Commit Graph

150 Commits

Author SHA1 Message Date
tron
b17b87469c (svn r3064) Replace some numbers by sprite names 2005-10-19 06:46:41 +00:00
celestar
d50ef14992 (svn r3063) -Codechange: Demystified and commented bridge_land.h. Also removed two arrays that are not referred to 2005-10-19 06:17:11 +00:00
tron
24253c17cc (svn r3059) Use bitfields to encode railtype and climates of engines instead of manual shifting/anding 2005-10-18 11:23:58 +00:00
tron
e6b0b1e33d (svn r3050) Augment the rail vehicle table with symbolic names for dual-head engines and wagons 2005-10-16 12:22:16 +00:00
tron
53a4a6a0f4 (svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list 2005-10-15 11:06:54 +00:00
tron
8d4ed0840b (svn r3040) Don't deduce the cursor sprites when building rails from magic numbers, but fetch them from the central rail info array. 2005-10-14 08:11:18 +00:00
tron
4529d1fc8e (svn r3037) Don't deduce the sprites for tunnels and level crossings from magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails 2005-10-13 16:00:14 +00:00
tron
2f6f8215ac (svn r3035) Augment the engine table with symbolic names for rail types and climates 2005-10-13 12:33:03 +00:00
peter1138
aac5e2c131 (svn r2989) - Make engine/vehicle information tables constant. Duplicate them so NewGRF data can be loaded without wiping out the default data. 2005-09-26 18:43:58 +00:00
Darkvater
4d7e916a09 (svn r2957) - Feature: [ 1263280 ] Danish town names (fey_dk) 2005-09-16 10:37:21 +00:00
tron
b62887b973 (svn r2815) Store the currency information in one central place instead of scattering it in several unrelated files 2005-08-06 14:59:54 +00:00
ludde
9a060a0f24 (svn r2781) Fix some of the issues with variables in .h files. 2005-08-01 16:31:19 +00:00
bjarni
059ae19626 (svn r2764) -Feature: Clone vehicles
-This allows a player to clone an excisting vehicle of his own
  -[fix]: this uncovered an excisting bug in CmdBuildRailVehicle() where depots could build trains of the wrong track type. This is fixed
  -Thanks to Celestar for drawing the sprites and _luca_ for including them in openttd.grf
2005-07-31 13:08:08 +00:00
celestar
fcd012e7ec (svn r2736) -Codechange: De-mystified GfxDrawFillRect a bit, and used enums from table/sprites.h. You can now change the number of bits used for sprites and switches in the SpriteSetup enum and the rest should work automagically. Can be used to increase the number of active sprites to 2^19 in case there are no colortables (recolor sprites) in any newgrf. We should possibly move the the colortables to an own list, but how to detect them in a newgrf. 2005-07-28 09:17:32 +00:00
tron
2faf06f4cd (svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build 2005-07-25 07:16:10 +00:00
celestar
a3739aecdf (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
2005-07-24 15:56:31 +00:00
tron
647cbd6bdd (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
tron
126fed74d6 (svn r2685) -Codechange: Split the music/sound/video drivers into separate files and move them into subfolders.
This results in shorter and hopefully easier to maintain files.
Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
2005-07-23 15:16:57 +00:00
celestar
7bce410f61 (svn r2657) -Codechange: The available railtypes per player are now a bitmask, so
that railtypes do not be in ascending order of appearance. Allows easier
implementation or more railtypes
2005-07-20 22:02:58 +00:00
celestar
c6dccce69e (svn r2639) -Add: Added the vehicle names in table/engines.h so that you know what line represents what vehicle (I hope I didn't mess that up). Added some comments while I'm at it and include the table/ directory in the Doxygen generation 2005-07-19 20:45:47 +00:00
tron
11421beed1 (svn r2534) Small cleanup 2005-07-08 21:24:27 +00:00
hackykid
dad7e8f486 (svn r2532) - Fix: Don't waste space using an int where a byte would suffice. (ludde) 2005-07-08 19:02:26 +00:00
hackykid
ab9c6f126d (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
- Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings.
 - Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
2005-07-04 14:58:55 +00:00
celestar
d07e1a875e (svn r2515) -Codechange: Removed a good deal of magic sprite numbers in the rail drawing code, and placed neatly into arrays and enums. This also makes way to implement more railtypes without having to do tons of ugly hacks. 2005-07-04 10:01:06 +00:00
tron
6319c11b1f (svn r2497) Use a struct array for palette entries instead of a flat byte array 2005-06-30 05:27:32 +00:00
hackykid
daae0d315a (svn r2428) - Feature: [newgrf] Implement shorter train vehicles (Therax), and the callback that goes with it.
- Codechange: Remove some magic numbers (PALETTE_CRASH)
2005-06-06 22:44:11 +00:00
Darkvater
4198418d77 (svn r2424) - Fix: backport the smallmap_gui.c changes from the map/ branch into trunk. This also implicitely fixes the bug where the game would crash in certain resolutions with certain minimap masks when dragged partly outside the game-area. 2005-06-06 15:58:58 +00:00
Darkvater
095cdb9df1 (svn r2421) - how come you didn't get committed you evil file? Be gone! 2005-06-06 14:07:50 +00:00
Darkvater
c3c69ff5cb (svn r2420) - Codechange: magic number elminitation of cursorsprites. 2005-06-06 13:47:06 +00:00
hackykid
26e87892e2 (svn r2414) - Feature: [newgrf] Implement powered wagons, and the callback that goes with it. 2005-06-06 00:19:24 +00:00
hackykid
52ebf02f2f (svn r2401) - Fix: [newgrf] Finish up callback mechanism, implement 'refit capacity' callback slightly more correct. 2005-06-03 10:39:30 +00:00
Darkvater
ba8c649fac (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
Darkvater
b43331c931 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
- CodeChange: To correctly accept engine-prototypes, the best-player checking has been moved to its own function, I hope it functions the same as before.
- CodeChange: Added symbolic types of PlayerID, OrderID and EngineID. For engines also added GetEngine() and IsEngineIndex(), similar to the other such functions.
- CodeChange: To correctly build industries, some tables have been moved to build_industry.h. The only way to find out currently if an industry is valid in a climate is by looping all industries and checking if it matches. Also to comply with the patch setting build_rawmaterial_industries, it is assumed that these industries do not accept any cargo of any type. This can and probably should changed in the future to some flag in their struct. Also use _opt_ptr instead of _opt.
- CodeChange: implemented the HQ checking code inspired by MarkR2 in "[ 1190944 ] Many commands not checked for security".  Unfortunately it is impossible to prevent only deleting a HQ by a modified client atm.
- CodeChange: For insert order and modify order their parameters are implicitely truncated to 8 bits, instead of the 16 bits said in the comments.
2005-05-11 00:00:27 +00:00
Darkvater
6d349b6284 (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115).
- CodeChange: changed the airport gui airport-type checking. Added function GetValidAirports() that returns bitmasked availibility, is also used for checking.
- CodeChange: to check tree-planting, 2 const arrays have been moved to table/tree_land.h (type and count)
- CodeChange: added IsTownIndex() in following of IsStationIndex(), etc.
- Fix (regression): road tunnels did not work anymore, forgot that their type was 0x200 (documented now)
2005-05-09 22:33:00 +00:00
Darkvater
e9f8449d55 (svn r2229) - Fix: [ 1188777 ] Non-existing sprite #5125 (presignal). The DOS grf file trgi.grf has 6 less sprites than the windows one. This results in some segfaults for certain sprites. Fixed it by added a dummy grf file consisting ofr 6 sprites and loaded when using DOS gfx at the appropiate place. 2005-04-24 21:44:45 +00:00
Darkvater
b05713285e (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
- Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one
- Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator
- CodeChange: moved around some of the draggable tools, demystifying them
- CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor)
- CodeChange: add some more enums to sprites.
- TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0
2005-04-02 23:05:09 +00:00
Darkvater
4089c85653 (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing. 2005-03-25 17:30:54 +00:00
truelight
1b2aaed4ad (svn r2048) -Fix: deleted a word somehow :s (Tnx Tron!) 2005-03-24 17:33:27 +00:00
truelight
d1e158d6f7 (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
-Codechange: rewrote some functions while moving waypoint-stuff
-Add: added support for 64k waypoints
-Fix: made the waypoint struct a bit more logic (no bit-fucking)
2005-03-24 17:03:37 +00:00
tron
0f44f9af60 (svn r1977) Typedef some enums and struct plus some minor style changes 2005-03-09 19:42:37 +00:00
pasky
5420bd97da (svn r1975) Minor tweaking of the Czech name generator tables. 2005-03-09 18:19:13 +00:00
pasky
274f19a2bf (svn r1949) Fixed the CzechChoose usage in the Czech word tables. Now selecting colours actually works. 2005-03-06 21:20:34 +00:00
pasky
18821a1fa3 (svn r1948) Add an explicit copyright notice regarding the Czech town names generator and an offer to help. :-) 2005-03-06 17:09:08 +00:00
pasky
0566d80b16 (svn r1931) Added Krystofova, Udoli and Hut. Zdar is s. masc., not s. neut. 2005-03-05 22:21:43 +00:00
pasky
c91d290e67 (svn r1929) Feature: [namegen] Support for dynamic generation of the Czech town names.
The static names are still used in 1/4 of cases. I think the tables for
dynamic generation must look pretty spectacular. :-) New stems are still
needed and there can be occasional glitches, please let me know.

I guess that this method of dynamic generation could be used for at least
Slovak town names, too. And possibly other Slavic languages?
2005-03-05 21:00:13 +00:00
pasky
e6db813ec9 (svn r1926) Codechange: Renamed some of the predefined town names arrays for consistent naming.
- name_spanish_1, name_french_1, name_czech_1, name_romanian_1, name_finnish_1
  and name_german_hardcoded were renamed to *_real.
- name_slovakish_1 was renamed to name_slovak_real.
- name_finnish_2[ab] was renamed to name_finnish[12].
- Added comment near the town_names setting definition about the "Slovakish"
  pigginess.
2005-03-05 14:54:11 +00:00
tron
690dd5555c (svn r1903) Replace some casts and macro magic with proper typing, similar to r1902 2005-02-22 18:27:57 +00:00
tron
70135e74b5 (svn r1902) Replace some casts with proper typing 2005-02-22 15:39:45 +00:00
tron
391cd5658f (svn r1875) Effect vehicle overhaul: enumerate sprites, descriptive names for functions and miscellaneous improvements 2005-02-14 20:34:31 +00:00
tron
8391c96fac (svn r1868) Improve readability of the bulldozer movement code 2005-02-13 11:27:41 +00:00
matthijs
eb78cdb2d4 (svn r1751) - Feature: New PathFinder (NPF).
- Supports trains, road vehicles and ships.
	- Uses A* pathfinding (same codebase as the new ai).
	- Currently unlimited search depth, so might perform badly on large maps/networks (especially ships).
	- Will always find a route if there is one.
	- Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values).
	- With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again.
- Feature: Disabling 90 degree turns for trains and ships.
	- Requires NPF to be enabled.
	- Ships and trains can no longer make weird 90 degree turns on tile borders.
- Codechange: Removed table/directions.h.
	- table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location?
- Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault.
- Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64.
- Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED.
- Codechange: Moved TileAddWrap() to map.[ch] 
- Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). 
- Codechange: Moved IsTrainStationTile() to station.h
- Add: IsRoadStationTile() and GetRoadStationDir().
2005-01-31 11:23:10 +00:00
tron
eaf4c8bd2e (svn r1589) Adapt the AI to a slight behavior change of CmdBuildSignals() introduced in r1585 2005-01-22 18:46:30 +00:00
dominik
f7e39977de (svn r1571) Feature: Visually enhanced autorail placing
When using the autorail tool, the rail pieces which are going to be build are highlighted.
If a piece is shown in red, this indicates that the slope/rail combination is impossible. It does not tell you if the rail line construction might not be possible because of other obstacles, e.g. houses or water.
2005-01-19 20:55:23 +00:00
darkvater
8bec09737f (svn r1531) -Feature: [1039061] Swiss town-names (vulvulune) 2005-01-15 21:41:49 +00:00
tron
dd6db73069 (svn r1520) Trim 134 (!) lines with trailing whitespace ): 2005-01-15 08:58:31 +00:00
truelight
7a0239aece (svn r1489) -Fix: You fix a GCC warning, you get a MSVC warning.. now fixed both
(which compiler do we break this time?)
