(svn r8507) -Codechange/Feature: Don't remove player-owned property on-load in the scenario editor. Add a button to the landscape window to do this.

pull/155/head
Darkvater 18 years ago
parent fd62bc46d0
commit a5228fd33c

@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Reset la
STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Use Heightmap
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Use Heightmap
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Are you sure you want to reset the landscape?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation
STR_022F_TOWN_GENERATION :{BLACK}Town generation
STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation

@ -630,7 +630,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Resetar
STR_022C_RESET_LANDSCAPE :{WHITE}Limpar Terreno
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de altitudes
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de altitudes
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Tem a certeza que deseja limpar o terreno?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Gerar terreno
STR_022F_TOWN_GENERATION :{BLACK}Gerar cidades
STR_0230_INDUSTRY_GENERATION :{BLACK}Gerar indústrias

@ -626,7 +626,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Изчи
STR_022C_RESET_LANDSCAPE :{WHITE}Изчисти терена
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Ползвай топо-карта
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Ползвай топо-карта
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Желаете ли да изчистите терена?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Създаване на терен
STR_022F_TOWN_GENERATION :{BLACK}Създаване на град
STR_0230_INDUSTRY_GENERATION :{BLACK}Създаване на индустрия

@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Restable
STR_022C_RESET_LANDSCAPE :{WHITE}Restablir Paisatge
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Utilitza un mapa d'alçades
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utilitza un mapa d'alçades
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Estàs segur que vols restablir el paisatge?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generació de Paisatges
STR_022F_TOWN_GENERATION :{BLACK}Generació de Poblacions
STR_0230_INDUSTRY_GENERATION :{BLACK}Generació d'indústries

@ -742,7 +742,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Smazat k
STR_022C_RESET_LANDSCAPE :{WHITE}Smazat krajinu
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Použít výškovou mapu
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Použít výškovou mapu
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Urcite chceš smazat krajinu?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generování krajiny
STR_022F_TOWN_GENERATION :{BLACK}Generování měst
STR_0230_INDUSTRY_GENERATION :{BLACK}Generování průmyslu

@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Nulstil
STR_022C_RESET_LANDSCAPE :{WHITE}Nulstil landskab
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Brug højdekort
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Brug højdekort
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Er du sikker på, at du vil nulstille landskabet?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskabsgenerering
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering

@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Verwijde
STR_022C_RESET_LANDSCAPE :{WHITE}Verwijder landschap
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Gebruik hoogtekaart
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Gebruik hoogtekaart
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Weet je zeker dat je het land wilt verwijderen?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landschapproductie
STR_022F_TOWN_GENERATION :{BLACK}Stadproductie
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrieproductie

@ -626,9 +626,10 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land
STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape
STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape
STR_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all player-owned property from the map
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Use Heightmap
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Use Heightmap
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Are you sure you want to reset the landscape?
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all player-owned property?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation
STR_022F_TOWN_GENERATION :{BLACK}Town generation
STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation

@ -629,7 +629,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Reigu la
STR_022C_RESET_LANDSCAPE :{WHITE}Reigu Landaspekton
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uzu Altecmapon
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uzu Altecmapon
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ĉu vi certas ke vi volas reigi la landaspekton?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landaspekta generado
STR_022F_TOWN_GENERATION :{BLACK}Urba generado
STR_0230_INDUSTRY_GENERATION :{BLACK}Industria generado

@ -724,7 +724,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Nulli ma
STR_022C_RESET_LANDSCAPE :{WHITE}Nulli maastik
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Kasuta Kõrguskaarti
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Kasuta Kõrguskaarti
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Oled sa kindel, et sa tahad maastikku nullida?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Maastiku loomine
STR_022F_TOWN_GENERATION :{BLACK}Linnade loomine
STR_0230_INDUSTRY_GENERATION :{BLACK}Tööstuste loomine

