Fix #8252: Remove duplicate functionality in `screenshot.cpp`

pull/451/head
Artin Alavi 2 years ago committed by Michael Lutz
parent 721d98a7d0
commit c536bde19e

@ -27,6 +27,7 @@
#include "tile_map.h"
#include "landscape.h"
#include "video/video_driver.hpp"
#include "smallmap_gui.h"
#include "table/strings.h"
@ -995,48 +996,8 @@ bool MakeScreenshot(ScreenshotType t, std::string name, uint32 width, uint32 hei
}
/**
* Return the owner of a tile to display it with in the small map in mode "Owner".
*
* @param tile The tile of which we would like to get the colour.
* @return The owner of tile in the small map in mode "Owner"
*/
static Owner GetMinimapOwner(TileIndex tile)
{
Owner o;
if (IsTileType(tile, MP_VOID)) {
return OWNER_END;
} else {
switch (GetTileType(tile)) {
case MP_INDUSTRY: o = OWNER_DEITY; break;
case MP_HOUSE: o = OWNER_TOWN; break;
default: o = GetTileOwner(tile); break;
/* FIXME: For MP_ROAD there are multiple owners.
* GetTileOwner returns the rail owner (level crossing) resp. the owner of ROADTYPE_ROAD (normal road),
* even if there are no ROADTYPE_ROAD bits on the tile.
*/
}
return o;
}
}
static void MinimapScreenCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
{
/* Fill with the company colours */
byte owner_colours[OWNER_END + 1];
for (const Company *c : Company::Iterate()) {
owner_colours[c->index] = MKCOLOUR(_colour_gradient[c->colour][5]);
}
/* Fill with some special colours */
owner_colours[OWNER_TOWN] = PC_DARK_RED;
owner_colours[OWNER_NONE] = PC_GRASS_LAND;
owner_colours[OWNER_WATER] = PC_WATER;
owner_colours[OWNER_DEITY] = PC_DARK_GREY; // industry
owner_colours[OWNER_END] = PC_BLACK;
uint32 *ubuf = (uint32 *)buf;
uint num = (pitch * n);
for (uint i = 0; i < num; i++) {
@ -1044,8 +1005,7 @@ static void MinimapScreenCallback(void *userdata, void *buf, uint y, uint pitch,
uint col = (MapSizeX() - 1) - (i % pitch);
TileIndex tile = TileXY(col, row);
Owner o = GetMinimapOwner(tile);
byte val = owner_colours[o];
byte val = GetSmallMapOwnerPixels(tile, GetTileType(tile), IncludeHeightmap::Never) & 0xFF;
uint32 colour_buf = 0;
colour_buf = (_cur_palette.palette[val].b << 0);

@ -556,15 +556,18 @@ static inline uint32 GetSmallMapVegetationPixels(TileIndex tile, TileType t)
/**
* Return the colour a tile would be displayed with in the small map in mode "Owner".
*
* @param tile The tile of which we would like to get the colour.
* @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
* @note If include_heightmap is IH_NEVER, the return value can safely be used as a palette colour (by masking it to a uint8)
* @param tile The tile of which we would like to get the colour.
* @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
* @param include_heightmap Whether to return the heightmap/contour colour of this tile (instead of the default land tile colour)
* @return The colour of tile in the small map in mode "Owner"
*/
static inline uint32 GetSmallMapOwnerPixels(TileIndex tile, TileType t)
inline uint32 GetSmallMapOwnerPixels(TileIndex tile, TileType t, IncludeHeightmap include_heightmap)
{
Owner o;
switch (t) {
case MP_VOID: return MKCOLOUR_XXXX(PC_BLACK);
case MP_INDUSTRY: return MKCOLOUR_XXXX(PC_DARK_GREY);
case MP_HOUSE: return MKCOLOUR_XXXX(PC_DARK_RED);
default: o = GetTileOwner(tile); break;
@ -577,7 +580,8 @@ static inline uint32 GetSmallMapOwnerPixels(TileIndex tile, TileType t)
if ((o < MAX_COMPANIES && !_legend_land_owners[_company_to_list_pos[o]].show_on_map) || o == OWNER_NONE || o == OWNER_WATER) {
if (t == MP_WATER) return MKCOLOUR_XXXX(PC_WATER);
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
return _smallmap_show_heightmap ? cs->height_colours[TileHeight(tile)] : cs->default_colour;
return ((include_heightmap == IncludeHeightmap::IfEnabled && _smallmap_show_heightmap) || include_heightmap == IncludeHeightmap::Always)
? cs->height_colours[TileHeight(tile)] : cs->default_colour;
} else if (o == OWNER_TOWN) {
return MKCOLOUR_XXXX(PC_DARK_RED);
}
@ -814,7 +818,7 @@ inline uint32 SmallMapWindow::GetTileColours(const TileArea &ta) const
return GetSmallMapVegetationPixels(tile, et);
case SMT_OWNER:
return GetSmallMapOwnerPixels(tile, et);
return GetSmallMapOwnerPixels(tile, et, IncludeHeightmap::IfEnabled);
default: NOT_REACHED();
}

@ -27,6 +27,15 @@ void ShowSmallMap();
void BuildLandLegend();
void BuildOwnerLegend();
/** Enum for how to include the heightmap pixels/colours in small map related functions */
enum class IncludeHeightmap {
Never, ///< Never include the heightmap
IfEnabled, ///< Only include the heightmap if its enabled in the gui by the player
Always ///< Always include the heightmap
};
uint32 GetSmallMapOwnerPixels(TileIndex tile, TileType t, IncludeHeightmap include_heightmap);
/** Structure for holding relevant data for legends in small map */
struct LegendAndColour {
uint8 colour; ///< Colour of the item on the map.

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