Commit Graph

25325 Commits

Author SHA1 Message Date
Peter Nelson
42fbdda9ab Change: Apply power-of-3 scaling to master effect volume to improve perceived loudness change. 2021-04-06 19:31:14 +01:00
Bernard Teo
f0a24e98f5
Fix #8922: Show vehicle window for single vehicle in shared order grouping (#8926) 2021-04-06 19:30:35 +01:00
translators
2f5035d6dc Update: Translations from eints
korean: 1 change by telk5093
2021-04-06 17:53:34 +00:00
Loïc Guilloux
39b4a8e67e
Change: [CMake] Improve 'In-source build' error message (#8955) 2021-04-06 13:54:27 +02:00
Didac Perez Parera
ca783d447a
Feature: Button to reset game settings to their default values (#8958) 2021-04-06 12:47:44 +02:00
Didac Perez Parera
43c465e8f4
Change: Disable NewGRF window apply button if no change was made (#8934) 2021-04-05 22:24:03 +02:00
PeterN
130a052ed5
Fix: Apply master effect volume during mixing instead of sound start. (#8945)
This makes the volume control work as most players would expect, affecting
existing playing sounds as well as new sounds.
2021-04-05 12:18:59 +02:00
Michael Lutz
1cd3a3b070
Fix #8935: [OSX] Crash when clicking 'Save' due to wrongly-threaded OS call. (#8944) 2021-04-05 12:18:45 +02:00
translators
295d542911 Update: Translations from eints
spanish (mexican): 1 change by absay
vietnamese: 1 change by KhoiCanDev
estonian: 1 change by siimsoni
romanian: 3 changes by kneekoo
catalan: 1 change by perezdidac
portuguese: 1 change by azulcosta
2021-04-04 17:52:55 +00:00
Charles Pigott
e8a94dc8bb Cleanup: Delete remaining Blob code 2021-04-04 08:01:54 +01:00
Charles Pigott
e8022a589d Codechange: Replace CBlobT usage with std::vector 2021-04-04 08:01:54 +01:00
Charles Pigott
f481c9fc2c Codechange: Replace CStrA with std::string 2021-04-04 08:01:54 +01:00
Milek7
33c5f984f5
Codechange: Use COINIT_MULTITHREADED in CoInitializeEx (#8938) 2021-04-04 07:40:56 +01:00
translators
5b1ea0ee38 Update: Translations from eints
swedish: 1 change by DonaldDuck313
norwegian (bokmal): 1 change by Anolitt
english (us): 1 change by 2TallTyler
chinese (simplified): 8 changes by RichardYan314
german: 1 change by danidoedel
romanian: 115 changes by kneekoo
finnish: 1 change by hpiirai
spanish: 2 changes by MontyMontana
polish: 3 changes by yazalo
2021-04-03 17:52:59 +00:00
translators
ec0c159586 Update: Translations from eints
korean: 1 change by telk5093
indonesian: 25 changes by dimaspaf14
romanian: 23 changes by kneekoo
2021-04-02 17:53:17 +00:00
Loïc Guilloux
799eb31ff1
Change: [CMake] Copy AI/GS compatibility files to build dir (#8906) 2021-04-02 10:15:45 +02:00
Didac Perez Parera
e760c9fbec
Fix: adjust object and rail station selection window padding to be consistent (#8929)
consistent
2021-04-02 10:15:26 +02:00
Jonathan G Rennison
83ac5aa27a
Fix: Memory leak of airport tile layout in AirportChangeInfo (prop 0A) (#8928) 2021-04-02 10:13:53 +02:00
Tyler Trahan
adb9fa3b36
Feature: Press ctrl to build diagonal rivers in Scenario Editor (#8880) 2021-04-02 10:13:27 +02:00
stormcone
bde5396d11 Add: Hotkey to focus the build object class name filter editbox. 2021-04-02 10:12:47 +02:00
stormcone
c56e9a546d Add: Hotkey to focus the rail station class name filter editbox. 2021-04-02 10:12:47 +02:00
milek7
295f34a9df Fix: Freeing LanguagePack with wrong size. 2021-04-02 10:12:25 +02:00
Charles Pigott
dd798d688b
Fix #8919: Release builds with asserts enabled (#8925) 2021-04-01 23:57:49 +01:00
Charles Pigott
2a9825b8de
Add: [Actions] Debian Bullseye release build (#8921) 2021-04-01 20:45:13 +01:00
translators
c5cb44e138 Update: Translations from eints
catalan: 1 change by J0anJosep
spanish: 3 changes by MontyMontana
2021-04-01 17:53:24 +00:00
Patric Stout
4d501655ad
Fix: building on Raspberry Pi failed because of const vs constexpr (#8924) 2021-04-01 19:39:55 +02:00
Patric Stout
