Jonathan G Rennison
75dd135e8d
Merge tag '14.0-beta3' into jgrpp
...
# Conflicts:
# regression/regression/result.txt
# src/industrytype.h
# src/network/core/config.h
# src/network/core/network_game_info.cpp
# src/network/core/network_game_info.h
# src/network/core/packet.cpp
# src/network/core/packet.h
# src/network/core/tcp.cpp
# src/network/core/tcp.h
# src/network/core/tcp_admin.cpp
# src/network/core/tcp_content.cpp
# src/network/core/tcp_coordinator.cpp
# src/network/core/tcp_game.cpp
# src/network/core/tcp_game.h
# src/network/core/tcp_turn.cpp
# src/network/core/udp.cpp
# src/network/core/udp.h
# src/network/network_admin.cpp
# src/network/network_client.cpp
# src/network/network_client.h
# src/network/network_command.cpp
# src/network/network_content.cpp
# src/network/network_internal.h
# src/network/network_query.cpp
# src/network/network_query.h
# src/network/network_server.cpp
# src/network/network_server.h
# src/network/network_turn.cpp
# src/network/network_udp.cpp
# src/rail_gui.cpp
# src/road_gui.cpp
3 months ago
Jonathan G Rennison
8581808952
Merge tag '14.0-beta2' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# src/cargotype.cpp
# src/console_cmds.cpp
# src/graph_gui.cpp
# src/industry_cmd.cpp
# src/industrytype.h
# src/misc_gui.cpp
# src/network/network_client.cpp
# src/newgrf.cpp
# src/newgrf_town.cpp
# src/object_cmd.cpp
# src/openttd.cpp
# src/pathfinder/water_regions.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/table/build_industry.h
# src/table/engines.h
# src/vehicle.cpp
# src/vehicle_cmd.cpp
# src/vehicle_gui.cpp
4 months ago
Jonathan G Rennison
86a6f63e2f
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/codeql.yml
# .github/workflows/commit-checker.yml
# .github/workflows/release-linux-legacy.yml
# .github/workflows/release-linux.yml
# .github/workflows/release-macos.yml
# .github/workflows/release-windows-store.yml
# .github/workflows/release-windows.yml
# .github/workflows/upload-cdn.yml
# .github/workflows/upload-gog.yml
# .github/workflows/upload-steam.yml
# src/console_cmds.cpp
# src/core/math_func.hpp
# src/fios.cpp
# src/fios.h
# src/intro_gui.cpp
# src/network/network_server.cpp
# src/openttd.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_table.cpp
# src/settings_type.h
# src/table/settings.h.preamble
# src/table/settings/company_settings.ini
# src/table/settings/currency_settings.ini
# src/table/settings/difficulty_settings.ini
# src/table/settings/economy_settings.ini
# src/table/settings/game_settings.ini
# src/table/settings/gui_settings.ini
# src/table/settings/linkgraph_settings.ini
# src/table/settings/locale_settings.ini
# src/table/settings/misc_settings.ini
# src/table/settings/multimedia_settings.ini
# src/table/settings/network_private_settings.ini
# src/table/settings/network_settings.ini
# src/table/settings/news_display_settings.ini
# src/table/settings/old_gameopt_settings.ini
# src/table/settings/pathfinding_settings.ini
# src/table/settings/script_settings.ini
# src/table/settings/win32_settings.ini
# src/table/settings/window_settings.ini
# src/table/settings/world_settings.ini
# src/viewport.cpp
# src/viewport_func.h
# src/window.cpp
4 months ago
Rubidium
3534214dfc
Codechange: use reference instead of pointer for CommandPacket
4 months ago
Rubidium
cb588d8d3f
Codechange: use std::vector for the incoming command queue
4 months ago
Rubidium
b3aa8a9c35
Codechange: use std::vector for the outgoing command "queues"
4 months ago
Rubidium
72a44b0df6
Codechange: use references for handling received TCP packets
4 months ago
Rubidium
c77a45ed86
Codechange: use std::unique_ptr for receiving network packets
4 months ago
Rubidium
4b372b6050
Codechange: use std::shared_ptr to manage saveload filters instead of manually trying to avoid double frees
4 months ago
Tyler Trahan
28716548d2
Feature: Setting to automatically restart server based on hours played ( #11142 )
4 months ago
Jonathan G Rennison
97e6f3062e
Adding of _t to (u)int types, and WChar to char32_t
...
