Fix #10983: [AdminPort] Correct order of messages

(cherry picked from commit 49c3215751)
pull/661/head
Damian Laczak 11 months ago committed by Jonathan G Rennison
parent 5c35a87ed7
commit 2aa574a48f

@ -965,6 +965,11 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32_t p1, uin
break;
}
/* Send new companies, before potentially setting the password. Otherwise,
* the password update could be sent when the company is not yet known. */
NetworkAdminCompanyNew(c);
NetworkServerNewCompany(c, ci);
/* This is the client (or non-dedicated server) who wants a new company */
if (client_id == _network_own_client_id) {
assert(_local_company == COMPANY_SPECTATOR);
@ -984,7 +989,6 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32_t p1, uin
MarkWholeScreenDirty();
}
NetworkServerNewCompany(c, ci);
DEBUG(desync, 1, "new_company: %s, company_id: %u", debug_date_dumper().HexDate(), c->index);
break;
}
@ -1002,6 +1006,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32_t p1, uin
Company *c = DoStartupNewCompany(DSNC_AI, company_id);
if (c != nullptr) {
NetworkAdminCompanyNew(c);
NetworkServerNewCompany(c, nullptr);
DEBUG(desync, 1, "new_company_ai: %s, company_id: %u", debug_date_dumper().HexDate(), c->index);
}

@ -864,11 +864,10 @@ void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code)
}
/**
* Notify the admin network of company details.
* Notify the admin network of a new company.
* @param company the company of which details will be sent into the admin network.
* @param new_company whether this is a new company or not.
*/
void NetworkAdminCompanyInfo(const Company *company, bool new_company)
void NetworkAdminCompanyNew(const Company *company)
{
if (company == nullptr) {
DEBUG(net, 1, "[admin] Empty company given for update");
@ -878,10 +877,8 @@ void NetworkAdminCompanyInfo(const Company *company, bool new_company)
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue;
as->SendCompanyNew(company->index);
as->SendCompanyInfo(company);
if (new_company) {
as->SendCompanyNew(company->index);
}
}
}

@ -103,7 +103,7 @@ void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client = fal
void NetworkAdminClientUpdate(const NetworkClientInfo *ci);
void NetworkAdminClientQuit(ClientID client_id);
void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code);
void NetworkAdminCompanyInfo(const Company *company, bool new_company);
void NetworkAdminCompanyNew(const Company *company);
void NetworkAdminCompanyUpdate(const Company *company);
void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr);

@ -2454,9 +2454,6 @@ void NetworkServerNewCompany(const Company *c, NetworkClientInfo *ci)
NetworkSendCommand(0, 0, 0, 0, CMD_RENAME_PRESIDENT, nullptr, ci->client_name.c_str(), c->index, nullptr);
}
/* Announce new company on network. */
NetworkAdminCompanyInfo(c, true);
if (ci != nullptr) {
/* ci is nullptr when replaying, or for AIs. In neither case there is a client.
We need to send Admin port update here so that they first know about the new company

Loading…
Cancel
Save