Patric Stout
fa1e27994d
Feature: allow the use of TURN to connect client and server together
...
TURN is a last resort, used only if all other methods failed.
TURN is a relay approach to connect client and server together, where
openttd.org (by default) is the middleman.
It is very unlikely either the client or server cannot connect to
the STUN server, as they are both already connected to the Game
Coordinator. But in the odd case it does fail, estabilishing the
connection fails without any further possibility to recover.
3 years ago
Rubidium
178ea3196b
Remove: includes to network/core/config.h from headers when only three cpp files need it
3 years ago
Patric Stout
b6a116a247
Add: allow setting your server visibility to "invite-only" ( #9434 )
...
In this mode you do register to the Game Coordinator, but your
server will not show up in the public server listing. You can give
your friends the invite code of the server with which they can
join.
3 years ago
Patric Stout
e4d216e44b
Feature: join servers based on their invite code
...
This removes the need to know a server IP to join it. Invite codes
are small (~7 characters) indentifiers for servers, which can be
exchanged with other players to join the servers.
3 years ago
Patric Stout
8a2da49413
Remove: old server listing via Master Server
...
This removes all UDP from the game except for a local broadcast
to find LAN games.
So long Master Server, and tnx for all the fish!
3 years ago
Jonathan G Rennison
f9bb004b05
Temporarily mark dual pane train purchase window as experimental
...
See: #287 , #296 , #297
3 years ago
Jonathan G Rennison
158608442c
Merge pull request #281 from VacuumBreather/train_speed_adaptation
...
# Conflicts:
# src/saveload/extended_ver_sl.cpp
# src/saveload/extended_ver_sl.h
3 years ago
Jonathan G Rennison
5e418128da
Add setting for whether to use dual pane train purchase window
3 years ago
Jonathan G Rennison
3bba9ef37a
Fix setting name
3 years ago
Andreas Schmitt
debc504e59
Add a setting for train speed adaptation
...
Prior to this change, without realistic breaking, trains would continuously run into the train in front of them. This makes them adjust their speed based on trains in front of them
3 years ago
Jonathan G Rennison
ac9749d015
Merge PR #283 (max city height) into jgrpp
3 years ago
Andreas Schmitt
a17efcd7d5
Introduce setting for a max height level for towns
...
Prior to this change, the game tended to place towns on mountain tops. Realistic heightmaps had limitations because of this.
This change allows the player to specify that the towns should be generated in the valleys.
3 years ago
Andreas Schmitt
150e502cf9
Add generation of public roads linking towns
3 years ago
Andreas Schmitt
d718ba62ef
Add option to sort tracks by category and speed ( #282 )
3 years ago
Andreas Schmitt
ec40677fdc
Add a setting to turn off road vehicle slowdown in curves
...
Prior to this change, road vehicles would always slowdown in curves. This forces the player to build grid like roads. With new height levels and more mountainous maps and in the absense of diagonal roads this causes unnecessary pain. It should be an option to turn this off, so mountainous maps and curvy roads are not punishing the player unnecessarily. Nobody wants to build grid like roads outside of towns.
3 years ago
Jonathan G Rennison
0b80461cd4
Merge branch 'pr-270' into jgrpp
...
# Conflicts:
# src/lang/english.txt
# src/settings_type.h
# src/table/settings.ini
3 years ago
Jonathan G Rennison
696fb746b7
Add setting for demolition confirmation mode
3 years ago
Jonathan G Rennison
1cc8053003
Add setting to control station rating tooltip detail level
...
Default to simple
3 years ago
Tyler Trahan
d09210e1c6
Feature: Configurable subsidy duration
3 years ago
Jonathan G Rennison
a7d8c6fe0c
Add PF setting for whether to pathfind up to back of one-way PBS
3 years ago
Patric Stout
e9e4588db1
Codechange: use setting name instead of index for HandleOldDiffCustom() ( #9311 )
3 years ago
Jonathan G Rennison
3e8ee4f49f
Remove "Disable vehicle image update" setting
3 years ago
rubidium42
44ca7d9377
Change: Use gender-neutral pronouns
3 years ago
rubidium42
2022e34824
Codechange: move locale settings to std::string
3 years ago
rubidium42
16437b7c0d
Codechange: move client name in settings to std::string
3 years ago
rubidium42
02fdb5b210
Codechange: move server name/id in settings to std::string
3 years ago
rubidium42
cc6c078dec
Codechange: move hostnames in settings to std::string
3 years ago
rubidium42
c73d64adf9
Codechange: move passwords in settings to std::string
3 years ago
Patric Stout
be37a2cab8
Codechange: use NetworkAddress instead of two host/port variables where possible
...