See: eaae0bb5e
5 months ago
Jonathan G Rennison
0d4d4a9cac
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/3rdparty/squirrel/squirrel/sqclosure.h
# src/3rdparty/squirrel/squirrel/sqobject.h
# src/3rdparty/squirrel/squirrel/sqvm.h
# src/aircraft.h
# src/airport_gui.cpp
# src/blitter/32bpp_sse_func.hpp
# src/blitter/null.hpp
# src/bridge_gui.cpp
# src/build_vehicle_gui.cpp
# src/cargotype.h
# src/cheat_gui.cpp
# src/command.cpp
# src/command_func.h
# src/company_gui.cpp
# src/console_gui.cpp
# src/date_gui.cpp
# src/depot_gui.cpp
# src/dock_gui.cpp
# src/economy.cpp
# src/error_gui.cpp
# src/fileio.cpp
# src/fios.cpp
# src/fios_gui.cpp
# src/fontcache/spritefontcache.h
# src/framerate_gui.cpp
# src/game/game_text.cpp
# src/gamelog.cpp
# src/genworld_gui.cpp
# src/gfx_layout_fallback.cpp
# src/group_gui.cpp
# src/highscore_gui.cpp
# src/hotkeys.cpp
# src/industry_cmd.cpp
# src/industry_gui.cpp
# src/landscape.cpp
# src/main_gui.cpp
# src/misc_cmd.cpp
# src/misc_gui.cpp
# src/network/core/tcp_game.cpp
# src/network/core/udp.cpp
# src/network/network_chat_gui.cpp
# src/network/network_content_gui.cpp
# src/network/network_gui.cpp
# src/network/network_server.cpp
# src/network/network_server.h
# src/newgrf_airport.cpp
# src/newgrf_airport.h
# src/newgrf_airporttiles.cpp
# src/newgrf_airporttiles.h
# src/newgrf_animation_base.h
# src/newgrf_canal.cpp
# src/newgrf_commons.h
# src/newgrf_config.cpp
# src/newgrf_debug_gui.cpp
# src/newgrf_engine.cpp
# src/newgrf_engine.h
# src/newgrf_generic.cpp
# src/newgrf_gui.cpp
# src/newgrf_house.cpp
# src/newgrf_house.h
# src/newgrf_industries.cpp
# src/newgrf_industries.h
# src/newgrf_industrytiles.cpp
# src/newgrf_industrytiles.h
# src/newgrf_object.cpp
# src/newgrf_object.h
# src/newgrf_railtype.cpp
# src/newgrf_railtype.h
# src/newgrf_roadstop.cpp
# src/newgrf_roadstop.h
# src/newgrf_roadtype.cpp
# src/newgrf_roadtype.h
# src/newgrf_spritegroup.cpp
# src/newgrf_spritegroup.h
# src/newgrf_station.cpp
# src/newgrf_station.h
# src/newgrf_town.cpp
# src/newgrf_town.h
# src/news_gui.cpp
# src/object_gui.cpp
# src/order_gui.cpp
# src/os/macosx/crashlog_osx.cpp
# src/os/unix/crashlog_unix.cpp
# src/os/windows/crashlog_win.cpp
# src/os/windows/win32.cpp
# src/os/windows/win32_main.cpp
# src/pathfinder/npf/npf.cpp
# src/pathfinder/npf/queue.cpp
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/road_gui.cpp
# src/roadveh.h
# src/saveload/saveload.cpp
# src/screenshot.cpp
# src/script/api/script_text.hpp
# src/settings.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_table.cpp
# src/signs_cmd.cpp
# src/signs_gui.cpp
# src/smallmap_gui.cpp
# src/smallmap_gui.h
# src/spriteloader/grf.hpp
# src/station_cmd.cpp
# src/station_gui.cpp
# src/station_map.h
# src/statusbar_gui.cpp
# src/stdafx.h
# src/strgen/strgen.cpp
# src/table/newgrf_debug_data.h
# src/terraform_gui.cpp
# src/timer/timer_game_calendar.cpp
# src/timer/timer_window.cpp
# src/town.h
# src/town_cmd.cpp
# src/town_gui.cpp
# src/train_gui.cpp
# src/transparency_gui.cpp
# src/vehicle_gui.cpp
# src/water_cmd.cpp
# src/waypoint_cmd.cpp
# src/widget.cpp
# src/widget_type.h
# src/widgets/dropdown.cpp
# src/widgets/rail_widget.h
# src/widgets/terraform_widget.h
# src/window.cpp
# src/window_gui.h
7 months ago
Peter Nelson
49dae08a3b
Codechange: Add missing override specifiers.
