2TallTyler
d67259334a
Fix #10218 : Sloped river tiles need water both up and downstream
2 years ago
Jonathan G Rennison
c7d7658004
Fix #10214 : CMD_CREATE_LEAGUE_TABLE did not set CMD_STR_CTRL
2 years ago
Jonathan G Rennison
1a05e95945
Fix #10214 : League and graph buttons in toolbar not having a default action
2 years ago
Jonathan G Rennison
e0cb31ff07
Fix #10214 : Header and footer missing from league table saveload
2 years ago
Loïc Guilloux
4f9893cc98
Fix 55a1171: Restore skipping of "colour" character ( #10244 )
2 years ago
PeterN
c448eb04d8
Fix #10242 : Allow a space for text shadow when clipping WWT_EMPTY/WWT_TEXT. ( #10243 )
2 years ago
Loïc Guilloux
2848483810
Fix #10206 : Disable scripts in intro game ( #10241 )
2 years ago
Eddi-z
8db4892f49
Codechange: Reshuffle debuglevels in fileio to address spammyness ( #10240 )
2 years ago
translators
ac12028278
Update: Translations from eints
...
spanish: 2 changes by MontyMontana
portuguese (brazilian): 86 changes by ericandradex
2 years ago
translators
7e7e1183cf
Update: Translations from eints
...
finnish: 1 change by hpiirai
2 years ago
translators
fd5de3b366
Update: Translations from eints
...
spanish (mexican): 7 changes by absay
romanian: 5 changes by bnegrut
finnish: 108 changes by hpiirai
2 years ago
translators
49c121ec29
Update: Translations from eints
...
vietnamese: 38 changes by KhoiCanDev
2 years ago
PeterN
daacde4496
Fix #10147 : Sound effect volume slider no longer set volume. ( #10228 )
2 years ago
translators
2756741575
Update: Translations from eints
...
italian: 11 changes by Rivarossi
2 years ago
translators
5cef40591b
Update: Translations from eints
...
slovak: 2 changes by legitalk
2 years ago
Michael Lutz
d5fc423793
Fix #10223 : Crash when vehicle cloning fails on order cloning.
2 years ago
translators
985f487065
Update: Translations from eints
...
spanish: 1 change by MontyMontana
2 years ago
PeterN
53b827c460
Fix: Maximum space for engine preview image was never scaled. ( #10219 )
2 years ago
Loïc Guilloux
13d2d11fa8
Fix #10216 : Initialise RoadStop caches before using them and don't try to teleport crashed vehicles ( #10217 )
2 years ago
translators
2c5eb206d4
Update: Translations from eints
...
vietnamese: 39 changes by KhoiCanDev
spanish: 2 changes by MontyMontana
2 years ago
Michael Lutz
1c205b2cda
Fix #10212 : [Script] Nested ScriptAccounting scopes are not restored properly.
2 years ago
PeterN
1131608eb4
Fix #10114 : Incorrect drag-highlight position with non-power-of-2 scaling. ( #10211 )
2 years ago
translators
644012dea2
Update: Translations from eints
...
dutch: 7 changes by Afoklala
2 years ago
translators
a7f78af4aa
Update: Translations from eints
...
chinese (simplified): 3 changes by XiaoJi-Game
2 years ago
PeterN
485368f607
Fix: Missing extra padding when drawing tooltip text. ( #10201 )
...
* Fix: Missing extra padding when drawing tooltip text.
This padding is included when calculating the size of the tooltips, the
difference caused a mismatch in height for some tooltips.
* Codechange: Don't draw grey panel underneath tooltip.
This removes the default framerect padding so it is now added explicitly.
SetMinimalSize is also removed as this is overridden in UpdateWidgetSize
anyway.
2 years ago
translators
3100c6e7d0
Update: Translations from eints
...
chinese (simplified): 30 changes by XiaoJi-Game
2 years ago
PeterN
387c57b023
Fix eb4ba1991: Signal icons incorrectly positioned in UI. ( #10199 )
2 years ago
translators
41c893dd4e
Update: Translations from eints
...
chinese (simplified): 13 changes by XiaoJi-Game
russian: 4 changes by Ln-Wolf
slovak: 7 changes by legitalk
catalan: 77 changes by J0anJosep
turkish: 7 changes by EndChapter
polish: 7 changes by pAter-exe
2 years ago
PeterN
eaf1e33bd7
Fix #10021 : Object GUI resized when switching between different objects. ( #10196 )
...
