.pitch;
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if (*dst == 0) *dst = color;
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}
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void Renderer_8bpp::SetHorizontalLine(void *video, int width, uint8 color)
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{
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memset(video, color, width);
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}
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void Renderer_8bpp::CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch)
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{
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int direction = (height < 0) ? -1 : 1;
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uint8 *dst = (uint8 *)video;
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uint8 *usrc = (uint8 *)src;
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height = abs(height);
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for (; height > 0; height--) {
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memcpy(dst, usrc, width);
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usrc += src_pitch * direction;
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dst += _screen.pitch * direction;
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}
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}
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void Renderer_8bpp::CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch)
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{
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int direction = (height < 0) ? -1 : 1;
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uint8 *udst = (uint8 *)dst;
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uint8 *src = (uint8 *)video;
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height = abs(height);
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for (; height > 0; height--) {
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memcpy(udst, src, width);
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src += _screen.pitch * direction;
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udst += dst_pitch * direction;
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}
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}
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void Renderer_8bpp::MoveBuffer(void *video_dst, const void *video_src, int width, int height)
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{
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uint8 *dst = (uint8 *)video_dst;
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uint8 *src = (uint8 *)video_src;
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for (; height > 0; height--) {
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memmove(dst, src, width);
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src += _screen.pitch;
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dst += _screen.pitch;
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}
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}
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int Renderer_8bpp::BufferSize(int width, int height)
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{
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return width * height;
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}
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#include "../stdafx.h"
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#include "../gfx.h"
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#include "null.hpp"
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static FRenderer_Null iFRenderer_Null;
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void *Renderer_Null::MoveTo(const void *video, int x, int y)
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{
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return NULL;
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}
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void Renderer_Null::SetPixel(void *video, int x, int y, uint8 color)
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{
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}
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void Renderer_Null::SetPixelIfEmpty(void *video, int x, int y, uint8 color)
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{
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}
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void Renderer_Null::SetHorizontalLine(void *video, int width, uint8 color)
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{
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}
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void Renderer_Null::CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch)
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{
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}
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void Renderer_Null::CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch)
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{
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}
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void Renderer_Null::MoveBuffer(void *video_dst, const void *video_src, int width, int height)
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{
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}
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int Renderer_Null::BufferSize(int width, int height)
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{
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return 0;
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}
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/* $Id$ */
|
||||
|
||||
/** @file null.hpp */
|
||||
|
||||
#ifndef RENDERER_NULL_HPP
|
||||
#define RENDERER_NULL_HPP
|
||||
|
||||
#include "renderer.hpp"
|
||||
|
||||
class Renderer_Null : public Renderer {
|
||||
public:
|
||||
/* virtual */ void *MoveTo(const void *video, int x, int y);
|
||||
/* virtual */ void SetPixel(void *video, int x, int y, uint8 color);
|
||||
/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color);
|
||||
/* virtual */ void SetHorizontalLine(void *video, int width, uint8 color);
|
||||
/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch);
|
||||
/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
|
||||
/* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height);
|
||||
/* virtual */ int BufferSize(int width, int height);
|
||||
};
|
||||
|
||||
class FRenderer_Null: public RendererFactory<FRenderer_Null> {
|
||||
public:
|
||||
/* virtual */ const char *GetName() { return "null"; }
|
||||
|
||||
/* virtual */ Renderer *CreateInstance() { return new Renderer_Null(); }
|
||||
};
|
||||
|
||||
#endif /* RENDERER_NULL_HPP */
|
Loading…
Reference in New Issue