(svn r10092) -Codechange: code-seperated the spriteloader and blitter from the rest of the code

-Add: make it possible to pick your own blitter (-b <blitter>, -h for overview)
-Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels)
-Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter
pull/155/head
truelight 17 years ago
parent 251a8e36e3
commit 27febd474c

@ -958,6 +958,44 @@
RelativePath=".\..\src\ai\trolly\trolly.cpp">
</File>
</Filter>
<Filter
Name="Blitters"
Filter="">
<File
RelativePath=".\..\src\blitter\8bpp_debug.cpp">
</File>
<File
RelativePath=".\..\src\blitter\8bpp_debug.hpp">
</File>
<File
RelativePath=".\..\src\blitter\8bpp_optimized.cpp">
</File>
<File
RelativePath=".\..\src\blitter\8bpp_optimized.hpp">
</File>
<File
RelativePath=".\..\src\blitter\8bpp_slow.cpp">
</File>
<File
RelativePath=".\..\src\blitter\8bpp_slow.hpp">
</File>
<File
RelativePath=".\..\src\blitter\blitter.hpp">
</File>
</Filter>
<Filter
Name="Sprite loaders"
Filter="">
<File
RelativePath=".\..\src\spriteloader\grf.cpp">
</File>
<File
RelativePath=".\..\src\spriteloader\grf.hpp">
</File>
<File
RelativePath=".\..\src\spriteloader\spriteloader.hpp">
</File>
</Filter>
<Filter
Name="NewGRF"
Filter="">

@ -952,7 +952,7 @@
>
</File>
<File
RelativePath="..\src\newgrf_industries.h"
RelativePath=".\..\src\newgrf_industries.h"
>
</File>
<File
@ -1500,6 +1500,54 @@
>
</File>
</Filter>
<Filter
Name="Blitters"
>
<File
RelativePath=".\..\src\blitter\8bpp_debug.cpp"
>
</File>
<File
RelativePath=".\..\src\blitter\8bpp_debug.hpp"
>
</File>
<File
RelativePath=".\..\src\blitter\8bpp_optimized.cpp"
>
</File>
<File
RelativePath=".\..\src\blitter\8bpp_optimized.hpp"
>
</File>
<File
RelativePath=".\..\src\blitter\8bpp_slow.cpp"
>
</File>
<File
RelativePath=".\..\src\blitter\8bpp_slow.hpp"
>
</File>
<File
RelativePath=".\..\src\blitter\blitter.hpp"
>
</File>
</Filter>
<Filter
Name="Sprite loaders"
>
<File
RelativePath=".\..\src\spriteloader\grf.cpp"
>
</File>
<File
RelativePath=".\..\src\spriteloader\grf.hpp"
>
</File>
<File
RelativePath=".\..\src\spriteloader\spriteloader.hpp"
>
</File>
</Filter>
<Filter
Name="NewGRF"
>
@ -1532,7 +1580,7 @@
>
</File>
<File
RelativePath="..\src\newgrf_industries.cpp"
RelativePath=".\..\src\newgrf_industries.cpp"
>
</File>
<File

@ -290,6 +290,20 @@ ai/trolly/pathfinder.cpp
ai/trolly/shared.cpp
ai/trolly/trolly.cpp
# Blitters
blitter/8bpp_debug.cpp
blitter/8bpp_debug.hpp
blitter/8bpp_optimized.cpp
blitter/8bpp_optimized.hpp
blitter/8bpp_slow.cpp
blitter/8bpp_slow.hpp
blitter/blitter.hpp
# Sprite loaders
spriteloader/grf.cpp
spriteloader/grf.hpp
spriteloader/spriteloader.hpp
# NewGRF
newgrf.cpp
newgrf_canal.cpp

@ -0,0 +1,53 @@
#include "../stdafx.h"
#include "../zoom.hpp"
#include "../gfx.h"
#include "../functions.h"
#include "8bpp_debug.hpp"
static FBlitter_8bppDebug iFBlitter_8bppDebug;
extern void* AllocSprite(size_t);
void Blitter_8bppDebug::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
const byte *src, *src_line;
Pixel8 *dst, *dst_line;
/* Find where to start reading in the source sprite */
src_line = (const byte *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
dst_line = (Pixel8 *)bp->dst + bp->top * bp->pitch + bp->left;
for (int y = 0; y < bp->height; y++) {
dst = dst_line;
dst_line += bp->pitch;
src = src_line;
src_line += bp->sprite_width * ScaleByZoom(1, zoom);
for (int x = 0; x < bp->width; x++) {
if (*src != 0) *dst = *src;
dst++;
src += ScaleByZoom(1, zoom);
}
assert(src <= src_line);
}
}
Sprite *Blitter_8bppDebug::Encode(SpriteLoader::Sprite *sprite)
{
Sprite *dest_sprite;
dest_sprite = (Sprite *)AllocSprite(sizeof(*dest_sprite) + sprite->height * sprite->width);
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;
dest_sprite->x_offs = sprite->x_offs;
dest_sprite->y_offs = sprite->y_offs;
/* Write a random color as sprite; this makes debugging really easy */
uint color = InteractiveRandom() % 150 + 2;
for (int i = 0; i < sprite->height * sprite->width; i++) {
dest_sprite->data[i] = (sprite->data[i].m == 0) ? 0 : color;
}
return dest_sprite;
}

