Fix #9697: don't extend the Online Players window too wide on opening (#11936)

pull/661/head
Patric Stout 4 months ago committed by GitHub
parent 232151788d
commit 3e6ed6f44a
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GPG Key ID: B5690EEEBB952194

@ -1677,6 +1677,18 @@ public:
void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
{
switch (widget) {
case WID_CL_SERVER_NAME:
case WID_CL_CLIENT_NAME:
if (widget == WID_CL_SERVER_NAME) {
SetDParamStr(0, _network_server ? _settings_client.network.server_name : _network_server_name);
} else {
const NetworkClientInfo *own_ci = NetworkClientInfo::GetByClientID(_network_own_client_id);
SetDParamStr(0, own_ci != nullptr ? own_ci->client_name : _settings_client.network.client_name);
}
*size = GetStringBoundingBox(STR_JUST_RAW_STRING);
size->width = std::min(size->width, static_cast<uint>(ScaleGUITrad(200))); // By default, don't open the window too wide.
break;
case WID_CL_SERVER_VISIBILITY:
*size = maxdim(maxdim(GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_LOCAL), GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_PUBLIC)), GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY));
size->width += padding.width;

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