501087058e Fix: [CMake] if the regex for STABLETAG is empty, it means it is stable
This feels a bit inside out, but it makes sense: if there are no
"beta1" or "RC1" mentions, it means it is a stable release.
2021-04-01 13:26:34 +02:00
Patric Stout
9639e77297 Fix: [Actions] "is-tag" variable is the 5th element, not 6th
The 6th is "is-stable-tag", but it is currently broken in meaning.
Betas and RCs are considered "stable", but final releases are not.
This is the reason it was working for RC1, but not for the final
release.
2021-04-01 13:26:34 +02:00
Patric Stout
fece1c57ca
Codechange: Suppress warnings when asserts are disabled (#8917) 2021-04-01 11:16:19 +02:00
translators
9eb6c78a02 Update: Translations from eints
catalan: 2 changes by J0anJosep
2021-04-01 08:13:26 +00:00
Charles Pigott
591ea9862d
Codechange: Suppress warnings when asserts are disabled (#8916) 2021-04-01 10:03:12 +02:00
translators
088964a091 Update: Translations from eints
luxembourgish: 1 change by phreeze83
serbian: 59 changes by nkrs
2021-03-31 17:53:48 +00:00
Charles Pigott
086c95718d
Fix #8803: Only auto-remove signals when rail can be built (#8904) 2021-03-31 09:27:25 +01:00
translators
50cd6e135e Update: Translations from eints
english (us): 23 changes by 2TallTyler
luxembourgish: 63 changes by phreeze83
ukrainian: 72 changes by StepanIvasyn
catalan: 5 changes by J0anJosep
turkish: 5 changes by nullaf
2021-03-30 17:53:18 +00:00
Mike
49c89cb5f6
Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901) 2021-03-30 19:42:12 +02:00
translators
e23ccc95f5 Update: Translations from eints
english (us): 7 changes by HAJDog247
czech: 18 changes by PatrikSamuelTauchim
luxembourgish: 99 changes by phreeze83
serbian: 4 changes by nkrs
catalan: 20 changes by J0anJosep
french: 1 change by arikover
portuguese: 30 changes by azulcosta
2021-03-29 17:52:55 +00:00
translators
a1230b932c Update: Translations from eints
swedish: 30 changes by kustridaren
spanish (mexican): 1 change by absay
japanese: 13 changes by Azusa257
vietnamese: 1 change by KhoiCanDev
estonian: 12 changes by siimsoni
czech: 6 changes by PatrikSamuelTauchim, 2 changes by tomas-vl
chinese (simplified): 88 changes by clzls
arabic (egypt): 16 changes by AviationGamerX
luxembourgish: 4 changes by phreeze83
korean: 34 changes by telk5093
italian: 16 changes by AlphaJack
german: 1 change by danidoedel, 1 change by Wuzzy2
slovak: 30 changes by FuryPapaya
catalan: 35 changes by J0anJosep
tamil: 16 changes by Aswn
dutch: 32 changes by Afoklala
portuguese (brazilian): 14 changes by Greavez, 5 changes by jpsl00
2021-03-28 17:53:11 +00:00
Charles Pigott
2d7b34bc68 Fix #8886: Don't try to resolve folders within tars named '.' 2021-03-28 09:52:15 +01:00
translators
a36b286e04 Update: Translations from eints
norwegian (bokmal): 28 changes by Anolitt
spanish (mexican): 29 changes by absay
galician: 1 change by JohnBoyFan
vietnamese: 30 changes by KhoiCanDev
estonian: 31 changes by siimsoni
czech: 6 changes by tomas-vl
arabic (egypt): 73 changes by AviationGamerX
hungarian: 37 changes by pnpBrumi
german: 24 changes by danidoedel, 4 changes by matthiasradde, 2 changes by SecretIdetity
russian: 2 changes by SecretIdetity
finnish: 40 changes by lanurmi
catalan: 47 changes by J0anJosep
lithuanian: 30 changes by devbotas
spanish: 29 changes by JohnBoyFan
french: 30 changes by MalaGaM
portuguese (brazilian): 7 changes by jpsl00, 5 changes by Greavez
polish: 31 changes by Milek7
2021-03-27 18:46:44 +00:00
translators
76e92f6751 Update: Translations from eints 2021-03-26 18:46:58 +00:00
Patric Stout
d0ed656fd1 Change: scale heightmaps we export to highest peak and inform the user of this value
Before this commit, it scaled to map-height-limit. Recently this
could also be set to "auto", meaning players don't really know
or care about this value.

