rubidium
e6f96da537
(svn r13066) -Fix [FS#2005]: loading of TTDP savegames with rivers in them.
2008-05-13 12:15:52 +00:00
glx
c708ab3b48
(svn r13047) -Codechange: remove vp_d
2008-05-11 15:08:44 +00:00
rubidium
f438700402
(svn r13024) -Codechange: do not use WE_MOUSELOOP when WE_TICK suffices, rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
2008-05-09 09:29:27 +00:00
smatz
5e51833ee5
(svn r13022) -Fix: driver list wasn't freed, replace by statically allocated one
2008-05-08 23:26:17 +00:00
smatz
386a3f1d20
(svn r13016) -Codechange: unify the detection if rail catenary should be drawn
2008-05-08 16:48:29 +00:00
rubidium
d03994098b
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
2008-05-06 15:11:33 +00:00
smatz
72120a48c4
(svn r12955) -Fix (r12858): compilation with desync debug was broken
2008-05-05 15:07:09 +00:00
rubidium
e6bc8fa3d8
(svn r12948) -Fix [FS#1982]: all vehicles would be available when an original scenario would be played.
2008-05-04 22:38:18 +00:00
smatz
297f99e100
(svn r12944) -Codechange: use rev.h instead of externs at many places
2008-05-04 21:53:36 +00:00
peter1138
a00371c8db
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
2008-04-29 21:31:29 +00:00
rubidium
1d01390fa6
(svn r12921) -Codechange: coding style fixes and documentation updates.
2008-04-29 18:19:29 +00:00
smatz
805e1db332
(svn r12904) -Fix [FS#1953]: remove trams from savegames saved in OTTD without tram support, it is better than to simply crash
2008-04-25 16:33:40 +00:00
rubidium
739cb53fff
(svn r12858) -Add: small piece of code that can help hunting desyncs. Has to be enabled by --enable-desync-debug=1 though.
2008-04-23 22:17:33 +00:00
rubidium
39a715f1f3
(svn r12845) -Change: use YAPF for fairly old savegames from before YAPF was introduced.
2008-04-23 00:16:21 +00:00
rubidium
181b36ca0b
(svn r12801) -Codechange: remove the dependency of function.h in town_map.h
2008-04-20 08:43:31 +00:00
rubidium
15680e477a
(svn r12800) -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
2008-04-20 08:22:59 +00:00
rubidium
161b588631
(svn r12784) -Codechange: handle the asynchronious save 'handlers' in saveload.cpp instead of openttd.cpp.
2008-04-19 10:18:38 +00:00
rubidium
49cfba55bb
(svn r12782) -Codechange: remove some functions from functions.h and do not statically 'waste' memory when the old name array is not needed anymore.
2008-04-19 08:21:55 +00:00
rubidium
dde68e922a
(svn r12779) -Codechange: remove a few constants from openttd.h.
2008-04-18 21:49:38 +00:00
rubidium
1b2773445d
(svn r12765) -Codechange: move some stuff out of variables.h that required including other headers in variables.h.
2008-04-18 10:16:51 +00:00
rubidium
b1d1a4ac66
(svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location.
2008-04-17 21:21:01 +00:00
rubidium
02cdf01507
(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
2008-04-17 19:10:30 +00:00
smatz
059e94e355
(svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function can be used
2008-04-17 18:24:45 +00:00
smatz
9488db56d4
(svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile()
2008-04-17 00:44:20 +00:00
rubidium
4f0bfa91ab
(svn r12696) -Fix: loading ancient savegames could result in invalid orders in order lists with all related problems.
2008-04-13 19:46:26 +00:00
rubidium
e8ee93b593
(svn r12689) -Feature: non-stop(or rather no non-stop) and via orders for road vehicles.
2008-04-13 16:54:19 +00:00
rubidium
ba0a5814c2
(svn r12652) -Codechange: rework the order GUI a little more to make it a little more clear that 'transfer' is just an unload type.
2008-04-10 17:23:51 +00:00
rubidium
5992dad01f
(svn r12648) -Feature: allow four different non-stop types in a single game instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
...
-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
2008-04-10 08:30:15 +00:00
rubidium
d74c6ffb62
(svn r12617) -Codechange: add type safety to the Order's load and unload types.
2008-04-07 20:03:46 +00:00
rubidium
fb1c4eccd8
(svn r12593) -Codechange: hide Order's flags in most of the code.
2008-04-06 15:09:45 +00:00
rubidium
d6623cf654
(svn r12588) -Codechange: do not access the destination of an order directly.
2008-04-06 07:48:51 +00:00
rubidium
e68b2088ce
(svn r12586) -Codechange: do not access an order's refit variables directly.
