Feature: Variable GUI scale.

GUI scale is now variable from 100% to 500%, and no longer restricted to
powers-of-2.
pull/461/head
Peter Nelson 3 years ago committed by PeterN
parent 13d271217f
commit 9666e46739

@ -65,18 +65,19 @@ void FreeTypeFontCache::SetFontSize(FontSize fs, FT_Face face, int pixels)
{
if (pixels == 0) {
/* Try to determine a good height based on the minimal height recommended by the font. */
int scaled_height = ScaleFontTrad(this->GetDefaultFontHeight(this->fs));
int scaled_height = ScaleGUITrad(this->GetDefaultFontHeight(this->fs));
pixels = scaled_height;
TT_Header *head = (TT_Header *)FT_Get_Sfnt_Table(this->face, ft_sfnt_head);
if (head != nullptr) {
/* Font height is minimum height plus the difference between the default
* height for this font size and the small size. */
int diff = scaled_height - ScaleFontTrad(this->GetDefaultFontHeight(FS_SMALL));
pixels = Clamp(std::min<uint>(head->Lowest_Rec_PPEM, MAX_FONT_MIN_REC_SIZE) + diff, scaled_height, MAX_FONT_SIZE);
int diff = scaled_height - ScaleGUITrad(this->GetDefaultFontHeight(FS_SMALL));
/* Clamp() is not used as scaled_height could be greater than MAX_FONT_SIZE, which is not permitted in Clamp(). */
pixels = std::min(std::max(std::min<int>(head->Lowest_Rec_PPEM, MAX_FONT_MIN_REC_SIZE) + diff, scaled_height), MAX_FONT_SIZE);
}
} else {
pixels = ScaleFontTrad(pixels);
pixels = ScaleGUITrad(pixels);
}
this->used_size = pixels;

@ -28,7 +28,8 @@ static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter.
SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs), glyph_to_spriteid_map(nullptr)
{
this->InitializeUnicodeGlyphMap();
this->height = ScaleFontTrad(this->GetDefaultFontHeight(this->fs));
this->height = ScaleGUITrad(this->GetDefaultFontHeight(this->fs));
this->ascender = (this->height - ScaleSpriteTrad(this->GetDefaultFontHeight(this->fs))) / 2;
}
/**
@ -104,7 +105,8 @@ void SpriteFontCache::ClearGlyphToSpriteMap()
void SpriteFontCache::ClearFontCache()
{
Layouter::ResetFontCache(this->fs);
this->height = ScaleFontTrad(this->GetDefaultFontHeight(this->fs));
this->height = ScaleGUITrad(this->GetDefaultFontHeight(this->fs));
this->ascender = (this->height - ScaleSpriteTrad(this->GetDefaultFontHeight(this->fs))) / 2;
}
const Sprite *SpriteFontCache::GetGlyph(GlyphID key)