@ -624,7 +624,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Nollaa m
STR_022C_RESET_LANDSCAPE :{WHITE}Nollaa maasto
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Käytä korkeuskarttaa
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Käytä korkeuskarttaa
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Nollataanko maasto?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Luo maasto
STR_022F_TOWN_GENERATION :{BLACK}Luo kaupunkeja
STR_0230_INDUSTRY_GENERATION :{BLACK}Luo teollisuutta

@ -629,7 +629,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Réiniti
STR_022C_RESET_LANDSCAPE :{WHITE}Réinitialiser le terrain
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Carte d'altitude
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utiliser une carte d'altitude
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Voulez-vous vraiment réinitialiser le terrain?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Créer le terrain
STR_022F_TOWN_GENERATION :{BLACK}Créer les villes
STR_0230_INDUSTRY_GENERATION :{BLACK}Créer les industries

@ -610,7 +610,6 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminu
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Xerar terreo aleatorio
STR_022B_RESET_LANDSCAPE :{BLACK}Reiniciar paisaxe
STR_022C_RESET_LANDSCAPE :{WHITE}Reiniciar paisaxe
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}¿Está seguro de querer reinicia-la paisaxe?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Xeración de paisaxe
STR_022F_TOWN_GENERATION :{BLACK}Xeración de cidades
STR_0230_INDUSTRY_GENERATION :{BLACK}Xeración de industrias

@ -629,7 +629,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Landflä
STR_022C_RESET_LANDSCAPE :{WHITE}Landfläche wiederherstellen
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Reliefkarte nutzen
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Reliefkarte nutzen
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Bist du sicher, dass die Landschaft zurückgesetzt werden soll?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landfläche erzeugen
STR_022F_TOWN_GENERATION :{BLACK}Stadt errichten
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrie errichten

@ -694,7 +694,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}A táj t
STR_022C_RESET_LANDSCAPE :{WHITE}Táj törlése
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Magasságtérkép használata
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Magasságtérkép használata
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Biztosan le akarod törölni az egész tájat?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Táj szerkesztése
STR_022F_TOWN_GENERATION :{BLACK}Városkészítés
STR_0230_INDUSTRY_GENERATION :{BLACK}Gazdasági épület készítése

@ -605,7 +605,6 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minnka s
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Mynda til land af handahófi
STR_022B_RESET_LANDSCAPE :{BLACK}Eyða landi
STR_022C_RESET_LANDSCAPE :{WHITE}Eyða landi
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ertu viss um að þú viljir eyða landinu?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landslagsgerð
STR_022F_TOWN_GENERATION :{BLACK}Bæjargerð
STR_0230_INDUSTRY_GENERATION :{BLACK}Iðnaðargerð

@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Azzerra
STR_022C_RESET_LANDSCAPE :{WHITE}Azzerra Paesaggio
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usa Heightmap
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usa Heightmap
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Sei sicuro di voler azzerrare il paesaggio?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generazione paesaggio
STR_022F_TOWN_GENERATION :{BLACK}Generazione città
STR_0230_INDUSTRY_GENERATION :{BLACK}Generazione industrie

@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}地形
STR_022C_RESET_LANDSCAPE :{WHITE}地形のリセット
STR_LOAD_GAME_HEIGHTMAP :{WHITE}ハイトマップを使用
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}ハイトマップを使用
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}地形をリセットしてもよろしいですか?
STR_022E_LANDSCAPE_GENERATION :{BLACK}地形の作成
STR_022F_TOWN_GENERATION :{BLACK}市町村の建設
STR_0230_INDUSTRY_GENERATION :{BLACK}産業の建設

@ -629,7 +629,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}풍경
STR_022C_RESET_LANDSCAPE :{WHITE}풍경 리셋
STR_LOAD_GAME_HEIGHTMAP :{WHITE}DEM지형 사용
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}DEM지형 사용
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}정말로 지형을 초기화하시겠습니까?
STR_022E_LANDSCAPE_GENERATION :{BLACK}지형 생성기
STR_022F_TOWN_GENERATION :{BLACK}마을 생성
STR_0230_INDUSTRY_GENERATION :{BLACK}산업 시설 생성