8 months ago
Jonathan G Rennison
cdf1ff8d5a
Network: Extend post-desync frame sync history
...
Record sync state at various points throughout each frame
9 months ago
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
...
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
11 months ago
Jonathan G Rennison
3d2dc77aa2
Network: Change protocol for game/rcon/settings password auth
...
Instead of sending a hash, do a DH/X25519 key exchange
using the password.
This also allows authenticating the associated rcon payload and response.
12 months ago
Jonathan G Rennison
b18d3c9603
Network: Auto-kick clients after too many failed rcon/settings attempts
12 months ago
Jonathan G Rennison
c285413853
Network: Change hash function for non-company passwords
...
Increase size of per-connection salts, simplify management
Cache per-connection hashes at server end
Send hashes as binary rather than bothering to stringify them
12 months ago
Jonathan G Rennison
5e00d535bc
Debug: Detect which frame's state first diverged after a desync
2 years ago
Jonathan G Rennison
9e946d4c5d
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/command.cpp
# src/console_cmds.cpp
# src/group_gui.cpp
# src/lang/catalan.txt
# src/lang/czech.txt
# src/lang/danish.txt
# src/lang/greek.txt
# src/lang/hungarian.txt
# src/lang/irish.txt
# src/lang/japanese.txt
# src/lang/luxembourgish.txt
# src/lang/norwegian_bokmal.txt
# src/lang/romanian.txt
# src/lang/russian.txt
# src/lang/serbian.txt
# src/lang/simplified_chinese.txt
# src/lang/slovak.txt
# src/lang/spanish_MX.txt
# src/lang/swedish.txt
# src/lang/tamil.txt
# src/lang/traditional_chinese.txt
# src/lang/turkish.txt
# src/lang/ukrainian.txt
# src/lang/vietnamese.txt
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_func.h
# src/network/network_internal.h
# src/network/network_server.cpp
# src/network/network_server.h
# src/saveload/afterload.cpp
# src/saveload/newgrf_sl.cpp
# src/saveload/saveload.h
# src/script/script_instance.cpp
# src/toolbar_gui.cpp
# src/toolbar_gui.h
# src/vehicle_gui.cpp
# src/widgets/rail_widget.h
# src/widgets/vehicle_widget.h
# src/window.cpp
3 years ago
Jonathan G Rennison
faf32200cf
Merge tag '12.0-beta1' into jgrpp-beta
...
