Update NETWORK_GAME_INFO_VERSION to version 7

pull/642/head
Jonathan G Rennison 4 months ago
parent 540be178fc
commit 521281446c

@ -47,7 +47,7 @@ static const uint16_t TCP_MTU = 32767; ///< Numbe
static const uint16_t COMPAT_MTU = 1460; ///< Number of bytes we can pack in a single packet for backward compatibility
static const byte NETWORK_GAME_ADMIN_VERSION = 3; ///< What version of the admin network do we use?
static const byte NETWORK_GAME_INFO_VERSION = 6; ///< What version of game-info do we use?
static const byte NETWORK_GAME_INFO_VERSION = 7; ///< What version of game-info do we use?
static const byte NETWORK_COORDINATOR_VERSION = 6; ///< What version of game-coordinator-protocol do we use?
static const byte NETWORK_SURVEY_VERSION = 1; ///< What version of the survey do we use?

@ -158,6 +158,7 @@ const NetworkServerGameInfo *GetCurrentNetworkServerGameInfo()
_network_game_info.companies_on = (byte)Company::GetNumItems();
_network_game_info.spectators_on = NetworkSpectatorCount();
_network_game_info.game_date = _date;
_network_game_info.ticks_playing = _scaled_tick_counter;
return &_network_game_info;
}
@ -202,6 +203,9 @@ void SerializeNetworkGameInfo(Packet *p, const NetworkServerGameInfo *info, bool
/* Update the documentation in game_info.h on changes
* to the NetworkGameInfo wire-protocol! */
/* NETWORK_GAME_INFO_VERSION = 7 */
p->Send_uint64(info->ticks_playing);
/* NETWORK_GAME_INFO_VERSION = 6 */
p->Send_uint8(send_newgrf_names ? NST_GRFID_MD5_NAME : NST_GRFID_MD5);

@ -27,6 +27,8 @@
* Version: Bytes: Description:
* all 1 the version of this packet's structure
*
* 7+ 8 amount of ticks this game has been running unpaused.
*
* 6+ 1 type of storage for the NewGRFs below:
* 0 = NewGRF ID and MD5 checksum.
* Used as default for version 5 and below, and for
@ -94,6 +96,7 @@ struct NetworkServerGameInfo {
GRFConfig *grfconfig; ///< List of NewGRF files used
Date start_date; ///< When the game started
Date game_date; ///< Current date
uint64_t ticks_playing; ///< Amount of ticks the game has been running unpaused.
uint32_t map_width; ///< Map width
uint32_t map_height; ///< Map height
std::string server_name; ///< Server name

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