mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
Codechange: use std::unique_ptr for receiving network packets
This commit is contained in:
parent
4ba62594e5
commit
c77a45ed86
@ -41,7 +41,6 @@ void NetworkTCPSocketHandler::EmptyPacketQueue()
|
||||
while (this->packet_queue != nullptr) {
|
||||
delete Packet::PopFromQueue(&this->packet_queue);
|
||||
}
|
||||
delete this->packet_recv;
|
||||
this->packet_recv = nullptr;
|
||||
}
|
||||
|
||||
@ -141,17 +140,17 @@ SendPacketsState NetworkTCPSocketHandler::SendPackets(bool closing_down)
|
||||
* Receives a packet for the given client
|
||||
* @return The received packet (or nullptr when it didn't receive one)
|
||||
*/
|
||||
Packet *NetworkTCPSocketHandler::ReceivePacket()
|
||||
std::unique_ptr<Packet> NetworkTCPSocketHandler::ReceivePacket()
|
||||
{
|
||||
ssize_t res;
|
||||
|
||||
if (!this->IsConnected()) return nullptr;
|
||||
|
||||
if (this->packet_recv == nullptr) {
|
||||
this->packet_recv = new Packet(this, TCP_MTU);
|
||||
this->packet_recv = std::make_unique<Packet>(this, TCP_MTU);
|
||||
}
|
||||
|
||||
Packet *p = this->packet_recv;
|
||||
Packet *p = this->packet_recv.get();
|
||||
|
||||
/* Read packet size */
|
||||
if (!p->HasPacketSizeData()) {
|
||||
@ -203,11 +202,8 @@ Packet *NetworkTCPSocketHandler::ReceivePacket()
|
||||
}
|
||||
}
|
||||
|
||||
/* Prepare for receiving a new packet */
|
||||
this->packet_recv = nullptr;
|
||||
|
||||
p->PrepareToRead();
|
||||
return p;
|
||||
return std::move(this->packet_recv);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -31,7 +31,7 @@ enum SendPacketsState {
|
||||
class NetworkTCPSocketHandler : public NetworkSocketHandler {
|
||||
private:
|
||||
Packet *packet_queue; ///< Packets that are awaiting delivery
|
||||
Packet *packet_recv; ///< Partially received packet
|
||||
std::unique_ptr<Packet> packet_recv; ///< Partially received packet
|
||||
|
||||
void EmptyPacketQueue();
|
||||
public:
|
||||
@ -50,7 +50,7 @@ public:
|
||||
virtual void SendPacket(Packet *packet);
|
||||
SendPacketsState SendPackets(bool closing_down = false);
|
||||
|
||||
virtual Packet *ReceivePacket();
|
||||
virtual std::unique_ptr<Packet> ReceivePacket();
|
||||
|
||||
bool CanSendReceive();
|
||||
|
||||
|
@ -108,10 +108,9 @@ NetworkRecvStatus NetworkAdminSocketHandler::HandlePacket(Packet *p)
|
||||
*/
|
||||
NetworkRecvStatus NetworkAdminSocketHandler::ReceivePackets()
|
||||
{
|
||||
Packet *p;
|
||||
std::unique_ptr<Packet> p;
|
||||
while ((p = this->ReceivePacket()) != nullptr) {
|
||||
NetworkRecvStatus res = this->HandlePacket(p);
|
||||
delete p;
|
||||
NetworkRecvStatus res = this->HandlePacket(p.get());
|
||||
if (res != NETWORK_RECV_STATUS_OKAY) return res;
|
||||
}
|
||||
|
||||
|
@ -146,12 +146,11 @@ bool NetworkContentSocketHandler::ReceivePackets()
|
||||
*
|
||||
* What arbitrary number to choose is the ultimate question though.