* Fix: Scale object gui margin by interface scale.
* Fix: Improve padding on object info text.
* Fix #10021 : Resizing for 1/2/4 object views didn't account for interface scale.
As halving and doubling padding is problematic due to rounding, it is now
added on lower view counts instead of removing on higher view counts.
2 years ago
translators
978f5b9341
Update: Translations from eints
...
english (au): 3 changes by krysclarke
english (us): 7 changes by 2TallTyler
korean: 52 changes by telk5093
russian: 4 changes by Ln-Wolf
spanish: 6 changes by MontyMontana
portuguese: 3 changes by azulcosta
2 years ago
PeterN
a7ffd47c64
Fix #10191 : Incorrect refit highlight position. ( #10195 )
...
Refit highlight was not correct for non-power-of-2 interface scale.
2 years ago
translators
35c4af5cb7
Update: Translations from eints
...
english (au): 4 changes by krysclarke
spanish: 10 changes by MontyMontana
portuguese: 62 changes by azulcosta
2 years ago
Bernard Teo
8a78fa7121
Feature: Contextual actions for vehicles grouped by shared orders ( #8425 )
2 years ago
dP
5e14a20b3b
Feature: [GS] Scriptable league tables ( #10001 )
2 years ago
translators
b9ce3de23d
Update: Translations from eints
...
slovak: 72 changes by legitalk
2 years ago
Tyler Trahan
b846c574d7
Update: Developer credits ( #10190 )
2 years ago
stormcone
e29547a3a2
Feature: Show the cargoes the vehicles can carry in the vehicle list window ( #8304 )
2 years ago
translators
d780ca74ed
Update: Translations from eints
...
italian: 50 changes by Rivarossi
2 years ago
Tyler Trahan
0fc7cdb1e4
Change: Allow building canal by area outside editor ( #10173 )
2 years ago
PeterN
53682b4b6b
Fix #10114 : Wonky depot layout. ( #10191 )
...
Depot lists internal layout was not handled well. This is improved by
throwing more Rects at it:
- Vehicle images are now be vertically centred in the rect.
- Image clipping is relaxed to cover the rect, improving larger sprites.
- Outline highlight is now aware of bevel thickness.
2 years ago
translators
e85d2603d9
Update: Translations from eints
...
italian: 27 changes by Rivarossi
2 years ago
translators
afbad255d3
Update: Translations from eints
...
turkish: 44 changes by EndChapter
spanish: 1 change by MontyMontana
2 years ago
translators
62125c9e76
Update: Translations from eints
...
korean: 3 changes by telk5093
turkish: 33 changes by EndChapter
2 years ago
PeterN
a7adadcf9b
Fix: Indent production in industry window and resolve button issues. ( #10184 )
...
Industry production used to be indented, although a different amount than
the industry accepts list. This is now added back, with the standard indent
width.
Additionally the cheat-mode production modifier buttons now support RTL and
the list height now takes account of the button height.
2 years ago
translators
a942028803
Update: Translations from eints
...
dutch: 42 changes by Afoklala
french: 12 changes by glx22
2 years ago
PeterN
a044e8e007
Fix: Scale minimum visible caption by interface scale. ( #10180 )
2 years ago
translators
3040efdb10
Update: Translations from eints
...
spanish (mexican): 74 changes by absay
russian: 2 changes by Ln-Wolf
spanish: 6 changes by MontyMontana
polish: 1 change by pAter-exe
2 years ago
Peter Nelson
60404c3aea
Fix #8770 : Centre vehicle status bar icon.
...
The icon is now centred within its scaled bounding box, which intentionally
leaves a little space around the icon when not at 1/2/4x scale.
2 years ago
Peter Nelson
9bf24ec56f
Codechange: Reorder and properly declare DrawSpriteIgnorePadding().
...
Parameters have been rearranged to be closer to those of the standard
DrawSprite() function, and PaletteID can now be set.
2 years ago
PeterN
c81c242c5a
Fix: Crash if error message window is too wide for screen. ( #10172 )
...
This doesn't seem new, just easier to trigger with new scaling.