2005-01-12 16:33:33 +00:00
truelight
16502241c6 (svn r1488) -Fix: fixed some spelling mistakes (tnx to Tron)
-Fix: fixed some compiler-warnings
2005-01-12 11:54:51 +00:00
darkvater
199a77d1ea (svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
-Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while
-These values are saved in hs.dat; added read/write functions for it
-Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
2005-01-11 00:54:06 +00:00
dominik
49a08e5e38 (svn r1453) Feature: MD5 hash check for TTD files
The original TTD files are now checked with a MD5 sum to determine which version of the grf files is used and to warn about possible file corruptions. (Thanks to ledow for the original patch)
2005-01-10 01:14:26 +00:00
miham
d2e02df881 (svn r1450) Updated norwegian townname generation (Simen Graaten) 2005-01-09 20:45:07 +00:00
truelight
0cfc15a475 (svn r1444) -Fix: fixed weight for double-head trains (and with that the acceleration)
(now maglev lvl4 can reach their top speed, and are faster than lvl3) 
(Tnx to Darkvater :))
-Fix: Buy Vehicle GUI now shows HPs bigger than 32000 correctly
2005-01-09 14:45:19 +00:00
miham
34dee18a2c (svn r1438) Added norwegian townnames 2005-01-09 00:17:01 +00:00
celestar
91bf7a7448 (svn r1410) Replaced all occurences of 'passanger' by 'passenger' in the code 2005-01-07 08:38:27 +00:00
tron
2eb7aedf69 (svn r1402) Trim trailing whitespace 2005-01-06 18:45:28 +00:00
tron
d3c6855320 (svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff 2005-01-06 11:39:00 +00:00
darkvater
6374240285 (svn r1369) -Feature(ish): Added sprites for up/down and left/right arrows. Anywhere where there are horizontal scrollers these are now left/right arrows 2005-01-04 14:54:27 +00:00
truelight
b12b10c343 (svn r1343) -Fix: [Graphic] Autorail icon is now correct (Darkvater)
-Fix: [Graphic] Added resize icon (tnx tokai)
2005-01-03 18:49:45 +00:00
truelight
d32bfd8adb (svn r1307) -Fix/feature: rewrote the townname generation code. Code is much more
readable now. 'American' is replaces by 'Additional English' (Jango)
2004-12-31 14:43:47 +00:00
dominik
50d7211494 (svn r1254) - Fix: [ 993500 ] High bridge rendering error
- Changed button to open landscaping toolbar
2004-12-23 18:14:12 +00:00
dominik
675a44b67f (svn r1233) Fixed several currency issues. Now currencies should work correctly again. 2004-12-22 19:48:27 +00:00
dominik
13eba00152 (svn r1222) Currency cleanup. Changed some currency symbols according to forum suggestions (thx ChrisCF) and rearranged the currencies alphabetically (except for the major ones). 2004-12-22 16:54:55 +00:00
dominik
38b8b7848f (svn r1215) Feature: You can now make a custom currency by chosing "Custom..." 2004-12-22 13:19:26 +00:00
darkvater
302893f0da (svn r1121) -Feature: Added sticky windows feature. A small pin allows the user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San)
-To use the feature add WDF_STICKY_BUTTON to the widget description and update all widget-ID's since sticky button will be widget 2.
2004-12-15 23:33:04 +00:00
dominik
6e99d2c0e8 (svn r1038) Feature: OpenTTD runs with the grf files of the DOS version
Please read the Readme for further information. There are some minor graphical glitches when you use the DOS files. E.g. the autorail button is a bit screwed up.
