(svn r9266) -Codechange: unify the retrieval of the base paths a little more.

pull/155/head
rubidium 17 years ago
parent 70e32d663a
commit aeb7241db8

@ -12,6 +12,7 @@
#include "debug.h"
#include "fios.h"
#ifndef WIN32
#include <unistd.h>
#include <sys/stat.h>
#endif
@ -258,24 +259,98 @@ void AppendPathSeparator(char *buf, size_t buflen)
}
}
#if defined(WIN32) || defined(WINCE)
/**
* Determine the base (personal dir and game data dir) paths
* @param exe the path to the executable
*/
extern void DetermineBasePaths(const char *exe);
#else /* defined(WIN32) || defined(WINCE) */
/**
* Changes the working directory to the path of the give executable.
* For OSX application bundles '.app' is the required extension of the bundle,
* so when we crop the path to there, when can remove the name of the bundle
* in the same way we remove the name from the executable name.
* @param exe the path to the executable
*/
void ChangeWorkingDirectory(const char *exe)
{
#ifdef WITH_COCOA
char *app_bundle = strchr(exe, '.');
while (app_bundle != NULL && strncasecmp(app_bundle, ".app", 4) != 0) app_bundle = strchr(&app_bundle[1], '.');
if (app_bundle != NULL) app_bundle[0] = '\0';
#endif /* WITH_COCOA */
char *s = strrchr(exe, PATHSEPCHAR);
if (s != NULL) {
*s = '\0';
chdir(exe);
*s = PATHSEPCHAR;
}
#ifdef WITH_COCOA
if (app_bundle != NULL) app_bundle[0] = '.';
#endif /* WITH_COCOA */
}
/**
* Determine the base (personal dir and game data dir) paths
* @note defined in the OS related files (os2.cpp, win32.cpp, unix.cpp etc)
* @param exe the path to the executable
*/
extern void DetermineBasePaths();
void DetermineBasePaths(const char *exe)
{
/* Change the working directory to enable doubleclicking in UIs */
ChangeWorkingDirectory(exe);
_paths.game_data_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
#if defined(SECOND_DATA_DIR)
_paths.second_data_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
#endif
#if defined(USE_HOMEDIR)
const char *homedir = getenv("HOME");
if (homedir == NULL) {
const struct passwd *pw = getpwuid(getuid());
if (pw != NULL) homedir = pw->pw_dir;
}
_paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
#else /* not defined(USE_HOMEDIR) */
_paths.personal_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
/* check if absolute or relative path */
const char *s = strchr(_paths.personal_dir, PATHSEPCHAR);
/* add absolute path */
if (s == NULL || _paths.personal_dir != s) {
getcwd(_paths.personal_dir, MAX_PATH);
AppendPathSeparator(_paths.personal_dir, MAX_PATH);
ttd_strlcat(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
}
#endif /* defined(USE_HOMEDIR) */
AppendPathSeparator(_paths.personal_dir, MAX_PATH);
AppendPathSeparator(_paths.game_data_dir, MAX_PATH);
}
#endif /* defined(WIN32) || defined(WINCE) */
/**
* Acquire the base paths (personal dir and game data dir),
* fill all other paths (save dir, autosave dir etc) and
* make the save and scenario directories.
* @param exe the path to the executable
* @todo for save_dir, autosave_dir, scenario_dir and heightmap_dir the
* assumption is that there is no path separator, however for gm_dir
* lang_dir and data_dir that assumption is made.
* This inconsistency should be resolved.
*/
void DeterminePaths()
void DeterminePaths(const char *exe)
{
DetermineBasePaths();
DetermineBasePaths(exe);
_paths.save_dir = str_fmt("%ssave", _paths.personal_dir);
_paths.autosave_dir = str_fmt("%s" PATHSEP "autosave", _paths.save_dir);

@ -21,6 +21,6 @@ bool FioCheckFileExists(const char *filename);
void FioCreateDirectory(const char *filename);
void AppendPathSeparator(char *buf, size_t buflen);
void DeterminePaths();
void DeterminePaths(const char *exe);
#endif /* FILEIO_H */

@ -433,7 +433,7 @@ int ttd_main(int argc, char *argv[])
}
}
DeterminePaths();
DeterminePaths(argv[0]);
CheckExternalFiles();
#if defined(UNIX) && !defined(__MORPHOS__)