@ -0,0 +1,30 @@
/* $Id$ */
/** @file debug.hpp */
#ifndef BLITTER_8BPP_DEBUG_HPP
#define BLITTER_8BPP_DEBUG_HPP
#include "blitter.hpp"
typedef Pixel Pixel8;
class Blitter_8bppDebug : public Blitter {
public:
uint8 GetScreenDepth() { return 8; }
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
Sprite *Encode(SpriteLoader::Sprite *sprite);
};
class FBlitter_8bppDebug: public BlitterFactory<FBlitter_8bppDebug> {
public:
/* virtual */ const char *GetName() { return "8bpp-debug"; }
/* virtual */ const char *GetDescription() { return "8bpp Debug Blitter (testing only)"; }
/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppDebug(); }
};
#endif /* BLITTER_8BPP_DEBUG_HPP */

@ -0,0 +1,199 @@
#include "../stdafx.h"
#include "../zoom.hpp"
#include "../gfx.h"
#include "../debug.h"
#include "8bpp_optimized.hpp"
static FBlitter_8bppOptimized iFBlitter_8bppOptimized;
extern void* AllocSprite(size_t);
void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
const byte *src, *src_next;
Pixel8 *dst, *dst_line;
uint offset = 0;
/* Find the offset of this zoom-level */
offset = ((const byte *)bp->sprite)[(int)zoom * 2] | ((const byte *)bp->sprite)[(int)zoom * 2 + 1] << 8;
/* Find where to start reading in the source sprite */
src = (const byte *)bp->sprite + offset;
dst_line = (Pixel8 *)bp->dst + bp->top * bp->pitch + bp->left;
/* Skip over the top lines in the source image */
for (int y = 0; y < bp->skip_top; y++) {
uint trans, pixels;
for (;;) {
trans = *src++;
pixels = *src++;
if (trans == 0 && pixels == 0) break;
src += pixels;
}
}
src_next = src;
for (int y = 0; y < bp->height; y++) {
dst = dst_line;
dst_line += bp->pitch;
uint skip_left = bp->skip_left;
int width = bp->width;
for (;;) {
src = src_next;
uint8 trans = *src++;
uint8 pixels = *src++;
src_next = src + pixels;
if (trans == 0 && pixels == 0) break;
if (width <= 0) continue;
if (skip_left != 0) {
if (skip_left < trans) {
trans -= skip_left;
skip_left = 0;
} else {
skip_left -= trans;
trans = 0;
}
if (skip_left < pixels) {
src += skip_left;
pixels -= skip_left;
skip_left = 0;
} else {
src += pixels;
skip_left -= pixels;
pixels = 0;
}
}
if (skip_left != 0) continue;
/* Skip transparent pixels */
dst += trans;
width -= trans;
if (width <= 0) continue;
if (pixels > width) pixels = width;
width -= pixels;
switch (mode) {
case BM_COLOUR_REMAP:
for (uint x = 0; x < pixels; x++) {
if (bp->remap[*src] != 0) *dst = bp->remap[*src];
dst++; src++;
}
break;
case BM_TRANSPARENT:
for (uint x = 0; x < pixels; x++) {
*dst = bp->remap[*dst];
dst++; src++;
}
break;
default:
memcpy(dst, src, pixels);
dst += pixels; src += pixels;
break;
}
}
}
}
Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite)
{
Sprite *dest_sprite;
byte *temp_dst;
uint memory = 0;
uint index = 0;
/* Make memory for all zoom-levels */
memory += (int)ZOOM_LVL_END * sizeof(uint16);
for (int i = 0; i < (int)ZOOM_LVL_END; i++) {
memory += UnScaleByZoom(sprite->height, (ZoomLevel)i) * UnScaleByZoom(sprite->width, (ZoomLevel)i);
index += 2;
}
/* We have no idea how much memory we really need, so just guess something */
memory *= 5;
temp_dst = MallocT<byte>(memory);
/* Make the sprites per zoom-level */
for (int i = 0; i < (int)ZOOM_LVL_END; i++) {
/* Store the scaled image */
const SpriteLoader::CommonPixel *src;
/* Store the index table */
temp_dst[i * 2] = index & 0xFF;
temp_dst[i * 2 + 1] = (index >> 8) & 0xFF;
byte *dst = &temp_dst[index];
for (int y = 0; y < UnScaleByZoom(sprite->height, (ZoomLevel)i); y++) {
uint trans = 0;
uint pixels = 0;
uint last_color = 0;
uint count_index = 0;
src = &sprite->data[ScaleByZoom(y, (ZoomLevel)i) * sprite->width];
for (int x = 0; x < UnScaleByZoom(sprite->width, (ZoomLevel)i); x++) {
uint color = 0;
int count = 0;
/* Get the color keeping in mind the zoom-level */
for (int j = 0; j < ScaleByZoom(1, (ZoomLevel)i); j++) {
if (src->m != 0) { color = src->m; count++; }
src++;
}
/* If more than 12.5% of the pixels are non-transparent, make thisone non-transparent too */
if (count < ScaleByZoom(1, (ZoomLevel)i) / 8) color = 0;
if (last_color == 0 || color == 0) {
if (count_index != 0) {
/* Write how many non-transparent bytes we get */
temp_dst[count_index] = pixels;
pixels = 0;
count_index = 0;
}
/* As long as we find transparency bytes, keep counting */
if (color == 0) {
last_color = 0;
trans++;
continue;
}
/* No longer transparency, so write the amount of transparent bytes */
*dst = trans;
dst++; index++;
trans = 0;
/* Reserve a byte for the pixel counter */
count_index = index;
dst++; index++;
}
last_color = color;
pixels++;
*dst = color;
dst++; index++;
}
if (count_index != 0) temp_dst[count_index] = pixels;
/* Write line-ending */
*dst = 0; dst++; index++;
*dst = 0; dst++; index++;
}
}
/* Safety check, to make sure we guessed the size correctly */
assert(index < memory);
/* Allocate the exact amount of memory we need */
dest_sprite = (Sprite *)AllocSprite(sizeof(*dest_sprite) + index);
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;
dest_sprite->x_offs = sprite->x_offs;
dest_sprite->y_offs = sprite->y_offs;
memcpy(dest_sprite->data, temp_dst, index);
return dest_sprite;
}