|
||||
*/
|
||||
Packet *p;
|
||||
std::unique_ptr<Packet> p;
|
||||
static const int MAX_PACKETS_TO_RECEIVE = 42;
|
||||
int i = MAX_PACKETS_TO_RECEIVE;
|
||||
while (--i != 0 && (p = this->ReceivePacket()) != nullptr) {
|
||||
bool cont = this->HandlePacket(p);
|
||||
delete p;
|
||||
bool cont = this->HandlePacket(p.get());
|
||||
if (!cont) return true;
|
||||
}
|
||||
|
||||
|
@ -64,12 +64,11 @@ bool NetworkCoordinatorSocketHandler::ReceivePackets()
|
||||
*
|
||||
* What arbitrary number to choose is the ultimate question though.
|
||||
*/
|
||||
Packet *p;
|
||||
std::unique_ptr<Packet> p;
|
||||
static const int MAX_PACKETS_TO_RECEIVE = 42;
|
||||
int i = MAX_PACKETS_TO_RECEIVE;
|
||||
while (--i != 0 && (p = this->ReceivePacket()) != nullptr) {
|
||||
bool cont = this->HandlePacket(p);
|
||||
delete p;
|
||||
bool cont = this->HandlePacket(p.get());
|
||||
if (!cont) return true;
|
||||
}
|
||||
|
||||
|
@ -135,10 +135,9 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
|
||||
*/
|
||||
NetworkRecvStatus NetworkGameSocketHandler::ReceivePackets()
|
||||
{
|
||||
Packet *p;
|
||||
std::unique_ptr<Packet> p;
|
||||
while ((p = this->ReceivePacket()) != nullptr) {
|
||||
NetworkRecvStatus res = HandlePacket(p);
|
||||
delete p;
|
||||
NetworkRecvStatus res = HandlePacket(p.get());
|
||||
if (res != NETWORK_RECV_STATUS_OKAY) return res;
|
||||
}
|
||||
|
||||
|
@ -43,12 +43,11 @@ bool NetworkTurnSocketHandler::HandlePacket(Packet *p)
|
||||
*/
|
||||
bool NetworkTurnSocketHandler::ReceivePackets()
|
||||
{
|
||||
Packet *p;
|
||||
std::unique_ptr<Packet> p;
|
||||
static const int MAX_PACKETS_TO_RECEIVE = 4;
|
||||
int i = MAX_PACKETS_TO_RECEIVE;
|
||||
while (--i != 0 && (p = this->ReceivePacket()) != nullptr) {
|
||||
bool cont = this->HandlePacket(p);
|
||||
delete p;
|
||||
bool cont = this->HandlePacket(p.get());
|
||||
if (!cont) return true;
|
||||
}
|
||||
|
||||
|
@ -239,7 +239,7 @@ ServerNetworkGameSocketHandler::~ServerNetworkGameSocketHandler()
|
||||
}
|
||||
}
|
||||
|
||||
Packet *ServerNetworkGameSocketHandler::ReceivePacket()
|
||||
std::unique_ptr<Packet> ServerNetworkGameSocketHandler::ReceivePacket()
|
||||
{
|
||||
/* Only allow receiving when we have some buffer free; this value
|
||||
* can go negative, but eventually it will become positive again. */
|
||||
@ -247,7 +247,7 @@ Packet *ServerNetworkGameSocketHandler::ReceivePacket()
|
||||
|
||||
/* We can receive a packet, so try that and if needed account for
|
||||
* the amount of received data. */
|
||||
Packet *p = this->NetworkTCPSocketHandler::ReceivePacket();
|
||||
std::unique_ptr<Packet> p = this->NetworkTCPSocketHandler::ReceivePacket();
|
||||
if (p != nullptr) this->receive_limit -= p->Size();
|
||||
return p;
|
||||
}
|
||||
|
@ -75,7 +75,7 @@ public:
|
||||
ServerNetworkGameSocketHandler(SOCKET s);
|
||||
~ServerNetworkGameSocketHandler();
|
||||
|
||||
Packet *ReceivePacket() override;
|
||||
std::unique_ptr<Packet> ReceivePacket() override;
|
||||
NetworkRecvStatus CloseConnection(NetworkRecvStatus status) override;
|
||||
std::string GetClientName() const;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user