2 years ago
PeterN
6ea3e7e487
Fix #10164 : Incorrect slider handle position in RTL. ( #10175 )
2 years ago
translators
bc5cd4eeda
Update: Translations from eints
...
russian: 3 changes by Ln-Wolf
spanish: 55 changes by MontyMontana
polish: 32 changes by pAter-exe
2 years ago
translators
d30345edfb
Update: Translations from eints
...
english (au): 3 changes by krysclarke
spanish (mexican): 3 changes by absay
english (us): 3 changes by 2TallTyler
russian: 2 changes by Ln-Wolf
french: 11 changes by ZarTek-Creole
portuguese: 3 changes by azulcosta
polish: 28 changes by pAter-exe
2 years ago
translators
cbb2d5303d
Update: Translations from eints
...
spanish (mexican): 14 changes by absay
english (us): 20 changes by 2TallTyler
russian: 5 changes by Ln-Wolf
portuguese: 44 changes by azulcosta
2 years ago
Tyler Trahan
0d631a6fda
Change: Reword Finance window's Net Profit to Profit
2 years ago
Tyler Trahan
adf94d7970
Change: Add a Total caption to each category of the finance window
2 years ago
Tyler Trahan
bba1a16836
Change: Make Company GUI Bank Balance text white
2 years ago
translators
553e5e6bbe
Update: Translations from eints
...
english (au): 20 changes by krysclarke
spanish (mexican): 7 changes by absay
korean: 20 changes by telk5093
russian: 13 changes by Ln-Wolf
spanish: 74 changes by MontyMontana
2 years ago
PeterN
cea62ef73d
Fix #10161 : Ignore ascender in FallbackLayouter for non-built-in fonts. ( #10169 )
2 years ago
Tyler Trahan
89a2d0a605
Fix #10154 : Don't inconsistently set random company face in network games ( #10157 )
2 years ago
translators
ced4258969
Update: Translations from eints
...
english (au): 18 changes by krysclarke
spanish (mexican): 23 changes by absay
english (us): 18 changes by 2TallTyler
korean: 33 changes by telk5093
russian: 18 changes by Ln-Wolf
french: 31 changes by glx22
2 years ago
Peter Nelson
dff03124e5
Change: Use modalpopup padding for error/query windows.
2 years ago
Peter Nelson
ecb5393c55
Change: Standardize progress bar layout.
...
Progress bars are drawn differently depending on when it was added, with
different layouts and sizes.
This change adds a standard padding size to use, and makes all progress
bars visually similar, with scaled padding.
2 years ago
Peter Nelson
920e588334
Change: Use standard dimensions instead of custom widths.
2 years ago
Peter Nelson
9666e46739
Feature: Variable GUI scale.
...
GUI scale is now variable from 100% to 500%, and no longer restricted to
powers-of-2.
2 years ago
Peter Nelson
13d271217f
Change: Sprite-scale inter-character spacing of fonts.
2 years ago
Peter Nelson
ed60c88b0a
Change: Use power-of-2 scaling for some dimensions in GUI.
...
These are related to drawing sprites that are normally drawn on the
landscape, and should therefore still follow power-of-2 scaling to fit
correctly.
2 years ago
Peter Nelson
062ea68422
Change: Scale position of font shadow.
2 years ago
Peter Nelson
dd90d79e7b
Add: Setting to toggle thin vs chunky (scaled) bevels.
2 years ago
Peter Nelson
e554fd7808
Change: Hide WidgetDrawDistances from general use.
2 years ago
Peter Nelson
890b2666d3
Change: Use scaled WidgetDimensions.
2 years ago
Peter Nelson
61da064b82
Fix: Settings GUI sprite size.
2 years ago
Peter Nelson
123983743f
Change: Add optional text labels to slider widget.
2 years ago
Peter Nelson
f0ae111c4a
Change: Put ends of slider under centre of control knob.
2 years ago
Peter Nelson
64a1fc174f
Change: Scale thickness of slider bevel.
2 years ago
Peter Nelson
1180c95372
Codechange: Add parameters to change range of slider widget.
2 years ago
Peter Nelson
d35f1d3d06
Codechange: Rename slider widget functions to be less specific.
2 years ago
Peter Nelson
23a8222200
Change: Split vscroll and hscroll padding.
...
Vertical and horizontal scrollbars are different sizes, this allows
different padding for each type.