@ -0,0 +1,30 @@
/* $Id$ */
/** @file 8bpp_nice.hpp */
#ifndef BLITTER_8BPP_OPTIMIZED_HPP
#define BLITTER_8BPP_OPTIMIZED_HPP
#include "blitter.hpp"
typedef Pixel Pixel8;
class Blitter_8bppOptimized : public Blitter {
public:
uint8 GetScreenDepth() { return 8; }
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
Sprite *Encode(SpriteLoader::Sprite *sprite);
};
class FBlitter_8bppOptimized: public BlitterFactory<FBlitter_8bppOptimized> {
public:
/* virtual */ const char *GetName() { return "8bpp-optimzed"; }
/* virtual */ const char *GetDescription() { return "8bpp Optimized Blitter (compression + all-ZoomLevel cache)"; }
/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppOptimized(); }
};
#endif /* BLITTER_8BPP_OPTIMIZED_HPP */

@ -0,0 +1,65 @@
#include "../stdafx.h"
#include "../zoom.hpp"
#include "../gfx.h"
#include "8bpp_slow.hpp"
static FBlitter_8bppSimple iFBlitter_8bppSimple;
extern void* AllocSprite(size_t);
void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
const byte *src, *src_line;
Pixel8 *dst, *dst_line;
/* Find where to start reading in the source sprite */
src_line = (const byte *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
dst_line = (Pixel8 *)bp->dst + bp->top * bp->pitch + bp->left;
for (int y = 0; y < bp->height; y++) {
dst = dst_line;
dst_line += bp->pitch;
src = src_line;
src_line += bp->sprite_width * ScaleByZoom(1, zoom);
for (int x = 0; x < bp->width; x++) {
uint color = 0;
switch (mode) {
case BM_COLOUR_REMAP:
color = bp->remap[*src];
break;
case BM_TRANSPARENT:
if (*src != 0) color = bp->remap[*dst];
break;
default:
color = *src;
break;
}
if (color != 0) *dst = color;
dst++;
src += ScaleByZoom(1, zoom);
}
}
}
Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite)
{
Sprite *dest_sprite;
dest_sprite = (Sprite *)AllocSprite(sizeof(*dest_sprite) + sprite->height * sprite->width);
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;
dest_sprite->x_offs = sprite->x_offs;
dest_sprite->y_offs = sprite->y_offs;
/* Copy over only the 'remap' channel, as that is what we care about in 8bpp */
for (int i = 0; i < sprite->height * sprite->width; i++) {
dest_sprite->data[i] = sprite->data[i].m;
}
return dest_sprite;
}

@ -0,0 +1,30 @@
/* $Id$ */
/** @file 8bpp.hpp */
#ifndef BLITTER_8BPP_SIMPLE_HPP
#define BLITTER_8BPP_SIMPLE_HPP
#include "blitter.hpp"
typedef Pixel Pixel8;
class Blitter_8bppSimple : public Blitter {
public:
uint8 GetScreenDepth() { return 8; }
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
Sprite *Encode(SpriteLoader::Sprite *sprite);
};
class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> {
public:
/* virtual */ const char *GetName() { return "8bpp-simple"; }
/* virtual */ const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; }
/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); }
};
#endif /* BLITTER_8BPP_SIMPLE_HPP */

