Jonathan G Rennison
828d2146eb
Merge branch 'master' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# bin/ai/CMakeLists.txt
# bin/game/CMakeLists.txt
# src/ai/ai_info.cpp
# src/company_base.h
# src/economy.cpp
# src/game/game_info.cpp
# src/gfx_type.h
# src/linkgraph/linkgraph_gui.cpp
# src/palette.cpp
# src/palette_func.h
# src/saveload/saveload.h
# src/saveload/vehicle_sl.cpp
# src/ship_cmd.cpp
# src/train_cmd.cpp
# src/vehicle_base.h
# src/window.cpp
# src/window_func.h
4 months ago
Jonathan G Rennison
93bf033107
Add whether the vehicle is non-front to the vehicle pool pointer tag
...
Add iteration filters which check this
4 months ago
Peter Nelson
912d7bd80e
Codechange: Give ColourShade values names instead of numbers.
4 months ago
Peter Nelson
ae3390fe48
Codechange: Add ColourShade enum.
4 months ago
Peter Nelson
0463d4c198
Codechange: Remove direct access to _colour_gradient.
...
Access is now through GetColourGradient, which ensures parameters are in range.
4 months ago
Jonathan G Rennison
090656bd7f
Adjust handling of year display in wallclock mode and company inauguration years
...
See: #657
4 months ago
Jonathan G Rennison
c637d376d0
Fix cb588d8d: Ordering of command per tick limit and pause mode filtering ( #12126 )
...
The command per tick limit should be applied after the pause mode filter
4 months ago
Jonathan G Rennison
79388e4207
Include dates and tick counters in state checksum
4 months ago
Damian Laczak
2aa574a48f
Fix #10983 : [AdminPort] Correct order of messages
...
(cherry picked from commit 49c3215751
)
4 months ago
Jonathan G Rennison
a98a56669b
Merge branch 'master' into jgrpp
...
# Conflicts:
# regression/regression/result.txt
# src/autoreplace_cmd.cpp
# src/industry_gui.cpp
# src/landscape.cpp
# src/network/network_content.cpp
# src/newgrf_roadstop.cpp
# src/pathfinder/yapf/yapf_ship.cpp
# src/road_gui.cpp
# src/saveload/ai_sl.cpp
# src/saveload/saveload.h
# src/saveload/vehicle_sl.cpp
# src/station.cpp
# src/station_gui.cpp
# src/video/cocoa/cocoa_ogl.h
# src/video/sdl2_opengl_v.h
# src/video/video_driver.hpp
# src/video/win32_v.h
# src/widget_type.h
# src/widgets/dropdown.cpp
# src/widgets/dropdown_type.h
# src/window.cpp
4 months ago
Jonathan G Rennison
75dd135e8d
Merge tag '14.0-beta3' into jgrpp
...
# Conflicts:
# regression/regression/result.txt
# src/industrytype.h
# src/network/core/config.h
# src/network/core/network_game_info.cpp
# src/network/core/network_game_info.h
# src/network/core/packet.cpp
# src/network/core/packet.h
# src/network/core/tcp.cpp
# src/network/core/tcp.h
# src/network/core/tcp_admin.cpp
# src/network/core/tcp_content.cpp
# src/network/core/tcp_coordinator.cpp
# src/network/core/tcp_game.cpp
# src/network/core/tcp_game.h
# src/network/core/tcp_turn.cpp
# src/network/core/udp.cpp
# src/network/core/udp.h
# src/network/network_admin.cpp
# src/network/network_client.cpp
# src/network/network_client.h
# src/network/network_command.cpp
# src/network/network_content.cpp
# src/network/network_internal.h
# src/network/network_query.cpp
# src/network/network_query.h
# src/network/network_server.cpp
# src/network/network_server.h
# src/network/network_turn.cpp
# src/network/network_udp.cpp
# src/rail_gui.cpp
# src/road_gui.cpp
4 months ago
Jonathan G Rennison
8581808952
Merge tag '14.0-beta2' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# src/cargotype.cpp
# src/console_cmds.cpp
# src/graph_gui.cpp
# src/industry_cmd.cpp
# src/industrytype.h
# src/misc_gui.cpp
# src/network/network_client.cpp
# src/newgrf.cpp
# src/newgrf_town.cpp
# src/object_cmd.cpp
# src/openttd.cpp
# src/pathfinder/water_regions.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/table/build_industry.h
# src/table/engines.h
# src/vehicle.cpp
# src/vehicle_cmd.cpp
# src/vehicle_gui.cpp
4 months ago
Jonathan G Rennison
fdd666f66a
Merge tag '14.0-beta1' into jgrpp
...