2 years ago
Peter Nelson
90ce704366
Change: Use scaled WidgetDimensions for core widgets.
2 years ago
Peter Nelson
0bb9a45785
Change: Simplify drawing widget image buttons.
2 years ago
Peter Nelson
d0add1e07f
Change: Ignore offsets when drawing GUI sprite.
2 years ago
Peter Nelson
b5693becdc
Add: Define scaled WidgetDimensions.
...
Includes RectPadding container.
2 years ago
Peter Nelson
b6ed595176
Codechange: Prefer suggested widget padding.
2 years ago
Peter Nelson
0108e9f387
Change: Set up suggested widget padding for panel, frame and inset.
...
Window handlers are free to ignore the suggested padding, however some
handlers have logic that assumes this information was already provided.
2 years ago
Peter Nelson
68423c40c5
Fix: Off-by-one in GetAlignedPosition().
2 years ago
Peter Nelson
47f4fc6a70
Add: NWidgetPart SetPadding via RectPadding
2 years ago
Peter Nelson
dd9f6bc803
Change: Use RectPadding Horizontal()/Vertical() helpers.
2 years ago
Peter Nelson
04cbe57d2a
Change: Use RectPadding for widget padding/uz_padding.
2 years ago
Peter Nelson
75b222b0d9
Add: RectPadding type.
...
This is similar to Rect but specifies padding to apply to a Rect.
2 years ago
Peter Nelson
5786d49143
Change: Use Rect when drawing build engine list.
2 years ago
Peter Nelson
46a1ab0937
Change: Use Rect when drawing infrastructure window.
2 years ago
Peter Nelson
c9a81fd67b
Change: Use Rect for drawing vehicle details.
2 years ago
Peter Nelson
3ff05321dc
Change: Use standard padding for AI Debug window.
2 years ago
Peter Nelson
1f1378c129
Change: Align picker previews to button centre.
2 years ago
Peter Nelson
cb059fc081
Change: Use Rect for QueryString editor.
2 years ago
Peter Nelson
fea7247072
Change: Use standard 'frametext' padding for settings window.
2 years ago
Peter Nelson
6f95e04005
Change: Use Rect helpers for widget drawing.
...
This replaces repetitive and sometimes unwieldy use of constants.
2 years ago
Peter Nelson
cb10ed1509
Change: Move error window padding to widget level.
...
This simplifies calculation during drawing.
2 years ago
Peter Nelson
cd0d5a771d
Fix: Engine preview text overly padded.
...
WIP_EP_QUESTION is already padded at the widget level, so no need to apply
extra padding to left/right.
2 years ago
Peter Nelson
f5f035a22b
Codechange: Make use of Rect Width/Height helpers.
2 years ago
Peter Nelson
632464a623
Codechange: Use Rect in DropDownListItem::Draw().
2 years ago
Peter Nelson
d8e01f8aa5
Codechange: Add some Rect helpers.
...
Shrink/Expand/Translate are marked nodiscard as they provide a new Rect
rather than modifying the original Rect.
2 years ago
Peter Nelson
17d1fe26c2
Codechange: Helpers to allow passing a Rect to some functions.
2 years ago
Peter Nelson
eb4ba1991b
Change: Use CenterBounds function in more places.
...
CenterBounds may have a 1 pixel difference so the result is not exactly
the same.
2 years ago
Peter Nelson
18201dfbc3
Cleanup: Simplify CenterBounds()
2 years ago
Peter Nelson
ab55d3e1fa
Change: Rearrange layouts of station/depot picker windows.
2 years ago
Jonathan G Rennison
7c3c92f8b8
Fix #10155 : SyncCompanySettings sending old instead of new setting values ( #10158 )
2 years ago
Joel-Milligan
59645c6733
Change: Remove scrollbar from town authority actions panel ( #9928 )
2 years ago
Jonathan G Rennison
64b437fa89
Fix: Data race with mixer thread performance measurements
2 years ago
Jonathan G Rennison
0fae0599b7
Fix: Data race on effect volume setting with mixer thread
2 years ago
Jonathan G Rennison
a962d7476b
Fix: Data races on MixerChannel active states
2 years ago
Artin Alavi
5d6cdf4385
Feature: Allow AI/GS to be fully modified in scenario editor ( #10152 )
2 years ago
translators
3f579fa7dc
Update: Translations from eints
...
