Fix: update server as offline when unexpected disconnect during refresh (#11891)

(cherry picked from commit 2bbc95cac3)
pull/642/head
Patric Stout 4 months ago committed by Jonathan G Rennison
parent 2e42a23a7e
commit 63dc0a4f5e

@ -12,6 +12,7 @@
#include "network_query.h"
#include "network_gamelist.h"
#include "../error.h"
#include "../debug_fmt.h"
#include "table/strings.h"
@ -24,6 +25,15 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::CloseConnection(NetworkRecvStat
assert(status != NETWORK_RECV_STATUS_OKAY);
assert(this->sock != INVALID_SOCKET);
/* Connection is closed, but we never received a packet. Must be offline. */
NetworkGameList *item = NetworkGameListAddItem(this->connection_string);
if (item->refreshing) {
item->status = NGLS_OFFLINE;
item->refreshing = false;
UpdateNetworkGameWindow();
}
return status;
}
@ -36,6 +46,7 @@ bool QueryNetworkGameSocketHandler::CheckConnection()
/* If there was no response in 5 seconds, terminate the query. */
if (lag > std::chrono::seconds(5)) {
Debug(net, 0, "Timeout while waiting for response from {}", this->connection_string);
this->CloseConnection(NETWORK_RECV_STATUS_CONNECTION_LOST);
return false;
}

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