@ -0,0 +1,168 @@
/* $Id$ */
/** @file blitter.hpp */
#ifndef BLITTER_HPP
#define BLITTER_HPP
#include "../spriteloader/spriteloader.hpp"
#include "../spritecache.h"
#include <string>
#include <map>
enum BlitterMode {
BM_NORMAL,
BM_COLOUR_REMAP,
BM_TRANSPARENT,
};
/**
* How all blitters should look like. Extend this class to make your own.
*/
class Blitter {
public:
struct BlitterParams {
const void *sprite; ///< Pointer to the sprite how ever the encoder stored it
const byte *remap; ///< XXX -- Temporary storage for remap array
int skip_left, skip_top; ///< How much pixels of the source to skip on the left and top (based on zoom of dst)
int width, height; ///< The width and height in pixels that needs to be drawn to dst
int sprite_width; ///< Real width of the sprite
int sprite_height; ///< Real height of the sprite
int left, top; ///< The offset in the 'dst' in pixels to start drawing
void *dst; ///< Destination buffer
int pitch; ///< The pitch of the destination buffer
};
/**
* Get the screen depth this blitter works for.
* This is either: 8, 16, 24 or 32.
*/
virtual uint8 GetScreenDepth() = 0;
/**
* Draw an image to the screen, given an amount of params defined above.
*/
virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) = 0;
/**
* Convert a sprite from the loader to our own format.
*/
virtual Sprite *Encode(SpriteLoader::Sprite *sprite) = 0;
virtual ~Blitter() { }
};
/**
* The base factory, keeping track of all blitters.
*/
class BlitterFactoryBase {
private:
char *name;
typedef std::map<std::string, BlitterFactoryBase *> Blitters;
static Blitters &GetBlitters()
{
static Blitters &s_blitters = *new Blitters();
return s_blitters;
}
static Blitter **GetActiveBlitter()
{
static Blitter *s_blitter = NULL;
return &s_blitter;
}
protected:
/**
* Register a blitter internally, based on his name.
* @param name the name of the blitter.
* @note an assert() will be trigger if 2 blitters with the same name try to register.
*/
void RegisterBlitter(const char *name)
{
/* Don't register nameless Blitters */
if (name == NULL) return;
this->name = strdup(name);
std::pair<Blitters::iterator, bool> P = GetBlitters().insert(Blitters::value_type(name, this));
assert(P.second);
}
public:
BlitterFactoryBase() :
name(NULL)
{}
virtual ~BlitterFactoryBase() { if (this->name != NULL) GetBlitters().erase(this->name); free(this->name); }
/**
* Find the requested blitter and return his class.
* @param name the blitter to select.
* @post Sets the blitter so GetCurrentBlitter() returns it too.
*/
static Blitter *SelectBlitter(const char *name)
{
if (GetBlitters().size() == 0) return NULL;
Blitters::iterator it = GetBlitters().begin();
for (; it != GetBlitters().end(); it++) {
BlitterFactoryBase *b = (*it).second;
if (strcasecmp(name, b->name) == 0) {
Blitter *newb = b->CreateInstance();
*GetActiveBlitter() = newb;
return newb;
}
}
return NULL;
}
/**
* Get the current active blitter (always set by calling SelectBlitter).
*/
static Blitter *GetCurrentBlitter()
{
return *GetActiveBlitter();
}
static char *GetBlittersInfo(char *p, const char *last)
{
p += snprintf(p, last - p, "List of blitters:\n");
Blitters::iterator it = GetBlitters().begin();
for (; it != GetBlitters().end(); it++) {
BlitterFactoryBase *b = (*it).second;
p += snprintf(p, last - p, "%18s: %s\n", b->name, b->GetDescription());
}
p += snprintf(p, last - p, "\n");
return p;
}
/**
* Get a nice description of the blitter-class.
*/
virtual const char *GetDescription() = 0;
/**
* Create an instance of this Blitter-class.
*/
virtual Blitter *CreateInstance() = 0;
};
/**
* A template factory, so ->GetName() works correctly. This because else some compiler will complain.
*/
template <class T>
class BlitterFactory: public BlitterFactoryBase {
public:
BlitterFactory() { this->RegisterBlitter(((T *)this)->GetName()); }
/**
* Get the long, human readable, name for the Blitter-class.
*/
const char *GetName();
};
#endif /* BLITTER_HPP */

@ -399,7 +399,6 @@ const Sprite *GetGlyph(FontSize size, WChar key)
/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
sprite = (Sprite*)calloc(width * height + 8, 1);
sprite->info = 1;
sprite->width = width;
sprite->height = height;
sprite->x_offs = slot->bitmap_left;