@ -658,7 +658,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Anuliuot
STR_022C_RESET_LANDSCAPE :{WHITE}Anuliuoti kraštovaizdį
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Naudoti Papildoma Zemelapi
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Naudoti Papildoma Zemelapi
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ar tikrai norite anuliuoti kraštovaiždį?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Kraštovaizdžio kūrimas
STR_022F_TOWN_GENERATION :{BLACK}Miesto įkūrimas
STR_0230_INDUSTRY_GENERATION :{BLACK}Pramonės kūrimas

@ -624,7 +624,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Tilbakes
STR_022C_RESET_LANDSCAPE :{WHITE}Tilbakestill landskap
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høydekart
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høydekart
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Er du sikkert på du vil tilbakestille landskapet?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering

@ -629,7 +629,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Nullstil
STR_022C_RESET_LANDSCAPE :{WHITE}Nullstill landskap
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høgdekart
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høgdekart
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Er du sikker på at du vil nullstille landskapet?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering

@ -681,7 +681,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Resetuj
STR_022C_RESET_LANDSCAPE :{WHITE}Resetuj krajobraz
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Użyj mapy wysokości
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Użyj mapy wysokości
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Jesteś pewien że chcesz zrestartować krajobraz?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Tworzenie krajobrazu
STR_022F_TOWN_GENERATION :{BLACK}Tworzenie miast
STR_0230_INDUSTRY_GENERATION :{BLACK}Tworzenie przedsiębiorstw

@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Repor te
STR_022C_RESET_LANDSCAPE :{WHITE}Repor Terreno
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de alturas
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de alturas
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Tem a certeza que deseja repor o terreno?
STR_022E_LANDSCAPE_GENERATION :{BLACK}A gerar terreno
STR_022F_TOWN_GENERATION :{BLACK}A gerar cidades
STR_0230_INDUSTRY_GENERATION :{BLACK}A gerar indústrias

@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Reseteaz
STR_022C_RESET_LANDSCAPE :{WHITE}Resetare peisaj
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Foloseste harta de inaltimi
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Foloseste harta inaltimi
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Esti sigur cã vrei sa resetezi peisajul?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generare peisaj
STR_022F_TOWN_GENERATION :{BLACK}Generare oras
STR_0230_INDUSTRY_GENERATION :{BLACK}Generare industrii

@ -624,7 +624,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Сбро
STR_022C_RESET_LANDSCAPE :{WHITE}Сбросить карту
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Исп. РЕЛЬЕФ
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Исп. РЕЛЬЕФ
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Вы уверены что хотите сбросить землю?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Создание ландшафта
STR_022F_TOWN_GENERATION :{BLACK}Создание города
STR_0230_INDUSTRY_GENERATION :{BLACK}Создание промышленности

@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}重置
STR_022C_RESET_LANDSCAPE :{WHITE}重置景观
STR_LOAD_GAME_HEIGHTMAP :{WHITE}使用高度图
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}使用高度图
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}你确定要重置景观吗?
STR_022E_LANDSCAPE_GENERATION :{BLACK}生成景观
STR_022F_TOWN_GENERATION :{BLACK}生成城镇
STR_0230_INDUSTRY_GENERATION :{BLACK}生成工业

@ -692,7 +692,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Zresetov
STR_022C_RESET_LANDSCAPE :{WHITE}Zresetovat Uzemie
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Pouzit vyskovu mapu
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Pouzit vyskovu mapu
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Si si isty ze chces zresetovat uzemie ?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Vytvorenie uzemia
STR_022F_TOWN_GENERATION :{BLACK}Vytvorenie mesta
STR_0230_INDUSTRY_GENERATION :{BLACK}Vytvorenie priemyslu