@ -61,12 +61,9 @@ static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode,
static ReusableBuffer<uint8> _cursor_backup;
ZoomLevel _gui_zoom; ///< GUI Zoom level
ZoomLevel _font_zoom; ///< Font Zoom level
int8 _gui_zoom_cfg; ///< GUI zoom level in config.
int8 _font_zoom_cfg; ///< Font zoom level in config.
ZoomLevel _gui_zoom = ZOOM_LVL_OUT_4X; ///< GUI Zoom level
int _gui_scale = MIN_INTERFACE_SCALE; ///< GUI scale, 100 is 100%.
int _gui_scale_cfg; ///< GUI scale in config.
/**
* The rect for repaint.
@ -2028,48 +2025,52 @@ void SortResolutions()
void UpdateGUIZoom()
{
/* Determine real GUI zoom to use. */
if (_gui_zoom_cfg == ZOOM_LVL_CFG_AUTO) {
_gui_zoom = static_cast<ZoomLevel>(Clamp(VideoDriver::GetInstance()->GetSuggestedUIZoom(), _settings_client.gui.zoom_min, _settings_client.gui.zoom_max));
if (_gui_scale_cfg == -1) {
_gui_scale = VideoDriver::GetInstance()->GetSuggestedUIScale();
} else {
/* Ensure the gui_zoom is clamped between min/max. Change the
* _gui_zoom_cfg if it isn't, as this is used to visually show the
* selection in the Game Options. */
_gui_zoom_cfg = Clamp(_gui_zoom_cfg, _settings_client.gui.zoom_min, _settings_client.gui.zoom_max);
_gui_zoom = static_cast<ZoomLevel>(_gui_zoom_cfg);
_gui_scale = Clamp(_gui_scale_cfg, MIN_INTERFACE_SCALE, MAX_INTERFACE_SCALE);
}
/* Determine real font zoom to use. */
if (_font_zoom_cfg == ZOOM_LVL_CFG_AUTO) {
_font_zoom = static_cast<ZoomLevel>(VideoDriver::GetInstance()->GetSuggestedUIZoom());
} else {
_font_zoom = static_cast<ZoomLevel>(_font_zoom_cfg);
}
int8 new_zoom = ScaleGUITrad(1) <= 1 ? ZOOM_LVL_OUT_4X : ScaleGUITrad(1) >= 4 ? ZOOM_LVL_MIN : ZOOM_LVL_OUT_2X;
/* Ensure the gui_zoom is clamped between min/max. */
new_zoom = Clamp(new_zoom, _settings_client.gui.zoom_min, _settings_client.gui.zoom_max);
_gui_zoom = static_cast<ZoomLevel>(new_zoom);
}
/**
* Resolve GUI zoom level and adjust GUI to new zoom, if auto-suggestion is requested.
* @param automatic Set if the change is occuring due to OS DPI scaling being changed.
* @returns true when the zoom level has changed, caller must call ReInitAllWindows(true)
* after resizing the application's window/buffer.
*/
bool AdjustGUIZoom()
bool AdjustGUIZoom(bool automatic)
{
auto old_zoom = _gui_zoom;
ZoomLevel old_zoom = _gui_zoom;
int old_scale = _gui_scale;
UpdateGUIZoom();
if (old_zoom == _gui_zoom) return false;
GfxClearSpriteCache();
VideoDriver::GetInstance()->ClearSystemSprites();
if (old_scale == _gui_scale) return false;
/* Reload sprites if sprite zoom level has changed. */
if (old_zoom != _gui_zoom) {
GfxClearSpriteCache();
VideoDriver::GetInstance()->ClearSystemSprites();
UpdateCursorSize();
}
ClearFontCache();
GfxClearSpriteCache();
LoadStringWidthTable();
UpdateAllVirtCoords();
/* Adjust all window sizes to match the new zoom level, so that they don't appear
to move around when the application is moved to a screen with different DPI. */
auto zoom_shift = old_zoom - _gui_zoom;
for (Window *w : Window::Iterate()) {
w->left = AdjustByZoom(w->left, zoom_shift);
w->top = AdjustByZoom(w->top, zoom_shift);
w->width = AdjustByZoom(w->width, zoom_shift);
w->height = AdjustByZoom(w->height, zoom_shift);
if (automatic) {
w->left = (w->left * _gui_scale) / old_scale;
w->top = (w->top * _gui_scale) / old_scale;
w->width = (w->width * _gui_scale) / old_scale;
w->height = (w->height * _gui_scale) / old_scale;
}
if (w->viewport != nullptr) {
w->viewport->zoom = Clamp(ZoomLevel(w->viewport->zoom - zoom_shift), _settings_client.gui.zoom_min, _settings_client.gui.zoom_max);
}

@ -79,8 +79,7 @@ void ChangeGameSpeed(bool enable_fast_forward);
void DrawMouseCursor();
void ScreenSizeChanged();
void GameSizeChanged();
void UpdateGUIZoom();
bool AdjustGUIZoom();
bool AdjustGUIZoom(bool automatic);
void UndrawMouseCursor();
/** Size of the buffer used for drawing strings. */

@ -339,12 +339,12 @@ FallbackParagraphLayout::FallbackVisualRun::FallbackVisualRun(Font *font, const
/* Positions contains the location of the begin of each of the glyphs, and the end of the last one. */
this->positions = MallocT<float>(this->glyph_count * 2 + 2);
this->positions[0] = x;
this->positions[1] = 0;
this->positions[1] = font->fc->GetAscender();
for (int i = 0; i < this->glyph_count; i++) {
this->glyphs[i] = font->fc->MapCharToGlyph(chars[i]);
this->positions[2 * i + 2] = this->positions[2 * i] + font->fc->GetGlyphWidth(this->glyphs[i]);
this->positions[2 * i + 3] = 0;
this->positions[2 * i + 3] = font->fc->GetAscender();
this->glyph_to_char[i] = i;
}
}