dutch: 12 changes by Afoklala
2 years ago
Artin Alavi
cbac243216
Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window ( #10058 )
2 years ago
Artin Alavi
fd4f148c62
Feature: Hotkey to honk a vehicle's horn ( #10110 )
2 years ago
translators
27e1d057c5
Update: Translations from eints
...
english (au): 12 changes by krysclarke
spanish (mexican): 24 changes by absay
english (us): 12 changes by 2TallTyler
russian: 12 changes by Ln-Wolf
french: 1 change by glx22
portuguese: 16 changes by azulcosta
2 years ago
translators
e2f661b281
Update: Translations from eints
...
spanish: 24 changes by MontyMontana
2 years ago
stormcone
0d303d6c3f
Feature: Add cargo filter support to vehicle list. ( #8308 )
2 years ago
SamuXarick
a8a7f95665
Change: Allow to build dock on clearable watered object tiles ( #8514 )
2 years ago
Henry Wilson
59dbcdb5ba
Feature: Display power-to-weight ratio in ground vehicle details GUI
2 years ago
Henry Wilson
b304c06a4a
Codechange: Use override specifier for Train and RoadVehicle structs
2 years ago
Henry Wilson
89cf0d5da8
Codechange: Factor cargotype weight conversion magic numbers
2 years ago
Didac Perez Parera
019dcb7b7b
Change: Let AI developers edit non-editable AI/Game Script Parameters ( #8895 )
2 years ago
Aaron Kofsky
ede0560f9b
Feature: Add buttons to toggle music in the Game Options menu ( #9727 )
2 years ago
Tyler Trahan
31d08421ab
Update: Rename mapgen Sea Level string in other language files
2 years ago
Tyler Trahan
62a15734fe
Codechange: Rename mapgen Sea Level string
2 years ago
SamuXarick
60ccab3c52
Fix #9908 : Close company windows only after all its infrastructure is removed ( #9912 )
2 years ago
larryfenn
d738cd235f
Change: Automatic screenshot numbering with a filename ending in '#' ( #9781 )
2 years ago
SamuXarick
b7abaa55a3
Codechange: Improve performance when calculating company value ( #9901 )
2 years ago
SamuXarick
8c4a70e05e
Fix: Refresh company window when switching companies ( #9910 )
2 years ago
translators
b6a899eb2b
Update: Translations from eints
...
slovak: 62 changes by legitalk
2 years ago
Jonathan G Rennison
e931f3061f
Fix: Dereference of past-the-end iterator in linkgraph overlay tooltip ( #10145 )
2 years ago
translators
7711907a6b
Update: Translations from eints
...
german: 16 changes by SecretIdetity
tamil: 3 changes by merni-ns
2 years ago
Peter Nelson
22803f997b
Codechange: Use std::vector for station speclist
...
This removes manual memory allocation, although we still manage the list
size in roughly the same way.
2 years ago
Jonathan G Rennison
4dc741a8a0
Fix #10011 : Incorrect infrastructure totals when overbuilding bay road stop ( #10143 )
...
Fix https://github.com/OpenTTD/OpenTTD/issues/10011
2 years ago
Tyler Trahan
0172eb39a2
Fix #10135 : Cost of building multiple objects might not match test ( #10137 )
2 years ago
Tyler Trahan
c719ba560e
Fix 03cc0d6: Mark level crossings dirty when removing road from them, not from bridges ( #10138 )
2 years ago
frosch
fea6a34684
Codechange: SetDParamStr borrows contents from std::string::c_str(). Prevent calling it with temporaries. ( #10136 )
2 years ago
krysclarke
21cea308f9
Codechange: Move Sound Driver parameter name listings ( #10127 )
2 years ago
Jonathan G Rennison
3b3c9c1c3a
Fix #10129 : Use after free in GRFLoadConfig invalid GRF error path ( #10130 )
2 years ago
translators
d48a48b2cf
Update: Translations from eints
...
russian: 16 changes by Ln-Wolf
dutch: 16 changes by Afoklala
2 years ago
PeterN
f24286a1ae
Fix: Ensure 31-bit shifts are unsigned. ( #10128 )
...
Shifting a signed 32-bit integer by 31 bits is undefined behaviour.
A few more than necessary are switched to unsigned for consistentency.