@ -670,7 +670,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Zbriši
STR_022C_RESET_LANDSCAPE :{WHITE}Zbriši pokrajino
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uporabi višinsko karto
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uporabi višinsko karto
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Zagotovo želiš uničiti pokrajino?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generator pokrajine
STR_022F_TOWN_GENERATION :{BLACK}Generator mest
STR_0230_INDUSTRY_GENERATION :{BLACK}Generator industrije

@ -629,7 +629,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Hacer re
STR_022C_RESET_LANDSCAPE :{WHITE}Hacer reset del paisaje
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar Mapa de alturas
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar Mapa de alturas
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}¿Está seguro que desea realizar un reset al paisaje?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generación de paisaje
STR_022F_TOWN_GENERATION :{BLACK}Generación de poblaciones
STR_0230_INDUSTRY_GENERATION :{BLACK}Generación de industria

@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Återst
STR_022C_RESET_LANDSCAPE :{WHITE}Återställ landskapet
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Använd höjdkarta
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Använd höjdkarta
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Vill du verkligen återställa landskapet?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Skapa landskap
STR_022F_TOWN_GENERATION :{BLACK}Bygg städer
STR_0230_INDUSTRY_GENERATION :{BLACK}Bygg industrier

@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Haritay
STR_022C_RESET_LANDSCAPE :{WHITE}Haritayı Sıfırla
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Yükseklik Haritasi Kullan
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Yükseklik Haritasi Kullan
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Her taraf su olsun mu?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Harita yapımı
STR_022F_TOWN_GENERATION :{BLACK}Şehir yapımı
STR_0230_INDUSTRY_GENERATION :{BLACK}Fabrika yapımı

@ -737,7 +737,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Очис
STR_022C_RESET_LANDSCAPE :{WHITE}Очистити ландшафт
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Використовувати рельєф
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Взяти з карти висот
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ви дійсно бажаєте очистити ландшафт?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Створення ландшафту
STR_022F_TOWN_GENERATION :{BLACK}Створення міст
STR_0230_INDUSTRY_GENERATION :{BLACK}Створення виробництва