@ -900,7 +900,7 @@ struct PaymentRatesGraphWindow : BaseGraphWindow {
void OnInit() override
{
/* Width of the legend blob. */
this->legend_width = (FONT_HEIGHT_SMALL - ScaleFontTrad(1)) * 8 / 5;
this->legend_width = (FONT_HEIGHT_SMALL - ScaleGUITrad(1)) * 8 / 5;
}
void UpdateExcludedData()

@ -1008,24 +1008,19 @@ STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Check th
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Current driver: {RAW_STRING}
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interface size
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface element size to use
STR_GAME_OPTIONS_GUI_SCALE_FRAME :{BLACK}Interface size
STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}Drag slider to set interface size. Hold Ctrl for continuous adjustment
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Auto-detect size
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Check this box to detect interface size automatically
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Scale bevels
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Check this box to scale bevels by interface size
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(auto-detect)
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Double size
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quad size
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Font size
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface font size to use
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(auto-detect)
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Double size
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad size
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
STR_GAME_OPTIONS_GUI_SCALE_3X :3x
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
STR_GAME_OPTIONS_GUI_SCALE_5X :5x
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Graphics

@ -1159,7 +1159,7 @@ struct MessageHistoryWindow : Window {
/* Months are off-by-one, so it's actually 8. Not using
* month 12 because the 1 is usually less wide. */
SetDParam(0, ConvertYMDToDate(ORIGINAL_MAX_YEAR, 7, 30));
this->date_width = GetStringBoundingBox(STR_SHORT_DATE).width + ScaleFontTrad(5);
this->date_width = GetStringBoundingBox(STR_SHORT_DATE).width + ScaleGUITrad(5);
size->height = 4 * resize->height + WidgetDimensions::scaled.framerect.Vertical(); // At least 4 lines are visible.
size->width = std::max(200u, size->width); // At least 200 pixels wide.

@ -756,7 +756,9 @@ int openttd_main(int argc, char *argv[])
/* Initialize the zoom level of the screen to normal */
_screen.zoom = ZOOM_LVL_NORMAL;
UpdateGUIZoom();
/* The video driver is now selected, now initialise GUI zoom */
AdjustGUIZoom(false);
NetworkStartUp(); // initialize network-core

@ -173,7 +173,7 @@ void CoreTextFontCache::SetFontSize(int pixels)
{
if (pixels == 0) {
/* Try to determine a good height based on the height recommended by the font. */
int scaled_height = ScaleFontTrad(this->GetDefaultFontHeight(this->fs));
int scaled_height = ScaleGUITrad(this->GetDefaultFontHeight(this->fs));
pixels = scaled_height;
CFAutoRelease<CTFontRef> font(CTFontCreateWithFontDescriptor(this->font_desc.get(), 0.0f, nullptr));
@ -197,11 +197,12 @@ void CoreTextFontCache::SetFontSize(int pixels)
/* Font height is minimum height plus the difference between the default
* height for this font size and the small size. */
int diff = scaled_height - ScaleFontTrad(this->GetDefaultFontHeight(FS_SMALL));
pixels = Clamp(std::min<int>(min_size, MAX_FONT_MIN_REC_SIZE) + diff, scaled_height, MAX_FONT_SIZE);
int diff = scaled_height - ScaleGUITrad(this->GetDefaultFontHeight(FS_SMALL));
/* Clamp() is not used as scaled_height could be greater than MAX_FONT_SIZE, which is not permitted in Clamp(). */
pixels = std::min(std::max(std::min<int>(min_size, MAX_FONT_MIN_REC_SIZE) + diff, scaled_height), MAX_FONT_SIZE);
}
} else {
pixels = ScaleFontTrad(pixels);
pixels = ScaleGUITrad(pixels);
}
this->used_size = pixels;

