Fix: Apply master effect volume during mixing instead of sound start. (#8945)

This makes the volume control work as most players would expect, affecting
existing playing sounds as well as new sounds.
pull/239/head
PeterN 3 years ago committed by GitHub
parent 1cd3a3b070
commit 130a052ed5
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GPG Key ID: 4AEE18F83AFDEB23

@ -11,6 +11,7 @@
#include <math.h>
#include "core/math_func.hpp"
#include "framerate_type.h"
#include "settings_type.h"
#include "safeguards.h"
#include "mixer.h"
@ -60,7 +61,7 @@ static int RateConversion(T *b, int frac_pos)
return ((b[0] * ((1 << 16) - frac_pos)) + (b[1] * frac_pos)) >> 16;
}
static void mix_int16(MixerChannel *sc, int16 *buffer, uint samples)
static void mix_int16(MixerChannel *sc, int16 *buffer, uint samples, uint8 effect_vol)
{
if (samples > sc->samples_left) samples = sc->samples_left;
sc->samples_left -= samples;
@ -69,8 +70,8 @@ static void mix_int16(MixerChannel *sc, int16 *buffer, uint samples)
const int16 *b = (const int16 *)sc->memory + sc->pos;
uint32 frac_pos = sc->frac_pos;
uint32 frac_speed = sc->frac_speed;
int volume_left = sc->volume_left;
int volume_right = sc->volume_right;
int volume_left = sc->volume_left * effect_vol / 255;
int volume_right = sc->volume_right * effect_vol / 255;
if (frac_speed == 0x10000) {
/* Special case when frac_speed is 0x10000 */
@ -96,7 +97,7 @@ static void mix_int16(MixerChannel *sc, int16 *buffer, uint samples)
sc->pos = b - (const int16 *)sc->memory;
}
static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples)
static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples, uint8 effect_vol)
{
if (samples > sc->samples_left) samples = sc->samples_left;
sc->samples_left -= samples;
@ -105,8 +106,8 @@ static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples)
const int8 *b = sc->memory + sc->pos;
uint32 frac_pos = sc->frac_pos;
uint32 frac_speed = sc->frac_speed;
int volume_left = sc->volume_left;
int volume_right = sc->volume_right;
int volume_left = sc->volume_left * effect_vol / 255;
int volume_right = sc->volume_right * effect_vol / 255;
if (frac_speed == 0x10000) {
/* Special case when frac_speed is 0x10000 */
@ -154,13 +155,15 @@ void MxMixSamples(void *buffer, uint samples)
/* Fetch music if a sampled stream is available */
if (_music_stream) _music_stream((int16*)buffer, samples);
uint8 effect_vol = _settings_client.music.effect_vol;
/* Mix each channel */
for (mc = _channels; mc != endof(_channels); mc++) {
if (mc->active) {
if (mc->is16bit) {
mix_int16(mc, (int16*)buffer, samples);
mix_int16(mc, (int16*)buffer, samples, effect_vol);
} else {
mix_int8_to_int16(mc, (int16*)buffer, samples);
mix_int8_to_int16(mc, (int16*)buffer, samples, effect_vol);
}
if (mc->samples_left == 0) MxCloseChannel(mc);
}

@ -252,7 +252,7 @@ static void SndPlayScreenCoordFx(SoundID sound, int left, int right, int top, in
StartSound(
sound,
panning,
(_settings_client.music.effect_vol * _vol_factor_by_zoom[vp->zoom - ZOOM_LVL_BEGIN]) / 256
_vol_factor_by_zoom[vp->zoom - ZOOM_LVL_BEGIN]
);
return;
}
@ -281,7 +281,7 @@ void SndPlayVehicleFx(SoundID sound, const Vehicle *v)
void SndPlayFx(SoundID sound)
{
StartSound(sound, 0.5, _settings_client.music.effect_vol);
StartSound(sound, 0.5, UINT8_MAX);
}
INSTANTIATE_BASE_MEDIA_METHODS(BaseMedia<SoundsSet>, SoundsSet)

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