2004-12-12 20:36:24 +00:00
dominik
bbd3ec33d0 (svn r1030) Some toolbar icons are arranged differently:
- Landscaping buttons have to be accessed from the landscaping toolbar
 - Landscaping toolbar can be opened from all other toolbars
 - The order of buttons in the docks toolbar now matches the other toolbars
 - Landscaping toolbar has new keyboard shortcuts
2004-12-12 17:42:04 +00:00
darkvater
a0992352ee (svn r1001) -Changed the title name to OpenTTD. Don't know how this was missed all this time; but is fixed now. 2004-12-09 23:20:32 +00:00
dominik
b747cd2fcd (svn r999) New icons for the network interface, newgrf gui and the tiny euro 2004-12-09 23:16:52 +00:00
tron
ecf1c35849 (svn r907) Sprinkle holy ANSI water:
- "inline" must before the return type (and after "static")
- Initialise all struct members, not just some of them
- Remove (one) spurious semicolon
2004-12-03 07:43:00 +00:00
pasky
08e16d966a (svn r828) Everyone welcome table/sprites.h in trunk - so far not in use besides enum AnimCursors migrated from viewport.h and tiny fragment of enum Sprites migrated from ttd.h (we should slowly convert trunk to use the symbolic names instead of sprite numbers too to reduce the delta to map). Ported from the map branch, where the work was done by Darkvater, Celestar and Tron. 2004-11-26 21:14:42 +00:00
tron
daa599c135 (svn r827) Dye bridge ramps in the matching colours compared to the rest of the bridge
This fix was created by Celestar
2004-11-26 21:11:37 +00:00
tron
1c86acd8ba (svn r826) Seperate all bridge related tables from tunnel_land.h into their own file 2004-11-26 20:29:05 +00:00
tron
7b8bf96c2b (svn r822) Use a struct instead of pairs of bytes for the string colormap.
While here give the string colormap a more canonical name.
2004-11-26 16:55:35 +00:00
dominik
d801ca16a3 (svn r819) Code cleanup: colors for langfile strings are now taken from a color table instead of a sprite 2004-11-26 14:00:57 +00:00
tron
3ef3f05288 (svn r800) Check if the data tables for houses have the correct number of elements via compile time asserts 2004-11-24 17:19:26 +00:00
tron
d51887fbed (svn r764) Enumerate the houses only one per town can exist and use the enums instead of magic numbers to check for these 2004-11-22 18:42:03 +00:00
tron
8a3d7cce1c (svn r760) Replace some bit-juggling with bit fields 2004-11-22 11:01:30 +00:00
tron
57adc97733 (svn r724) Remove restriction that a tile can only accept 3 cargo types.
This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
2004-11-21 10:49:40 +00:00
darkvater
397cc50f61 (svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name actually makes some sense and is also compatible with TTDPatch (pasky). 2004-11-14 13:07:07 +00:00
darkvater
7a2a973b48 (svn r577) -newgrf: fixed some typos of last commit (airports were looking weird) 2004-11-14 01:50:15 +00:00
darkvater
7930faace9 (svn r576) -newgrf: Cleanup horrible table/(station|unmovable)_land.h DrawTileSeqStruct hacks needed for custom station supports (pasky) 2004-11-14 01:25:05 +00:00
darkvater
0a2f28c2f2 (svn r570) -newgrf: Support for custom aircrafts via GRF files. Planeset seems to work :). Also use aircraft_vehinfo() instead of the old tables (pasky). 2004-11-13 20:37:57 +00:00
darkvater
7690093b4c (svn r565) -newgrf: fixed double work of RoadVehicleInfo[]; added AircraftVehicleInfo[] as well. table/engines.h is now the same as in the _map branch. 2004-11-13 16:28:50 +00:00
celestar
b8327e0457 (svn r562) newgrf: Merge most of the road vehicle info to a single
road_vehicle_info table, like it already is for trains and ships. Needed
for GRF custom override support. (pasky)
2004-11-13 15:15:41 +00:00
dominik
345003d49f (svn r283) New checkpoint graphics (drawn by Eobet and George) 2004-09-17 17:09:00 +00:00
darkvater
e295e46e3e (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
-CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-12 21:49:38 +00:00
darkvater
692c147fae (svn r161) -Fix: added missing file to project and solved wrong type bug 2004-09-05 17:11:00 +00:00
dominik
d15aa14334 (svn r115) Fix: monorail/maglev became available around 1927 2004-08-23 07:50:01 +00:00
dominik
b3cdae2af1 (svn r51) Yet another slope graphics fix 2004-08-14 10:05:27 +00:00
dominik
0c25a4b10c (svn r38) Preliminary slopes graphics fix. Neighboring tile check not done yet 2004-08-13 11:28:59 +00:00
truelight
efaeb275f7 (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00