2008-04-06 07:07:21 +00:00
rubidium
5b47f81b0f
(svn r12584) -Codechange: do not access the order type directly.
2008-04-05 23:36:54 +00:00
smatz
c745ca21a3
(svn r12556) -Fix (r6001): remove fences with fields when loading old savegames, looks better
2008-04-03 23:52:43 +00:00
smatz
ff7e8fb2dd
(svn r12550) -Change: the signal GUI is now persistent - has the same data when it is reopened
2008-04-03 21:54:31 +00:00
rubidium
a0895d57fa
(svn r12501) -Codechange: split signs.h.
2008-03-31 07:25:49 +00:00
rubidium
7c759731dc
(svn r12498) -Codechange: bring a little 'order' to openttd.cpp's includes and do not 'define' VARDEF for files that do not have them anymore.
2008-03-31 07:03:35 +00:00
rubidium
6f15d34fe5
(svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff).
2008-03-31 06:42:26 +00:00
rubidium
ef2be7d0fc
(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
2008-03-31 00:17:39 +00:00
rubidium
2edd403656
(svn r12489) -Codechange: split station.h into station_base.h and station_func.h.
2008-03-31 00:06:17 +00:00
rubidium
eeabab4555
(svn r12459) -Codechange: split news.h into news_type.h and news_func.h.
2008-03-28 08:53:36 +00:00
skidd13
a887b79f90
(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
2008-03-18 12:28:21 +00:00
frosch
08f0179916
(svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128.
2008-03-06 14:21:10 +00:00
peter1138
3907ac518b
(svn r12335) -Codechange: Don't stuff signed values into a unsigned variable when the variable can just be unsigned...
2008-03-04 12:14:34 +00:00
peter1138
e90cf8509a
(svn r12202) -Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen.
2008-02-20 19:37:02 +00:00
smatz
e95a85315c
(svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, do not set water class for them
2008-02-20 16:24:56 +00:00
smatz
509b3a3247
(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
2008-02-18 18:35:36 +00:00
frosch
43c0f7ea8e
(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
2008-02-14 15:59:16 +00:00
smatz
a0ddc43e92
(svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost
...
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
2008-02-13 19:24:40 +00:00
smatz
507728f46b
(svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders (Yorick)
2008-02-13 14:21:36 +00:00
smatz
e075cf5500
(svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles
2008-02-10 14:16:25 +00:00
smatz
ad933e1ddb
(svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders
2008-02-10 14:00:52 +00:00
smatz
d9af979d6a
(svn r12096) -Fix: remove leftover property when loading older savegames
2008-02-09 17:36:21 +00:00
smatz
8195e57fd4
(svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders
2008-02-08 19:57:56 +00:00
frosch
e95e887772
(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed.
2008-02-06 15:32:06 +00:00
peter1138
1d891a8b15
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
...
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
2008-02-02 09:28:43 +00:00
frosch
da754951f1
(svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were converted to canals in old savegames.
2008-01-24 14:57:43 +00:00
smatz
0b888ccc00
(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
2008-01-23 14:51:36 +00:00
peter1138
9ca929c812
(svn r11934) -Codechange: add persistent random data for river and canal tiles.
2008-01-20 18:30:53 +00:00
smatz
8d077b16d8
(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
...
-Fix: crossing sound is bound to tile, not to vehicle
2008-01-17 20:41:33 +00:00
smatz
822242f411
(svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
2008-01-17 19:49:06 +00:00
rubidium
6891bc2011
(svn r11867) -Fix: do not reset changes to persistent storages during world generation.
...
-Fix: store changes to persistent storages after performing all the game logic instead of resetting them.
2008-01-15 18:51:46 +00:00
glx
8c13852373
(svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
2008-01-15 00:03:48 +00:00
rubidium
392d59f6a9
(svn r11840) -Codechange: split network.h so not everything in there needs to be included when wanting to know whether we are a server.
2008-01-13 21:51:53 +00:00
rubidium
5c4150d304
(svn r11832) -Codechange: get rid of (quite) some VARDEFs.
2008-01-13 13:36:01 +00:00
rubidium
079abbd04b
(svn r11829) -Feature: allow reloading openttd.cfg when starting a new game on a dedicated server. Patch by dihedral.
2008-01-13 01:39:22 +00:00
rubidium
d4e6a6bf57
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
2008-01-13 01:21:35 +00:00
peter1138
ab8382c0db
(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
...
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
2008-01-12 19:58:06 +00:00
rubidium
ac528411df
(svn r11818) -Codechange: split player.h into smaller pieces.