This also means that if a player exported a heightmap and wanted
to import it again, looking like the exact same map, he did not
know what value for "highest peak" to use.
2021-03-26 12:22:32 +01:00
Patric Stout
13a5264438 Fix: store the recent new game_creation settings in savegames
This allows us to later on see what someone did, and makes sure
that "restart" command still knows how the game was created.
2021-03-26 12:22:32 +01:00
Patric Stout
f05e2e0d40 Feature: allow setting a custom terrain type to define highest peak
At least, TGP will try to reach it. It heavily depends on the map
if it is reachable at all. But for sure it will do its atmost to
get there!
2021-03-26 12:22:32 +01:00
Patric Stout
45c2c29c35 Add: allow setting the highest mountain for heightmaps
It will add some slack to the map height limit if that was set
to auto.
2021-03-26 12:22:32 +01:00
Patric Stout
422e132845 Feature: auto-detect map height limit based on generated map
This opens up the true power of the TGP terrain generator, as it
is no longer constrainted by an arbitrary low map height limit,
especially for extreme terrain types.

In other words: on a 1kx1k map with "Alpinist" terrain type, the
map is now really hilly with default settings.

People can still manually limit the map height if they so wish,
and after the terrain generation the limit is stored in the
savegame as if the user set it.

Cheats still allow you to change this value.
2021-03-26 12:22:32 +01:00
Patric Stout
1a1049bc0d Change: rename setting "max_heightlevel" to "map_height_limit"
This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.

Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.

Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
2021-03-26 12:22:32 +01:00
Patric Stout
23f27db8c3 Change: remove "maximum map height" from the New Game GUI
This setting influence the max heightlevel, and not as the name
suggests: the height of the generated map.

How ever you slice it, it is a very weird place to add this
setting, and it is better off being only in the settings menu.

Commits following this commit also make it more useful, so users
no longer have to care about it.
2021-03-26 12:22:32 +01:00
Patric Stout
70bc55cfd6 Feature: setting to indicate desert coverage for tropic climate
This is an indication value; the game tries to get as close as it
can, but due to the complex tropic rules, that is unlikely to be
exact.

In the end, it picks a height-level to base the desert/tropic
line on. This is strictly seen not needed, as we can convert any
tile to either. But it is the simplest way to get started with
this without redoing all related functions.
2021-03-26 12:22:32 +01:00
Patric Stout
cafe4eed6e Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
Setting the snow coverage (in % of the map) makes a lot more sense
to the human, while still allowing the niche player to set (by
finding the correct %) a snow line height they like. This makes for
easier defaults, as it decoupled terrain height from amount of snow.

Maps can never be 100% snow, as we do not have sprites for coastal
tiles.

Internally, this calculates the best snow line height to approach
this coverage as close as possible.
2021-03-26 12:22:32 +01:00
Milek7
7a886cb4d4 Change: Do not disallow persistent buffer mapping on AMD GPUs, as it is actually faster. 2021-03-25 19:37:24 +00:00