2 years ago
translators
accbfd502e
Update: Translations from eints
...
english (au): 16 changes by krysclarke
english (us): 16 changes by 2TallTyler
korean: 14 changes by telk5093
hungarian: 15 changes by PstasDev
french: 18 changes by glx22
portuguese: 16 changes by azulcosta
polish: 22 changes by pAter-exe
2 years ago
hallonsoda79
0d51460f27
Fix #10023 : Allow negative input in text fields when needed ( #10112 )
2 years ago
translators
71663bbaee
Update: Translations from eints
...
hungarian: 11 changes by PstasDev
2 years ago
Rubidium
648cd1076b
Update: other language files after string renames
2 years ago
Rubidium
d5aafaee15
Codechange: rename and move some strings to make them more consistent with the rest of the strings
2 years ago
PeterN
4031894aef
Cleanup: Remove svn-style `$Id$` comments. ( #10122 )
2 years ago
Michael Lutz
35d9cea487
Fix: Too many braces make old gcc sad. ( #10116 )
2 years ago
frosch
aa06b73137
Codechange: Use positional parameters in the base language either for all or for no parameters. ( #10111 )
...
This should make it less confusing to translators.
2 years ago
Tyler Trahan
c19abebf8d
Feature: Multi-track level crossings ( #9931 )
2 years ago
Tyler Trahan
c65a2799c9
Fix #10117 : Decrement object burst limit after build check
2 years ago
translators
36084684ba
Update: Translations from eints
...
vietnamese: 1 change by KhoiCanDev
2 years ago
translators
bf8dc7b157
Update: Translations from eints
...
frisian: 60 changes by Bouke
tamil: 9 changes by merni-ns
2 years ago
translators
191ea087eb
Update: Translations from eints
...
frisian: 9 changes by Bouke
2 years ago
Nicolas Chappe
8bf56f39f2
Fix #9708 : [Linkgraph] Don't assume vehicles have a non-zero max speed
2 years ago
Nicolas Chappe
f8a7b76675
Fix #9665 : [Linkgraph] Fix travel times of non-direct journeys
2 years ago
Nicolas Chappe
c5369caa45
Fix: [Linkgraph] possible rounding errors for travel times of low-capacity links
2 years ago
Nicolas Chappe
25b3ff6423
Cleanup: simplify LinkRefresher::RefreshStats
2 years ago
translators
b0fd51a5ef
Update: Translations from eints
...
korean: 1 change by telk5093
german: 5 changes by MagnumSociety
2 years ago
translators
bfa155eb06
Update: Translations from eints
...
frisian: 91 changes by Bouke
dutch: 3 changes by Bouke
french: 9 changes by glx22
2 years ago
Artin Alavi
dd44f2139e
Fix c536bde: Remove problematic inline specifier ( #10109 )
2 years ago
translators
845174914d
Update: Translations from eints
...
frisian: 8 changes by Bouke
english (us): 1 change by 2TallTyler
dutch: 7 changes by Bouke
polish: 5 changes by pAter-exe
2 years ago
Loïc Guilloux
0afa6f2424
Codechange: [CMake] Auto-fill list of #include in script_window.hpp ( #10103 )
2 years ago
translators
4052feef1f
Update: Translations from eints
...
english (au): 1 change by krysclarke
english (us): 1 change by 2TallTyler
russian: 1 change by Ln-Wolf
portuguese: 1 change by azulcosta
polish: 3 changes by pAter-exe
2 years ago
PeterN
b04298f131
Fix #9087 : NewGRF invalidation calls ReInitAllWindows with wrong parameter. ( #10102 )
2 years ago
Michael Lutz
3a11a2ed0e
Fix a9a21e78: Depots aren't really stations.
2 years ago
Tyler Trahan
1e3e30c096
Fix a394be2: Spell Maintenance correctly ( #10097 )
2 years ago
Peter Nelson
ef8322ba25
Change: Add panel widget to waypoint GUI.