@ -19,6 +19,7 @@
#include "genworld.h"
#include "debug.h"
#include "zoom.hpp"
#include "blitter/blitter.hpp"
#ifdef _DEBUG
bool _dbg_screen_rect;
@ -45,14 +46,7 @@ int _pal_last_dirty;
Colour _cur_palette[256];
byte _stringwidth_table[FS_END][224];
enum BlitterMode {
BM_NORMAL,
BM_COLOUR_REMAP,
BM_TRANSPARENT,
};
template <BlitterMode Tmode>
static inline void GfxMainBlitter(const Sprite *sprite, int x, int y);
static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode);
FontSize _cur_fontsize;
static FontSize _last_fontsize;
@ -683,7 +677,7 @@ skip_cont:;
if (IsPrintable(c)) {
if (x >= dpi->left + dpi->width) goto skip_char;
if (x + 26 >= dpi->left) {
GfxMainBlitter<BM_COLOUR_REMAP>(GetGlyph(size, c), x, y);
GfxMainBlitter(GetGlyph(size, c), x, y, BM_COLOUR_REMAP);
}
x += GetCharacterWidth(size, c);
} else if (c == '\n') { // newline = {}
@ -720,269 +714,81 @@ void DrawSprite(SpriteID img, SpriteID pal, int x, int y)
{
if (HASBIT(img, PALETTE_MODIFIER_TRANSPARENT)) {
_color_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH)) + 1;
GfxMainBlitter<BM_TRANSPARENT>(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y);
GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_TRANSPARENT);
} else if (pal != PAL_NONE) {
_color_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH)) + 1;
GfxMainBlitter<BM_COLOUR_REMAP>(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y);
GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_COLOUR_REMAP);
} else {
GfxMainBlitter<BM_NORMAL>(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y);
}
}
struct BlitterParams {
int start_x, start_y;
const byte *sprite;
Pixel *dst;
int width, height;
int width_org;
int pitch;
};
template <BlitterMode Tmode, ZoomLevel Tzoom>
static inline void GfxBlitZoomUncomp(BlitterParams *bp)
{
const byte *src = bp->sprite + bp->start_y * bp->width_org + bp->start_x;
Pixel *dst = bp->dst;
int height = bp->height;
int width = bp->width;
int i;
assert(height > 0);
assert(width > 0);
height = UnScaleByZoom(height, Tzoom);
switch (Tmode) {
case BM_COLOUR_REMAP: {
const byte *ctab = _color_remap_ptr;
for (; height != 0; height--) {
for (i = 0; i != UnScaleByZoom(width, Tzoom); i++) {
byte b = ctab[src[ScaleByZoom(i, Tzoom)]];
if (b != 0) dst[i] = b;
}
src += ScaleByZoom(bp->width_org, Tzoom);
dst += bp->pitch;
}
break;
}
case BM_TRANSPARENT: {
const byte *ctab = _color_remap_ptr;
for (; height != 0; height--) {
for (i = 0; i != UnScaleByZoom(width, Tzoom); i++)
if (src[ScaleByZoom(i, Tzoom)] != 0) dst[i] = ctab[dst[i]];
src += ScaleByZoom(bp->width_org, Tzoom);
dst += bp->pitch;
}
break;
}
default:
for (; height != 0; height--) {
for (i = 0; i != UnScaleByZoom(width, Tzoom); i++)
if (src[ScaleByZoom(i, Tzoom)] != 0) dst[i] = src[ScaleByZoom(i, Tzoom)];
src += ScaleByZoom(bp->width_org, Tzoom);
dst += bp->pitch;
}
break;
GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_NORMAL);
}
}
template <BlitterMode Tmode, ZoomLevel Tzoom>
static inline void GfxBlitTileZoom(BlitterParams *bp)
{
const byte *src_o = bp->sprite;
const byte *src;
int num, skip;
byte done;
Pixel *dst;
const byte *ctab;
src_o += ReadLE16Aligned(src_o + bp->start_y * 2);
for (;;) {
do {
done = src_o[0];
num = done & 0x7F;
skip = src_o[1];
src = src_o + 2;
src_o += num + 2;
dst = bp->dst;
if (Tzoom >= ZOOM_LVL_OUT_2X && (skip & 1)) {
skip += 1;
src += 1;
num -= 1;
if (num <= 0) continue;
}
if (Tzoom >= ZOOM_LVL_OUT_4X && (skip & 2)) {
skip += 2;
src += 2;
num -= 2;
if (num <= 0) continue;
}
if (Tzoom >= ZOOM_LVL_OUT_8X && (skip & 4)) {
skip += 4;
src += 4;
num -= 4;
if (num <= 0) continue;
}
if (Tzoom >= ZOOM_LVL_OUT_16X && (skip & 8)) {
skip += 8;
src += 8;
num -= 8;
if (num <= 0) continue;
}
if ( (skip -= bp->start_x) > 0) {
dst += UnScaleByZoom(skip, Tzoom);
} else {
src -= skip;
num += skip;
if (num <= 0) continue;
skip = 0;
}
skip = skip + num - bp->width;
if (skip > 0) {
num -= skip;
if (num <= 0) continue;
}
num = UnScaleByZoom(num, Tzoom);
switch (Tmode) {
case BM_COLOUR_REMAP:
ctab = _color_remap_ptr;
for (; num != 0; num--) {
*dst = ctab[*src];
dst++;
src += ScaleByZoom(1, Tzoom);
}
break;
case BM_TRANSPARENT:
ctab = _color_remap_ptr;
for (; num != 0; num--) {
*dst = ctab[*dst];
dst++;
}
break;
default:
if (Tzoom == ZOOM_LVL_NORMAL) {
memcpy(dst, src, num);
} else {
for (; num != 0; num--) {
*dst = *src;
dst++;
src += ScaleByZoom(1, Tzoom);
}
}
break;
}
} while (!(done & 0x80));
bp->dst += bp->pitch;
if (--bp->height == 0) return;
for (int i = 0; i < ScaleByZoom(1, Tzoom) - 1; i++) {
do {
done = src_o[0];
src_o += (done & 0x7F) + 2;
} while (!(done & 0x80));
if (--bp->height == 0) return;
}
}
}
template <BlitterMode Tmode>
static inline void GfxMainBlitter(const Sprite *sprite, int x, int y)
static inline void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode)
{
const DrawPixelInfo *dpi = _cur_dpi;
int start_x, start_y;
BlitterParams bp;
int zoom_mask = ~(ScaleByZoom(1, dpi->zoom) - 1);
Blitter::BlitterParams bp;
/* decode sprite header */
/* Move to the correct offset */
x += sprite->x_offs;
y += sprite->y_offs;
bp.width_org = bp.width = sprite->width;
bp.height = sprite->height;
/* Copy the main data directly from the sprite */
bp.sprite = sprite->data;
bp.sprite_width = sprite->width;
bp.sprite_height = sprite->height;
bp.width = UnScaleByZoom(sprite->width, dpi->zoom);
bp.height = UnScaleByZoom(sprite->height, dpi->zoom);
bp.top = 0;
bp.left = 0;
bp.skip_left = 0;
bp.skip_top = 0;
bp.dst = dpi->dst_ptr;
bp.pitch = dpi->pitch;
bp.remap = _color_remap_ptr;
assert(bp.height > 0);
assert(bp.width > 0);
assert(sprite->width > 0);
assert(sprite->height > 0);
start_y = 0;
if (dpi->zoom > ZOOM_LVL_NORMAL) {
start_y += bp.height & ~zoom_mask;
bp.height &= zoom_mask;
if (bp.height == 0) return;
y &= zoom_mask;
}
if (bp.width <= 0) return;
if (bp.height <= 0) return;
if ( (y -= dpi->top) < 0) {
bp.height += y;
y -= dpi->top;
/* Check for top overflow */
if (y < 0) {
bp.height -= -UnScaleByZoom(y, dpi->zoom);
if (bp.height <= 0) return;
start_y -= y;
bp.skip_top += -UnScaleByZoom(y, dpi->zoom);
y = 0;
} else {
bp.dst += bp.pitch * UnScaleByZoom(y, dpi->zoom);
bp.top = UnScaleByZoom(y, dpi->zoom);
}
bp.start_y = start_y;
if ( (y = y + bp.height - dpi->height) > 0) {
bp.height -= y;
/* Check for bottom overflow */
y += ScaleByZoom(bp.height, dpi->zoom) - dpi->height;
if (y > 0) {
bp.height -= UnScaleByZoom(y, dpi->zoom);
if (bp.height <= 0) return;
}
start_x = 0;
x &= zoom_mask;
if ( (x -= dpi->left) < 0) {
bp.width += x;
x -= dpi->left;
/* Check for left overflow */
if (x < 0) {
bp.width -= -UnScaleByZoom(x, dpi->zoom);
if (bp.width <= 0) return;
start_x -= x;
bp.skip_left += -UnScaleByZoom(x, dpi->zoom);
x = 0;
} else {
bp.left = UnScaleByZoom(x, dpi->zoom);
}
bp.start_x = start_x;
bp.dst += UnScaleByZoom(x, dpi->zoom);
if ( (x = x + bp.width - dpi->width) > 0) {
bp.width -= x;
/* Check for right overflow */
x += ScaleByZoom(bp.width, dpi->zoom) - dpi->width;
if (x > 0) {
bp.width -= UnScaleByZoom(x, dpi->zoom);
if (bp.width <= 0) return;
}
if (sprite->info & 8) {
switch (dpi->zoom) {
case ZOOM_LVL_NORMAL: GfxBlitTileZoom<Tmode, ZOOM_LVL_NORMAL>(&bp); break;
case ZOOM_LVL_OUT_2X: GfxBlitTileZoom<Tmode, ZOOM_LVL_OUT_2X>(&bp); break;
case ZOOM_LVL_OUT_4X: GfxBlitTileZoom<Tmode, ZOOM_LVL_OUT_4X>(&bp); break;
case ZOOM_LVL_OUT_8X: GfxBlitTileZoom<Tmode, ZOOM_LVL_OUT_8X>(&bp); break;
case ZOOM_LVL_OUT_16X: GfxBlitTileZoom<Tmode, ZOOM_LVL_OUT_16X>(&bp); break;
default: NOT_REACHED();
}
} else {
switch (dpi->zoom) {
case ZOOM_LVL_NORMAL: GfxBlitZoomUncomp<Tmode, ZOOM_LVL_NORMAL>(&bp); break;
case ZOOM_LVL_OUT_2X: GfxBlitZoomUncomp<Tmode, ZOOM_LVL_OUT_2X>(&bp); break;
case ZOOM_LVL_OUT_4X: GfxBlitZoomUncomp<Tmode, ZOOM_LVL_OUT_4X>(&bp); break;
case ZOOM_LVL_OUT_8X: GfxBlitZoomUncomp<Tmode, ZOOM_LVL_OUT_8X>(&bp); break;
case ZOOM_LVL_OUT_16X: GfxBlitZoomUncomp<Tmode, ZOOM_LVL_OUT_16X>(&bp); break;
default: NOT_REACHED();
}
}
BlitterFactoryBase::GetCurrentBlitter()->Draw(&bp, mode, dpi->zoom);
}
void DoPaletteAnimations();

