Change: scale heightmaps we export to highest peak and inform the user of this value

Before this commit, it scaled to map-height-limit. Recently this
could also be set to "auto", meaning players don't really know
or care about this value.

This also means that if a player exported a heightmap and wanted
to import it again, looking like the exact same map, he did not
know what value for "highest peak" to use.
pull/239/head
Patric Stout 3 years ago committed by Patric Stout
parent 13a5264438
commit d0ed656fd1

@ -4358,6 +4358,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Only a f
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Huge screenshot
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}The screenshot will have a resolution of {COMMA} x {COMMA} pixels. Taking the screenshot may take a while. Do you want to continue?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Heightmap successfully saved as '{RAW_STRING}'. Highest peak is {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{RAW_STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed!

@ -39,6 +39,7 @@ uint _num_screenshot_formats; ///< Number of available screenshot format
uint _cur_screenshot_format; ///< Index of the currently selected screenshot format in #_screenshot_formats.
static char _screenshot_name[128]; ///< Filename of the screenshot file.
char _full_screenshot_name[MAX_PATH]; ///< Pathname of the screenshot file.
uint _heightmap_highest_peak; ///< When saving a heightmap, this contains the highest peak on the map.
/**
* Callback function signature for generating lines of pixel data to be written to the screenshot file.
@ -820,7 +821,7 @@ static void HeightmapCallback(void *userdata, void *buffer, uint y, uint pitch,
while (n > 0) {
TileIndex ti = TileXY(MapMaxX(), y);
for (uint x = MapMaxX(); true; x--) {
*buf = 256 * TileHeight(ti) / (1 + _settings_game.construction.map_height_limit);
*buf = 256 * TileHeight(ti) / (1 + _heightmap_highest_peak);
buf++;
if (x == 0) break;
ti = TILE_ADDXY(ti, -1, 0);
@ -843,6 +844,13 @@ bool MakeHeightmapScreenshot(const char *filename)
palette[i].g = i;
palette[i].b = i;
}
_heightmap_highest_peak = 0;
for (TileIndex tile = 0; tile < MapSize(); tile++) {
uint h = TileHeight(tile);
_heightmap_highest_peak = std::max(h, _heightmap_highest_peak);
}
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
return sf->proc(filename, HeightmapCallback, nullptr, MapSizeX(), MapSizeY(), 8, palette);
}
@ -946,8 +954,14 @@ bool MakeScreenshot(ScreenshotType t, const char *name, uint32 width, uint32 hei
}
if (ret) {
SetDParamStr(0, _screenshot_name);
ShowErrorMessage(STR_MESSAGE_SCREENSHOT_SUCCESSFULLY, INVALID_STRING_ID, WL_WARNING);
if (t == SC_HEIGHTMAP) {
SetDParamStr(0, _screenshot_name);
SetDParam(1, _heightmap_highest_peak);
ShowErrorMessage(STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY, INVALID_STRING_ID, WL_CRITICAL);
} else {
SetDParamStr(0, _screenshot_name);
ShowErrorMessage(STR_MESSAGE_SCREENSHOT_SUCCESSFULLY, INVALID_STRING_ID, WL_WARNING);
}
} else {
ShowErrorMessage(STR_ERROR_SCREENSHOT_FAILED, INVALID_STRING_ID, WL_ERROR);
}

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