OpenTTD-patches/table
tron 126fed74d6 (svn r2685) -Codechange: Split the music/sound/video drivers into separate files and move them into subfolders.
This results in shorter and hopefully easier to maintain files.
Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
2005-07-23 15:16:57 +00:00
..
ai_rail.h
animcursors.h (svn r2420) - Codechange: magic number elminitation of cursorsprites. 2005-06-06 13:47:06 +00:00
autorail.h (svn r2532) - Fix: Don't waste space using an int where a byte would suffice. (ludde) 2005-07-08 19:02:26 +00:00
bridge_land.h
build_industry.h (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :) 2005-05-11 00:00:27 +00:00
clear_land.h
currency.h
engines.h (svn r2685) -Codechange: Split the music/sound/video drivers into separate files and move them into subfolders. 2005-07-23 15:16:57 +00:00
files.h (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. 2005-07-04 14:58:55 +00:00
genland.h
industry_land.h
landscape_const.h
landscape_sprite.h
namegen.h (svn r2685) -Codechange: Split the music/sound/video drivers into separate files and move them into subfolders. 2005-07-23 15:16:57 +00:00
palettes.h (svn r2534) Small cleanup 2005-07-08 21:24:27 +00:00
road_land.h
roadveh.h
sprites.h (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. 2005-07-04 14:58:55 +00:00
station_land.h
town_land.h
track_land.h
train_cmd.h
tree_land.h
tunnel_land.h
unmovable_land.h
water_land.h