@ -392,7 +392,7 @@ void Win32FontCache::SetFontSize(FontSize fs, int pixels)
{
if (pixels == 0) {
/* Try to determine a good height based on the minimal height recommended by the font. */
int scaled_height = ScaleFontTrad(this->GetDefaultFontHeight(this->fs));
int scaled_height = ScaleGUITrad(this->GetDefaultFontHeight(this->fs));
pixels = scaled_height;
HFONT temp = CreateFontIndirect(&this->logfont);
@ -405,14 +405,15 @@ void Win32FontCache::SetFontSize(FontSize fs, int pixels)
/* Font height is minimum height plus the difference between the default
* height for this font size and the small size. */
int diff = scaled_height - ScaleFontTrad(this->GetDefaultFontHeight(FS_SMALL));
pixels = Clamp(std::min(otm->otmusMinimumPPEM, MAX_FONT_MIN_REC_SIZE) + diff, scaled_height, MAX_FONT_SIZE);
int diff = scaled_height - ScaleGUITrad(this->GetDefaultFontHeight(FS_SMALL));
/* Clamp() is not used as scaled_height could be greater than MAX_FONT_SIZE, which is not permitted in Clamp(). */
pixels = std::min(std::max(std::min<int>(otm->otmusMinimumPPEM, MAX_FONT_MIN_REC_SIZE) + diff, scaled_height), MAX_FONT_SIZE);
SelectObject(dc, old);
DeleteObject(temp);
}
} else {
pixels = ScaleFontTrad(pixels);
pixels = ScaleGUITrad(pixels);
}
this->used_size = pixels;