@ -1146,18 +1146,19 @@ static const Widget _scen_edit_land_gen_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_0223_LAND_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 7, 170, 181, 0, 13, STR_NULL, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_NONE, 7, 0, 181, 14, 95, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 14, 2, 23, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC},
{ WWT_IMGBTN, RESIZE_NONE, 14, 24, 45, 14, 35, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND},
{ WWT_IMGBTN, RESIZE_NONE, 14, 46, 67, 14, 35, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND},
{ WWT_IMGBTN, RESIZE_NONE, 14, 68, 89, 14, 35, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP},
{ WWT_IMGBTN, RESIZE_NONE, 14, 90, 111, 14, 35, SPR_IMG_BUILD_CANAL, STR_CREATE_LAKE},
{ WWT_IMGBTN, RESIZE_NONE, 14, 112, 134, 14, 35, SPR_IMG_ROCKS, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE},
{ WWT_IMGBTN, RESIZE_NONE, 14, 135, 157, 14, 35, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic
{ WWT_IMGBTN, RESIZE_NONE, 14, 158, 179, 14, 35, SPR_IMG_TRANSMITTER, STR_028E_PLACE_TRANSMITTER},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 139, 149, 43, 54, STR_0224, STR_0228_INCREASE_SIZE_OF_LAND_AREA},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 139, 149, 56, 67, STR_0225, STR_0229_DECREASE_SIZE_OF_LAND_AREA},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 34, 149, 75, 86, STR_SE_NEW_WORLD, STR_022A_GENERATE_RANDOM_LAND},
{ WWT_PANEL, RESIZE_NONE, 7, 0, 181, 14, 102, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 14, 2, 23, 16, 37, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC},
{ WWT_IMGBTN, RESIZE_NONE, 14, 24, 45, 16, 37, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND},
{ WWT_IMGBTN, RESIZE_NONE, 14, 46, 67, 16, 37, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND},
{ WWT_IMGBTN, RESIZE_NONE, 14, 68, 89, 16, 37, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP},
{ WWT_IMGBTN, RESIZE_NONE, 14, 90, 111, 16, 37, SPR_IMG_BUILD_CANAL, STR_CREATE_LAKE},
{ WWT_IMGBTN, RESIZE_NONE, 14, 112, 134, 16, 37, SPR_IMG_ROCKS, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE},
{ WWT_IMGBTN, RESIZE_NONE, 14, 135, 157, 16, 37, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic
{ WWT_IMGBTN, RESIZE_NONE, 14, 158, 179, 16, 37, SPR_IMG_TRANSMITTER, STR_028E_PLACE_TRANSMITTER},
{ WWT_IMGBTN, RESIZE_NONE, 14, 139, 150, 45, 56, SPR_ARROW_UP, STR_0228_INCREASE_SIZE_OF_LAND_AREA},
{ WWT_IMGBTN, RESIZE_NONE, 14, 139, 150, 58, 69, SPR_ARROW_DOWN, STR_0229_DECREASE_SIZE_OF_LAND_AREA},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 34, 145, 76, 87, STR_SE_NEW_WORLD, STR_022A_GENERATE_RANDOM_LAND},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 34, 145, 89, 100, STR_022B_RESET_LANDSCAPE, STR_RESET_LANDSCAPE_TOOLTIP},
{ WIDGETS_END},
};
@ -1237,6 +1238,34 @@ static OnButtonClick * const _editor_terraform_button_proc[] = {
EditorTerraformClick_Transmitter
};
/** Callback function for the scenario editor 'reset landscape' confirmation window
* @param yes_clicked boolean value, true when yes was clicked, false otherwise */
static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed)
{
if (confirmed) {
Player *p;
/* Set generating_world to true to get instant-green grass after removing
* player property. */
_generating_world = true;
/* Delete all players */
FOR_ALL_PLAYERS(p) {
if (p->is_active) {
ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR);
p->is_active = false;
}
}
_generating_world = false;
/* Delete all stations owned by a player */
Station *st;
FOR_ALL_STATIONS(st) {
if (IsValidPlayer(st->owner)) delete st;
}
}
}
static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
@ -1296,6 +1325,13 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
HandleButtonClick(w, 14);
ShowCreateScenario();
break;
case 15: /* Reset landscape */
ShowQuery(
STR_022C_RESET_LANDSCAPE,
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT,
NULL,
ResetLandscapeConfirmationCallback);
break;
}
break;
@ -1332,7 +1368,7 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
}
static const WindowDesc _scen_edit_land_gen_desc = {
WDP_AUTO, WDP_AUTO, 182, 96,
WDP_AUTO, WDP_AUTO, 182, 103,
WC_SCEN_LAND_GEN,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
_scen_edit_land_gen_widgets,

@ -70,8 +70,6 @@ void IncreaseDate(void);
void DoPaletteAnimations(void);
void MusicLoop(void);
void ResetMusic(void);
void InitializeStations(void);
void DeleteAllPlayerStations(void);
extern void SetDifficultyLevel(int mode, GameOptions *gm_opt);
extern Player* DoStartupNewPlayer(bool is_ai);
@ -840,23 +838,10 @@ void SwitchMode(int new_mode)
case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */
if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) {
Player *p;
_opt_ptr = &_opt;
SetLocalPlayer(OWNER_NONE);
_generating_world = true;
/* Delete all players */
FOR_ALL_PLAYERS(p) {
if (p->is_active) {
ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR);
p->is_active = false;
}
}
_generating_world = false;
_patches_newgame.starting_year = _cur_year;
// delete all stations owned by a player
DeleteAllPlayerStations();
} else {
ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
}

@ -2299,16 +2299,6 @@ static uint32 VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
return 0;
}
void DeleteAllPlayerStations(void)
{
Station *st;
FOR_ALL_STATIONS(st) {
if (IsValidPlayer(st->owner)) delete st;
}
}
/* this function is called for one station each tick */
static void StationHandleBigTick(Station *st)
{

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