# Conflicts:
# CMakeLists.txt
# bin/ai/CMakeLists.txt
# bin/game/CMakeLists.txt
# src/build_vehicle_gui.cpp
# src/console_cmds.cpp
# src/core/overflowsafe_type.hpp
# src/fios.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/lang/polish.txt
# src/network/core/game_info.cpp
# src/network/core/game_info.h
# src/network/core/tcp_game.cpp
# src/network/core/tcp_game.h
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_client.h
# src/network/network_coordinator.cpp
# src/network/network_gui.cpp
# src/network/network_server.cpp
# src/network/network_server.h
# src/newgrf_engine.cpp
# src/openttd.cpp
# src/rev.cpp.in
# src/settings_type.h
# src/train.h
# src/train_cmd.cpp
3 years ago
Jonathan G Rennison
544da99102
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/cargopacket.h
# src/lang/korean.txt
# src/linkgraph/linkgraph.h
# src/linkgraph/linkgraphjob.h
# src/linkgraph/linkgraphschedule.h
# src/network/network_admin.h
# src/network/network_func.h
# src/network/network_server.cpp
# src/network/network_server.h
# src/order_base.h
# src/rail_cmd.cpp
# src/saveload/company_sl.cpp
# src/saveload/depot_sl.cpp
# src/saveload/economy_sl.cpp
# src/saveload/linkgraph_sl.cpp
# src/saveload/map_sl.cpp
# src/saveload/newgrf_sl.cpp
# src/saveload/order_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/saveload/signs_sl.cpp
# src/saveload/station_sl.cpp
# src/saveload/subsidy_sl.cpp
# src/saveload/town_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/script/api/script_object.cpp
# src/settings.cpp
# src/string.cpp
# src/string_func.h
# src/table/CMakeLists.txt
# src/table/settings/settings.ini
# src/viewport_sprite_sorter_sse4.cpp
3 years ago
Jonathan G Rennison
fd605e3cf3
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# .github/workflows/commit-checker.yml
# src/company_cmd.cpp
# src/console_cmds.cpp
# src/crashlog.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/lang/indonesian.txt
# src/lang/japanese.txt
# src/lang/korean.txt
# src/lang/swedish.txt
# src/linkgraph/linkgraphjob.cpp
# src/linkgraph/mcf.cpp
# src/network/core/tcp.cpp
# src/network/core/tcp.h
# src/network/core/tcp_game.h
# src/network/core/udp.h
# src/network/network.cpp
# src/network/network_admin.cpp
# src/network/network_admin.h
# src/network/network_chat_gui.cpp
# src/network/network_client.cpp
# src/network/network_client.h
# src/network/network_func.h
# src/network/network_internal.h
# src/network/network_server.cpp
# src/network/network_server.h
# src/newgrf.cpp
# src/newgrf_station.cpp
# src/order_gui.cpp
# src/rail_cmd.cpp
# src/saveload/saveload.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_type.h
# src/station_cmd.cpp
# src/stdafx.h
# src/table/currency_settings.ini
# src/table/misc_settings.ini
# src/table/settings.h.preamble
# src/table/settings.ini
# src/terraform_cmd.cpp
# src/timetable_gui.cpp
# src/train_cmd.cpp
# src/tree_cmd.cpp
# src/water_cmd.cpp
3 years ago
dP
31cf9e888b
Add: [Network] external chat messages for remote admins ( #9563 )
3 years ago
Jonathan G Rennison
7e39d3f24a
Support sending extended game info in response to PACKET_CLIENT_GAME_INFO
3 years ago
Jonathan G Rennison
8a0821c96e
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/network/core/game_info.h
# src/network/core/udp.cpp
# src/network/core/udp.h
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_client.h
# src/network/network_internal.h
# src/network/network_udp.cpp
3 years ago
Patric Stout
1ef4d3cf19
Remove: COMPANY_INFO packets and related code ( #9475 )
3 years ago
rubidium42
981cd0197a
Codechange: [Network] Use std::string for the client name in the network server
3 years ago
rubidium42
667301e3ec
Codechange: [Network] Make hostname/client IP return strings instead of a C-string
3 years ago
rubidium42
fd95736bac
Codechange: [Network] Use std::string for server side logic of kicking and banning clients
3 years ago
rubidium42
f0e1cd0129
Codechange: [Network] Let server rcon result use std::string
3 years ago
Jonathan G Rennison
6d58115458
Net: Log sent and received game packets with type and status names
3 years ago
rubidium42
fab120ee83
Codechange: [Network] Let chat communication use std::string
3 years ago
rubidium42
1de5cdeab8
Codechange: [Network] Use std::string for the internal handling of company passwords
3 years ago
Jonathan G Rennison
e04218b528
Network: Log received packets at log level net=3
3 years ago
William Davis
879de9781b
Change: Use gender-neutral pronouns in console command messages (and comments) ( #9203 )
...