This also means we no longer need last_host/last_port, but can
just use a single last_joined setting.
3 years ago
Jonathan G Rennison
ba418f9d0d
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/lang/simplified_chinese.txt
# src/network/core/tcp_content.cpp
# src/network/core/udp.cpp
# src/network/network_server.cpp
# src/saveload/linkgraph_sl.cpp
# src/table/gameopt_settings.ini
3 years ago
Patric Stout
05612d60ae
Remove: "language" field from server/client
...
The original idea was that people could find a server they could
talk in their native language on. This isn't really used in that
way. There are several reasons for removing this:
- the client also sends his "language" to the server, but nothing
is doing anything with this.
- flags are a bad way to represent languages, and over the years
we had several (rightfully) complaints about this.
- most servers have their language set to "All", and prefix the
servername with the language it is about. This is a much more
efficient way to do the same.
All in all, this feature should go back to the drawing board.
Maybe it could work in another form, but this form is not it.
3 years ago
reldred
d1d27c0748
Adds additional zone configuration for cities, renames existing zone configuration to towns.
3 years ago
Jonathan G Rennison
f39b6f4ba3
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/cheat_gui.cpp
# src/genworld_gui.cpp
# src/landscape.cpp
# src/lang/english.txt
# src/saveload/afterload.cpp
# src/screenshot.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_type.h
# src/table/settings.ini
# src/tile_type.h
# src/widgets/genworld_widget.h
3 years ago
Jonathan G Rennison
5e14b54a0c
Merge branch 'master' into jgrpp
3 years ago
reldred
213b6fe6ef
Add PR #231 : More river configuration options
3 years ago
Jonathan G Rennison
7e728fe9d6
Merge branch 'pr-230' into jgrpp
3 years ago
reldred
86e7cb6d18
Allow tile height to also play a part in determining the density of rocky patches.
3 years ago
reldred
4a169f07ab
Fix a typo in a comment in settings_type.h. I know... Minor...
3 years ago
Patric Stout
f05e2e0d40
Feature: allow setting a custom terrain type to define highest peak
...
At least, TGP will try to reach it. It heavily depends on the map
if it is reachable at all. But for sure it will do its atmost to
get there!
3 years ago
Patric Stout
45c2c29c35
Add: allow setting the highest mountain for heightmaps
...
It will add some slack to the map height limit if that was set
to auto.
3 years ago
Patric Stout
1a1049bc0d
Change: rename setting "max_heightlevel" to "map_height_limit"
...
This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.
Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.
Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
3 years ago
Patric Stout
70bc55cfd6
Feature: setting to indicate desert coverage for tropic climate
...
This is an indication value; the game tries to get as close as it
can, but due to the complex tropic rules, that is unlikely to be
exact.
In the end, it picks a height-level to base the desert/tropic
line on. This is strictly seen not needed, as we can convert any
tile to either. But it is the simplest way to get started with
this without redoing all related functions.
3 years ago
Patric Stout
cafe4eed6e
Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
...
Setting the snow coverage (in % of the map) makes a lot more sense
to the human, while still allowing the niche player to set (by
finding the correct %) a snow line height they like. This makes for
easier defaults, as it decoupled terrain height from amount of snow.
Maps can never be 100% snow, as we do not have sprites for coastal
tiles.
Internally, this calculates the best snow line height to approach
this coverage as close as possible.
3 years ago
reldred
67c256f437
Add PR #228 : New configure town zone multipliers
3 years ago
reldred
59631c1899
Hopefully fix the issues with the settings menu not showing up correctly.
3 years ago
reldred
7c6d73abfa
Create new branch. Goals: Make rocks size patches and frequency configruable. Optional but highly desired: Make rocks denser/more frequent the higher the altitude (make that an optional bool?)