@ -64,6 +64,7 @@
#include "newgrf_commons.h"
#include "player_face.h"
#include "group.h"
#include "blitter/blitter.hpp"
#include "bridge_map.h"
#include "clear_map.h"
@ -85,6 +86,8 @@ extern void SetDifficultyLevel(int mode, GameOptions *gm_opt);
extern Player* DoStartupNewPlayer(bool is_ai);
extern void ShowOSErrorBox(const char *buf);
const char *_default_blitter = "8bpp-optimzed";
/* TODO: usrerror() for errors which are not of an internal nature but
* caused by the user, i.e. missing files or fatal configuration errors.
* Post-0.4.0 since Celestar doesn't want this in SVN before. --pasky */
@ -159,6 +162,7 @@ static void showhelp()
" -v drv = Set video driver (see below)\n"
" -s drv = Set sound driver (see below) (param bufsize,hz)\n"
" -m drv = Set music driver (see below)\n"
" -b drv = Set the blitter to use (see below)\n"
" -r res = Set resolution (for instance 800x600)\n"
" -h = Display this help text\n"
" -t year = Set starting year\n"
@ -183,6 +187,9 @@ static void showhelp()
p = GetDriverList(p, lastof(buf));
/* List the blitters */
p = BlitterFactoryBase::GetBlittersInfo(p, lastof(buf));
/* ShowInfo put output to stderr, but version information should go
* to stdout; this is the only exception */
#if !defined(WIN32) && !defined(WIN64)
@ -350,7 +357,7 @@ int ttd_main(int argc, char *argv[])
{
int i;
const char *optformat;
char musicdriver[32], sounddriver[32], videodriver[32];
char musicdriver[32], sounddriver[32], videodriver[32], blitter[32];
int resolution[2] = {0, 0};
Year startyear = INVALID_YEAR;
uint generation_seed = GENERATE_NEW_SEED;
@ -364,7 +371,7 @@ int ttd_main(int argc, char *argv[])
uint16 dedicated_port = 0;
#endif /* ENABLE_NETWORK */
musicdriver[0] = sounddriver[0] = videodriver[0] = '\0';
musicdriver[0] = sounddriver[0] = videodriver[0] = blitter[0] = '\0';
_game_mode = GM_MENU;
_switch_mode = SM_MENU;
@ -376,7 +383,7 @@ int ttd_main(int argc, char *argv[])
* a letter means: it accepts that param (e.g.: -h)
* a ':' behind it means: it need a param (e.g.: -m<driver>)
* a '::' behind it means: it can optional have a param (e.g.: -d<debug>) */
optformat = "m:s:v:hD::n::eit:d::r:g::G:c:xl:"
optformat = "m:s:v:b:hD::n::eit:d::r:g::G:c:xl:"
#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
"f"
#endif
@ -389,6 +396,7 @@ int ttd_main(int argc, char *argv[])
case 'm': ttd_strlcpy(musicdriver, mgo.opt, sizeof(musicdriver)); break;
case 's': ttd_strlcpy(sounddriver, mgo.opt, sizeof(sounddriver)); break;
case 'v': ttd_strlcpy(videodriver, mgo.opt, sizeof(videodriver)); break;
case 'b': ttd_strlcpy(blitter, mgo.opt, sizeof(blitter)); break;
#if defined(ENABLE_NETWORK)
case 'D':
strcpy(musicdriver, "null");
@ -461,6 +469,7 @@ int ttd_main(int argc, char *argv[])
if (!StrEmpty(musicdriver)) ttd_strlcpy(_ini_musicdriver, musicdriver, sizeof(_ini_musicdriver));
if (!StrEmpty(sounddriver)) ttd_strlcpy(_ini_sounddriver, sounddriver, sizeof(_ini_sounddriver));
if (!StrEmpty(videodriver)) ttd_strlcpy(_ini_videodriver, videodriver, sizeof(_ini_videodriver));
if (StrEmpty(blitter)) ttd_strlcpy(blitter, _default_blitter, sizeof(blitter));
if (resolution[0] != 0) { _cur_resolution[0] = resolution[0]; _cur_resolution[1] = resolution[1]; }
if (startyear != INVALID_YEAR) _patches_newgame.starting_year = startyear;
if (generation_seed != GENERATE_NEW_SEED) _patches_newgame.generation_seed = generation_seed;
@ -500,6 +509,9 @@ int ttd_main(int argc, char *argv[])
/* Initialize game palette */
GfxInitPalettes();
DEBUG(misc, 1, "Loading blitter '%s'...", blitter);
if (BlitterFactoryBase::SelectBlitter(blitter) == NULL)
error("Failed to select requested blitter '%s'; does it exist?", blitter);
DEBUG(driver, 1, "Loading drivers...");
LoadDriver(SOUND_DRIVER, _ini_sounddriver);
LoadDriver(MUSIC_DRIVER, _ini_musicdriver);