@ -57,22 +57,6 @@ static const StringID _autosave_dropdown[] = {
INVALID_STRING_ID,
};
static const StringID _gui_zoom_dropdown[] = {
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO,
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL,
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM,
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM,
INVALID_STRING_ID,
};
static const StringID _font_zoom_dropdown[] = {
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO,
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL,
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM,
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM,
INVALID_STRING_ID,
};
static Dimension _circle_size; ///< Dimension of the circle +/- icon. This is here as not all users are within the class of the settings window.
static const void *ResolveObject(const GameSettings *settings_ptr, const IntSettingDesc *sd);
@ -158,14 +142,36 @@ static void AddCustomRefreshRates()
std::copy(monitorRates.begin(), monitorRates.end(), std::inserter(_refresh_rates, _refresh_rates.end()));
}
static const std::map<int, StringID> _scale_labels = {
{ 100, STR_GAME_OPTIONS_GUI_SCALE_1X },
{ 125, STR_NULL },
{ 150, STR_NULL },
{ 175, STR_NULL },
{ 200, STR_GAME_OPTIONS_GUI_SCALE_2X },
{ 225, STR_NULL },
{ 250, STR_NULL },
{ 275, STR_NULL },
{ 300, STR_GAME_OPTIONS_GUI_SCALE_3X },
{ 325, STR_NULL },
{ 350, STR_NULL },
{ 375, STR_NULL },
{ 400, STR_GAME_OPTIONS_GUI_SCALE_4X },
{ 425, STR_NULL },
{ 450, STR_NULL },
{ 475, STR_NULL },
{ 500, STR_GAME_OPTIONS_GUI_SCALE_5X },
};
struct GameOptionsWindow : Window {
GameSettings *opt;
bool reload;
int gui_scale;
GameOptionsWindow(WindowDesc *desc) : Window(desc)
{
this->opt = &GetGameSettings();
this->reload = false;
this->gui_scale = _gui_scale;
AddCustomRefreshRates();
@ -264,24 +270,6 @@ struct GameOptionsWindow : Window {
}
break;
case WID_GO_GUI_ZOOM_DROPDOWN: {
*selected_index = _gui_zoom_cfg != ZOOM_LVL_CFG_AUTO ? ZOOM_LVL_OUT_4X - _gui_zoom + 1 : 0;
const StringID *items = _gui_zoom_dropdown;
for (int i = 0; *items != INVALID_STRING_ID; items++, i++) {
list.emplace_back(new DropDownListStringItem(*items, i, i != 0 && _settings_client.gui.zoom_min > ZOOM_LVL_OUT_4X - i + 1));
}
break;
}
case WID_GO_FONT_ZOOM_DROPDOWN: {
*selected_index = _font_zoom_cfg != ZOOM_LVL_CFG_AUTO ? ZOOM_LVL_OUT_4X - _font_zoom + 1 : 0;
const StringID *items = _font_zoom_dropdown;
for (int i = 0; *items != INVALID_STRING_ID; items++, i++) {
list.emplace_back(new DropDownListStringItem(*items, i, false));
}
break;
}
case WID_GO_BASE_GRF_DROPDOWN:
list = BuildSetDropDownList<BaseGraphics>(selected_index, (_game_mode == GM_MENU));
break;
@ -304,8 +292,6 @@ struct GameOptionsWindow : Window {
case WID_GO_CURRENCY_DROPDOWN: SetDParam(0, _currency_specs[this->opt->locale.currency].name); break;
case WID_GO_AUTOSAVE_DROPDOWN: SetDParam(0, _autosave_dropdown[_settings_client.gui.autosave]); break;
case WID_GO_LANG_DROPDOWN: SetDParamStr(0, _current_language->own_name); break;
case WID_GO_GUI_ZOOM_DROPDOWN: SetDParam(0, _gui_zoom_dropdown[_gui_zoom_cfg != ZOOM_LVL_CFG_AUTO ? ZOOM_LVL_OUT_4X - _gui_zoom_cfg + 1 : 0]); break;
case WID_GO_FONT_ZOOM_DROPDOWN: SetDParam(0, _font_zoom_dropdown[_font_zoom_cfg != ZOOM_LVL_CFG_AUTO ? ZOOM_LVL_OUT_4X - _font_zoom_cfg + 1 : 0]); break;
case WID_GO_BASE_GRF_DROPDOWN: SetDParamStr(0, BaseGraphics::GetUsedSet()->name); break;
case WID_GO_BASE_GRF_STATUS: SetDParam(0, BaseGraphics::GetUsedSet()->GetNumInvalid()); break;
case WID_GO_BASE_SFX_DROPDOWN: SetDParamStr(0, BaseSounds::GetUsedSet()->name); break;
@ -346,6 +332,10 @@ struct GameOptionsWindow : Window {
DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, STR_BLACK_RAW_STRING);
break;
case WID_GO_GUI_SCALE:
DrawSliderWidget(r, MIN_INTERFACE_SCALE, MAX_INTERFACE_SCALE, this->gui_scale, _scale_labels);
break;
case WID_GO_BASE_SFX_VOLUME:
DrawSliderWidget(r, 0, INT8_MAX, _settings_client.music.effect_vol, {});
break;
@ -486,6 +476,30 @@ struct GameOptionsWindow : Window {
break;
}
case WID_GO_GUI_SCALE:
if (ClickSliderWidget(this->GetWidget<NWidgetBase>(widget)->GetCurrentRect(), pt, MIN_INTERFACE_SCALE, MAX_INTERFACE_SCALE, this->gui_scale)) {
if (!_ctrl_pressed) this->gui_scale = ((this->gui_scale + 12) / 25) * 25;
this->SetWidgetDirty(widget);
}
if (click_count > 0) this->mouse_capture_widget = widget;
break;
case WID_GO_GUI_SCALE_AUTO:
{
if (_gui_scale_cfg == -1) {
_gui_scale_cfg = _gui_scale;