...
Also the number display is screwed in the settings gui. Same problem as my other patch. Need to compare it to what I did for the other var I did recently (tiles width around rivers to make desert go away) and fix this. This will do to start with.
3 years ago
reldred
07397783f8
Allows configuring the height at which rainforests start, which by default was controlled by dividing the map maxheight by 4 in landscape.cpp. Default setting is 8 which matches and should provide default behavior in new map creation.
3 years ago
Jonathan G Rennison
a670e369db
Add setting for no vehicles introduced after given year
3 years ago
Jonathan G Rennison
3f4333bcc8
Add setting to enable non-admin multiplayer clients to rename towns
3 years ago
Matt Kimber
bcb3313e13
Feature: allow setting maximum zoom level at which sprites are drawn ( #8604 )
3 years ago
Jonathan G Rennison
84a7ab180e
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/company_cmd.cpp
# src/lang/greek.txt
# src/table/settings.ini
3 years ago
Patric Stout
74aa934441
Codechange: validate that "max" value of settings fit in their storage
...
This is an easy mistake to make, so protect us against making such
mistakes, by validating it doesn't happen.
3 years ago
Patric Stout
f183ded9fe
Add: settings to limit your fast-forward game speed
...
By default this setting is set to 2500% normal game speed.
(cherry picked from commit c3dc27e37e
)
# Conflicts:
# src/gfx.cpp
# src/gfx_func.h
# src/settings_type.h
# src/video/cocoa/cocoa_v.mm
# src/video/video_driver.cpp
# src/video/win32_v.cpp
3 years ago
Patric Stout
c3dc27e37e
Add: settings to limit your fast-forward game speed
...
By default this setting is set to 2500% normal game speed.
3 years ago
Jonathan G Rennison
93f2d5e056
Add GUI setting for shading trees on slopes in viewports
...
Deafult on, only for non-map mode
(Slope shading is always on in map mode)
3 years ago
Jonathan G Rennison
e95216b59d
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/company_cmd.cpp
# src/core/geometry_func.cpp
# src/date.cpp
# src/genworld_gui.cpp
# src/gfx.cpp
# src/object_gui.cpp
# src/openttd.cpp
# src/settings_type.h
# src/video/allegro_v.cpp
# src/video/dedicated_v.cpp
# src/video/null_v.cpp
# src/video/sdl2_v.cpp
# src/video/sdl_v.cpp
# src/video/win32_v.cpp
3 years ago
Patric Stout
fa170b9ace
Feature: configurable refresh-rate and change default to 60fps
...
Most modern games run on 60 fps, and for good reason. This gives
a much smoother experiences.
As some people have monitors that can do 144Hz or even 240Hz, allow
people to configure the refresh rate. Of course, the higher you
set the value, the more time the game spends on drawing pixels
instead of simulating the game, which has an effect on simulation
speed.
The simulation will still always run at 33.33 fps, and is not
influences by this setting.
