Change: Don't make wide rivers using original landscape generator

pull/444/head
Tyler Trahan 2 years ago committed by Michael Lutz
parent a394be2780
commit 4daad7f348

@ -1273,8 +1273,10 @@ static void River_FoundEndNode(AyStar *aystar, OpenListNode *current)
}
}
/* If the river is a main river, go back along the path to widen it. */
if (data->main_river) {
/* If the river is a main river, go back along the path to widen it.
* Don't make wide rivers if we're using the original landscape generator.
*/
if (_settings_game.game_creation.land_generator != LG_ORIGINAL && data->main_river) {
const uint long_river_length = _settings_game.game_creation.min_river_length * 4;
uint current_river_length;
uint radius;

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