@ -1258,7 +1258,7 @@ static const SettingDescGlobVarList _misc_settings[] = {
SDTG_VAR("medium_size", SLE_UINT, S, 0, _freetype.medium_size, 10, 0, 72, 0, STR_NULL, NULL),
SDTG_VAR("large_size", SLE_UINT, S, 0, _freetype.large_size, 16, 0, 72, 0, STR_NULL, NULL),
#endif
SDTG_VAR("sprite_cache_size",SLE_UINT, S, 0, _sprite_cache_size, 2, 1, 64, 0, STR_NULL, NULL),
SDTG_VAR("sprite_cache_size",SLE_UINT, S, 0, _sprite_cache_size, 4, 1, 64, 0, STR_NULL, NULL),
SDTG_END()
};

@ -11,10 +11,11 @@
#include "table/sprites.h"
#include "fileio.h"
#include "helpers.hpp"
#include "spriteloader/grf.hpp"
#include "blitter/blitter.hpp"
/* Default of 2MB spritecache */
uint _sprite_cache_size = 2;
/* Default of 4MB spritecache */
uint _sprite_cache_size = 4;
struct SpriteCache {
@ -115,12 +116,10 @@ bool SpriteExists(SpriteID id)
return GetSpriteCache(id)->file_pos != 0;
}
static void* AllocSprite(size_t);
void* AllocSprite(size_t);
static void* ReadSprite(SpriteCache *sc, SpriteID id)
{
uint num;
byte type;
uint32 file_pos = sc->file_pos;
DEBUG(sprite, 9, "Load sprite %d", id);
@ -135,49 +134,28 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id)
FioSeekToFile(file_pos);
num = FioReadWord();
type = FioReadByte();
/* Read the size and type */
int num = FioReadWord();
byte type = FioReadByte();
/* Type 0xFF indicates either a colormap or some other non-sprite info */
if (type == 0xFF) {
byte* dest = (byte*)AllocSprite(num);
byte *dest = (byte *)AllocSprite(num);
sc->ptr = dest;
FioReadBlock(dest, num);
return dest;
} else {
uint height = FioReadByte();
uint width = FioReadWord();
Sprite* sprite;
byte* dest;
num = (type & 0x02) ? width * height : num - 8;
sprite = (Sprite*)AllocSprite(sizeof(*sprite) + num);
sc->ptr = sprite;
sprite->info = type;
sprite->height = (id != 142) ? height : 10; // Compensate for a TTD bug
sprite->width = width;
sprite->x_offs = FioReadWord();
sprite->y_offs = FioReadWord();
dest = sprite->data;
while (num > 0) {
int8 i = FioReadByte();
if (i >= 0) {
num -= i;
for (; i > 0; --i) *dest++ = FioReadByte();
} else {
const byte* rel = dest - (((i & 7) << 8) | FioReadByte());
}
i = -(i >> 3);
num -= i;
SpriteLoaderGrf sprite_loader;
SpriteLoader::Sprite sprite;
for (; i > 0; --i) *dest++ = *rel++;
}
}
if (!sprite_loader.LoadSprite(&sprite, file_pos)) return NULL;
if (id == 142) sprite.height = 10; // Compensate for a TTD bug
sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite);
free(sprite.data);
return sprite;
}
return sc->ptr;
}
@ -348,7 +326,7 @@ static void DeleteEntryFromSpriteCache()
}
}
static void* AllocSprite(size_t mem_req)
void* AllocSprite(size_t mem_req)
{
mem_req += sizeof(MemBlock);