2 years ago
translators
e7a16f4514
Update: Translations from eints
...
english (au): 3 changes by krysclarke
vietnamese: 7 changes by KhoiCanDev
catalan: 7 changes by J0anJosep
2 years ago
Artin Alavi
c536bde19e
Fix #8252 : Remove duplicate functionality in `screenshot.cpp`
2 years ago
Nicolas Chappe
721d98a7d0
Feature: Constantly update destination of 'any depot' orders
2 years ago
Nicolas Chappe
a4052ca348
Codechange: Add VehicleOrderSaver::Restore()
2 years ago
Nicolas Chappe
7e7d943526
Codechange: [YAPF] Allow to retrieve the final tile of the calculated path
2 years ago
Nicolas Chappe
227626b0b7
Change: [YAPF] All compatible depots are targets for 'any depot' orders
2 years ago
Nicolas Chappe
a9a21e784d
Codechange: Always set the ODATFB_NEAREST_DEPOT flag for 'any depot' orders
2 years ago
Tyler Trahan
4daad7f348
Change: Don't make wide rivers using original landscape generator
2 years ago
Henry Wilson
a394be2780
Feature: Airport construction GUI displays infrastructure cost
2 years ago
translators
30ff89cac0
Update: Translations from eints
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frisian: 33 changes by Bouke
spanish (mexican): 10 changes by absay
english (us): 4 changes by 2TallTyler
korean: 7 changes by telk5093
dutch: 3 changes by Afoklala
2 years ago
Tyler Trahan
664771d085
Feature: Wide rivers
2 years ago
translators
520520c11c
Update: Translations from eints
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frisian: 82 changes by Bouke
russian: 10 changes by Ln-Wolf
portuguese: 3 changes by azulcosta
2 years ago
Nicolas Chappe
864771ca09
Feature: [Linkgraph] Show a tooltip with statistics when hovering a link
2 years ago
Nicolas Chappe
7c79a2a767
Change: Do not generate hover events at each frame
2 years ago
Nicolas Chappe
e660860d4b
Codechange: Simplify logic of mouse loop
2 years ago
Nicolas Chappe
65530a76f6
Codechange: Allow use of SetDParam for tooltips
2 years ago
Bouke Haarsma
93d2d4590f
Fix #9995 : Adjust viewport zoom level for HiDPI displays
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On HiDPI screens the zoom level is increased for detailed rendering. This causes hard-coded zoom levels to be off by this adjustment. To fix these default zoom levels, we scale the zoom level based on `_gui_zoom` to get the scaled zoom level.
2 years ago
Tyler Trahan
47a998fb0c
Feature: Towns don't build parallel, redundant bridges
2 years ago
translators
252111512f
Update: Translations from eints
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frisian: 17 changes by Bouke
english (au): 1 change by krysclarke
russian: 1 change by Ln-Wolf
dutch: 4 changes by Bouke
portuguese: 4 changes by azulcosta
2 years ago
translators
35c1aeb6d1
Update: Translations from eints
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english (au): 3 changes by krysclarke
english (us): 3 changes by 2TallTyler
russian: 3 changes by Ln-Wolf
2 years ago
Tyler Trahan
f7eb0ffc37
Feature: Purchase land multiple tiles at a time
2 years ago
Michael Lutz
8e6ed8d5e9
Fix db98cedb: Swap the tile parameter validation around as only the first TileIndex is automatically validated.
2 years ago
Michael Lutz
10daaca5ea
Fix db98cedb: Swap parameters for CmdRemoveRailroadTrack, too.
2 years ago
translators
3b071f47e4
Update: Translations from eints
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vietnamese: 1 change by KhoiCanDev
2 years ago
Jonathan G Rennison
47456ac672
Change: Reduce number of instructions in AlphaBlendTwoPixels
2 years ago
Jonathan G Rennison
f9cdb5b610
Fix: Correctly set alpha of output in AlphaBlendTwoPixels
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Match alpha behaviour of ComposeColourRGBA
2 years ago
glx22
da1a0d042e
Fix: don't use animated SSE4 Draw() when animation is disabled
2 years ago
SamuXarick
c7505539af
Fix #9869 : remove docking tile when doing a clear square
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Terraforming through objects placed on water didn't properly remove docking tiles as expected.
By moving some logic regarding removal of docking tiles into DoClearSquare, the issue is solved, while also simplifying code, avoiding repetition elsewhere.
2 years ago
SamuXarick
8d0d45c431
Add: ScriptCargo::GetWeight to get cargo weights
2 years ago
Tyler Trahan
3d45bc4abe
Feature: Build objects by area
2 years ago
Michael Lutz
bd357656ba
Codechange: [NewGRF] Replace magic number for default object size by a constant.
2 years ago