3 years ago
Jonathan G Rennison
b7ddd486cf
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/aircraft_cmd.cpp
# src/blitter/32bpp_anim.cpp
# src/cargopacket.cpp
# src/cheat_gui.cpp
# src/company_cmd.cpp
# src/company_gui.cpp
# src/core/pool_func.hpp
# src/date.cpp
# src/economy.cpp
# src/error_gui.cpp
# src/ground_vehicle.cpp
# src/ground_vehicle.hpp
# src/group_gui.cpp
# src/industry_cmd.cpp
# src/lang/dutch.txt
# src/lang/french.txt
# src/lang/german.txt
# src/linkgraph/linkgraph_gui.cpp
# src/linkgraph/mcf.cpp
# src/network/network_content.cpp
# src/network/network_server.cpp
# src/network/network_udp.cpp
# src/newgrf_engine.cpp
# src/newgrf_station.cpp
# src/order_cmd.cpp
# src/order_gui.cpp
# src/pathfinder/follow_track.hpp
# src/pathfinder/yapf/yapf_common.hpp
# src/saveload/saveload.cpp
# src/settings_gui.cpp
# src/station_cmd.cpp
# src/station_kdtree.h
# src/string_func.h
# src/table/settings.ini
# src/tgp.cpp
# src/timetable_cmd.cpp
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/train_gui.cpp
# src/tree_gui.cpp
# src/tunnelbridge_cmd.cpp
# src/vehicle.cpp
# src/vehicle_gui.cpp
# src/video/sdl2_v.cpp
# src/video/sdl_v.cpp
# src/video/win32_v.cpp
# src/viewport.cpp
# src/viewport_sprite_sorter_sse4.cpp
# src/window.cpp
3 years ago
Jonathan G Rennison
f9956d88c3
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/aircraft_cmd.cpp
# src/company_gui.cpp
# src/lang/arabic_egypt.txt
# src/lang/czech.txt
# src/lang/esperanto.txt
# src/lang/faroese.txt
# src/lang/finnish.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/lang/latvian.txt
# src/lang/malay.txt
# src/lang/polish.txt
# src/lang/spanish.txt
# src/lang/spanish_MX.txt
# src/lang/unfinished/urdu.txt
# src/main_gui.cpp
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/road_cmd.cpp
# src/settings_type.h
# src/station_cmd.cpp
# src/table/settings.ini
3 years ago
Jonathan G Rennison
33d9e48bcf
Add setting for inflation dates mode
3 years ago
Jonathan G Rennison
39df1c49a1
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/fileio.cpp
# src/group_gui.cpp
# src/industry.h
# src/lang/korean.txt
# src/linkgraph/linkgraphjob.cpp
# src/linkgraph/linkgraphjob.h
# src/linkgraph/linkgraphschedule.cpp
# src/linkgraph/linkgraphschedule.h
# src/openttd.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/town_cmd.cpp
# src/vehicle_gui.cpp
# src/vehicle_gui_base.h
3 years ago
Jonathan G Rennison
09dc33022c
Add client setting for vehicle naming scheme
3 years ago
Jonathan G Rennison
ed0ffb6220
Add feature: realistic train braking
...
Add setting to select train braking model.
3 years ago
Charles Pigott
188bf0fbc9
Change: Remove disable_unsuitable_building setting
...
This setting is no longer useful, as you can now always build roads,
canals, etc.
4 years ago
Kuhnovic
a3a7928372
Feature: option to auto remove signals when in the way during rail construction ( #8274 )
4 years ago
Pavel Stupnikov
ba4626d450
Add: new economy "frozen" that stops production changes and industry closures ( #8282 )
...
(cherry picked from commit c9fd85528a
)
4 years ago
frosch
2bb691f50e
Change: Remove the LAN/Internet combobox from the server list in favour of adding two separate search buttons.
4 years ago
Jonathan G Rennison
8ac436f507
Add setting to scale primary industry cargo production
4 years ago
Pavel Stupnikov
c9fd85528a
Add: new economy "frozen" that stops production changes and industry closures ( #8282 )
4 years ago
Jonathan G Rennison
9efeb3551a
Tunnel/bridge signal simulation spacing is now a company setting
4 years ago
Jonathan G Rennison
cde5e8c79d
Add setting to disable continuously updating NewGRF vehicle image
4 years ago
Jonathan G Rennison
ca726d79f5
Add company setting for whether to add vehicle to group on copy-clone
4 years ago
Jonathan G Rennison
84dd35b685
Add drive-through train depot emulation (default off)
4 years ago
Jonathan G Rennison
2ea3a7d6f4
Add setting for default road/tram types, to match default rail type setting
4 years ago
Jonathan G Rennison
f44d75eaf5
Allow building objects by area (1x1 objects only)
...
Add setting (default on)
4 years ago
Jonathan G Rennison
2d350d26db
Add rate limit for object construction
4 years ago
Jonathan G Rennison
cc6be16422
Add news setting for trains waiting due to routing restrictions
4 years ago
Jonathan G Rennison
8bf41a6f1d
Add setting to show unlisted console commands
4 years ago
Jonathan G Rennison
f26143f063
Add setting for alternative linkgraph overlay colour schemes
4 years ago
Jonathan G Rennison
ce6cdc551f
Add anywhere mode to ignore house zone scenario editor setting
...