this->SetWidgetLoweredState(WID_GO_GUI_SCALE_AUTO, false);
} else {
_gui_scale_cfg = -1;
this->SetWidgetLoweredState(WID_GO_GUI_SCALE_AUTO, true);
if (AdjustGUIZoom(false)) ReInitAllWindows(true);
this->gui_scale = _gui_scale;
}
this->SetWidgetDirty(widget);
break;
}
case WID_GO_BASE_SFX_VOLUME:
case WID_GO_BASE_MUSIC_VOLUME: {
byte &vol = (widget == WID_GO_BASE_MUSIC_VOLUME) ? _settings_client.music.music_vol : _settings_client.music.effect_vol;
@ -517,6 +531,19 @@ struct GameOptionsWindow : Window {
}
}
void OnMouseLoop() override
{
if (_left_button_down || this->gui_scale == _gui_scale) return;
_gui_scale_cfg = this->gui_scale;
if (AdjustGUIZoom(false)) {
ReInitAllWindows(true);
this->SetWidgetLoweredState(WID_GO_GUI_SCALE_AUTO, false);
this->SetDirty();
}
}
/**
* Set the base media set.
* @param index the index of the media set
@ -576,36 +603,6 @@ struct GameOptionsWindow : Window {
break;
}
case WID_GO_GUI_ZOOM_DROPDOWN: {
int8 new_zoom = index > 0 ? ZOOM_LVL_OUT_4X - index + 1 : ZOOM_LVL_CFG_AUTO;
if (new_zoom != _gui_zoom_cfg) {
GfxClearSpriteCache();
_gui_zoom_cfg = new_zoom;
UpdateGUIZoom();
UpdateCursorSize();
SetupWidgetDimensions();
UpdateAllVirtCoords();
FixTitleGameZoom();
ReInitAllWindows(true);
}
break;
}
case WID_GO_FONT_ZOOM_DROPDOWN: {
int8 new_zoom = index > 0 ? ZOOM_LVL_OUT_4X - index + 1 : ZOOM_LVL_CFG_AUTO;
if (new_zoom != _font_zoom_cfg) {
GfxClearSpriteCache();
_font_zoom_cfg = new_zoom;
UpdateGUIZoom();
ClearFontCache();
LoadStringWidthTable();
SetupWidgetDimensions();
UpdateAllVirtCoords();
ReInitAllWindows(true);
}
break;
}
case WID_GO_BASE_GRF_DROPDOWN:
this->SetMediaSet<BaseGraphics>(index);
break;
@ -637,6 +634,7 @@ struct GameOptionsWindow : Window {
this->SetWidgetDisabledState(WID_GO_VIDEO_VSYNC_BUTTON, !_video_hw_accel);
#endif
this->SetWidgetLoweredState(WID_GO_GUI_SCALE_AUTO, _gui_scale_cfg == -1);
this->SetWidgetLoweredState(WID_GO_GUI_SCALE_BEVEL_BUTTON, _settings_client.gui.scale_bevels);
bool missing_files = BaseGraphics::GetUsedSet()->GetNumMissing() == 0;
@ -664,16 +662,6 @@ static const NWidgetPart _nested_game_options_widgets[] = {
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_AUTOSAVE_FRAME, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_AUTOSAVE_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_GUI_ZOOM_FRAME, STR_NULL),
NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_normal, 0),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_GUI_ZOOM_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP), SetFill(1, 0),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetDataTip(STR_GAME_OPTIONS_GUI_SCALE_BEVELS, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(1, 0), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_GUI_SCALE_BEVEL_BUTTON), SetMinimalSize(21, 9), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP),
EndContainer(),
EndContainer(),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_CURRENCY_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP), SetFill(1, 0),
EndContainer(),
@ -683,8 +671,20 @@ static const NWidgetPart _nested_game_options_widgets[] = {
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_LANGUAGE, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_LANG_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_LANGUAGE_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_FONT_ZOOM, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_FONT_ZOOM_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP), SetFill(1, 0),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_GUI_SCALE_FRAME, STR_NULL),
NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_normal, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_GO_GUI_SCALE), SetMinimalSize(67, 0), SetMinimalTextLines(1, 12 + WidgetDimensions::unscaled.vsep_normal, FS_SMALL), SetFill(0, 0), SetDataTip(0x0, STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetDataTip(STR_GAME_OPTIONS_GUI_SCALE_AUTO, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(1, 0), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_GUI_SCALE_AUTO), SetMinimalSize(21, 9), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetDataTip(STR_GAME_OPTIONS_GUI_SCALE_BEVELS, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(1, 0), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_GUI_SCALE_BEVEL_BUTTON), SetMinimalSize(21, 9), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP),
EndContainer(),
EndContainer(),
EndContainer(),
EndContainer(),
EndContainer(),