(cherry picked from commit 881e1da51d
)
3 years ago
William Davis
881e1da51d
Change: Use gender-neutral pronouns in console command messages (and comments) ( #9203 )
3 years ago
Patric Stout
b3003dd163
Add: ability to retrieve game info from server over TCP
3 years ago
Jonathan G Rennison
66fda55ec4
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/company_cmd.cpp
# src/network/core/packet.cpp
# src/network/core/packet.h
# src/network/core/tcp.cpp
# src/network/core/udp.cpp
# src/network/network_server.cpp
# src/network/network_server.h
# src/toolbar_gui.cpp
# src/vehicle_gui_base.h
3 years ago
Rubidium
f71fb0f54a
Codechange: encapsulate reading the size of a Packet
3 years ago
Jonathan G Rennison
0d262e4d9a
Send network client desync log messages to server
3 years ago
Jonathan G Rennison
c2ae7580e0
Zstd: Use zstd for network joins if supported at both ends
...
See also: https://github.com/OpenTTD/OpenTTD/pull/8773
3 years ago
Patric Stout
c13c201f72
Fix: [Network] don't show "server doesn't respond" while in queue
...
Send all clients in the queue every game-day a packet that they
are still in the queue.
(cherry picked from commit 13889b6554
)
# Conflicts:
# src/network/network_server.cpp
3 years ago
Patric Stout
7da90af2f4
Fix: [Network] send map to next client if current client disconnects
...
Also terminate creating of the savegame, as the client is gone,
there really is no need for that anymore.
(cherry picked from commit 8d199b1bbc
)
3 years ago
Patric Stout
13889b6554
Fix: [Network] don't show "server doesn't respond" while in queue
...
Send all clients in the queue every game-day a packet that they
are still in the queue.
3 years ago
Patric Stout
8d199b1bbc
Fix: [Network] send map to next client if current client disconnects
...
Also terminate creating of the savegame, as the client is gone,
there really is no need for that anymore.
3 years ago
Jonathan G Rennison
a1d85b812b
Network: Use unique_ptr for packets, use deque for packet queues
4 years ago
Jonathan G Rennison
babe98cdb1
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/network/network_server.h
# src/pathfinder/yapf/yapf_road.cpp
# src/viewport.cpp
4 years ago
Bjarni Thor
5880f1479f
Feature #7756 : Allow server to supply a reason to kicked/banned clients
...
This commit adds the missing feature of allowing the server owner to
provide a reason for kicking/banning a client, which the client sees in
a pop-up window after being kicked. The implementation extends the
network protocol by adding a new network action called
NETWORK_ACTION_KICKED that is capable of having an error string, unlike
the other network error packages. Additionally, the kick function
broadcasts a message to all clients about the kicked client and the
reason for the kick.
4 years ago
Jonathan G Rennison
7960db35f2
Merge branch 'master' into jgrpp
...
# Conflicts:
# config.lib
# projects/openttd_vs140.vcxproj
# projects/openttd_vs140.vcxproj.filters
# projects/openttd_vs141.vcxproj
# projects/openttd_vs141.vcxproj.filters
# projects/openttd_vs142.vcxproj
# projects/openttd_vs142.vcxproj.filters
# src/aircraft_cmd.cpp
# src/base_station_base.h
# src/core/pool_type.hpp
# src/disaster_vehicle.cpp
# src/economy.cpp
# src/engine.cpp
# src/group.h
# src/group_cmd.cpp
# src/group_gui.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/linkgraph/linkgraph_gui.cpp
# src/network/network_command.cpp
# src/network/network_server.cpp
# src/openttd.cpp
# src/order_cmd.cpp
# src/road_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/cargopacket_sl.cpp
# src/saveload/linkgraph_sl.cpp
# src/saveload/order_sl.cpp
# src/saveload/station_sl.cpp
# src/saveload/town_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/screenshot.cpp
# src/screenshot.h
# src/settings_gui.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/station.cpp
# src/station_cmd.cpp
# src/table/settings.ini
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/train.h
# src/train_cmd.cpp
# src/train_gui.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/vehiclelist.cpp
# src/window_type.h
4 years ago