See: #177
4 years ago
Jonathan G Rennison
157beb05ed
Add settings to ignore date/zone/GRF when placing houses in scenario editor
...
See: #177
4 years ago
Jonathan G Rennison
b7118b60fe
Add setting to enable multiple churches/stadiums in scenario editor
...
See: #177
4 years ago
Jonathan G Rennison
3dfbeb07f6
Settings: Add scenario editor section
4 years ago
Jonathan G Rennison
d5ada6a14b
Add setting to control RV re-routing on road layout change
...
Default to road removal only
This is due to poor performance with many RVs when town growth is
continually adding to the road layout
4 years ago
Jonathan G Rennison
38d42795c8
Add setting to disable vehicle expiry after a given year
4 years ago
Jonathan G Rennison
f5e9805b10
Store time display settings both in savegame and client, add setting
4 years ago
Jonathan G Rennison
271fac01a7
Add setting to scale station cargo capacity and rating tolerance by size
4 years ago
Jonathan G Rennison
ab99c16601
Add support for money cheat in multiplayer
...
Add a setting for whether this is permitted by multiplayer clients
4 years ago
Jonathan G Rennison
81a1094cc8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/console_cmds.cpp
# src/date.cpp
# src/economy.cpp
# src/misc.cpp
# src/newgrf_house.cpp
4 years ago
Jonathan G Rennison
7960db35f2
Merge branch 'master' into jgrpp
...
# Conflicts:
# config.lib
# projects/openttd_vs140.vcxproj
# projects/openttd_vs140.vcxproj.filters
# projects/openttd_vs141.vcxproj
# projects/openttd_vs141.vcxproj.filters
# projects/openttd_vs142.vcxproj
# projects/openttd_vs142.vcxproj.filters
# src/aircraft_cmd.cpp
# src/base_station_base.h
# src/core/pool_type.hpp
# src/disaster_vehicle.cpp
# src/economy.cpp
# src/engine.cpp
# src/group.h
# src/group_cmd.cpp
# src/group_gui.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/linkgraph/linkgraph_gui.cpp
# src/network/network_command.cpp
# src/network/network_server.cpp
# src/openttd.cpp
# src/order_cmd.cpp
# src/road_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/cargopacket_sl.cpp
# src/saveload/linkgraph_sl.cpp
# src/saveload/order_sl.cpp
# src/saveload/station_sl.cpp
# src/saveload/town_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/screenshot.cpp
# src/screenshot.h
# src/settings_gui.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/station.cpp
# src/station_cmd.cpp
# src/table/settings.ini
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/train.h
# src/train_cmd.cpp
# src/train_gui.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/vehiclelist.cpp
# src/window_type.h
5 years ago
stormcone
b524f1ae21
Feature: Show the name of the NewGRF in the build vehicle window.
5 years ago
Niels Martin Hansen
2fd871e2af
Feature: Configurable game ending year
...
Functionally reverts 683b65ee1
5 years ago
Jonathan G Rennison
fd25596311
Merge upstream PR #7852 into jgrpp
...
Feature: Show the name of the NewGRF in the build vehicle window
Author: stormcone
# Conflicts:
# src/lang/english.txt
# src/settings_gui.cpp
# src/settings_type.h
# src/table/settings.ini
5 years ago
Jonathan G Rennison
030e8bf762
Rename programmable signals to programmable pre-signals
...
This is to make it less unclear what they actually are and do
5 years ago
stormcone
4def6cf70f
Feature: Show the name of the NewGRF in the build vehicle window.
5 years ago
Jonathan G Rennison
2b0c1a5930
Separate allow stations under bridges into settings for: rail, road, docks
5 years ago
Jonathan G Rennison
cbdd9f84d8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/console_gui.cpp
# src/lang/korean.txt
# src/video/sdl2_v.cpp
# src/video/sdl2_v.h
# src/window.cpp
# src/window_gui.h
5 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Jonathan G Rennison
ca3c72438e
Merge branch 'master' into jgrpp
...
# Conflicts:
# Makefile.bundle.in
# src/os/macosx/string_osx.cpp
# src/station_cmd.cpp
5 years ago
Jack Baron
7c9dedb94f
Feature: Configure minimum share trading years
5 years ago