2008-01-12 14:10:35 +00:00
rubidium
04f936c2c6
(svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area').
2008-01-11 00:30:32 +00:00
rubidium
0e517fe023
(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.
2008-01-09 09:45:45 +00:00
rubidium
a3ccdcea36
(svn r11777) -Codechange: split the string header and make do not include it when it's not necessary.
2008-01-07 14:23:25 +00:00
rubidium
b0ac283aec
(svn r11774) -Change: do not include variables.h in a header when it is not needed.
2008-01-07 00:57:19 +00:00
rubidium
acc7c9eb01
(svn r11771) -Codechange: split settings.h into better separated headers.
2008-01-07 00:19:09 +00:00
peter1138
fa83291a76
(svn r11742) -Codechange [FS#1319]: Run window tick events when paused, so that news pop-ups and the about window still progress. For other windows the events are ignored when paused.
2008-01-01 22:34:00 +00:00
peter1138
aab495604a
(svn r11735) -Fix [FS#1574]: Don't reset loading indicator IDs when only reloading NewGRFs.
2008-01-01 15:06:37 +00:00
rubidium
e5e75bd8f8
(svn r11719) -Codechange: split sound.h in a header with types and one with functions.
2007-12-29 09:24:26 +00:00
smatz
108ab3b910
(svn r11717) -Fix [FS#1590]: make sure invalid players have all shares owned by PLAYER_SPECTATOR
2007-12-28 18:25:30 +00:00
belugas
e9a039b845
(svn r11714) -Fix[FS#1569]: Do not allow player inauguration date on scenarios to be bigger than current year.
...
This will not (yet) be true if you are loading a scenario with the "-g" command line option.
2007-12-28 04:20:56 +00:00
belugas
5087a6cdd7
(svn r11713) -Codechange: Move some declarations and definitions in a more logical disposition
2007-12-28 03:14:55 +00:00
rubidium
384503e7d3
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
2007-12-27 13:35:39 +00:00
rubidium
b9046c97fb
(svn r11702) -Codechange: move all date related stuff to date*.
2007-12-26 13:50:40 +00:00
rubidium
2786d789a1
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
2007-12-26 11:45:43 +00:00
rubidium
429521a7d1
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
2007-12-25 11:26:07 +00:00
rubidium
bf98e25e43
(svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed.
2007-12-25 09:48:53 +00:00
rubidium
a773d45885
(svn r11684) -Codechange: split gfx.h in a type and functional header.
2007-12-23 10:56:02 +00:00
rubidium
8f0e68285b
(svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type.
2007-12-22 23:30:28 +00:00
rubidium
9e9cfe6e59
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
2007-12-21 21:50:46 +00:00
rubidium
433a9f3c09
(svn r11675) -Codechange: split the string types from the string functions.
2007-12-21 19:49:27 +00:00
rubidium
5b49e75453
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
2007-12-19 23:26:02 +00:00
rubidium
d582aea639
(svn r11668) -Codechange: more refactoring aimed at reducing compile time and making it more logic where function definitions can be found.
2007-12-19 20:45:46 +00:00
rubidium
8896bea306
(svn r11667) -Codechange: split window.h into a header that defines some 'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
2007-12-19 19:44:29 +00:00
smatz
bda9d4a236
(svn r11656) -Codechange: add ZOOM_LVL_BEGIN and postfix operators so ZoomLevel can be used in some iterations
2007-12-17 22:04:07 +00:00
smatz
145517fb8e
(svn r11649) -Codechange: some code can be simplified thanks to changes in r11642
2007-12-16 19:30:42 +00:00
rubidium
ff7ff890f9
(svn r11646) -Codechange: check whether (some) characters are missing in the current 'font' for the 'currently' chosen language and give a warning when that does happen.
2007-12-16 18:38:19 +00:00
smatz
3cee0abdba
(svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
2007-12-16 15:38:51 +00:00
rubidium
ec90ce7e98
(svn r11643) -Codechange: conform with the coding style for the WP macro uses.
2007-12-16 10:54:08 +00:00
skidd13
1d9c27e235
(svn r11626) -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer saves
2007-12-12 21:56:10 +00:00
belugas
e0646af976
(svn r11624) -Fix[FS#1530]: An error in the translation of bitset to scroll directions made it so that up-down-right arrow keys did scrolled up, while it should have scrolled right instead. It was initially interpreted as left-right-up.
2007-12-12 02:28:08 +00:00
glx
fb1d768924
(svn r11618) -Fix: buoys are just waypoints, so don't allow load/unload/transfert for them
2007-12-11 17:44:55 +00:00