@ -122,18 +122,6 @@ bool FiosIsHiddenFile(const struct dirent *ent)
return ent->d_name[0] == '.';
}
static void ChangeWorkingDirectory(char *exe)
{
char *s = strrchr(exe, PATHSEPCHAR);
if (s != NULL) {
*s = '\0';
chdir(exe);
*s = PATHSEPCHAR;
}
}
void ShowInfo(const unsigned char *str)
{
HAB hab;
@ -178,43 +166,6 @@ int CDECL main(int argc, char* argv[])
return ttd_main(argc, argv);
}
void DetermineBasePaths()
{
_paths.game_data_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
#if defined(SECOND_DATA_DIR)
_paths.second_data_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
#endif
#if defined(USE_HOMEDIR)
const char *homedir = getenv("HOME");
if (homedir == NULL) {
const struct passwd *pw = getpwuid(getuid());
if (pw != NULL) homedir = pw->pw_dir;
}
_paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
#else /* not defined(USE_HOMEDIR) */
_paths.personal_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
/* check if absolute or relative path */
const char *s = strchr(_paths.personal_dir, PATHSEPCHAR);
/* add absolute path */
if (s == NULL || _paths.personal_dir != s) {
getcwd(_paths.personal_dir, MAX_PATH);
AppendPathSeparator(_paths.personal_dir, MAX_PATH);
ttd_strlcat(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
}
#endif /* defined(USE_HOMEDIR) */
AppendPathSeparator(_paths.personal_dir, MAX_PATH);
AppendPathSeparator(_paths.game_data_dir, MAX_PATH);
}
/**
* Insert a chunk of text from the clipboard onto the textbuffer. Get TEXT clipboard
* and append this up to the maximum length (either absolute or screenlength). If maxlength

@ -7,7 +7,6 @@
#include "string.h"
#include "table/strings.h"
#include "variables.h"
#include "fileio.h"
#include <dirent.h>
#include <unistd.h>
@ -101,18 +100,6 @@ bool FiosIsHiddenFile(const struct dirent *ent)
return ent->d_name[0] == '.';
}
#if defined(__BEOS__) || defined(__linux__)
static void ChangeWorkingDirectory(char *exe)
{
char *s = strrchr(exe, '/');
if (s != NULL) {
*s = '\0';
chdir(exe);
*s = '/';
}
}
#endif
void ShowInfo(const char *str)
{
fprintf(stderr, "%s\n", str);
@ -131,7 +118,6 @@ void ShowOSErrorBox(const char *buf)
}
#ifdef WITH_COCOA
void cocoaSetWorkingDirectory();
void cocoaSetupAutoreleasePool();
void cocoaReleaseAutoreleasePool();
#endif
@ -146,15 +132,9 @@ int CDECL main(int argc, char* argv[])
if (argc >= 2 && strncmp(argv[1], "-psn", 4) == 0) {
argv[1] = NULL;
argc = 1;
cocoaSetWorkingDirectory();
}
#endif
// change the working directory to enable doubleclicking in UIs
#if defined(__BEOS__) || defined(__linux__)
ChangeWorkingDirectory(argv[0]);
#endif
_random_seeds[1][1] = _random_seeds[1][0] = _random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
SeedMT(_random_seeds[0][1]);
@ -169,43 +149,6 @@ int CDECL main(int argc, char* argv[])
return ret;
}
void DetermineBasePaths()
{
_paths.game_data_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
#if defined(SECOND_DATA_DIR)
_paths.second_data_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
#endif
#if defined(USE_HOMEDIR)
const char *homedir = getenv("HOME");
if (homedir == NULL) {
const struct passwd *pw = getpwuid(getuid());
if (pw != NULL) homedir = pw->pw_dir;
}
_paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
#else /* not defined(USE_HOMEDIR) */
_paths.personal_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
/* check if absolute or relative path */
const char *s = strchr(_paths.personal_dir, PATHSEPCHAR);
/* add absolute path */
if (s == NULL || _paths.personal_dir != s) {
getcwd(_paths.personal_dir, MAX_PATH);
AppendPathSeparator(_paths.personal_dir, MAX_PATH);
ttd_strlcat(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
}
#endif /* defined(USE_HOMEDIR) */
AppendPathSeparator(_paths.personal_dir, MAX_PATH);
AppendPathSeparator(_paths.game_data_dir, MAX_PATH);
}
bool InsertTextBufferClipboard(Textbuf *tb)
{
return false;

@ -2047,22 +2047,6 @@ void CocoaDialog(const char* title, const char* message, const char* buttonLabel
_cocoa_video_dialog = false;
}
/* This is needed since OS X applications are started with the working dir set to / when double-clicked */
void cocoaSetWorkingDirectory()
{
char parentdir[MAXPATHLEN];
int chdir_ret;
CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
if (CFURLGetFileSystemRepresentation(url2, true, (unsigned char*)parentdir, MAXPATHLEN)) {
chdir_ret = chdir(parentdir); /* chdir to the binary app's parent */
assert(chdir_ret == 0);
}
CFRelease(url);
CFRelease(url2);
}
/* These are called from main() to prevent a _NSAutoreleaseNoPool error when
* exiting before the cocoa video driver has been loaded
*/

@ -943,7 +943,7 @@ void GetCurrentDirectoryW(int length, wchar_t *path)
}
#endif
void DetermineBasePaths()
void DetermineBasePaths(const char *exe)
{
_paths.personal_dir = _paths.game_data_dir = MallocT<char>(MAX_PATH);
#if defined(UNICODE)

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