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(svn r9992) -Codechange: Remove some hardcoded references to Industry IDs.
A few more to go
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@ -1481,7 +1481,7 @@ int32 CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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indspec->accepts_cargo[0] == CT_INVALID &&
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indspec->accepts_cargo[1] == CT_INVALID &&
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indspec->accepts_cargo[2] == CT_INVALID &&
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p1 != IT_LUMBER_MILL) {
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!(ind_spc->behaviour & INDUSTRYBEH_CUT_TREES) {
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return CMD_ERROR;
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}
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@ -1522,9 +1522,10 @@ static const byte _numof_industry_table[5][12] = {
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static void PlaceInitialIndustry(IndustryType type, int amount)
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{
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int num = _numof_industry_table[_opt.diff.number_industries][amount];
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const IndustrySpec *ind_spc = GetIndustrySpec(type);
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/* These are always placed next to the coastline, so we scale by the perimeter instead. */
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num = (type == IT_OIL_REFINERY || type == IT_OIL_RIG) ? ScaleByMapSize1D(num) : ScaleByMapSize(num);
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num = (ind_spc->check_proc == CHECK_REFINERY || ind_spc->check_proc == CHECK_OIL_RIG) ? ScaleByMapSize1D(num) : ScaleByMapSize(num);
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if (_opt.diff.number_industries != 0) {
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PlayerID old_player = _current_player;
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@ -1567,7 +1568,7 @@ void GenerateIndustries()
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int num = _numof_industry_table[_opt.diff.number_industries][chance];
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/* These are always placed next to the coastline, so we scale by the perimeter instead. */
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num = (it == IT_OIL_REFINERY || it == IT_OIL_RIG) ? ScaleByMapSize1D(num) : ScaleByMapSize(num);
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num = (ind_spc->check_proc == CHECK_REFINERY || ind_spc->check_proc == CHECK_OIL_RIG) ? ScaleByMapSize1D(num) : ScaleByMapSize(num);
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i += num;
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}
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}
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@ -1781,7 +1781,7 @@ bool AfterLoadGame()
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FOR_ALL_INDUSTRIES(i) {
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uint j;
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if (i->type == IT_FARM || i->type == IT_FARM_2) {
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if (GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_PLANT_ON_BUILT) {
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for (j = 0; j != 50; j++) PlantRandomFarmField(i);
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}
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}
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@ -430,7 +430,7 @@ static inline uint32 GetSmallMapVegetationPixels(TileIndex tile)
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break;
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case MP_INDUSTRY:
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bits = GetIndustryType(tile) == IT_FOREST ? MKCOLOR(0xD0D0D0D0) : MKCOLOR(0xB5B5B5B5);
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bits = GetIndustrySpec(GetIndustryByTile(tile)->type)->check_proc == CHECK_FOREST ? MKCOLOR(0xD0D0D0D0) : MKCOLOR(0xB5B5B5B5);
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break;
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case MP_TREES:
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