# Conflicts:
# src/3rdparty/squirrel/squirrel/sqcompiler.cpp
# src/aircraft.h
# src/animated_tile.h
# src/base_consist.h
# src/cargotype.h
# src/company_gui.cpp
# src/console_cmds.cpp
# src/core/overflowsafe_type.hpp
# src/engine_gui.cpp
# src/industry_gui.cpp
# src/lang/english.txt
# src/music/extmidi.cpp
# src/network/core/network_game_info.cpp
# src/network/network_server.cpp
# src/newgrf.cpp
# src/newgrf_industries.cpp
# src/order_base.h
# src/order_cmd.cpp
# src/order_gui.cpp
# src/order_type.h
# src/os/macosx/misc_osx.cpp
# src/os/windows/crashlog_win.cpp
# src/rail_gui.cpp
# src/rail_gui.h
# src/roadveh.h
# src/roadveh_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/company_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/saveload/saveload_error.hpp
# src/script/api/script_town.cpp
# src/settingsgen/settingsgen.cpp
# src/ship.h
# src/ship_cmd.cpp
# src/smallmap_gui.cpp
# src/spritecache.cpp
# src/stdafx.h
# src/strgen/strgen.cpp
# src/strgen/strgen.h
# src/table/settings/script_settings.ini
# src/timetable_cmd.cpp
# src/timetable_gui.cpp
# src/town.h
# src/town_cmd.cpp
# src/town_cmd.h
# src/town_gui.cpp
# src/train.h
# src/train_cmd.cpp
# src/tree_cmd.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/vehicle_cmd.cpp
# src/vehicle_gui.cpp
# src/vehiclelist.cpp
# src/waypoint_base.h
# src/widget.cpp
4 months ago
Damian Laczak
49c3215751
Fix #10983 : [AdminPort] Correct order of messages
4 months ago
Jonathan G Rennison
838b166726
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/cheat_gui.cpp
# src/command.cpp
# src/command_func.h
# src/company_base.h
# src/debug.cpp
# src/debug.h
# src/economy.cpp
# src/engine_type.h
# src/graph_gui.cpp
# src/misc_cmd.cpp
# src/misc_cmd.h
# src/network/core/os_abstraction.cpp
# src/openttd.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/settings_type.h
# src/ship_cmd.cpp
# src/stdafx.h
# src/tests/bitmath_func.cpp
# src/town_cmd.cpp
# src/town_gui.cpp
4 months ago
Jonathan G Rennison
86a6f63e2f
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/codeql.yml
# .github/workflows/commit-checker.yml
# .github/workflows/release-linux-legacy.yml
# .github/workflows/release-linux.yml
# .github/workflows/release-macos.yml
# .github/workflows/release-windows-store.yml
# .github/workflows/release-windows.yml
# .github/workflows/upload-cdn.yml
# .github/workflows/upload-gog.yml
# .github/workflows/upload-steam.yml
# src/console_cmds.cpp
# src/core/math_func.hpp
# src/fios.cpp
# src/fios.h
# src/intro_gui.cpp
# src/network/network_server.cpp
# src/openttd.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_table.cpp
# src/settings_type.h
# src/table/settings.h.preamble
# src/table/settings/company_settings.ini
# src/table/settings/currency_settings.ini
# src/table/settings/difficulty_settings.ini
# src/table/settings/economy_settings.ini
# src/table/settings/game_settings.ini
# src/table/settings/gui_settings.ini
# src/table/settings/linkgraph_settings.ini
# src/table/settings/locale_settings.ini
# src/table/settings/misc_settings.ini
# src/table/settings/multimedia_settings.ini
# src/table/settings/network_private_settings.ini
# src/table/settings/network_settings.ini
# src/table/settings/news_display_settings.ini
# src/table/settings/old_gameopt_settings.ini
# src/table/settings/pathfinding_settings.ini
# src/table/settings/script_settings.ini
# src/table/settings/win32_settings.ini
# src/table/settings/window_settings.ini
# src/table/settings/world_settings.ini
# src/viewport.cpp
# src/viewport_func.h
# src/window.cpp
4 months ago
Jonathan G Rennison
b13b2781bd
Add string codes for upstream wallclock mode, add upstream language changes
4 months ago
Jonathan G Rennison
7ce06e22b8
Split date types into calendar and economy dates
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See: 735abfe1
4 months ago
Patric Stout
15c14a896f
Fix: survey-time seconds for clients was calculated wrong ( #12078 )
4 months ago
Patric Stout
fa6f270f23
Codefix 36e1b32: remove left-over debug statement ( #12068 )
4 months ago
Patric Stout
5b3bfe4c4c
Fix fdfcb09: for content service, fallback to TCP downloads when HTTP stalls ( #12056 )
4 months ago
Patric Stout
d02b1547f6
Remove: setting "no_http_content_downloads" ( #12058 )
...