@ -6,7 +6,6 @@
#define SPRITECACHE_H
struct Sprite {
byte info;
byte height;
uint16 width;
int16 x_offs;

@ -0,0 +1,96 @@
#include "../stdafx.h"
#include "../gfx.h"
#include "../fileio.h"
#include "../debug.h"
#include "grf.hpp"
bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint32 file_pos)
{
/* Open the right file and go to the correct position */
FioSeekToFile(file_pos);
/* Read the size and type */
int num = FioReadWord();
byte type = FioReadByte();
/* Type 0xFF indicates either a colormap or some other non-sprite info; we do not handle them here */
if (type == 0xFF) return false;
sprite->height = FioReadByte();
sprite->width = FioReadWord();
sprite->x_offs = FioReadWord();
sprite->y_offs = FioReadWord();
/* 0x02 indicates it is a compressed sprite, so we can't rely on 'num' to be valid.
* In case it is uncompressed, the size is 'num' - 8 (header-size). */
num = (type & 0x02) ? sprite->width * sprite->height : num - 8;
/* XXX -- We should use a pre-located memory segment for this, malloc/free is pretty expensive */
byte *dest_orig = MallocT<byte>(num);
byte *dest = dest_orig;
/* Read the file, which has some kind of compression */
while (num > 0) {
int8 code = FioReadByte();
if (code >= 0) {
/* Plain bytes to read */
int size = (code == 0) ? 0x80 : code;
num -= size;
for (; size > 0; size--) {
*dest = FioReadByte();
dest++;
}
} else {
/* Copy bytes from earlier in the sprite */
const uint data_offset = ((code & 7) << 8) | FioReadByte();
int size = -(code >> 3);
num -= size;
for (; size > 0; size--) {
*dest = *(dest - data_offset);
dest++;
}
}
}
assert(num == 0);
sprite->data = CallocT<SpriteLoader::CommonPixel>(sprite->width * sprite->height);
/* When there are transparency pixels, this format has an other trick.. decode it */
if (type & 0x08) {
for (int y = 0; y < sprite->height; y++) {
bool last_item = false;
/* Look up in the header-table where the real data is stored for this row */
int offset = (dest_orig[y * 2 + 1] << 8) | dest_orig[y * 2];
/* Go to that row */
dest = &dest_orig[offset];
do {
SpriteLoader::CommonPixel *data;
/* Read the header:
* 0 .. 14 - length
* 15 - last_item
* 16 .. 31 - transparency bytes */
last_item = ((*dest) & 0x80) != 0;
int length = (*dest++) & 0x7F;
int skip = *dest++;
data = &sprite->data[y * sprite->width + skip];
for (int x = 0; x < length; x++) {
data->m = *dest;
dest++;
data++;
}
} while (!last_item);
}
} else {
dest = dest_orig;
for (int i = 0; i < sprite->width * sprite->height; i++)
sprite->data[i].m = dest[i];
}
free(dest_orig);
return true;
}

@ -0,0 +1,18 @@
/* $Id$ */
/** @file grf.hpp */
#ifndef SPRITELOADER_GRF_HPP
#define SPRITELOADER_GRF_HPP
#include "spriteloader.hpp"
class SpriteLoaderGrf : public SpriteLoader {
public:
/**
* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
*/
bool LoadSprite(SpriteLoader::Sprite *sprite, uint32 file_pos);
};
#endif /* SPRITELOADER_GRF_HPP */

@ -0,0 +1,34 @@
/* $Id$ */
/** @file spriteloader.hpp */
#ifndef SPRITELOADER_HPP
#define SPRITELOADER_HPP
class SpriteLoader {
public:
struct CommonPixel {
uint8 r; ///< Red-channel
uint8 g; ///< Green-channel
uint8 b; ///< Blue-channel
uint8 a; ///< Alpha-channel
uint8 m; ///< Remap-channel
};
struct Sprite {
uint16 height; ///< Height of the sprite
uint16 width; ///< Width of the sprite
int16 x_offs; ///< The x-offset of where the sprite will be drawn
int16 y_offs; ///< The y-offset of where the sprite will be drawn
SpriteLoader::CommonPixel *data; ///< The sprite itself
};
/**
* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
*/
virtual bool LoadSprite(SpriteLoader::Sprite *sprite, uint32 file_pos) = 0;
virtual ~SpriteLoader() { }
};
#endif /* SPRITELOADER_HPP */

@ -25,7 +25,7 @@ enum ZoomLevel {
ZOOM_LVL_ROADVEH = ZOOM_LVL_NORMAL,
ZOOM_LVL_WORLD_SCREENSHOT = ZOOM_LVL_NORMAL,
ZOOM_LVL_DETAIL = ZOOM_LVL_OUT_2X, //! All zoomlevels below or equal to this, will result in details on the screen, like road-work, ...
ZOOM_LVL_DETAIL = ZOOM_LVL_OUT_2X, ///< All zoomlevels below or equal to this, will result in details on the screen, like road-work, ...
ZOOM_LVL_MIN = ZOOM_LVL_NORMAL,
ZOOM_LVL_MAX = ZOOM_LVL_OUT_16X,

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