@ -1188,7 +1188,7 @@ void SmallMapWindow::RebuildColourIndexIfNecessary()
}
/* Width of the legend blob. */
this->legend_width = (FONT_HEIGHT_SMALL - ScaleFontTrad(1)) * 8 / 5;
this->legend_width = (FONT_HEIGHT_SMALL - ScaleGUITrad(1)) * 8 / 5;
/* The width of a column is the minimum width of all texts + the size of the blob + some spacing */
this->column_width = min_width + this->legend_width + WidgetDimensions::scaled.framerect.Horizontal();

@ -517,14 +517,14 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator, encoder);
}
if (sprite->type == ST_FONT && ZOOM_LVL_FONT != ZOOM_LVL_NORMAL) {
/* Make ZOOM_LVL_NORMAL be ZOOM_LVL_FONT */
sprite[ZOOM_LVL_NORMAL].width = sprite[ZOOM_LVL_FONT].width;
sprite[ZOOM_LVL_NORMAL].height = sprite[ZOOM_LVL_FONT].height;
sprite[ZOOM_LVL_NORMAL].x_offs = sprite[ZOOM_LVL_FONT].x_offs;
sprite[ZOOM_LVL_NORMAL].y_offs = sprite[ZOOM_LVL_FONT].y_offs;
sprite[ZOOM_LVL_NORMAL].data = sprite[ZOOM_LVL_FONT].data;
sprite[ZOOM_LVL_NORMAL].colours = sprite[ZOOM_LVL_FONT].colours;
if (sprite->type == ST_FONT && ZOOM_LVL_GUI != ZOOM_LVL_NORMAL) {
/* Make ZOOM_LVL_NORMAL be ZOOM_LVL_GUI */
sprite[ZOOM_LVL_NORMAL].width = sprite[ZOOM_LVL_GUI].width;
sprite[ZOOM_LVL_NORMAL].height = sprite[ZOOM_LVL_GUI].height;
sprite[ZOOM_LVL_NORMAL].x_offs = sprite[ZOOM_LVL_GUI].x_offs;
sprite[ZOOM_LVL_NORMAL].y_offs = sprite[ZOOM_LVL_GUI].y_offs;
sprite[ZOOM_LVL_NORMAL].data = sprite[ZOOM_LVL_GUI].data;
sprite[ZOOM_LVL_NORMAL].colours = sprite[ZOOM_LVL_GUI].colours;
}
return encoder->Encode(sprite, allocator);

@ -163,7 +163,7 @@ static void StationsWndShowStationRating(int left, int right, int y, CargoID typ
const CargoSpec *cs = CargoSpec::Get(type);
if (!cs->IsValid()) return;
int padding = ScaleFontTrad(1);
int padding = ScaleGUITrad(1);
int width = right - left;
int colour = cs->rating_colour;
TextColour tc = GetContrastColour(colour);
@ -177,7 +177,7 @@ static void StationsWndShowStationRating(int left, int right, int y, CargoID typ
} else {
/* Draw a (scaled) one pixel-wide bar of additional cargo meter, useful
* for stations with only a small amount (<=30) */
uint rest = ScaleFontTrad(amount) / 5;
uint rest = ScaleGUITrad(amount) / 5;
if (rest != 0) {
GfxFillRect(left, y + height - rest, left + padding - 1, y + height, colour);
}
@ -391,7 +391,7 @@ public:
}
case WID_STL_LIST:
resize->height = std::max(FONT_HEIGHT_NORMAL, FONT_HEIGHT_SMALL + ScaleFontTrad(3));
resize->height = std::max(FONT_HEIGHT_NORMAL, FONT_HEIGHT_SMALL + ScaleGUITrad(3));
size->height = padding.height + 5 * resize->height;
/* Determine appropriate width for mini station rating graph */

@ -334,21 +334,12 @@ max = UINT32_MAX
cat = SC_EXPERT
[SDTG_VAR]
name = ""gui_zoom""
type = SLE_INT8
var = _gui_zoom_cfg
def = ZOOM_LVL_CFG_AUTO
min = ZOOM_LVL_CFG_AUTO
max = ZOOM_LVL_OUT_4X
cat = SC_BASIC
[SDTG_VAR]
name = ""font_zoom""
type = SLE_INT8
var = _font_zoom_cfg
def = ZOOM_LVL_CFG_AUTO
min = ZOOM_LVL_CFG_AUTO
max = ZOOM_LVL_OUT_4X
name = ""gui_scale""
type = SLE_INT32
var = _gui_scale_cfg
def = -1
min = -1
max = MAX_INTERFACE_SCALE
cat = SC_BASIC
[SDTG_BOOL]

@ -1269,7 +1269,7 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
/** Screen the window is on changed. */
- (void)windowDidChangeBackingProperties:(NSNotification *)notification
{
bool did_adjust = AdjustGUIZoom();
bool did_adjust = AdjustGUIZoom(true);
/* Reallocate screen buffer if necessary. */
driver->AllocateBackingStore();

@ -167,15 +167,13 @@ public:
}
/**
* Get a suggested default GUI zoom taking screen DPI into account.
* Get a suggested default GUI scale taking screen DPI into account.
*/
virtual ZoomLevel GetSuggestedUIZoom()
virtual int GetSuggestedUIScale()
{
float dpi_scale = this->GetDPIScale();
if (dpi_scale >= 3.0f) return ZOOM_LVL_NORMAL;
if (dpi_scale >= 1.5f) return ZOOM_LVL_OUT_2X;
return ZOOM_LVL_OUT_4X;
return Clamp(dpi_scale * 100, MIN_INTERFACE_SCALE, MAX_INTERFACE_SCALE);
}
virtual const char *GetInfoString() const