As we now use HTTPS, it is very likely this will work on most systems.
For systems that do have HTTPS blocked, it will fail instantly,
and it will fallback to TCP anyway. That makes this setting no longer
very useful.
4 months ago
Jonathan G Rennison
cfebbfac8c
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/autoreplace_cmd.cpp
# src/company_base.h
# src/company_gui.cpp
# src/cpu.cpp
# src/debug.h
# src/group.h
# src/group_cmd.cpp
# src/house.h
# src/industry.h
# src/newgrf_house.cpp
# src/news_type.h
# src/openttd.cpp
# src/saveload/company_sl.cpp
# src/settings_type.h
# src/sl/oldloader_sl.cpp
# src/story.cpp
# src/table/town_land.h
# src/viewport.cpp
4 months ago
Jonathan G Rennison
f966153ae2
Saveload: Remove use of randombytes in company passwords storage
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Use RandomBytesWithFallback
Replace related key/data arrays with std::array
4 months ago
Jonathan G Rennison
f44ec32011
Replace NetworkRandomBytesWithFallback with RandomBytesWithFallback
...
Replace related key/data arrays with std::array
4 months ago
Rubidium
3534214dfc
Codechange: use reference instead of pointer for CommandPacket
4 months ago
Rubidium
cb588d8d3f
Codechange: use std::vector for the incoming command queue
4 months ago
Rubidium
b3aa8a9c35
Codechange: use std::vector for the outgoing command "queues"
4 months ago
Rubidium
63708609fb
Codechange: define the size of the PacketType enumerations
4 months ago
Rubidium
6f77c2eaa2
Codechange: use size_t for the MTU limits and remove default parameter
4 months ago
Rubidium
72a44b0df6
Codechange: use references for handling received TCP packets
4 months ago
Rubidium
794f12dc24
Codechange: cascade through SendNeedGame/CompanyPassword functions, instead of duplicating logic for determining whether to call these functions
4 months ago
Rubidium
8add0bf8ec
Codechange: use references for game info serialization
4 months ago
Rubidium
84623d2123
Codechange: use references for UDP packets
4 months ago
Rubidium
031a9d4e26
Codechange: use std::unique_ptr for the Packets created to send via TCP
4 months ago
Rubidium
36e1b32ccf
Codechange: use std::deque of std::unique_ptr to queue packets
4 months ago
Rubidium
c77a45ed86
Codechange: use std::unique_ptr for receiving network packets
4 months ago
Rubidium
4b372b6050
Codechange: use std::shared_ptr to manage saveload filters instead of manually trying to avoid double frees
4 months ago
frosch
b1718478c8
Codechange: Replace old non-standard attributes with C++17/20 standard attributes.
4 months ago
Loïc Guilloux
0e738dda88
Fix #11948 : [Win32] Convert error messages to utf8 ( #11951 )
4 months ago
Patric Stout
363e251a10
Change: make -dnet=9 give traces of the details of the network protocol ( #11931 )
5 months ago
Patric Stout
3e6ed6f44a
Fix #9697 : don't extend the Online Players window too wide on opening ( #11936 )
5 months ago
Jonathan G Rennison
8364ba3ce7
Fix getting information from JGRPP servers on local LAN
5 months ago
Jonathan G Rennison
63e6a9503a
Fix 52128144: Parsing of version 7 network game info packets
5 months ago
Jonathan G Rennison
1df7b21ee3
Fix #11889 : ConstructWindow not called from SurveyResultTextfileWindow constructor ( #11903 )
5 months ago
Peter Nelson
4bf9c123d3
Fix: TextfileWindow called virtual methods before constructor completed. ( #11889 )
...
SetStringParameters() was called during widget tree init in the constructor.
Calls within a constructor cannot call the derived classes methods. This would result in invalid data being passed to the string system, which could then crash.
(cherry picked from commit fef0bfcfd3
)
5 months ago
Jonathan G Rennison
521281446c
Update NETWORK_GAME_INFO_VERSION to version 7
5 months ago
Patric Stout
63dc0a4f5e
Fix: update server as offline when unexpected disconnect during refresh ( #11891 )
...
(cherry picked from commit 2bbc95cac3
)
5 months ago
Peter Nelson
fef0bfcfd3
Fix: TextfileWindow called virtual methods before constructor completed. ( #11889 )
...
SetStringParameters() was called during widget tree init in the constructor.
Calls within a constructor cannot call the derived classes methods. This would result in invalid data being passed to the string system, which could then crash.
5 months ago
Patric Stout
89520f5665
Add: show in multiplayer the amount of hours a game has been unpaused ( #11886 )
5 months ago