@ -675,7 +675,7 @@ LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
}
case WM_DPICHANGED: {
auto did_adjust = AdjustGUIZoom();
auto did_adjust = AdjustGUIZoom(true);
/* Resize the window to match the new DPI setting. */
RECT *prcNewWindow = (RECT *)lParam;

@ -19,7 +19,8 @@ enum GameOptionsWidgets {
WID_GO_LANG_DROPDOWN, ///< Language dropdown.
WID_GO_RESOLUTION_DROPDOWN, ///< Dropdown for the resolution.
WID_GO_FULLSCREEN_BUTTON, ///< Toggle fullscreen.
WID_GO_GUI_ZOOM_DROPDOWN, ///< Dropdown for the GUI zoom level.
WID_GO_GUI_SCALE, ///< GUI Scale slider.
WID_GO_GUI_SCALE_AUTO, ///< Autodetect GUI scale button.
WID_GO_GUI_SCALE_BEVEL_BUTTON, ///< Toggle for chunky bevels.
WID_GO_BASE_GRF_DROPDOWN, ///< Use to select a base GRF.
WID_GO_BASE_GRF_STATUS, ///< Info about missing files etc.
@ -35,7 +36,6 @@ enum GameOptionsWidgets {
WID_GO_BASE_MUSIC_STATUS, ///< Info about corrupted files etc.
WID_GO_BASE_MUSIC_TEXTFILE, ///< Open base music readme, changelog (+1) or license (+2).
WID_GO_BASE_MUSIC_DESCRIPTION = WID_GO_BASE_MUSIC_TEXTFILE + TFT_END, ///< Description of selected base music set.
WID_GO_FONT_ZOOM_DROPDOWN, ///< Dropdown for the font zoom level.
WID_GO_VIDEO_ACCEL_BUTTON, ///< Toggle for video acceleration.
WID_GO_VIDEO_VSYNC_BUTTON, ///< Toggle for video vsync.
WID_GO_REFRESH_RATE_DROPDOWN, ///< Dropdown for all available refresh rates.

@ -116,27 +116,7 @@ static inline int ScaleSpriteTrad(int value)
*/
static inline int ScaleGUITrad(int value)
{
return UnScaleGUI(value * ZOOM_LVL_BASE);
}
/**
* Short-hand to apply font zoom level.
* @param value Pixel amount at #ZOOM_LVL_BEGIN (full zoom in).
* @return Pixel amount at #ZOOM_LVL_FONT (current interface size).
*/
static inline int UnScaleFont(int value)
{
return UnScaleByZoom(value, ZOOM_LVL_FONT);
}
/**
* Scale traditional pixel dimensions to Font zoom level.
* @param value Pixel amount at #ZOOM_LVL_BASE (traditional "normal" interface size).
* @return Pixel amount at #ZOOM_LVL_FONT (current interface size).
*/
static inline int ScaleFontTrad(int value)
{
return UnScaleFont(value * ZOOM_LVL_BASE);
return value * _gui_scale / 100;
}
#endif /* ZOOM_FUNC_H */

@ -15,8 +15,6 @@
static uint const ZOOM_LVL_SHIFT = 2;
static uint const ZOOM_LVL_BASE = 1 << ZOOM_LVL_SHIFT;
static const int8 ZOOM_LVL_CFG_AUTO = -1;
/** All zoom levels we know. */
enum ZoomLevel : byte {
/* Our possible zoom-levels */
@ -50,12 +48,13 @@ enum ZoomLevel : byte {
};
DECLARE_POSTFIX_INCREMENT(ZoomLevel)
extern int8 _gui_zoom_cfg;
extern int8 _font_zoom_cfg;
extern int _gui_scale;
extern int _gui_scale_cfg;
extern ZoomLevel _gui_zoom;
extern ZoomLevel _font_zoom;
#define ZOOM_LVL_GUI (_gui_zoom)
#define ZOOM_LVL_FONT (_font_zoom)
static const int MIN_INTERFACE_SCALE = 100;
static const int MAX_INTERFACE_SCALE = 500;
#endif /* ZOOM_TYPE_H */

Loading…
Cancel
Save